[03:54] <mapps> hi all
[03:54] <daftykins> what-o
[03:58] <zmoylan-pi> bark bark
[03:58] <mapps> :D
[03:58] <mapps> usual suspects eh
[04:02] <daftykins> >:D
[04:02] <daftykins> i am so unbelievably tired, but i fought through the sleep to continue being idiotic
[04:03] <daftykins> now i am debating either a first episode of Star Trek TOS season 2, or Magnum PI 1x02
[04:08] <mapps> what time did u get up today
[04:17] <daftykins> afternoon :/
[04:18] <mapps> heh how lae tho
[04:19] <mapps> i got up at 4
[04:19] <mapps> ;]
[04:22] <daftykins> 2ish conscious and 4ish actually up
[04:22] <daftykins> barely made it to a coffee shop for a panini breakfast ;)
[04:28] <mapps> heh
[04:31] <mapps> watching the final of apprentice uk s2;]
[04:31] <mapps> been caning through them
[04:32] <mapps> think i only dtatted watching since s9
[04:33]  * zmoylan-pi puts on airplane ii
[04:35] <mapps> wassat
[04:35] <mapps> what was that show u said to checkout i forget
[04:37] <zmoylan-pi> cabin pressure https://en.wikipedia.org/wiki/Cabin_Pressure_%28radio_series%29
[04:52] <mapps> thanks sir
[05:00] <mapps> what tie=me you gonna go to sleep night owls
[05:01] <daftykins> my brain feels like goo
[05:01] <daftykins> so i'm hoping momentarily
[05:05] <mapps> o
[05:54] <mapps> night all
[06:06] <zmoylan-pi> cya
[08:49]  * foobarry clocks in for the morning shift
[10:52] <brobostigon> morning boys and girls.
[12:20] <popey> yo
[12:20] <brobostigon> hi
[15:32] <ali1234> wheeeee
[15:33] <brobostigon> :)
[16:49] <foobarry> yay i managed to fix a household problem
[16:49] <foobarry> one of the radaitaors wasnt working
[16:50] <brobostigon> :)
[16:50] <foobarry> found a youtube video that explained how the thermostatic valve get crudded up  and u have to pull the pin out with a hammer
[16:50] <foobarry> hammer^pliers
[20:42] <daftykins> foobarry: :D nice!
[21:26] <popey> Evening all
[21:32] <brobostigon> evening popey
[21:48] <daftykins> o/
[22:39] <m0nkey_> W00t! http://www.theverge.com/2014/12/6/7345309/grim-fandango-remastered-will-bring-the-1998-classic-back-to-life-on
[22:49] <daftykins> interesting
[22:49] <daftykins> i never played originally
[22:50] <m0nkey_> I have always been into the LucasArts point and click stories. Monkey Island, Sam&Max, Full Throttle, DOTT.
[22:50] <m0nkey_> I've played the Monkey Island remastered, I replayed pretty much everything else.
[22:51] <m0nkey_> TellTail games did a new Monkey Island. They do very well.
[22:51] <m0nkey_> Just wish I brought my old games collection with me to Canada
[22:57] <daftykins> d'aww, surely most of that can be obtained via emulated means these days?
[23:01] <ali1234> !info scummvm
[23:01] <m0nkey_> Yeah, SCUMM pretty much takes care of it all
[23:09]  * popey wants scummvm on his ubuntu phone
[23:18] <daftykins> lul
[23:25] <ali1234> well it's SDL, so you better make a way to package SDL games in click packages...
[23:26] <popey> you'd have to bundle sdl in, until sdl lands in the platform - which it might not
[23:26] <ali1234> and speaking of SDL games on phones, who wants to try something?
[23:26] <daftykins> that kinda thing seems more like the thing that's fun to get working but once it is it's not something i'd continue with :>
[23:28] <popey> ali1234: sure, what?
[23:29] <ali1234> a demo for android
[23:29] <ali1234> if you have a hardware keyboard you might even be able to play it
[23:30] <popey> i cant find my usb to go cable actually
[23:31] <ali1234> wow, it actually works
[23:32] <popey> is this your 3d racer?
[23:32] <ali1234> no
[23:32] <popey> well, happy to test stuff
[23:32] <ali1234> it's my puzzlefighter game
[23:33] <ali1234> i'm warming up for porting the racer with something easier
[23:34] <popey> do you have an apk? and does it have x86 support?
[23:35] <ali1234> yes and maybe
[23:35] <ali1234> i think it's a fat apk
[23:35] <popey> k
[23:35] <ali1234> no idea if it will work tho
[23:35] <popey> i have armhf and x86 tablets handy
[23:35] <ali1234> http://al.robotfuzz.com/~al/random/SDLActivity-debug.apk
[23:36] <ali1234> controls are WASDXC
[23:36] <ali1234> spam X to actually play, you are on the left
[23:36] <ali1234> X and C are forward / backward in the menu, but the menu doesn't render
[23:36] <ali1234> it does make sounds though
[23:38] <ali1234> so spam C to go back to attract mode
[23:39] <popey> i have no kb
[23:39] <popey> and no osk
[23:39] <ali1234> it will just run attract mode then
[23:39] <popey> oh
[23:39] <popey> oddly i see only one play area
[23:39] <ali1234> probably a resolution issue
[23:39] <popey> but when i took a screenshot another play area appeared
[23:39] <ali1234> it's meant for 1280x720 and should be locked to landscape mode
[23:40] <popey> yes, locked to landscape
[23:40] <popey> my tab is 1920x1200 i think
[23:40] <ali1234> hmm... no idea what would happen in that case
[23:40] <popey> https://imgur.com/RPdGaXB
[23:40] <popey> all the purple is black
[23:40] <ali1234> hmm
[23:40] <popey> the play area on the left is invisible
[23:41] <ali1234> right, so my desktop code that assumes that it gets the window size it asked for needs work
[23:41] <ali1234> do you get sound?
[23:41] <popey> yes
[23:42] <popey> some odd flickering inside some of the tiles
[23:42] <ali1234> is the framerate okay? should run 60fps without stuttering at all
[23:42] <ali1234> the odd flickering is intentional?
[23:42] <popey> like lightning inside one of the tiles that has a coloured centre and silver surround
[23:43] <ali1234> yes that is intentional
[23:43] <popey> ok
[23:43] <ali1234> you place those blocks next to matching colour normal blocks to explode them
[23:43] <popey> blocks are above the top
[23:43] <ali1234> the one that changes colour is the magic "blows up everything" block
[23:43] <popey> a video would probably help here
[23:43] <ali1234> yes that is also intentional
[23:43]  * popey fetches his iphone
[23:43] <ali1234> normally you wouldn't be able to see that
[23:44] <ali1234> the way the game works, you only lose if the fourth column fills up
[23:44] <ali1234> nothing else matters
[23:44] <ali1234> and blocks are supposed to fall in from off the top of the screen
[23:44] <popey> i pressed back in the game and it said "unfortunately SDLGame has stopped"
[23:44] <ali1234> yeah, known issue
[23:45] <ali1234> so it's meant to look like this, more or less: https://www.youtube.com/watch?v=5EExQc4s9B8
[23:47] <popey> i get no title screen
[23:47] <popey> no background
[23:47] <popey> looks like tetrinet
[23:47] <ali1234> yes, menu and background aren't ported to GLES yet
[23:48] <ali1234> the gameplay is quite different to tetris
[23:54] <popey> ali1234: https://www.youtube.com/watch?v=0gLhAZunjQg
[23:55] <ali1234> hmm... that looks weird
[23:56] <ali1234> getting the window the right size will probably help with that