/srv/irclogs.ubuntu.com/2014/12/02/#ubuntu-app-devel.txt

ahoneybunI'm getting a error about space on /cache/recovery00:04
ahoneybunwhile trying to flash over android00:04
akiva-thinkpadhmmm00:11
akiva-thinkpadI just realized that I missed a session with DSM... bah!00:11
ahoneybunoh00:25
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david1What are the dimensions of an indicator icon?03:54
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dholbachgood morning08:12
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mihirnik90_: ping09:07
mihirnik90_: when you get time could you just review kunal's MP?09:07
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brendandpopey, that music app bug i mentioned the other day: https://bugs.launchpad.net/music-app/+bug/139832309:23
ubot5Launchpad bug 1398323 in Ubuntu Music App "Music player can get into a state where tapping on a track doesn't start playing it" [Undecided,New]09:23
brendandpopey, sorry i got sidetracked with some other stuff yesterday09:23
viejotrenhi guys, morning, i have a problem in qtcreator, i got these messages:   package 'libunity-scopes>=0.6.0' not found --   package 'net-cpp>=1.1.0' not found,   p, li { white-space: pre-wrap; }  package 'process-cpp' not found09:30
viejotrenthose packages are not in repos, i'm using 14.10, how can i fix this?09:30
davidcalleviejotren, have you tried updating your build targets? (Tools -> Options -> Ubuntu)09:32
viejotrendavidcalle I will try it right now09:32
* davidcalle tries to reproduce the issue09:32
viejotrendavidcalle: cool, give me some minutes09:33
viejotrendavidcalle: I'll create another click build target, question my current arch is amd64, I read is a better idea to choose i386, is this correct?09:34
davidcalleviejotren, if it's for the emulator, I'm not sure it really matters. On the other hand, I don't use it a lot.09:36
viejotrendavidcalle: cool, i hope would fix the problem09:37
davidcalleviejotren, yes, in any case new click build targets (or updating existing ones) should fix your problem, since they don't update automatically (for now).09:38
viejotrendavidcalle: great, it is downloading packages now, hope it works, i'll let you know when it finishes09:39
davidcalleviejotren, np09:39
popeythanks brendand09:51
JamesTaitGood morning all; happy Giving Tuesday! :-D09:56
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nik90_mihir: I already tested and commented on that MR sometime back11:00
nik90_If Kunal fixed the issues I pointed out then it should be good to go11:00
uglyandstupidhi11:04
uglyandstupidi'm using a specific otf font thanks to FontLoader, unfortunately it does not look to work and also it's strange to to see onStatusChanged logging anything11:06
uglyandstupidanyone know in which cases onStatusChanged does not raise please ?11:06
mihirnik90_: okay great , I guess he has addressed most of them and for one he'll propose new MP.11:11
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viejotrenHi, I have problems with thsese packages in qtcreator: process-cpp, libunity-scopes and net-cpp, I've already update my click target, still the same, any ideas how to fix it?11:42
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dpmviejotren, what is the actual problem? What are you trying to do? Are you developing a scope? Are you trying to compile it to run it in the emulator or on a phone?11:53
dpmone common problem is forgetting to add the :armhf suffix when installing packages in a phone chroot11:54
dpme.g. if that is the case, make sure you do # apt-get install process-cpp:armhf11:54
dpmetc.11:54
viejotrendpm: i'm trying to develop a scope, after the initial phase (scope name, maintainer, kit selection and version control) in the main screen i just have the cmakelist.txt, just that, and in general messages I got those errors (packages not found)11:55
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viejotrendpm: I don't even get to the testing stage11:55
dpmviejotren, try doing what I suggested. Do you know how to install packages in your chroot?11:56
viejotrennot sure dpm: would you mind to explain me please?11:56
viejotrendpm: I've already try that command from the terminal and it did not work11:57
dpmviejotren, in Qt Creator, try to go to Tools > Options, then select the Ubuntu tab as shown here: http://developer.ubuntu.com/wp-content/uploads/2014/09/manage_targets-700x404.png12:00
dpmcan you send a screenshot of what you see in there?12:00
viejotrendpm: sure, give me a minute12:01
dpmsure12:01
uglyandstupidanyone know in which cases onStatusChange of FontLoader never raise please ? i'm stuck with some otf fonts that wont load from QML but loads correctly from C++12:01
viejotrendpm: here: http://picpaste.com/Screenshot_from_2014-12-02_06_01_58-ndBbVzqE.png12:04
viejotrendpm: at the left of the picture you may see that i just have cmakelist.txt file in my project12:05
viejotrenpdm: my system is amd64 based, i read it is a better idea to choose i386 for targets, is this related with my problem?12:06
dpmviejotren, you're fine. You've got an i386 click target, which will work well with the emulator, which is also i386 based12:08
viejotrendpm: cool12:08
dpmviejotren, you'll need to click on the "Maintain" button and on the terminal that will open, install these packages:12:08
dpmviejotren, # apt-get install libprocess-cpp-dev libunity-scopes-dev libnet-cpp-dev12:09
dpmviejotren, that will install them in your click chroot that you can use with the emulator12:11
viejotrendpm: ok, I'll do it, give a minutes12:11
dpmviejotren, however, from the screenshot I see that you're actually not choosing the emulator kit, you've selected the desktop kit (above the green Play button)12:11
viejotrendpm: you're right, i was trying something different, anyway it did not work12:12
dpmviejotren, so if you want to run your scope additionally on the desktop, you should probably open a terminal on the host and run 'sudo apt-get install libprocess-cpp-dev libunity-scopes-dev libnet-cpp-dev'12:12
dpmonce you've done all that, please restart Qt Creator12:13
viejotrendpm: cool, I will do it in a minutes, it seems my internet connection is slow12:14
dpmok12:14
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pindongajdstrand, when you've got a minute: https://code.launchpad.net/~ricardokirkner/click-reviewers-tools/policy-version-float/+merge/24338712:31
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mzanettidpm: https://translations.launchpad.net/tagger/trunk/+pots/tagger/ca/+translate13:03
mzanettiand I guess https://translations.launchpad.net/tagger/trunk/+pots/tagger/es/+translate too13:03
mzanettianyone else speaking some non-english languages: https://translations.launchpad.net/tagger :)13:05
dpmmzanetti, done for 'ca', but I'm not a member of the Spanish translation team13:05
mzanettidpm: thanks :)13:05
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dholbach.14:10
gventurinik90_: hi mate, do you have a second?15:01
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nik90_gventuri: hey, sure15:03
* kalikiana so looking forward to the day the Share menu contains anything other than Messages15:04
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gventurinik90_: I had issues last couple of weeks and I had reinstall Utopic, as Vivid was too unstable on the Krillin, do you know if it has become more stable now?15:21
* kalikiana filed https://bugs.launchpad.net/webbrowser-app/+bug/139842615:25
ubot5Launchpad bug 1398426 in webbrowser-app "Share menu never shows anything but Messages" [Undecided,New]15:25
popeygventuri: hard for nik90_ to answer as he doesn't have a krillin ☻15:30
gventuripopey: right15:30
nik90_gventuri: I am running rtm on my n4 atm...haven't tried vivid yet15:30
gventuripopey: are you guys landing the updated apps for both Utopic & Vivid?15:30
popeythe core apps land in the store15:30
popeythey hit everyone15:30
gventuripopey: I couldn't see the updates15:31
popeywe are limited in terms of what we can update for the apps which come by default15:31
gventuripopey: strange, I couldn'yt see the updated calendar15:31
popeythey have to pass QA15:31
popeycalendar was updated in the store yesterday15:31
gventuripopey: does it have the week viw?15:31
gventuriview15:31
popeyi dont think so15:31
gventuripopey: OK15:32
* popey checks15:32
gventuripopey: so for apps testing I can keep RTM for the moment15:32
popeyno, new week view not landed yet15:32
popeyyeah, rtm is stable15:32
gventuripopey: exactly15:32
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nerochiaroom26er: hi, do you know if there is any way I can enable coverage reports when running unit tests ?16:17
om26ernerochiaro, you need to talk to alesage about that.16:19
alesagenerochiaro, which codebase are you working with?16:19
nerochiaroalesage: https://code.launchpad.net/~phablet-team/ubuntu-ui-extras/photo-editor16:20
alesagenerochiaro, let me investigate a little, ok?16:21
nerochiaroalesage: no rush16:21
nerochiaroalesage: and thanks16:22
alesagenerochiaro, my pleasure16:22
dpmmzanetti, do you have a link handy to that video you posted about running phone apps windowed on unity8?16:25
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thecosmicfrogAnyone ever come across "ClickChrootException: Failed to create chroot (exit status 100)"? Getting it during the Kit creation process in Ubuntu SDK, as per:16:55
thecosmicfroghttps://bugs.launchpad.net/ubuntu/+source/click/+bug/139846016:55
ubot5Launchpad bug 1398460 in click (Ubuntu) "Click fails to create chroot (exit status 100) during Kit creation process" [Undecided,New]16:55
bzoltanthecosmicfrog: The "No space left on device" does not sound too good to me16:59
thecosmicfrogbzoltan - More than 10GB left on device and plenty of free inodes.17:01
bzoltanthecosmicfrog:  I understand, but still that is the message17:02
thecosmicfrog@bzoltan hmmm, I may have jumped the gun on the inodes. Looks like I'm pushing it after all :/17:09
bzoltanthecosmicfrog:  good luck, tell me when you got the Kit or if I can help in any way17:10
ahayzendavmor2, did your music appear in the end?17:19
davmor2only got some of it tested had to leave looking to complete it tonight17:20
ahayzendavmor2, ah cool no worries, do you know if there is any reason why rtm-silo 001 hasn't landed?17:21
ahayzendavmor2, i assume because rtm has been locked down so much recently?17:22
davmor2ahayzen: yeap17:22
ahayzencool17:22
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popeyakiva-thinkpad: did you break the css on /r/ubuntu ?18:57
akiva-thinkpadpopey, Wah?18:57
* akiva-thinkpad checks18:57
popeythe desktop online tour thing overlaps first story18:57
akiva-thinkpadon ubuntuappdev? or ubuntu?18:58
popeyhttps://imgur.com/POPLo3b18:58
akiva-thinkpadgive me one sec, i'm having a convo atm18:58
akiva-thinkpadsorry18:58
popeynp18:58
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roman_zonovmhall119, are you here?20:34
mhall119roman_zonov: I am20:35
roman_zonovmhall119, I need your help. I wrote in Mailing List, but nobody replied to me. I have one app, which cannot pass autoreview because of Online Accounts. But I can't press "Manual review" button, don't know why. Can you help me with app review?20:37
beunoroman_zonov, hi20:38
mhall119beuno: ^^ what's the process for these kinds of things?20:38
beunosorry about that20:38
beunoit's in the queue20:38
mhall119dang you're fast20:38
beunothere are some private discussions going on around general policy20:38
beunofor these cases20:38
beunobefore the security team weighs in20:38
roman_zonovHi, beuno20:39
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beunoroman_zonov, it'll take us a bit longer to nail these cases down20:40
beunoroman_zonov, sorry we haven't been communcative20:41
beunoit's been busy behind the scenes  :)20:41
roman_zonovbeuno, I suppose, that review team should trust using OA for once manually reviewed apps.20:41
roman_zonovbeuno, example: you have manually reviewed my app and published it in the Store. But for every update (include simple bug-fixes) I should wait for > , than week to publish it in the Store?20:43
beunoroman_zonov, in general, reviews are fast, even manual ones20:43
roman_zonovbeuno, no problem, I understand all:)20:43
beunothis case in particular, needs some thought to set internal policy20:43
beunoand then yes, it'll be manual for a while, but usually less than 24hs20:43
roman_zonovbeuno, for now. It is a suggestion for a future)20:44
beunoroman_zonov, right, we'll have automatic manual overrides20:45
beunobut the general idea is that these don't occur20:45
roman_zonovbeuno, last question: when I can expect review?)20:45
beunoand it can all be confined properly20:45
mhall119I believe the goal is to eventually allow OA use through automated reviews, but we need to nail down the confinement story to make that possible20:45
beunoroman_zonov, I don't have a concrete answer for you, sorry20:46
beunoI hope, soon20:46
roman_zonovmhall119, yes, I agree with you. But for the first time it should be reviewed manually, to have less similar providers at least.20:46
roman_zonovbeuno, thanks)20:46
ahayzen_kenvandine, ping21:03
kenvandineahayzen_, pong21:04
ahayzen_kenvandine, playing about with bacon2d again :) .. so the velocities are they in m/s ?21:04
kenvandinemeters per second i think21:04
kenvandineeverything is measured in meters21:04
ahayzen_kenvandine, so how do i know what 1 meter is in pixels/gu?21:05
ahayzen_kenvandine, i assume it matches somehow?21:05
ahayzen_...or is it just 1GU...21:05
kenvandineyou can set pixelsPerMeter on the scene21:05
ahayzen_ooo21:05
kenvandinei think it defaults to 35 or something21:05
kenvandinebut you can set it to like 5gu21:05
kenvandineetc21:05
ahayzen_kenvandine, ah awesome thanks :) ... i was wondering why my suvat equations were looking strange21:06
kenvandine:-D21:06
ahayzen_kenvandine, did u see my message about the issue i found with th polygons?21:06
kenvandineahayzen_, i'm looking forward to seeing what you're working on :)21:06
kenvandineno... sorry21:06
kenvandinewhat?21:06
ahayzen_kenvandine, a polygon appears to only accept a maximum of 8 vertices ?21:07
kenvandinenot sure if that's actually true...21:07
kenvandinebut21:07
kenvandineyou can't have arbitrary vertices21:07
ahayzen_i got an error when i set > 821:07
kenvandinewell, is anything concave?21:08
ahayzen_<ahayzen_> kenvandine, if i go above 8 vertices i get "Polygon: Invalid number of vertices: 9" is this correct? the docs state "A polygon must have 3 or more vertices." but no maximum21:08
ahayzen_kenvandine, it was just for my semi-circle shape...i've just got it using 8 nodes at the moment21:08
ahayzen_kenvandine, it was more of a FYI21:09
kenvandineoh... actually there is a max21:09
kenvandinebut box2d doesn't say there is a max21:09
kenvandine    if (count < 2 || count > b2_maxPolygonVertices) {21:09
ahayzen_heh21:09
kenvandineindeed...21:10
kenvandine// The maximum number of vertices on a convex polygon. You cannot increase21:10
kenvandine// this too much because b2BlockAllocator has a maximum object size.21:10
kenvandine#define b2_maxPolygonVertices   821:10
ahayzen_interesting21:11
ahayzen_kenvandine, yeah thats seems to be working better now thanks :) ... is there any way of getting the force applied on an object?21:24
ahayzen_actually i don't think i'll need that this is close enough for some basic AI21:26
rickspencer3Kaleo, passing properties to pages via PageStack.push is ingenious21:31
mhall119rickspencer3: isn't it?21:34
mhall119passing the component filename, rather than a component, is also nice21:34
rickspencer3oh, I should try that21:35
mhall119rickspencer3: I *believe* that gives you some nice memory optimizations too21:36
mhall119in that it destroys the page component when it's popped off the stack21:36
rickspencer3in this case, I don't really need an instance21:37
mhall119yeah, between the filename and the properties, it'll create and initialize the component for you, then clean up for you when you're done with it21:37
* mhall119 is slowly learning how to do these things the right way21:37
rickspencer3nice21:38
rickspencer3also, keeps me from having to make components that I don't really need21:39
kenvandineahayzen_, what kind of AI are you working on?21:48
kenvandinethere are ways to apply force to the objects21:48
kenvandineabout AI, we have plans to add steering AI21:49
kenvandineahayzen_, using OpenSteer for autonomous entities21:50
ahayzen_kenvandine, just moving an enemy character to where a ball is expected to land via suvat21:50
ahayzen_kenvandine, does bacon2d take air resistance etc into account?21:50
ahayzen_kenvandine, ...and OpenSteer?21:51
kenvandinehttp://opensteer.sourceforge.net/21:51
ahayzen_..ah but this is all in pure QML/JS ;) hehe21:51
kenvandineair doesn't provide any resistance21:51
ahayzen_good :)21:51
kenvandineahayzen_, so how are you finding working with bacon2d?21:54
kenvandineahayzen_, and what version of bacon2d are you using?21:54
ahayzen_kenvandine, pretty good :) progressing faster than i was at the sprint...but we did have pizza distracting us21:54
ahayzen_kenvandine, erm...whtever that .so you gave us then was?21:55
ahayzen_kenvandine, is there a proper way of bundling it in the app now?21:55
kenvandinenot yet, with the qmake support in the sdk it'll be easier21:56
kenvandineahayzen_, there is a bit of an API break since then, with the box2d changes21:56
kenvandinei think i had mentioned that in DC21:56
ahayzen_yey gotta love api breakage :)21:57
kenvandineyeah... we're trying to get the last of that in before 1.0 :)21:57
ahayzen_awesome :)21:57
kenvandineupstream qml-box2d guys rocked it for us... and refactored their stuff to make it easier for us :)21:57
kenvandineahayzen_, https://launchpad.net/~bacon2d-team/+archive/ubuntu/ppa21:58
kenvandineand it's in vivid21:58
kenvandinethat might be the final 1.0 API... not certain yet :)21:58
mivoligomzanetti: hi21:58
kenvandineahayzen_, i gotta run now though, let me know if you need anything else21:58
DS-McGuireakiva-thinkpad, Very sorry I couldn't make sunday, I wasn't at home. Hope you didn't wait for me.22:21
mhall119test/w 5922:29
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