=== zmoylan-1i is now known as zmoylan-pi [03:54] hi all [03:54] what-o [03:58] bark bark [03:58] :D [03:58] usual suspects eh [04:02] >:D [04:02] i am so unbelievably tired, but i fought through the sleep to continue being idiotic [04:03] now i am debating either a first episode of Star Trek TOS season 2, or Magnum PI 1x02 [04:08] what time did u get up today [04:17] afternoon :/ [04:18] heh how lae tho [04:19] i got up at 4 [04:19] ;] [04:22] 2ish conscious and 4ish actually up [04:22] barely made it to a coffee shop for a panini breakfast ;) [04:28] heh [04:31] watching the final of apprentice uk s2;] [04:31] been caning through them [04:32] think i only dtatted watching since s9 [04:33] * zmoylan-pi puts on airplane ii [04:35] wassat [04:35] what was that show u said to checkout i forget [04:37] cabin pressure https://en.wikipedia.org/wiki/Cabin_Pressure_%28radio_series%29 [04:52] thanks sir [05:00] what tie=me you gonna go to sleep night owls [05:01] my brain feels like goo [05:01] so i'm hoping momentarily [05:05] o [05:54] night all [06:06] cya [08:49] * foobarry clocks in for the morning shift === Lcawte|Away is now known as Lcawte [10:52] morning boys and girls. [12:20] yo [12:20] hi [15:32] wheeeee [15:33] :) [16:49] yay i managed to fix a household problem [16:49] one of the radaitaors wasnt working [16:50] :) [16:50] found a youtube video that explained how the thermostatic valve get crudded up and u have to pull the pin out with a hammer [16:50] hammer^pliers === Lcawte is now known as Lcawte|Away === roht is now known as bugfix === Lcawte|Away is now known as Lcawte [20:42] foobarry: :D nice! [21:26] Evening all [21:32] evening popey [21:48] o/ [22:39] W00t! http://www.theverge.com/2014/12/6/7345309/grim-fandango-remastered-will-bring-the-1998-classic-back-to-life-on [22:49] interesting [22:49] i never played originally [22:50] I have always been into the LucasArts point and click stories. Monkey Island, Sam&Max, Full Throttle, DOTT. [22:50] I've played the Monkey Island remastered, I replayed pretty much everything else. [22:51] TellTail games did a new Monkey Island. They do very well. [22:51] Just wish I brought my old games collection with me to Canada [22:57] d'aww, surely most of that can be obtained via emulated means these days? [23:01] !info scummvm [23:01] scummvm (source: scummvm): engine for several graphical adventure games. In component universe, is optional. Version 1.6.0+dfsg-3 (utopic), package size 5472 kB, installed size 18916 kB [23:01] Yeah, SCUMM pretty much takes care of it all [23:09] * popey wants scummvm on his ubuntu phone [23:18] lul [23:25] well it's SDL, so you better make a way to package SDL games in click packages... [23:26] you'd have to bundle sdl in, until sdl lands in the platform - which it might not [23:26] and speaking of SDL games on phones, who wants to try something? [23:26] that kinda thing seems more like the thing that's fun to get working but once it is it's not something i'd continue with :> [23:28] ali1234: sure, what? [23:29] a demo for android [23:29] if you have a hardware keyboard you might even be able to play it [23:30] i cant find my usb to go cable actually [23:31] wow, it actually works [23:32] is this your 3d racer? [23:32] no [23:32] well, happy to test stuff [23:32] it's my puzzlefighter game [23:33] i'm warming up for porting the racer with something easier [23:34] do you have an apk? and does it have x86 support? [23:35] yes and maybe [23:35] i think it's a fat apk [23:35] k [23:35] no idea if it will work tho [23:35] i have armhf and x86 tablets handy [23:35] http://al.robotfuzz.com/~al/random/SDLActivity-debug.apk [23:36] controls are WASDXC [23:36] spam X to actually play, you are on the left [23:36] X and C are forward / backward in the menu, but the menu doesn't render [23:36] it does make sounds though [23:38] so spam C to go back to attract mode [23:39] i have no kb [23:39] and no osk [23:39] it will just run attract mode then [23:39] oh [23:39] oddly i see only one play area [23:39] probably a resolution issue [23:39] but when i took a screenshot another play area appeared [23:39] it's meant for 1280x720 and should be locked to landscape mode [23:40] yes, locked to landscape [23:40] my tab is 1920x1200 i think [23:40] hmm... no idea what would happen in that case [23:40] https://imgur.com/RPdGaXB [23:40] all the purple is black [23:40] hmm [23:40] the play area on the left is invisible [23:41] right, so my desktop code that assumes that it gets the window size it asked for needs work [23:41] do you get sound? [23:41] yes [23:42] some odd flickering inside some of the tiles [23:42] is the framerate okay? should run 60fps without stuttering at all [23:42] the odd flickering is intentional? [23:42] like lightning inside one of the tiles that has a coloured centre and silver surround [23:43] yes that is intentional [23:43] ok [23:43] you place those blocks next to matching colour normal blocks to explode them [23:43] blocks are above the top [23:43] the one that changes colour is the magic "blows up everything" block [23:43] a video would probably help here [23:43] yes that is also intentional [23:43] * popey fetches his iphone [23:43] normally you wouldn't be able to see that [23:44] the way the game works, you only lose if the fourth column fills up [23:44] nothing else matters [23:44] and blocks are supposed to fall in from off the top of the screen [23:44] i pressed back in the game and it said "unfortunately SDLGame has stopped" [23:44] yeah, known issue [23:45] so it's meant to look like this, more or less: https://www.youtube.com/watch?v=5EExQc4s9B8 [23:47] i get no title screen [23:47] no background [23:47] looks like tetrinet [23:47] yes, menu and background aren't ported to GLES yet [23:48] the gameplay is quite different to tetris === Lcawte is now known as Lcawte|Away [23:54] ali1234: https://www.youtube.com/watch?v=0gLhAZunjQg [23:55] hmm... that looks weird [23:56] getting the window the right size will probably help with that