=== ChanServ changed the topic of #ubuntu-uds-appdev-2 to: Currently no events are active in this room - http://summit.ubuntu.com/uos-1406/appdev-2/ - http://irclogs.ubuntu.com/2014/06/12/%23ubuntu-uds-appdev-2.html | ||
=== ChanServ changed the topic of #ubuntu-uds-appdev-2 to: Track: App Development | Game Development on Ubuntu Touch | Url: http://summit.ubuntu.com/uos-1406/meeting/22228/game-development-on-ubuntu-touch/ | ||
justCarakas | no video ? | 14:01 |
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boxtropica | Just give it a few minutes, I'm sure... | 14:01 |
justCarakas | k | 14:01 |
Elleo | justCarakas: hasn't started quite yet | 14:01 |
Elleo | 22 | 14:04 |
boxtropica | ?ir | 14:04 |
boxtropica | *? | 14:04 |
Elleo | typo :P | 14:04 |
kenvandine | waiting for someone to put it live | 14:07 |
boxtropica | Starting soon... | 14:08 |
justCarakas | its live | 14:11 |
boxtropica | Huzzah! | 14:12 |
justCarakas | I like pathwind btw :) | 14:20 |
justCarakas | QUESTION: so Bacon 2D does all the path for you for the phisics ? | 14:27 |
rickspencer3 | that is really cool | 14:30 |
justCarakas | woops should be math :p | 14:30 |
rickspencer3 | QUESTION: Any thoughts about AI? Like making it easy to program enemies? | 14:31 |
justCarakas | awesome | 14:31 |
rickspencer3 | QUESTION: I've found it hard to write things like telling an enemy how to walk around obstacles and stuff | 14:33 |
rickspencer3 | is that part of the of the library you were just talking about? | 14:33 |
justCarakas | that editor is awesome :D | 14:34 |
rickspencer3 | that is sooo cool | 14:35 |
justCarakas | QUESTION: can you add new components in the editor and set their behaviour and stuff ? | 14:37 |
swordfish | This is all extremely cool! | 14:37 |
justCarakas | QUESTION: can you reload a game to edit it afterwards ? | 14:38 |
boxtropica | QUESTION: Forgive me- I'm rather imbecilic- but when I 'make' Bacon2D I always get a "fatal error: box2dbody.h: No such file or directory; #include 'box2dbody.h'"... | 14:38 |
kenvandine | boxtropica, it uses some submodules | 14:39 |
boxtropica | Ah, yes. Sorry about that. | 14:39 |
Arpegius | QUESTION: What about performance of scene? I make a quick look inside the code, are all entities drawn as QQuickPaintedItem? Isn't creating a buffer for each entity? | 14:40 |
swordfish | QUESTION: What about support for other platforms such as Android and iOS? It would be really awesome to use this engine everywhere... | 14:40 |
rickspencer3 | nice | 14:40 |
rickspencer3 | thanks kenvandine | 14:41 |
rodrigo_golive2 | git submodule update --init | 14:41 |
rodrigo_golive2 | yuo, it will be better soon ;) | 14:44 |
rodrigo_golive2 | s/yuo/yup | 14:44 |
swordfish | This is really great! Thank you... | 14:44 |
Arpegius | QUESTION: What you thing about using bare OpenGL polygons? QQuickItems ave it but is hard to use. Maybe some QML layer for that? | 14:46 |
ali1234 | QUESTION: what if I want to make 3D games? | 14:46 |
rickspencer3 | QUESTION: Can I quite my job and write games for Ubuntu Touch full time? | 14:46 |
justCarakas | demo would be nice | 14:47 |
mrbrownstone3g | QUESTION: Will it ever be possible to create an NDR type framework for games | 14:47 |
justCarakas | QUESTION is the code for the examples available somewhere ? | 14:47 |
mrbrownstone3g | i have a link to micheals hall post if anyone wants to read about what NDR is | 14:49 |
popey | Elleo: could you provide a few lines summary of what happened in your game dev session for the wrap up for me? | 14:50 |
Arpegius | QUESTION: How about GLSL shaders? | 14:51 |
rickspencer3 | rats | 14:52 |
mrbrownstone3g | http://mhall119.com/2014/04/make-android-apps-human-with-ndr/ | 14:52 |
rodrigo_golive2 | Arpegius: what do you mean about opengl polygons? primitives? | 14:52 |
Arpegius | yes | 14:52 |
rickspencer3 | o/ | 14:54 |
rodrigo_golive2 | Arpegius: right now you can use QML to create simple polygons, but it can be suggested to be implemented some basic primitives on it too | 14:54 |
boxtropica | Thank you! | 14:54 |
kenvandine | i defer all the drawing related stuff to rodrigo_golive2 :) | 14:54 |
swordfish | Arpegius, GLSL shaders are easy to use in QT5, so they should work fine with this engine... | 14:55 |
rodrigo_golive2 | kenvandine: ha! | 14:55 |
=== ChanServ changed the topic of #ubuntu-uds-appdev-2 to: Currently no events are active in this room - http://summit.ubuntu.com/uos-1406/appdev-2/ - http://irclogs.ubuntu.com/2014/06/12/%23ubuntu-uds-appdev-2.html | ||
Arpegius | Yea, I know. But you have to make a framebuffer when you use a Canvas. | 14:55 |
Arpegius | QtQuick have a very nice caching of raw primitives buffers. It's extreamly fast. | 14:55 |
Arpegius | But constructing it with nodes gives a pain. | 14:56 |
Arpegius | I make a test https://github.com/ArpegiusWhooves/Qt5.2TestsDrawingLine | 14:57 |
swordfish | Arpegius, That's interesting I've never explored that deeply... | 14:58 |
kenvandine | one thing i forgot to mention... i'm not ready to promise API stability in Bacon2D :) | 14:58 |
Arpegius | About 50+ Canvas gives problems on my Nexus7 | 14:58 |
kenvandine | but hopefully we'll be able to commit to an API soon | 14:58 |
kenvandine | i tried to make any API breaks needed before today's session :) | 14:58 |
Elleo | and I'm not ready to promise any sort of stability in the editor :P | 14:58 |
kenvandine | haha | 14:58 |
kenvandine | POC man! | 14:59 |
Elleo | heh | 14:59 |
rodrigo_golive2 | eahiuheia | 14:59 |
Arpegius | But with QtQuickItems that use custom GSNodes, you can get 1000+ Lines. | 15:01 |
kenvandine | popey, can you give me edit perms on the summary doc? | 15:05 |
Arpegius | Well nice presentation of a nice framework, bye everyone. | 15:11 |
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