=== zmoylan-1i is now known as zmoylan-pi | ||
mapps | hi all | 03:54 |
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daftykins | what-o | 03:54 |
zmoylan-pi | bark bark | 03:58 |
mapps | :D | 03:58 |
mapps | usual suspects eh | 03:58 |
daftykins | >:D | 04:02 |
daftykins | i am so unbelievably tired, but i fought through the sleep to continue being idiotic | 04:02 |
daftykins | now i am debating either a first episode of Star Trek TOS season 2, or Magnum PI 1x02 | 04:03 |
mapps | what time did u get up today | 04:08 |
daftykins | afternoon :/ | 04:17 |
mapps | heh how lae tho | 04:18 |
mapps | i got up at 4 | 04:19 |
mapps | ;] | 04:19 |
daftykins | 2ish conscious and 4ish actually up | 04:22 |
daftykins | barely made it to a coffee shop for a panini breakfast ;) | 04:22 |
mapps | heh | 04:28 |
mapps | watching the final of apprentice uk s2;] | 04:31 |
mapps | been caning through them | 04:31 |
mapps | think i only dtatted watching since s9 | 04:32 |
* zmoylan-pi puts on airplane ii | 04:33 | |
mapps | wassat | 04:35 |
mapps | what was that show u said to checkout i forget | 04:35 |
zmoylan-pi | cabin pressure https://en.wikipedia.org/wiki/Cabin_Pressure_%28radio_series%29 | 04:37 |
mapps | thanks sir | 04:52 |
mapps | what tie=me you gonna go to sleep night owls | 05:00 |
daftykins | my brain feels like goo | 05:01 |
daftykins | so i'm hoping momentarily | 05:01 |
mapps | o | 05:05 |
mapps | night all | 05:54 |
zmoylan-pi | cya | 06:06 |
* foobarry clocks in for the morning shift | 08:49 | |
=== Lcawte|Away is now known as Lcawte | ||
brobostigon | morning boys and girls. | 10:52 |
popey | yo | 12:20 |
brobostigon | hi | 12:20 |
ali1234 | wheeeee | 15:32 |
brobostigon | :) | 15:33 |
foobarry | yay i managed to fix a household problem | 16:49 |
foobarry | one of the radaitaors wasnt working | 16:49 |
brobostigon | :) | 16:50 |
foobarry | found a youtube video that explained how the thermostatic valve get crudded up and u have to pull the pin out with a hammer | 16:50 |
foobarry | hammer^pliers | 16:50 |
=== Lcawte is now known as Lcawte|Away | ||
=== roht is now known as bugfix | ||
=== Lcawte|Away is now known as Lcawte | ||
daftykins | foobarry: :D nice! | 20:42 |
popey | Evening all | 21:26 |
brobostigon | evening popey | 21:32 |
daftykins | o/ | 21:48 |
m0nkey_ | W00t! http://www.theverge.com/2014/12/6/7345309/grim-fandango-remastered-will-bring-the-1998-classic-back-to-life-on | 22:39 |
daftykins | interesting | 22:49 |
daftykins | i never played originally | 22:49 |
m0nkey_ | I have always been into the LucasArts point and click stories. Monkey Island, Sam&Max, Full Throttle, DOTT. | 22:50 |
m0nkey_ | I've played the Monkey Island remastered, I replayed pretty much everything else. | 22:50 |
m0nkey_ | TellTail games did a new Monkey Island. They do very well. | 22:51 |
m0nkey_ | Just wish I brought my old games collection with me to Canada | 22:51 |
daftykins | d'aww, surely most of that can be obtained via emulated means these days? | 22:57 |
ali1234 | !info scummvm | 23:01 |
lubotu3 | scummvm (source: scummvm): engine for several graphical adventure games. In component universe, is optional. Version 1.6.0+dfsg-3 (utopic), package size 5472 kB, installed size 18916 kB | 23:01 |
m0nkey_ | Yeah, SCUMM pretty much takes care of it all | 23:01 |
* popey wants scummvm on his ubuntu phone | 23:09 | |
daftykins | lul | 23:18 |
ali1234 | well it's SDL, so you better make a way to package SDL games in click packages... | 23:25 |
popey | you'd have to bundle sdl in, until sdl lands in the platform - which it might not | 23:26 |
ali1234 | and speaking of SDL games on phones, who wants to try something? | 23:26 |
daftykins | that kinda thing seems more like the thing that's fun to get working but once it is it's not something i'd continue with :> | 23:26 |
popey | ali1234: sure, what? | 23:28 |
ali1234 | a demo for android | 23:29 |
ali1234 | if you have a hardware keyboard you might even be able to play it | 23:29 |
popey | i cant find my usb to go cable actually | 23:30 |
ali1234 | wow, it actually works | 23:31 |
popey | is this your 3d racer? | 23:32 |
ali1234 | no | 23:32 |
popey | well, happy to test stuff | 23:32 |
ali1234 | it's my puzzlefighter game | 23:32 |
ali1234 | i'm warming up for porting the racer with something easier | 23:33 |
popey | do you have an apk? and does it have x86 support? | 23:34 |
ali1234 | yes and maybe | 23:35 |
ali1234 | i think it's a fat apk | 23:35 |
popey | k | 23:35 |
ali1234 | no idea if it will work tho | 23:35 |
popey | i have armhf and x86 tablets handy | 23:35 |
ali1234 | http://al.robotfuzz.com/~al/random/SDLActivity-debug.apk | 23:35 |
ali1234 | controls are WASDXC | 23:36 |
ali1234 | spam X to actually play, you are on the left | 23:36 |
ali1234 | X and C are forward / backward in the menu, but the menu doesn't render | 23:36 |
ali1234 | it does make sounds though | 23:36 |
ali1234 | so spam C to go back to attract mode | 23:38 |
popey | i have no kb | 23:39 |
popey | and no osk | 23:39 |
ali1234 | it will just run attract mode then | 23:39 |
popey | oh | 23:39 |
popey | oddly i see only one play area | 23:39 |
ali1234 | probably a resolution issue | 23:39 |
popey | but when i took a screenshot another play area appeared | 23:39 |
ali1234 | it's meant for 1280x720 and should be locked to landscape mode | 23:39 |
popey | yes, locked to landscape | 23:40 |
popey | my tab is 1920x1200 i think | 23:40 |
ali1234 | hmm... no idea what would happen in that case | 23:40 |
popey | https://imgur.com/RPdGaXB | 23:40 |
popey | all the purple is black | 23:40 |
ali1234 | hmm | 23:40 |
popey | the play area on the left is invisible | 23:40 |
ali1234 | right, so my desktop code that assumes that it gets the window size it asked for needs work | 23:41 |
ali1234 | do you get sound? | 23:41 |
popey | yes | 23:41 |
popey | some odd flickering inside some of the tiles | 23:42 |
ali1234 | is the framerate okay? should run 60fps without stuttering at all | 23:42 |
ali1234 | the odd flickering is intentional? | 23:42 |
popey | like lightning inside one of the tiles that has a coloured centre and silver surround | 23:42 |
ali1234 | yes that is intentional | 23:43 |
popey | ok | 23:43 |
ali1234 | you place those blocks next to matching colour normal blocks to explode them | 23:43 |
popey | blocks are above the top | 23:43 |
ali1234 | the one that changes colour is the magic "blows up everything" block | 23:43 |
popey | a video would probably help here | 23:43 |
ali1234 | yes that is also intentional | 23:43 |
* popey fetches his iphone | 23:43 | |
ali1234 | normally you wouldn't be able to see that | 23:43 |
ali1234 | the way the game works, you only lose if the fourth column fills up | 23:44 |
ali1234 | nothing else matters | 23:44 |
ali1234 | and blocks are supposed to fall in from off the top of the screen | 23:44 |
popey | i pressed back in the game and it said "unfortunately SDLGame has stopped" | 23:44 |
ali1234 | yeah, known issue | 23:44 |
ali1234 | so it's meant to look like this, more or less: https://www.youtube.com/watch?v=5EExQc4s9B8 | 23:45 |
popey | i get no title screen | 23:47 |
popey | no background | 23:47 |
popey | looks like tetrinet | 23:47 |
ali1234 | yes, menu and background aren't ported to GLES yet | 23:47 |
ali1234 | the gameplay is quite different to tetris | 23:48 |
=== Lcawte is now known as Lcawte|Away | ||
popey | ali1234: https://www.youtube.com/watch?v=0gLhAZunjQg | 23:54 |
ali1234 | hmm... that looks weird | 23:55 |
ali1234 | getting the window the right size will probably help with that | 23:56 |
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