[00:04] <ahoneybun> I'm getting a error about space on /cache/recovery
[00:04] <ahoneybun> while trying to flash over android
[00:11] <akiva-thinkpad> hmmm
[00:11] <akiva-thinkpad> I just realized that I missed a session with DSM... bah!
[00:25] <ahoneybun> oh
[03:54] <david1> What are the dimensions of an indicator icon?
[08:12] <dholbach> good morning
[09:07] <mihir> nik90_: ping
[09:07] <mihir> nik90_: when you get time could you just review kunal's MP?
[09:23] <brendand> popey, that music app bug i mentioned the other day: https://bugs.launchpad.net/music-app/+bug/1398323
[09:23] <brendand> popey, sorry i got sidetracked with some other stuff yesterday
[09:30] <viejotren> hi guys, morning, i have a problem in qtcreator, i got these messages:   package 'libunity-scopes>=0.6.0' not found --   package 'net-cpp>=1.1.0' not found,   p, li { white-space: pre-wrap; }  package 'process-cpp' not found
[09:30] <viejotren> those packages are not in repos, i'm using 14.10, how can i fix this?
[09:32] <davidcalle> viejotren, have you tried updating your build targets? (Tools -> Options -> Ubuntu)
[09:32] <viejotren> davidcalle I will try it right now
[09:32]  * davidcalle tries to reproduce the issue
[09:33] <viejotren> davidcalle: cool, give me some minutes
[09:34] <viejotren> davidcalle: I'll create another click build target, question my current arch is amd64, I read is a better idea to choose i386, is this correct?
[09:36] <davidcalle> viejotren, if it's for the emulator, I'm not sure it really matters. On the other hand, I don't use it a lot.
[09:37] <viejotren> davidcalle: cool, i hope would fix the problem
[09:38] <davidcalle> viejotren, yes, in any case new click build targets (or updating existing ones) should fix your problem, since they don't update automatically (for now).
[09:39] <viejotren> davidcalle: great, it is downloading packages now, hope it works, i'll let you know when it finishes
[09:39] <davidcalle> viejotren, np
[09:51] <popey> thanks brendand
[09:56] <JamesTait> Good morning all; happy Giving Tuesday! :-D
[11:00] <nik90_> mihir: I already tested and commented on that MR sometime back
[11:00] <nik90_> If Kunal fixed the issues I pointed out then it should be good to go
[11:04] <uglyandstupid> hi
[11:06] <uglyandstupid> i'm using a specific otf font thanks to FontLoader, unfortunately it does not look to work and also it's strange to to see onStatusChanged logging anything
[11:06] <uglyandstupid> anyone know in which cases onStatusChanged does not raise please ?
[11:11] <mihir> nik90_: okay great , I guess he has addressed most of them and for one he'll propose new MP.
[11:42] <viejotren> Hi, I have problems with thsese packages in qtcreator: process-cpp, libunity-scopes and net-cpp, I've already update my click target, still the same, any ideas how to fix it?
[11:53] <dpm> viejotren, what is the actual problem? What are you trying to do? Are you developing a scope? Are you trying to compile it to run it in the emulator or on a phone?
[11:54] <dpm> one common problem is forgetting to add the :armhf suffix when installing packages in a phone chroot
[11:54] <dpm> e.g. if that is the case, make sure you do # apt-get install process-cpp:armhf
[11:54] <dpm> etc.
[11:55] <viejotren> dpm: i'm trying to develop a scope, after the initial phase (scope name, maintainer, kit selection and version control) in the main screen i just have the cmakelist.txt, just that, and in general messages I got those errors (packages not found)
[11:55] <viejotren> dpm: I don't even get to the testing stage
[11:56] <dpm> viejotren, try doing what I suggested. Do you know how to install packages in your chroot?
[11:56] <viejotren> not sure dpm: would you mind to explain me please?
[11:57] <viejotren> dpm: I've already try that command from the terminal and it did not work
[12:00] <dpm> viejotren, in Qt Creator, try to go to Tools > Options, then select the Ubuntu tab as shown here: http://developer.ubuntu.com/wp-content/uploads/2014/09/manage_targets-700x404.png
[12:00] <dpm> can you send a screenshot of what you see in there?
[12:01] <viejotren> dpm: sure, give me a minute
[12:01] <dpm> sure
[12:01] <uglyandstupid> anyone know in which cases onStatusChange of FontLoader never raise please ? i'm stuck with some otf fonts that wont load from QML but loads correctly from C++
[12:04] <viejotren> dpm: here: http://picpaste.com/Screenshot_from_2014-12-02_06_01_58-ndBbVzqE.png
[12:05] <viejotren> dpm: at the left of the picture you may see that i just have cmakelist.txt file in my project
[12:06] <viejotren> pdm: my system is amd64 based, i read it is a better idea to choose i386 for targets, is this related with my problem?
[12:08] <dpm> viejotren, you're fine. You've got an i386 click target, which will work well with the emulator, which is also i386 based
[12:08] <viejotren> dpm: cool
[12:08] <dpm> viejotren, you'll need to click on the "Maintain" button and on the terminal that will open, install these packages:
[12:09] <dpm> viejotren, # apt-get install libprocess-cpp-dev libunity-scopes-dev libnet-cpp-dev
[12:11] <dpm> viejotren, that will install them in your click chroot that you can use with the emulator
[12:11] <viejotren> dpm: ok, I'll do it, give a minutes
[12:11] <dpm> viejotren, however, from the screenshot I see that you're actually not choosing the emulator kit, you've selected the desktop kit (above the green Play button)
[12:12] <viejotren> dpm: you're right, i was trying something different, anyway it did not work
[12:12] <dpm> viejotren, so if you want to run your scope additionally on the desktop, you should probably open a terminal on the host and run 'sudo apt-get install libprocess-cpp-dev libunity-scopes-dev libnet-cpp-dev'
[12:13] <dpm> once you've done all that, please restart Qt Creator
[12:14] <viejotren> dpm: cool, I will do it in a minutes, it seems my internet connection is slow
[12:14] <dpm> ok
[12:31] <pindonga> jdstrand, when you've got a minute: https://code.launchpad.net/~ricardokirkner/click-reviewers-tools/policy-version-float/+merge/243387
[13:03] <mzanetti> dpm: https://translations.launchpad.net/tagger/trunk/+pots/tagger/ca/+translate
[13:03] <mzanetti> and I guess https://translations.launchpad.net/tagger/trunk/+pots/tagger/es/+translate too
[13:05] <mzanetti> anyone else speaking some non-english languages: https://translations.launchpad.net/tagger :)
[13:05] <dpm> mzanetti, done for 'ca', but I'm not a member of the Spanish translation team
[13:05] <mzanetti> dpm: thanks :)
[14:10] <dholbach> .
[15:01] <gventuri> nik90_: hi mate, do you have a second?
[15:03] <nik90_> gventuri: hey, sure
[15:04]  * kalikiana so looking forward to the day the Share menu contains anything other than Messages
[15:21] <gventuri> nik90_: I had issues last couple of weeks and I had reinstall Utopic, as Vivid was too unstable on the Krillin, do you know if it has become more stable now?
[15:25]  * kalikiana filed https://bugs.launchpad.net/webbrowser-app/+bug/1398426
[15:30] <popey> gventuri: hard for nik90_ to answer as he doesn't have a krillin ☻
[15:30] <gventuri> popey: right
[15:30] <nik90_> gventuri: I am running rtm on my n4 atm...haven't tried vivid yet
[15:30] <gventuri> popey: are you guys landing the updated apps for both Utopic & Vivid?
[15:30] <popey> the core apps land in the store
[15:30] <popey> they hit everyone
[15:31] <gventuri> popey: I couldn't see the updates
[15:31] <popey> we are limited in terms of what we can update for the apps which come by default
[15:31] <gventuri> popey: strange, I couldn'yt see the updated calendar
[15:31] <popey> they have to pass QA
[15:31] <popey> calendar was updated in the store yesterday
[15:31] <gventuri> popey: does it have the week viw?
[15:31] <gventuri> view
[15:31] <popey> i dont think so
[15:32] <gventuri> popey: OK
[15:32]  * popey checks
[15:32] <gventuri> popey: so for apps testing I can keep RTM for the moment
[15:32] <popey> no, new week view not landed yet
[15:32] <popey> yeah, rtm is stable
[15:32] <gventuri> popey: exactly
[16:17] <nerochiaro> om26er: hi, do you know if there is any way I can enable coverage reports when running unit tests ?
[16:19] <om26er> nerochiaro, you need to talk to alesage about that.
[16:19] <alesage> nerochiaro, which codebase are you working with?
[16:20] <nerochiaro> alesage: https://code.launchpad.net/~phablet-team/ubuntu-ui-extras/photo-editor
[16:21] <alesage> nerochiaro, let me investigate a little, ok?
[16:21] <nerochiaro> alesage: no rush
[16:22] <nerochiaro> alesage: and thanks
[16:22] <alesage> nerochiaro, my pleasure
[16:25] <dpm> mzanetti, do you have a link handy to that video you posted about running phone apps windowed on unity8?
[16:55] <thecosmicfrog> Anyone ever come across "ClickChrootException: Failed to create chroot (exit status 100)"? Getting it during the Kit creation process in Ubuntu SDK, as per:
[16:55] <thecosmicfrog> https://bugs.launchpad.net/ubuntu/+source/click/+bug/1398460
[16:59] <bzoltan> thecosmicfrog: The "No space left on device" does not sound too good to me
[17:01] <thecosmicfrog> bzoltan - More than 10GB left on device and plenty of free inodes.
[17:02] <bzoltan> thecosmicfrog:  I understand, but still that is the message
[17:09] <thecosmicfrog> @bzoltan hmmm, I may have jumped the gun on the inodes. Looks like I'm pushing it after all :/
[17:10] <bzoltan> thecosmicfrog:  good luck, tell me when you got the Kit or if I can help in any way
[17:19] <ahayzen> davmor2, did your music appear in the end?
[17:20] <davmor2> only got some of it tested had to leave looking to complete it tonight
[17:21] <ahayzen> davmor2, ah cool no worries, do you know if there is any reason why rtm-silo 001 hasn't landed?
[17:22] <ahayzen> davmor2, i assume because rtm has been locked down so much recently?
[17:22] <davmor2> ahayzen: yeap
[17:22] <ahayzen> cool
[18:57] <popey> akiva-thinkpad: did you break the css on /r/ubuntu ?
[18:57] <akiva-thinkpad> popey, Wah?
[18:57]  * akiva-thinkpad checks
[18:57] <popey> the desktop online tour thing overlaps first story
[18:58] <akiva-thinkpad> on ubuntuappdev? or ubuntu?
[18:58] <popey> https://imgur.com/POPLo3b
[18:58] <akiva-thinkpad> give me one sec, i'm having a convo atm
[18:58] <akiva-thinkpad> sorry
[18:58] <popey> np
[20:34] <roman_zonov> mhall119, are you here?
[20:35] <mhall119> roman_zonov: I am
[20:37] <roman_zonov> mhall119, I need your help. I wrote in Mailing List, but nobody replied to me. I have one app, which cannot pass autoreview because of Online Accounts. But I can't press "Manual review" button, don't know why. Can you help me with app review?
[20:38] <beuno> roman_zonov, hi
[20:38] <mhall119> beuno: ^^ what's the process for these kinds of things?
[20:38] <beuno> sorry about that
[20:38] <beuno> it's in the queue
[20:38] <mhall119> dang you're fast
[20:38] <beuno> there are some private discussions going on around general policy
[20:38] <beuno> for these cases
[20:38] <beuno> before the security team weighs in
[20:39] <roman_zonov> Hi, beuno
[20:40] <beuno> roman_zonov, it'll take us a bit longer to nail these cases down
[20:41] <beuno> roman_zonov, sorry we haven't been communcative
[20:41] <beuno> it's been busy behind the scenes  :)
[20:41] <roman_zonov> beuno, I suppose, that review team should trust using OA for once manually reviewed apps.
[20:43] <roman_zonov> beuno, example: you have manually reviewed my app and published it in the Store. But for every update (include simple bug-fixes) I should wait for > , than week to publish it in the Store?
[20:43] <beuno> roman_zonov, in general, reviews are fast, even manual ones
[20:43] <roman_zonov> beuno, no problem, I understand all:)
[20:43] <beuno> this case in particular, needs some thought to set internal policy
[20:43] <beuno> and then yes, it'll be manual for a while, but usually less than 24hs
[20:44] <roman_zonov> beuno, for now. It is a suggestion for a future)
[20:45] <beuno> roman_zonov, right, we'll have automatic manual overrides
[20:45] <beuno> but the general idea is that these don't occur
[20:45] <roman_zonov> beuno, last question: when I can expect review?)
[20:45] <beuno> and it can all be confined properly
[20:45] <mhall119> I believe the goal is to eventually allow OA use through automated reviews, but we need to nail down the confinement story to make that possible
[20:46] <beuno> roman_zonov, I don't have a concrete answer for you, sorry
[20:46] <beuno> I hope, soon
[20:46] <roman_zonov> mhall119, yes, I agree with you. But for the first time it should be reviewed manually, to have less similar providers at least.
[20:46] <roman_zonov> beuno, thanks)
[21:03] <ahayzen_> kenvandine, ping
[21:04] <kenvandine> ahayzen_, pong
[21:04] <ahayzen_> kenvandine, playing about with bacon2d again :) .. so the velocities are they in m/s ?
[21:04] <kenvandine> meters per second i think
[21:04] <kenvandine> everything is measured in meters
[21:05] <ahayzen_> kenvandine, so how do i know what 1 meter is in pixels/gu?
[21:05] <ahayzen_> kenvandine, i assume it matches somehow?
[21:05] <ahayzen_> ...or is it just 1GU...
[21:05] <kenvandine> you can set pixelsPerMeter on the scene
[21:05] <ahayzen_> ooo
[21:05] <kenvandine> i think it defaults to 35 or something
[21:05] <kenvandine> but you can set it to like 5gu
[21:05] <kenvandine> etc
[21:06] <ahayzen_> kenvandine, ah awesome thanks :) ... i was wondering why my suvat equations were looking strange
[21:06] <kenvandine> :-D
[21:06] <ahayzen_> kenvandine, did u see my message about the issue i found with th polygons?
[21:06] <kenvandine> ahayzen_, i'm looking forward to seeing what you're working on :)
[21:06] <kenvandine> no... sorry
[21:06] <kenvandine> what?
[21:07] <ahayzen_> kenvandine, a polygon appears to only accept a maximum of 8 vertices ?
[21:07] <kenvandine> not sure if that's actually true...
[21:07] <kenvandine> but
[21:07] <kenvandine> you can't have arbitrary vertices
[21:07] <ahayzen_> i got an error when i set > 8
[21:08] <kenvandine> well, is anything concave?
 kenvandine, if i go above 8 vertices i get "Polygon: Invalid number of vertices: 9" is this correct? the docs state "A polygon must have 3 or more vertices." but no maximum
[21:08] <ahayzen_> kenvandine, it was just for my semi-circle shape...i've just got it using 8 nodes at the moment
[21:09] <ahayzen_> kenvandine, it was more of a FYI
[21:09] <kenvandine> oh... actually there is a max
[21:09] <kenvandine> but box2d doesn't say there is a max
[21:09] <kenvandine>     if (count < 2 || count > b2_maxPolygonVertices) {
[21:09] <ahayzen_> heh
[21:10] <kenvandine> indeed...
[21:10] <kenvandine> // The maximum number of vertices on a convex polygon. You cannot increase
[21:10] <kenvandine> // this too much because b2BlockAllocator has a maximum object size.
[21:10] <kenvandine> #define b2_maxPolygonVertices   8
[21:11] <ahayzen_> interesting
[21:24] <ahayzen_> kenvandine, yeah thats seems to be working better now thanks :) ... is there any way of getting the force applied on an object?
[21:26] <ahayzen_> actually i don't think i'll need that this is close enough for some basic AI
[21:31] <rickspencer3> Kaleo, passing properties to pages via PageStack.push is ingenious
[21:34] <mhall119> rickspencer3: isn't it?
[21:34] <mhall119> passing the component filename, rather than a component, is also nice
[21:35] <rickspencer3> oh, I should try that
[21:36] <mhall119> rickspencer3: I *believe* that gives you some nice memory optimizations too
[21:36] <mhall119> in that it destroys the page component when it's popped off the stack
[21:37] <rickspencer3> in this case, I don't really need an instance
[21:37] <mhall119> yeah, between the filename and the properties, it'll create and initialize the component for you, then clean up for you when you're done with it
[21:37]  * mhall119 is slowly learning how to do these things the right way
[21:38] <rickspencer3> nice
[21:39] <rickspencer3> also, keeps me from having to make components that I don't really need
[21:48] <kenvandine> ahayzen_, what kind of AI are you working on?
[21:48] <kenvandine> there are ways to apply force to the objects
[21:49] <kenvandine> about AI, we have plans to add steering AI
[21:50] <kenvandine> ahayzen_, using OpenSteer for autonomous entities
[21:50] <ahayzen_> kenvandine, just moving an enemy character to where a ball is expected to land via suvat
[21:50] <ahayzen_> kenvandine, does bacon2d take air resistance etc into account?
[21:51] <ahayzen_> kenvandine, ...and OpenSteer?
[21:51] <kenvandine> http://opensteer.sourceforge.net/
[21:51] <ahayzen_> ..ah but this is all in pure QML/JS ;) hehe
[21:51] <kenvandine> air doesn't provide any resistance
[21:51] <ahayzen_> good :)
[21:54] <kenvandine> ahayzen_, so how are you finding working with bacon2d?
[21:54] <kenvandine> ahayzen_, and what version of bacon2d are you using?
[21:54] <ahayzen_> kenvandine, pretty good :) progressing faster than i was at the sprint...but we did have pizza distracting us
[21:55] <ahayzen_> kenvandine, erm...whtever that .so you gave us then was?
[21:55] <ahayzen_> kenvandine, is there a proper way of bundling it in the app now?
[21:56] <kenvandine> not yet, with the qmake support in the sdk it'll be easier
[21:56] <kenvandine> ahayzen_, there is a bit of an API break since then, with the box2d changes
[21:56] <kenvandine> i think i had mentioned that in DC
[21:57] <ahayzen_> yey gotta love api breakage :)
[21:57] <kenvandine> yeah... we're trying to get the last of that in before 1.0 :)
[21:57] <ahayzen_> awesome :)
[21:57] <kenvandine> upstream qml-box2d guys rocked it for us... and refactored their stuff to make it easier for us :)
[21:58] <kenvandine> ahayzen_, https://launchpad.net/~bacon2d-team/+archive/ubuntu/ppa
[21:58] <kenvandine> and it's in vivid
[21:58] <kenvandine> that might be the final 1.0 API... not certain yet :)
[21:58] <mivoligo> mzanetti: hi
[21:58] <kenvandine> ahayzen_, i gotta run now though, let me know if you need anything else
[22:21] <DS-McGuire> akiva-thinkpad, Very sorry I couldn't make sunday, I wasn't at home. Hope you didn't wait for me.
[22:29] <mhall119> test/w 59