/srv/irclogs.ubuntu.com/2014/06/12/#ubuntu-uds-appdev-2.txt

=== ChanServ changed the topic of #ubuntu-uds-appdev-2 to: Currently no events are active in this room - http://summit.ubuntu.com/uos-1406/appdev-2/ - http://irclogs.ubuntu.com/2014/06/12/%23ubuntu-uds-appdev-2.html
=== ChanServ changed the topic of #ubuntu-uds-appdev-2 to: Track: App Development | Game Development on Ubuntu Touch | Url: http://summit.ubuntu.com/uos-1406/meeting/22228/game-development-on-ubuntu-touch/
justCarakasno video ?14:01
boxtropicaJust give it a few minutes, I'm sure...14:01
justCarakask14:01
ElleojustCarakas: hasn't started quite yet14:01
Elleo2214:04
boxtropica?ir14:04
boxtropica*?14:04
Elleotypo :P14:04
kenvandinewaiting for someone to put it live14:07
boxtropicaStarting soon...14:08
justCarakasits live14:11
boxtropicaHuzzah!14:12
justCarakasI like pathwind btw :)14:20
justCarakasQUESTION: so Bacon 2D does all the path for you for the phisics ?14:27
rickspencer3that is really cool14:30
justCarakaswoops should be math :p14:30
rickspencer3QUESTION: Any thoughts about AI? Like making it easy to program enemies?14:31
justCarakasawesome14:31
rickspencer3QUESTION: I've found it hard to write things like telling an enemy how to walk around obstacles and stuff14:33
rickspencer3is that part of the of the library you were just talking about?14:33
justCarakasthat editor is awesome :D14:34
rickspencer3that is sooo cool14:35
justCarakasQUESTION: can you add new components in the editor and set their behaviour and stuff ?14:37
swordfishThis is all extremely cool!14:37
justCarakasQUESTION: can you reload a game to edit it afterwards ?14:38
boxtropicaQUESTION: Forgive me- I'm rather imbecilic- but when I 'make' Bacon2D I always get a "fatal error: box2dbody.h: No such file or directory; #include 'box2dbody.h'"...14:38
kenvandineboxtropica, it uses some submodules14:39
boxtropicaAh, yes. Sorry about that.14:39
ArpegiusQUESTION: What about performance of scene? I make a quick look inside the code, are all entities drawn as QQuickPaintedItem? Isn't creating a buffer for each entity?14:40
swordfishQUESTION: What about support for other platforms such as Android and iOS? It would be really awesome to use this engine everywhere...14:40
rickspencer3nice14:40
rickspencer3thanks kenvandine14:41
rodrigo_golive2git submodule update --init14:41
rodrigo_golive2yuo, it will be better soon ;)14:44
rodrigo_golive2s/yuo/yup14:44
swordfishThis is really great! Thank you...14:44
ArpegiusQUESTION: What you thing about using bare OpenGL polygons?  QQuickItems ave it but is hard to use. Maybe some QML layer for that?14:46
ali1234QUESTION: what if I want to make 3D games?14:46
rickspencer3QUESTION: Can I quite my job and write games for Ubuntu Touch full time?14:46
justCarakasdemo would be nice14:47
mrbrownstone3gQUESTION:  Will it ever be possible  to create an NDR type framework for games14:47
justCarakasQUESTION is the code for the examples available somewhere ?14:47
mrbrownstone3gi have a link to micheals hall post if anyone wants to read about what NDR is14:49
popeyElleo: could you provide a few lines summary of what happened in your game dev session for the wrap up for me?14:50
ArpegiusQUESTION: How about GLSL shaders?14:51
rickspencer3rats14:52
mrbrownstone3ghttp://mhall119.com/2014/04/make-android-apps-human-with-ndr/14:52
rodrigo_golive2Arpegius: what do you mean about opengl polygons? primitives?14:52
Arpegiusyes14:52
rickspencer3o/14:54
rodrigo_golive2Arpegius: right now you can use QML to create simple polygons, but it can be suggested to be implemented some basic primitives on it too14:54
boxtropicaThank you!14:54
kenvandinei defer all the drawing related stuff to rodrigo_golive2 :)14:54
swordfishArpegius, GLSL shaders are easy to use in QT5, so they should work fine with this engine...14:55
rodrigo_golive2kenvandine: ha!14:55
=== ChanServ changed the topic of #ubuntu-uds-appdev-2 to: Currently no events are active in this room - http://summit.ubuntu.com/uos-1406/appdev-2/ - http://irclogs.ubuntu.com/2014/06/12/%23ubuntu-uds-appdev-2.html
ArpegiusYea, I know. But you have to make a  framebuffer when you use a Canvas.14:55
ArpegiusQtQuick have a very nice caching of raw primitives buffers. It's extreamly fast.14:55
ArpegiusBut constructing it with nodes gives a pain.14:56
ArpegiusI make a test https://github.com/ArpegiusWhooves/Qt5.2TestsDrawingLine14:57
swordfishArpegius, That's interesting I've never explored that deeply...14:58
kenvandineone thing i forgot to mention... i'm not ready to promise API stability in Bacon2D :)14:58
ArpegiusAbout 50+ Canvas gives problems on my Nexus714:58
kenvandinebut hopefully we'll be able to commit to an API soon14:58
kenvandinei tried to make any API breaks needed before today's session :)14:58
Elleoand I'm not ready to promise any sort of stability in the editor :P14:58
kenvandinehaha14:58
kenvandinePOC man!14:59
Elleoheh14:59
rodrigo_golive2eahiuheia14:59
ArpegiusBut with QtQuickItems that use custom GSNodes, you can get 1000+ Lines.15:01
kenvandinepopey, can you give me edit perms on the summary doc?15:05
ArpegiusWell nice presentation of a nice framework, bye everyone.15:11

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