[02:38] * ahoneybun would pay someone to make a pebble app for ubuntu touch [04:48] I'm playing with sliders and they keep landing on my buttons or other elements, they have their own rows [06:35] ahoneybun, mmm? [06:35] ahoneybun, screenshot? [09:54] Good Morning all o/ [12:44] DanChapman, you're pretty good with qmake projects in Qt Creator, right? [13:13] aquarius, i know a little qmake.. cmake is more my poison. What's up? [13:13] ah, OK [13:13] I'm currently trying to work out how to bend it to my will [13:13] with difficulty :) [13:13] basic question: can I make qt creator build for three kits at once? [13:17] and... can I specify the run settings in a .pro file? [13:17] if your answer is "dunno, dude, I do cmake" then that's fine :) [13:18] aquarius: I have no idea chap [13:18] DanChapman, cheers, no worries :) [13:25] sudo docker run -d -p 0.0.0.0:25:25 -p 0.0.0.0:587:587 -p 0.0.0.0:143:143 -v /srv/vmail:/srv/vmail dovecot:2.1.7 [13:25] oops wrong window [16:47] do i have to specify a distribution when doing my own repo? My packages are for all versions of ubuntu. apt-get update doesnt work unless i specify one though. though it actually fails eventually because the dist folder doesnt exist [20:23] mzanetti: ping [22:26] mivoligo1: hey [22:26] mivoligo1: still around? [22:38] mzanetti: hey [22:38] hi [22:39] mzanetti: you right about the info icon [22:39] mzanetti: it looks depressing ;) [22:39] :D [22:39] mzanetti: I put new one into google drive [22:40] ok [22:40] mivoligo1: I've implemented the info page today [22:40] mzanetti: I've seen it but I had to downgrade ubuntu.components and stuff [22:41] I'll never remember which ones you have [22:41] mzanetti: :D [22:41] I thought 1.0 would be ok [22:41] I have 14.04 [22:42] and 14.10 in virtualbox but didn't bother to use it [22:42] mzanetti: anyway it looks and works rather good [22:43] some small tweaks required still [22:44] but yeah, mostly done [22:45] mivoligo1: so what's the plan then? 2 settings dialogs, one for audio, one for level pack development [22:45] mzanetti: I've started working on little changes to tower info dialog but I'll probably finish it tomorrow [22:45] oh, I changed that too a bit today [22:46] mzanetti: what do you think about dropping ms, fields and others? [22:47] yeah, can do that [22:47] what about $? [22:47] mzanetti: keep it [22:48] mivoligo1: would be nice to have another currency [22:48] like an M with double strikeout or so [22:48] mzanetti: yes, some abstract currency would be the best [22:52] mzanetti: about the settings: I'd go just for sound settings for the end user [22:54] mzanetti: the one for levelpack development could be hidden and show up only when someone builds the game on a computer [22:55] kk [22:58] mzanetti: what do you think about naming upgraded towers? For example Lighthouse Plus, Lighthouse Extra or something like this? [22:59] I'm probably not in the mood any more to do that :D [22:59] at least not for the first release [22:59] ok [23:01] mzanetti: so I better show you the concept for tower info :D [23:01] :) [23:02] see in the drive modal-dialog-tower-info-v2 [23:03] mzanetti: not finished yet, but I think you get what I mean [23:03] hello [23:04] mivoligo1: yep [23:04] what do you think? [23:05] mivoligo1: yep, looks good [23:05] mivoligo1: question: how do you define the colors of the buttons? [23:05] i.e. why is the close button here blue when it is grey in all the other modal dialogs? [23:06] mzanetti: close is blue because when you click it, the game will start [23:06] mhm [23:06] ok [23:07] mzanetti: unlock would be green if we have enough stars for unlocking and grey if we don't [23:10] of course with the different text when we don't have enough stars, just like it is now [23:14] mzanetti: let me know if you don't like it [23:18] mzanetti: ok, I'm off to bed. Have a good night! :) I'll try to be back here tomorrow