[00:15] <Elleo> viejotren: http://developer.ubuntu.com/scopes/
[00:41] <viejotren> thanks Elleo
[00:45] <Elleo> no problem :)
[08:10] <dholbach> good morning
[08:11] <akiva-thinkpad> moaning
[08:16] <Mirv> bzoltan_: can you comment on nik90_'s branch https://code.launchpad.net/~nik90/ubuntu-seeds/add-qml-connectivity/+merge/237442 regarding adding our connectivity-api's QML module to the seed?
[08:17] <Mirv> nik90_: oh, btw, could you rebase it now to vivid since it has stuck there?
[08:59] <seb128> hey there
[08:59] <seb128> do we have a tutorial on how to run your simple touch app on a device from qtcreator?
[08:59] <seb128> I tried to run/deploy from qtcreator (on vivid) without luck, it looks like it tries to ssh to the device but fails
[09:10] <mivoligo> mzanetti: hi :)
[09:11] <bzoltan_> Mirv:  OK, I take a look
[09:13] <bzoltan_> seb128:  it should work out of box without any magic
[09:16] <seb128> bzoltan_, it doesn't (device is a krillin on current rtm image), how can I debug what is not working?
[09:17] <bzoltan_> seb128:  your environment might be broken. is the device dev enabled?
[09:17] <seb128> yes
[09:17] <seb128> I can adb to it
[09:17] <bzoltan_> seb128: good
[09:17] <bzoltan_> seb128: clean up the ~/.config/QtProject
[09:19] <bzoltan_> seb128: remove the ssh keys from ~/.config/ubuntu-sdk and from the device
[09:19] <bzoltan_> seb128: and redecet the device from the devices page
[09:24] <seb128> bzoltan_, hum, now qtcreator only lists an emulator and not the krillin anymore
[09:24] <Mirv> bzoltan_: thanks
[09:25] <JamesTait> Good morning all; happy Monday, and happy Day With(out) Art Day! :-D
[09:27] <seb128> ok, dev mode was off, it's back on
[09:28] <seb128> bzoltan_, do I need to click on some of the "execute" buttons for things like "setup public key auth"?
[09:37] <bzoltan_> seb128:  no, it is automatic
[09:38] <bzoltan_> seb128:  just plug in and it is ready to play
[09:39] <seb128> bzoltan_, "run" should run on the device? qtcreator output's log has
[09:39] <seb128> "Warning: Permanently added '[127.0.0.1]:10000' (RSA) to the list of known hosts.
[09:39] <seb128> Received disconnect from 127.0.0.1: 2: Too many authentication failures for phablet"
[09:39] <seb128> and nothing runs neither on the device nor on the desktop
[09:39] <bzoltan_> seb128:  your ssh keys and pairing is busted
[09:40] <seb128> bzoltan_, I just deleted the config on both sides
[09:40] <seb128> how do I redo pairing?
[09:40] <seb128> should I install openssh-server on the device?
[09:40] <bzoltan_> seb128: it is installed
[09:41] <seb128> why does it try to connect to 127.0.0.1?
[09:41] <bzoltan_> seb128:  what you see is an ssh issue, it can be caused by many things
[09:41] <seb128> that's localhost, not the device
[09:41] <bzoltan_> seb128:  the device ports are forwarded
[09:44] <bzoltan_> seb128:  the device connectivity is adb+ssh
[09:44] <seb128> bzoltan_, it's giving me a "too many auth failure", do you know how those are stored?
[09:44] <seb128> what to reset?
[09:47] <seb128> bzoltan_, it looks like it tries to ssh to my local desktop and not to the device
[09:49] <bzoltan_> seb128:  it connect to the device vi the ports the device  forwarded to your localhost
[09:50] <seb128> bzoltan_, how can I debug that not working?
[09:50] <bzoltan_> seb128:  we do not have usb net
[09:50] <seb128> bzoltan_, can I run a ssh command by hand to debug it?
[09:51] <bzoltan_> seb128: you ca try to ssh into the device from the devices page
[09:52] <seb128> bzoltan_, that open a command line for a second and close it
[09:52] <seb128> I can't see what is wrong, it's closing before
[09:52] <seb128> not sure if there are logs somewhere
[09:53] <mzanetti> mivoligo: hi
[09:53] <bzoltan_> seb128:  the logs are on the logs window or in the logs tab
[09:54] <bzoltan_> seb128:  but yes, you ca try from commandline, but you will see the same message.
[09:54] <mivoligo> mzanetti: great work with the zoom in effect on the level start!
[09:54] <seb128> bzoltan_, to what port do I need to ssh? how do I see what port have been fwded?
[09:54] <mzanetti> mivoligo: cool, thanks.
[09:54] <bzoltan_> seb128:  I remember I have seen the same problem... it is an ssh thing
[09:55] <mzanetti> mivoligo: I started to do the new levels yesterday. found a bug in level2 :/
[09:55] <mivoligo> mzanetti: ?
[09:55] <mzanetti> mivoligo: andi walking in level2 doesn'
[09:55] <mzanetti> mivoligo: andi walking in level2 doesn't fit into the road
[09:55] <bzoltan_> seb128:  adb forward --list
[09:55] <mzanetti> mivoligo: I think the path needs to be moved a wee bit down
[09:56] <mzanetti> mivoligo: I'll push my stuff soon, so you can see it yourself
[09:56] <mivoligo> mzanetti: ok
[09:56] <mzanetti> mivoligo: the underwater world is really cool :)
[09:57] <mivoligo> mzanetti: thanks :) what about the paths on the last 6 levels? DO you want to make them visible?
[09:57] <mzanetti> mivoligo: I'm still not sure about that... you do have a point about the increased difficulty
[09:57] <mzanetti> mivoligo: a friend of mine is playing the game (the old existing 9 levels) all the time. I'll ask him on his opinion
[09:57] <mivoligo> mzanetti: great
[09:58] <mivoligo> mzanetti: also I don't have a really good idea how to do the paths there
[09:59] <mivoligo> mzanetti: what I tried didn't feel right
[10:00] <mzanetti> mivoligo: I would go for a brighter stripe... hard to explain. let me try to find an example image
[10:01] <mzanetti> mivoligo: a bit like this: http://pixabay.com/en/away-path-trace-sand-desert-375842/
[10:02] <mivoligo> mzanetti: that might work
[10:03] <mivoligo> mzanetti: I hope no one will be offended by BSD reference in one of the level ;)
[10:03] <mzanetti> hehe
[10:03] <mzanetti> I don't think that'll be a problem
[10:03] <mzanetti> mivoligo: did you see the new layout in the level selector?
[10:03] <mzanetti> 6x5
[10:04] <mivoligo> yes, pulled yesterday just to check
[10:04] <mivoligo> mzanetti: I think it's even better now
[10:04] <mzanetti> +1
[10:06] <mivoligo> mzanetti: what about the destroying particles? can you use couple images for that or just one?
[10:06] <mzanetti> mivoligo: we can add different images, yes
[10:07] <mzanetti> mivoligo: are you thinking about a mix of images?
[10:07] <mzanetti> mivoligo: or one image per enemy, but different ones for each enemy?
[10:07] <mzanetti> or both? :D
[10:07] <seb128> bzoltan_, ok, it works if I don't use the ssh agent on my desktop
[10:08] <mivoligo> mzanetti: :D I made couple bolds and cogs and stuff
[10:08] <mzanetti> mivoligo: need to play around with the particle effect. not exactly sure how it works yet. but yeah, we can have a mix of images there
[10:09] <mivoligo> mzanetti: what size do we need?
[10:09] <bzoltan_> seb128: good to know... we have to cover that case somehow.  Would you mind to file a bug and describe your setup, please?
[10:09] <seb128> bzoltan_, sure can do, against what component?
[10:10] <bzoltan_> seb128: thank you -> https://bugs.launchpad.net/ubuntu/+source/qtcreator-plugin-ubuntu
[10:10] <mzanetti> mivoligo: good question... I think how it works is that it takes an image, copies that like a 50 times and uses each copy as a particle
[10:10] <mzanetti> mivoligo: depending on the parameters the size of those particles change, they can even grow and shrink during the animation
[10:11] <bzoltan_> seb128:  I have had similar problem long time ago and I have heard few people suffered from the same issue. So i have to address this case. Thank you for discovering the reason.
[10:11] <seb128> bzoltan_, you are welcome, thanks for helping me debug ;-)
[10:11] <mzanetti> mivoligo: I think it would make sense if you play around with it. I can prepare a sample QML file for you that just plays a particle effect and you play with the artwork and tweak the params
[10:11] <mivoligo> mzanetti: ok
[10:13] <mivoligo> mzanetti: another thing on my todo list is the About (info) page. What do you want to see there?
[10:14] <mivoligo> mzanetti: or is there some Ubuntu touch standard already for that?
[10:14] <mzanetti> mivoligo: our names, a list of names generated by the loaded level pack (e.g. credits for the music), the GPL disclaimer and I guess a donate button
[10:14] <mzanetti> mivoligo: there isn't a standard, but nik90_ did something great for fahrplan. let me find the screenshots
[10:15] <mzanetti> mivoligo: check out the first 3 screenshots here: https://github.com/smurfy/fahrplan/pull/139
[10:16] <mzanetti> mivoligo: doesn't need to be the same if you don't want to. just some food for thoughts
[10:17] <mivoligo> mzanetti: ok
[12:07] <uglyandstupid> hi
[12:08] <uglyandstupid> is there a way to put toolBar in the bottom ?
[12:08] <uglyandstupid> instead nf the default top
[12:16] <uglyandstupid> humm it's hardly coded
[12:38] <dholbach> dpm, what do you suggest we do about http://developer.ubuntu.com/web/api/?
[12:42]  * dpm looks
[12:42] <dpm> dholbach, I'm going to ask dbarth
[12:42] <uglyandstupid> is there a way to layout tooBar (ApplicationWindow) in bottom instead of top please ?
[12:45] <dholbach> great
[12:45] <DanChapman> uglyandstupid: http://developer.ubuntu.com/api/qml/sdk-14.10/Ubuntu.Components.MainView/#useDeprecatedToolbar-prop
[12:46] <DanChapman> uglyandstupid: or you can create one using a Panel component
[12:46] <uglyandstupid> DanChapman: i know, i was just hoping to avoid writing a new component
[13:53] <weeman1337> Hello there, I have some scope dev questions! Anyone here who can help?
[13:55] <davidcalle> weeman1337, I can try :)
[13:56] <weeman1337> davidcalle, thanks!
[13:56] <weeman1337> Here's the first one: Is it possible to limit an image height for a PreviewWidget?
[13:57] <davidcalle> weeman1337, I don't think you can, but that's a question for Saviq if he's around ^
[13:57] <weeman1337> Or alternatively disable scaling..
[13:57] <dholbach> jdstrand, I replied to the merge proposal again - unfortunately it's merged now :-/
[13:58] <Saviq> weeman1337, no, the image height is preset at 22 grid units
[14:01] <weeman1337> Saviq, ok it would be nice if an options for this will be added in the future.. Small images are looking very ugly when they are scaled up.
[14:01] <weeman1337> davidcalle, here's another one: Can I deploy images with my scope package? If yes, how do I link them?
[14:03] <Saviq> weeman1337, hmm if you have a small image maybe it's better to use the Header widget and put it as the mascot?
[14:03] <Saviq> weeman1337, the Image widget is really geared towards high quality images
[14:04] <jdstrand> dholbach: yeah, I responded
[14:05] <weeman1337> Saviq, I tried this, but the image will be scaled to fit the mascot height and then left and right parts are missing..
[14:07] <Saviq> weeman1337, you could file a bug for ubuntu-ux so that the design team takes that into account
[14:09] <weeman1337> Saviq, ok I'll do this. Maybe it isn't actually a bug. But then the design may be improved.
[14:12] <dholbach> jdstrand, pindonga is looking into it and will propose another MP
[14:12] <pindonga> jdstrand, hi, thx for your comment
[14:12] <pindonga> was meaning to ask you about it
[14:12] <pindonga> the previous mp was done to unblock some packages having issues to land
[14:12] <pindonga> I'll back these changes out this week
[14:13] <pindonga> not today as I'm in the middle of other stuff, but will have it done by EOW
[14:13] <pindonga> jdstrand, just to confirm.. policy_version is and will be a float (for the foreseeable future)
[14:14] <jdstrand> pindonga: yes. that is an intentional, conscious design decision to have very simple versions for policy_version
[14:14] <pindonga> jdstrand, ack... sorry for the noise... will have it fixed by EOW
[14:26] <davidcalle> weeman1337, sure you can. Look at data/CMakeLists.txt to see how to ship icons. Then, you can access the scope install dir from your code with http://developer.ubuntu.com/api/scopes/sdk-14.10/unity.scopes.ScopeBase/#a32744a21076d9dacc98362412c6a63d5
[14:38] <renatu> dpm, how I can create a translation for "pt-BR" on this project? https://translations.launchpad.net/libusermetrics
[14:40] <dpm> renatu, you need to be a member of Ubuntu Translators, but I think you should at least be able to submit a translation suggestion. If you go to that page, do you have Brazilian Portuguese shown as an empty translation? For this, you'll have to have set Brazilian Portuguese as your preferred language in LP
[14:42] <renatu> dpm, the Brazilian Portuguese does not appear on the list
[14:43] <dpm> renatu, have you specified it as your preferred language? https://wiki.ubuntu.com/Translations/QuickStartGuide/FirstSteps#Telling_Launchpad_About_Your_Preferred_Languages
[14:43] <dpm> or directly: https://translations.launchpad.net/+editmylanguages
[14:44] <renatu> dpm, I clicked on " View all languages"
[14:44] <dpm> right, but have you done that? ^
[14:46] <renatu> dpm, ok now is showing a empty "Brazilian" translation, thanks
[14:46] <renatu> dpm, I will submit some suggestions
[14:47] <dpm> excellent
[15:09] <ahayzen> kenvandine, ping
[15:09] <kenvandine> ahayzen, pong
[15:09] <ahayzen> kenvandine, Hey, I've been playing about with Bacon2d and was wondering what is the best way of creating a semi-circle which is dynamic or can collide with dynamic/static objects.
[15:09] <kenvandine> ahayzen, give me a few, in a meeting
[15:09] <ahayzen> kenvandine, no problem :)
[15:21] <dpm> a new contributor to Calendar, nice!
[15:21] <dpm> https://code.launchpad.net/~acerisara/ubuntu-calendar-app/new-event-default-values/+merge/243071
[15:22] <kenvandine> ahayzen, so a semi-circle is probably not trivial
[15:23] <kenvandine> would it matter if it was a fixture that was a full circle just half of it visible?
[15:23] <kenvandine> like for example off the bottom of the screen, etc
[15:23] <ahayzen> thats what i have at the moment...but..
[15:23] <ahayzen> if i make it dynamic then it 'sits' on the 'ground' as a circle?
[15:24] <ahayzen> and if i have it as static then i can't enforce gravity on it
[15:24] <kenvandine> you could make it not collide with the ground
[15:24] <ahayzen> unless there is a way of cutting the bottom of the fixture off?
[15:24] <kenvandine> so you want the semi-circle to move?
[15:25] <ahayzen> kenvandine, basically the semi-circle is the character...which moves along the bottom of the screen and can 'jump'...then there is a dynamic ball flying around that they hit
[15:25] <kenvandine> ah
[15:25] <kenvandine> cool
[15:26] <kenvandine> ahayzen, i think it's groupIndex
[15:26] <ahayzen> i've just unsure of the best way of doing it... at the moment it is static and then i just move the x and apply a linearVelocity for jumping (but can't get it to 'float' back down)
[15:26] <kenvandine> you can change that, so it doesn't collide with the ground
[15:26] <kenvandine> then you can make the ball collide with both the ground and the semi-circle
[15:27] <ahayzen> would the semi-circle not then just keep falling down and off the screen?
[15:27] <kenvandine> does the semi-circle actually need gravity?
[15:27] <kenvandine> does it need to leave the ground?
[15:27] <kenvandine> can jump
[15:27] <kenvandine> right..
[15:27] <kenvandine> ok, so that makes it trickier
[15:28] <kenvandine> i think you need to create a polygon then...
[15:28] <ahayzen> unless somehow with linearVelocity we can emulate gravity :)
[15:28] <kenvandine> with lots of vertices
[15:28] <ahayzen> that was my other thought :)
[15:28] <kenvandine> that's the right way
[15:28] <ahayzen> guess i can try and figure out something that generates the vertices :)
[15:29] <kenvandine> there's a non-free tool that works well... it's windows, but works well in wine
[15:29] <kenvandine> https://www.codeandweb.com/physicseditor
[15:29] <kenvandine> i'm experimenting with creating an exporter for that which we can read in
[15:29] <ahayzen> oh cool :)
[15:30] <kenvandine> but... basically you can open an image for your semi-circle in it
[15:30] <kenvandine> and have it trace it to create the fixture
[15:30] <kenvandine> then export it for various physics engines
[15:30] <kenvandine> then you could parse the output to get your list of vertices :)
[15:30] <kenvandine> it has a really flexible pluggable exporting system
[15:31] <ahayzen> awesome
[15:31] <kenvandine> so i'm thinking of writing an exporter for it that creates qml :)
[15:31] <kenvandine> for an Entity
[15:31] <kenvandine> but for you now you can just the grab the vertices
[15:32] <kenvandine> Elleo, unless you want to add a feature like that to bacon2d-editor :)
[15:32] <kenvandine> open a sprite/image and trace it :)
[15:32] <ahayzen> hehe
[15:32] <kenvandine> it wouldn't be complicated to do for something like a semi-circle
[15:33] <kenvandine> it gets more complicated for things like terrain
[15:33] <Elleo> kenvandine: heh, sure, if you don't mind it being done at some far distant future date ;)
[15:34] <kenvandine> Elleo, i never complain about people taking a long time to do something in their spare time :)
[15:34] <Elleo> could try running an cv edge detector or something on the sprite
[15:34] <kenvandine> Elleo, have you ever seen PhysicsEditor?
[15:34] <Elleo> kenvandine: nope
[15:34] <Elleo> looks neat
[15:34] <kenvandine> it's pretty nice... but not free... and no linux version
[15:34] <Elleo> ah, yeah
[15:34] <kenvandine> you can use it for free...
[15:34] <kenvandine> but they annoy you into buying it :)
[15:35] <Elleo> reckon I could make an approximation of it with my vaguely remembered computer vision skills ;)
[15:35] <kenvandine> they make you wait to export stuff
[15:35] <ahayzen> kenvandine, anyway thanks for your help i'll try creating it via a polygon
[15:35] <Elleo> sprite's would be far easier to trace than real camera images
[15:35] <kenvandine> right
[15:36] <kenvandine> and... it would make it SOOOO much easier to create interesting stuff
[15:36] <kenvandine> games almost never use just circles and rectangles :)
[15:37] <kenvandine> and if we could just spit out the QML for an entity from it... WOOT
[15:37] <kenvandine> PhysicsEditor includes tweaking the physics properties too, not just tracing
[15:37] <kenvandine> so restitution, density, etc
[15:37] <kenvandine> and simulation
[15:37] <kenvandine> so overlaps with bacon2d-editor
[15:37] <Elleo> yeah
[15:38] <Elleo> it's definitely doable
[15:38] <Elleo> most of my freetime is spoken for at the moment though :P
[15:38] <Elleo> might get a chance to hack on the editor over christmas a bit though
[15:39] <Elleo> although I'd kind of like to rewrite that to save load tiled files instead of pure qml
[15:39] <Elleo> so might do that first
[15:39] <Elleo> (except for the entities, which'd still be qml)
[15:39] <kenvandine> cool!
[15:52] <popey> jdstrand: could you please respond to this app if you have time? https://myapps.developer.ubuntu.com/dev/click-apps/114/changerequest/
[15:58] <dholbach> mhall119, I always forget: for lp:developer-ubuntu-com changes to land, do we need IS?
[15:59] <mhall119> dholbach: depends on the page
[16:00] <dholbach> mhall119, https://code.launchpad.net/~dholbach/developer-ubuntu-com/1338393/+merge/243299 (community page)
[16:00] <dholbach> here's also https://code.launchpad.net/~mpt/developer-ubuntu-com/bug-861031/+merge/77395 (home page)
[16:01] <mhall119> homepage requires IS, community I think is in the database
[16:01] <dholbach> ignore the latter
[16:04] <dholbach> mhall119, in the database - does that mean it can be landed through the ui somewhere?
[16:13] <mhall119> dholbach: yeah
[16:13] <mhall119> through the WP admin
[16:13] <dholbach> hum
[16:19] <dholbach> mhall119, I found it in the UI, but I can't see a "save" button (or "publish" or whatever)
[16:20] <mhall119> dholbach: ah, it looks like that page is hard-coded in the template as well, so it also requires a change in bzr branch and RT
[16:20] <dholbach> ok, cjohnston approved my MP - how do we move forward?
[16:21] <mhall119> once it's merged into trunk, file an RT asking them to update the WP theme to the new version (I usually specify the version #)
[16:21] <mhall119> IS should know where the code and branch live
[16:23] <jdstrand> popey: I don't have time to do a code review to see if those are safe. account-qml-plugin and account-provider need that right now until mardy updates signon so that they can run under confinement
[16:24] <jdstrand> (sorry)
[16:24]  * jdstrand notes there is no guarantee of timely code audits in the store (there is no staffing for them)
[16:26] <jdstrand> that said, even if there was code to audit, there is nothing saying the binaries in the click were compiled with the source, so...
[16:27]  * jdstrand is talking generally, no about this particular developer
[16:28] <mzanetti> I wish there was a way to link the uploaded source with the compiled binaries
[16:29] <mardy> jdstrand: but account plugins are QML code, so it should definitely be in the click; the only thing to pay attention for, is that it doesn't import a C++ module
[16:29] <mzanetti> but that would require building on the server... so I figure it's not something that can be done easily
[16:29] <jdstrand> that's true of qml-plugin and provider?
[17:39] <ahayzen_> kenvandine, if i go above 8 vertices i get "Polygon: Invalid number of vertices: 9" is this correct? the docs state "A polygon must have 3 or more vertices." but no maximum
[17:44] <wxl> hacksummit.org, a free online dev conference, just started, folks
[19:15] <dpm> popey, balloons, mhall119 -> http://developer.ubuntu.com/2014/12/the-showdown-deadline-is-approaching-get-your-scopes-ready
[19:25] <balloons> oO
[19:39] <zmaj> hello guys..I just finished my own web browser...I just need to find nice icons and to polish it a little :D
[20:00] <davmor2> ahayzen_: Hey dude I'm having an issue with one particular album, The details show correctly in the scope but if I click on play album nothing open, if I then select the album from the list it shows no track, the tracks are there in the folder and show on the scope so not sure what is going on :)
[20:01] <ahayzen_> davmor2, is it an album with various artists?
[20:01] <ahayzen_> davmor2, that sounds like a bug we were just fixing
[20:01] <davmor2> Adele 21 I don't think there are various artists on it
[20:01] <davmor2> ahayzen_: ^
[20:01] <ahayzen_> davmor2, eg bug 1377510 or bug 1393907
[20:02] <ahayzen_> davmor2, hmm ok ... i would be interested if the tweaks may have fixed your case as well
[20:02] <ahayzen_> otherwise that sounds strange
[20:02] <davmor2> ahayzen_: haha :)
[20:03] <ahayzen_> davmor2, are you able to take the latest version of lp:music-app ?
[20:03] <popey> i have the same album here
[20:03] <popey> plays fine
[20:03] <ahayzen_> it depends if albumArtist has been set in the metadata itself
[20:03] <ahayzen_> which depending how you have ripped/sourced the file may vary ;)
[20:03] <davmor2> ahayzen_: it is from 7 digital
[20:03] <ahayzen_> uhoh lol
[20:04] <ahayzen_> oh unless ur hitting that ms2 issue
[20:04] <ahayzen_> davmor2, are you on vivid or rtm?
[20:04] <davmor2> ahayzen_: rtm
[20:04] <popey> downloaded on the phone?
[20:04] <ahayzen_> http://people.canonical.com/~platform/citrain_dashboard/#?distro=ubuntu-rtm&q=landing-001
[20:04] <davmor2> popey: no through u1 music store as was on downloaded in Rhythmbox
[20:04] <ahayzen_> oh ok not ^^ then :P
[20:05] <ahayzen_> davmor2, either you could try the latest version to see if it has fixed it...or ping across the actual track to me and i can try it on mine with the latest
[20:06] <davmor2> I'm wondering if it is the newly added media bug, I had added a new directory to the sdcard to store all the muziks in :)
[20:07] <ahayzen_> davmor2, if it works after restarting your phone then yes it is
[20:07] <davmor2> I'll try that first then look at the latest musicplayer trunk
[20:07]  * ahayzen_ wonders why that silo has not landed
[23:48] <ahoneybun> hey akiva-thinkpad
[23:48] <akiva-thinkpad> hey ahoneybun
[23:48] <ahoneybun> almost have 70 users
[23:48] <akiva-thinkpad> greg kroah hartman is doing an AMA on reddit
[23:49] <akiva-thinkpad> http://www.reddit.com/r/linux/comments/2ny1lz/im_greg_kroahhartman_linux_kernel_developer_ama/
[23:49] <akiva-thinkpad> woah
[23:49] <akiva-thinkpad> i'm pretty surprised there is that many
[23:49] <ahoneybun> yea lol
[23:49] <akiva-thinkpad> very interesting
[23:57] <ahoneybun> yea I did not expect that many users