/srv/irclogs.ubuntu.com/2014/06/13/#ubuntu-unity.txt

Cimimorning guys07:27
tsdgeos_Cimi: morning07:33
tsdgeos_fginther: did you have time to check why all qmluitests are failing?07:33
tsdgeos_Saviq: so was the code review i did for unsplit enough or are you guys expecting more?07:33
Saviqtsdgeos_, go for it07:34
tsdgeos_Saviq: also can we get a silo with paul's logout branch + all the things we need?07:34
Saviqtsdgeos_, yeah, will take care of that soon07:34
tsdgeos_Saviq: i already went for it yesterday :D Not sure if people blocked on me just because i didn't top approve or not though07:34
Saviqtsdgeos_, basically no one else reviewed it07:35
SaviqI tried, but couldn't focus...07:35
tsdgeos_well, i just diffed this one and the other one and made sure they were 1:1 changes07:35
Saviqtsdgeos_, good enough07:36
tsdgeos_also the regular packaging is failing for some reason in CI07:36
tsdgeos_works here07:36
=== tsdgeos_ is now known as tsdgeos
tsdgeosSaviq: so i'll approve from my side, and if you want top approve too07:37
Saviqtsdgeos, yup, do that07:38
CimiSaviq, tsdgeos I was thinking of working from 8-8:30 in summer... shifting a bit, you would prefer?07:43
SaviqCimi, sounds kinda short ;)07:44
Cimiahahah07:44
CimiSaviq, basically CEST07:44
SaviqCimi, yeah, I see no reason why not07:44
SaviqCimi, but you have to check with Kevin07:44
CimiSaviq, sure of course07:44
CimiSaviq, ola wakes me up at 7ish... then instead lying in bed like a zombie for another hour I should start working earlier i thought07:45
SaviqCimi, ;)07:47
CimiSaviq, waiting your mail about qtcs :)07:48
tsdgeoseasy one https://code.launchpad.net/~aacid/unity8/no_preview_in_preview_title/+merge/22302707:48
Saviqtsdgeos, + .pot07:49
tsdgeosdamn07:49
tsdgeosthere's never an easy one :D07:49
tsdgeosand we didn't ever get teh pot file generation to be stable07:50
tsdgeosgrr07:50
tsdgeoszillions of unneeded changes07:50
Saviqtsdgeos, "stable"?07:51
Saviqtsdgeos, the unneeded changes are probably mostly line number changes?07:51
tsdgeosno07:51
tsdgeosthe globbing in my hd is different than in yours07:51
tsdgeosso qml/Components/PassphraseLockscreen.qml gets repositioned in the file07:51
tsdgeossee http://paste.ubuntu.com/7637686/07:51
Saviqhuh07:52
Saviqthat's interesting...07:52
tsdgeosah wait07:52
tsdgeosno07:52
tsdgeosit's a different file name07:52
Saviq test.qml:707:52
tsdgeosso it's the same string but the file was renamed07:52
Cimitsdgeos, you got my message here? https://code.launchpad.net/~aacid/unity8/obeyArtShapeFixedSize/+merge/22229407:52
Saviqtsdgeos, maybe base on unsplit? the changes should be smaller there I think?07:53
CimiI based on unsplit the infographics07:53
tsdgeosSaviq: probably, ok let me do that07:53
tsdgeosSaviq: ok, so it's smaller diff https://code.launchpad.net/~aacid/unity8/no_preview_in_preview_title/+merge/22302907:59
tsdgeosCimi: ok, i see what you mean, will try to do that07:59
Saviqtsdgeos, kk07:59
tsdgeosSaviq: ok, approved the unsplit branch08:18
Saviqtsdgeos, tx08:20
* Saviq needs to spend the day catching up on email :|08:35
CimiSaviq, right click -> mark all as read08:35
SaviqCimi, yeah, not gonna fly ;P08:35
CimiTrevinho, I still have bad crashes with unity on my laptop09:18
Cimiis there a bugreport?09:18
tsdgeosCimi: test added09:35
Cimitsdgeos, tested test... indeed failing without your branch, good09:41
Cimitsdgeos, would still prefer to have another look by Saviq09:56
Cimitsdgeos, seems quite nested in terms of connections and variables09:57
tsdgeos+109:57
Cimitsdgeos, found mistake09:58
Cimiroot.fixedArtShapeSize.height / root.fixedArtShapeSize.height09:58
tsdgeoswops09:59
tsdgeosCimi: fixed10:01
Cimitsdgeos, shall we also check it is not 0?10:02
Cimiroot.fixedArtShapeSize.height10:02
tsdgeosi can change != -1 to >= 010:02
tsdgeosif you want10:02
tsdgeosthis is javascript so dividing by 0 won't crash anything10:03
tsdgeosbut still will make things go weird10:03
tsdgeosotoh if we're setting fixedShapeArtSize to be 010:03
tsdgeossomething is wrong somewhere elese10:03
Cimitsdgeos, so > 010:04
Ciminot >+10:04
Cimi>=10:04
tsdgeosright10:04
Cimiin cardtool we have10:04
Cimireadonly property size artShapeSize: cardLoader.item ? cardLoader.item.artShapeSize : 010:04
Cimiagain code is quite nested so is confusing a bit10:05
tsdgeosyeah10:05
tsdgeosbut it's a loader10:05
tsdgeosit will have stuff10:05
tsdgeosexcept in the startup10:05
Cimiokl10:05
tsdgeosbut sure, will make it > 010:05
tsdgeosnoone will get hurt10:05
tsdgeospfff10:06
tsdgeosor not10:06
Cimihah10:06
tsdgeoswe already had code that was using -110:06
tsdgeosas condition10:06
tsdgeosnow i either change it all10:06
tsdgeosand then i'm making changes not related to this bugfix10:07
tsdgeosor end up with code that sometimes checks for -1 and sometimes for >010:07
Cimitalk to Saviq when he finished mails10:07
Cimito me doing division and not checking for 0 is a mistake10:07
Cimiok it's javascript, but we should handle those cases10:08
SaviqCimi, I don't have to be a tie-breaker here, just use reason10:12
Cimitsdgeos, can we change to > 0 then?10:14
tsdgeosdone10:16
Cimitsdgeos, tests too10:26
tsdgeosCimi: right10:27
Saviqtsdgeos, Cimi, the mistake you found, do we have a test for that?10:31
tsdgeosSaviq: test_art_shape_fixed_size10:32
Saviqtsdgeos, so when you fixed that, you added more test?10:33
tsdgeosSaviq: i'm confused :D10:34
tsdgeosSaviq: what is exactly that in "test for that"?10:34
Saviqtsdgeos, "<Cimi> tsdgeos, found mistake10:34
Saviq root.fixedArtShapeSize.height / root.fixedArtShapeSize.height"10:34
tsdgeosSaviq: no, we don't have a test except the test that make sure the output is verbatim correct10:35
tsdgeosSaviq: tbh i don't know how to create a test for that10:36
Saviqtsdgeos, mhm :|10:37
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Cimitsdgeos, you check the result of that property?10:39
CimifixedArtShapeSizeAspect10:40
tsdgeosyeah10:41
tsdgeosi guess i can10:41
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tsdgeosaaaaaaaaaaand we are unsplit11:31
Saviqtsdgeos, ok, I'll prep silo, any reason to separate the logout?11:33
Saviqor should we just land our current queue + logout?11:34
tsdgeosSaviq: well, logout needs lots of other stuff to land at the same time11:35
tsdgeosSaviq: and i'm not even sure it works11:35
Saviqtsdgeos, mhm ok11:35
tsdgeosthat's why i want a silo so it can be properly tested11:36
tsdgeoslast time i did try didn't work again11:36
tsdgeosbut i may have failed at compiling all the repos properly11:36
Saviqok, I'll ask for two silos thne11:37
seb128Saviq, tsdgeos: there is only an indicator-session commit to include with it, maybe put it in the same silo?11:38
tsdgeosseb128: and  lp:~aacid/unity8-desktop-session/fix_logout  at least11:39
seb128tsdgeos, that's already in https://launchpad.net/~ci-train-ppa-service/+archive/landing-008/+packages11:39
tsdgeosok11:40
tsdgeosit's a bit sad there's no way to know that11:40
Saviqtsdgeos, sure there is http://people.canonical.com/~rbpark/citrain/11:40
tsdgeosSaviq: but i need to go there and f5 stuff every second11:40
Saviqseb128, so maybe we should just add the logout to that silo instead?11:40
Saviqtsdgeos, it f5s for you automagically ;)11:40
Saviqtsdgeos, and then there's #ubuntu-ci-choo-choo11:41
Saviqtsdgeos, where you can talk to CI-SNCF11:41
seb128Saviq, we had the logout in a silo earlier in the week and had to clear it out because the unity8 side was not landed and we couldn't test it11:41
tsdgeosSaviq: it'd be much better imho if it could be a push method in which the MR gets a comment saying "this has been added to silo XYZ" than me having to listen to side channels11:41
seb128Saviq, oh, you mean adding unity8 in that silo? that would lock your other landing no?11:41
Saviqseb128, is fine, we should just land it then ;)11:41
seb128yeah11:41
Saviqseb128, nothing very pressing in my queue yet either11:42
seb128Saviq, and even if it's not fully working or tested, as long as it create no regression11:42
seb128I would just include it11:42
Saviqseb128, just get it in11:42
Saviqor I can for that matter11:42
seb128yeah, please include the unity8 change11:42
tsdgeosmeh11:43
tsdgeosdoesn't merge anymore11:43
tsdgeospaulliu: https://code.launchpad.net/~paulliu/unity8/logout/+merge/216373 needs remerging11:43
Saviqpaulliu, you around to merge ↑?11:44
* Saviq resubmits under unity-team then11:47
paulliuSaviq: ok.11:48
Saviqpaulliu, oh you're here, please merge and let me know11:51
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paulliuSaviq, done.12:16
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Saviqpaulliu, thanks13:03
dandraderpaulliu, did you clean up the CMakeLists.txt there as well?13:04
paulliudandrader: yes. cleaned13:07
dandraderpaulliu, you missed plugins/Unity/Session/CMakeLists.txt13:08
paulliudandrader: ok..wait13:10
paulliudandrader: done.13:14
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Saviqkarni, you asked about depts (somewhere...), best to follow bug #132084713:23
ubot5bug 1320847 in Unity 8 "Need departments choices in the Amazon and Ebay dash pages " [High,In progress] https://launchpad.net/bugs/132084713:23
karniSaviq: aha. this bug is used to track progress on departments I gather? :D13:23
Saviqkarni, it *can* be used for that, yes13:24
karnisubscribed, thanks!13:24
karnimhr3: has ETA (for this week) changed for departments, or you guys still plan to wrap some work today? no rush, just asking.13:25
mhr3karni, definitely not today13:27
mhr3we're breaking abi, so it's all waiting for more changes13:27
karnimhr3: Is there a chance to have it next week? How's the work coming along?13:28
mhr3karni, yes, next week is the target13:30
karnithanks13:30
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Saviqmhr3_, tsdgeos is of the opinion we shouldn't touch Scopes much, either14:10
Saviqmhr3_, here's what Albert wrote about the "needs" http://paste.ubuntu.com/7638985/14:10
Saviqmhr3_, tsdgeos, I'm just not sure of the "includes all, also invisible ones" is needed, though14:11
Saviqas long as we can get(QString name) (which we actually can already)14:12
tsdgeosSaviq: yeah i'm unsure on that, i thought it'd be easier "for the world" if Scopes would include all the Scope objects14:13
Saviqtsdgeos, I don't think it does, even now14:13
tsdgeossince it'd be weird doing a get("hardocdedNameForScopesScope")14:13
Saviqtsdgeos, waste of mem14:13
tsdgeosif Scopes doesn't have it14:13
tsdgeosbut if it is not like that now14:13
tsdgeosi totally can live without that :D14:13
Saviqtsdgeos, that depends on the definition of what model Scopes is, really14:13
tsdgeosSaviq: sure, if it doesn't include visible scopes, we might as well remove that role and the proxymodel that makes sure only visible ones are shown :D14:14
Saviqyou could say Scopes is an "entry-point" to the scopes system (which it kind of is), and a model of favourite scopes14:14
Saviqtsdgeos, I think we should, yes14:14
Saviqtsdgeos, this feels legacy (pre-new-scopes) actually14:14
tsdgeosmaybe :)14:14
tsdgeosmhr3_: comments on ↑ ?14:15
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pdo_fn14Okay, let me see. I know everything in here want to porting the biggest revolution Unity 8, but will it be only-default option to using that?.14:30
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pdo_fn14It's totally unclear and confusing my head always.14:33
mhr3_tsdgeos, i like the idea of keeping Scopes and adding ScopesOverview14:42
tsdgeosmhr3_: oh, ScopesOverview in that document is something in my side :D, in you side it would just be ScopesScope14:43
mhr3_but seeing how special the scopes scope is, i'm not sure if regular cards is enough there14:43
Saviqmhr3_, they are built with the toolkit, they're regular cards14:43
tsdgeosbut we can also make Scopes have a Scopes::getOverview instead of doing Scopess::get("harcodedName")14:43
mhr3_yea, detail14:44
mhr3_Saviq, hmm...14:44
mhr3_Saviq, it's more about the interactions though14:44
mhr3_Saviq, for example what happens when you tap on a scope in all?14:44
Saviqmhr3_, you tell me ;)14:45
mhr3_does that open new temp dash page and pan to it?14:45
Saviqmhr3_, but I believe we open that scope in the dash and zoom in again14:45
mhr3_when does it disappear?14:45
Saviqmhr3_, opening a scope always takes you back to the dash14:45
mhr3_when you do the zoom out?14:45
Saviqmhr3_, on bottom edge again14:46
Saviqmhr3_, but that's a question I did ask (what does the back button do in non-favourite scope)14:46
mhr3_should it even have a back button?14:46
Saviqmhr3_, please read/add comments under https://sites.google.com/a/canonical.com/unity8dash/dash-overview14:47
mhr3_yea, kinda didn't scroll all the way down :)14:47
Saviqmhr3_, but also, we'll be displaying smart scope results in the "all" category, so those need to be cards14:51
Saviqmhr3_, only real thing we don't have is the horizontal list in Favourites14:51
mhr3_indeed14:51
Saviqmhr3_, but that we can make custom no issue14:52
mhr3_i wonder where do the icons come from14:52
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lborda_quit19:36
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