[03:10] <liuxg> hi
[10:31] <sil2100> Saviq: hey, you around today?
[10:33] <tsdgeos> sil2100: i think he was travelling today-ish
[10:33] <tsdgeos> sil2100: anything i can help with?
[10:34] <sil2100> tsdgeos: hey! We had an overall question regarding unity8 and hud - so the thing is that we removed hud from the images last week
[10:34] <sil2100> tsdgeos: and some people noticed that after that happened, unity8 became a little bit more crash-happy
[10:35] <tsdgeos> sil2100: how did you remove the hud if we still link against it?¿
[10:35] <sil2100> tsdgeos: we've been wondering if maybe there's still some non-packaged-dependency on hud somewhere in unity8 still
[10:35] <sil2100> tsdgeos: it got removed from the seed - nothing pulls it in by dependencies so it's gone
[10:35] <tsdgeos> hmmm
[10:35] <sil2100> So if you still link against it, then we're missing a dependency probably ;)
[10:35] <tsdgeos> well libhud-client2-dev is there in debian/control
[10:36] <sil2100> But I suppose it's not used then, since it would generate a binary dependency if it did
[10:36] <tsdgeos> hmmm, pretty sure it is
[10:37] <tsdgeos> $ ldd plugins/HudClient/libHudClientQml.so | grep hud
[10:37] <tsdgeos>         libhud-client.so.2 => /usr/lib/x86_64-linux-gnu/libhud-client.so.2 (0x00007f915eb62000)
[10:38] <tsdgeos> oto
[10:38] <tsdgeos> the code is unused afair
[10:38] <tsdgeos> just compiled
[10:38] <tsdgeos> so should not really affect at all
[10:38] <tsdgeos> let me check
[10:40] <tsdgeos> yeah the code is never pulled in
[10:41] <tsdgeos> sil2100: so i'd say the fact that unity8 is a bit more crash-happy is just co-incidental
[10:45] <tsdgeos> pstolowski: is all from your side done for the bottom list thing?
[10:46] <pstolowski> tsdgeos, yes
[10:46] <tsdgeos> oki :)
[10:48] <sil2100> tsdgeos: ok, just wanted someone from the unity8 team to double confirm, since maybe there are some other possible ways unity8 can be depending on hud-bits
[10:48] <tsdgeos> sil2100: let's ask Saviq when he's back but i can't find any reason by looking at the code
[10:49] <tsdgeos> sil2100: if hud is now un-seeded i'll try to convince Saviq to just remove the code
[10:49] <tsdgeos> and shave off some CI time :D
[10:50] <sil2100> :)
[10:50] <sil2100> Thanks!
[11:20] <facundobatista> Hola
[12:39] <Saviq> tsdgeos, I'm convinced
[12:42] <tsdgeos> Saviq: then https://code.launchpad.net/~aacid/unity8/huddie is for you
[13:33] <cwayne> Saviq: does silo 15 have the necessary prerequisites to land? (i.e. does it fix critical bugs on the wish list)
[13:33] <Saviq> cwayne, yes, it's almost ready (for about a week now...)
[13:34] <Saviq> cwayne, sprint didn't help
[13:35] <cwayne> they usually don't :)
[13:35] <cwayne> ok cool, so I'll look out for it to land soon, and start using noninteractive:true when necessary :)
[14:16] <sil2100> Saviq: ping :)
[14:16] <sil2100> Saviq: you back?
[14:17] <Saviq> sil2100, just an hour or so ago, so not at full capacity, what up?
[14:18] <davmor2> Saviq: nothing at all we just wanted to know you were around to blaming for the flakiness of the current images ;)
[14:19] <sil2100> Saviq: actually we had a question that we already poked tsdgeos about
[14:19] <sil2100> Saviq: so, we removed hud from the images, and wanted to make double-sure unity8 isn't using it somewhere without package-depending on it
[14:19] <sil2100> Saviq: do you know of anything?
[14:19] <Saviq> sil2100, yeah, there's a branch up already
[14:19] <Saviq> sil2100, but it's safe already
[14:20] <Saviq> sil2100, the code wasn't used for some time now
[14:20] <sil2100> Saviq: since we noticed that unity8 got a bit more flacky and crashy after the image when we dropped hud
[14:20] <sil2100> hm, ok
[14:20] <Saviq> sil2100, any new crash sig? I only know of the media hub one that tvoss had a fix for that didn't land in rtm yet (but it did in utopic)
[14:21] <sil2100> Saviq: I think brendand and ogra_ were looking into that, let me ask
[18:00] <dandrader> mterry, ping
[18:01] <mterry> dandrader, hi
[18:01] <dandrader> mterry, hi. when the display turns off, what makes the greeter show itself?
[18:02] <mterry> dandrader, there's a bit of code in Shell.qml that listens to signals from USC
[18:02] <mterry> dandrader, search for powerd in that file
[18:03]  * mterry goes afk for a bit
[18:12] <AlbertA> g
[20:33] <TarDingens> hi
[20:34] <TarDingens> i have a bug with the unity launcher not revealing
[20:34] <TarDingens> when i snap a window to the left
[20:34] <TarDingens> the launcher doesn't reveal anymore
[20:35] <TarDingens> until i switch to another window