=== chriadam|away is now known as chriadam === chihchun_afk is now known as chihchun [04:29] grrmmmm how should I do this... [04:56] \o/ Victory is in sight :D [04:57] Autopilot3 will come to the ubuntu sdk; All I need now is to figure out a way to dynamically add and subtract menu items. [04:59] !ping [04:59] pong! [08:22] good morning [08:52] dholbach, morning :) [08:52] dholbach, almost finished here \o/ === chriadam is now known as chriadam|away [08:53] hi AkivaAvraham [08:53] yoohoo! [08:53] :D [09:07] !ping [09:07] pong! [09:15] !ping [09:15] pong! [09:16] !smash [09:17] ubot5 0 : justCarakas 1 [09:17] justCarakas: I am only a bot, please don't think I'm intelligent :) === dholbach_ is now known as dholbach [09:34] Good morning all; happy Skeptics Day! :-D [09:36] are you sure JamesTait [09:37] justCarakas, I have my suspicions it may be a lie. ;) [09:38] JamesTait and if this is a lie what else does that source of you lie about [09:40] justCarakas, well, some people still believe I'm not a bot. [09:44] JamesTait hmm let me try something [09:45] JamesTait Add 34957 to 70764. [09:46] justCarakas, I am only a bot, please don't think I'm intelligent :) [09:47] hahaha :D [09:48] nice one JamesTait [09:55] mivoligo: hey [09:55] mivoligo: can you check the game? I've added the M sign, but not entirely happy with it [09:56] mivoligo: first, the icon for the panel has different margins than the other icons in the panel [09:56] and for the single letter (without the coin) it looks weird [09:56] I'm thinking if I should write the M as text and then paint the lines above it [09:57] also I've changed locked levels to use the white background too, in order to reduce the contrast of the new white stars a bit and align it with the info page [09:57] mzanetti: is there a click for "testing"? [10:04] popey: http://notyetthere.org/data/com.ubuntu.developer.mzanetti.machines-vs-machines_0.1_armhf.click [10:04] popey: notes: the currency icons are "broken" atm [10:05] popey: the file size is huge (will be smaller soon) [10:05] popey: some optimizations for the phone still to come [10:05] cool [10:05] but consider it as 95% done now [10:06] popey: soooo... now you have the package, this is what I want in return: https://docs.google.com/a/canonical.com/spreadsheets/d/1Ryhvu6YMXW7mUes8KJM4maUg5P3pEP9L-il5ZFxW-AY/edit#gid=0 [10:06] :P [10:06] popey: there's a sheet "Testplan popey" in there [10:07] please fill it in as you play [10:07] \o/ view only [10:07] popey: fixed [10:07] dammit [10:07] mzanetti: hi [10:07] mivoligo: hi [10:07] mzanetti: just pulled, let me check [10:11] mzanetti: yep, the coin does not look good and the M on the label too :( [10:11] mivoligo: well, the coin could be fixed [10:11] but not sure about the M label [10:11] mivoligo: you'd just need to add spacings around the coin icon just like the heart icon has [10:13] popey: and obviously tell mivoligo how awesome the artwork is :D [10:14] mzanetti: right, but the lines won't be very visible [10:14] mivoligo: true... [10:14] mivoligo: so... going back to $? [10:14] mzanetti: maybe we just go with normal M [10:16] mzanetti: hmm, I'll experiment with that [10:16] mzanetti: had a chance to check animation for tower-1? [10:16] mivoligo: not yet, sorry [10:16] mivoligo: but I implemented the new tower info dialog [10:16] mzanetti: no problemo [10:17] mzanetti: oh, right, it comes out rather good :) [10:17] "1 fields" though ;) [10:17] :) [10:18] mivoligo: I tried dropping all those units [10:18] mivoligo: imo takes away too much information [10:19] mzanetti: ok [10:19] maybe just drop fields [10:19] yeah... I guess that sounds sensible [10:19] mzanetti: they are invisible anyway [10:20] popey: don't forget to set difficulty in the test plan [10:20] popey: if you decide to change to another difficulty, just copy your sheet and start again [10:21] popey: are you going to test on the phone? [10:21] yeah, he is :) [10:21] yes [10:21] :) [10:22] rpadovani: is stuck at level 9 :) [10:22] mzanetti: what about always visible towers in the bottom panel? [10:23] mivoligo: you mean I should make the always visible? regardless of the selected field? [10:23] mzanetti: I thought we decided to do that some time ago :) [10:23] could be... [10:24] ok, will look at that [10:25] yes, I am :S [10:25] mzanetti, could be interesting to build a tower just swiping it from bottom to the place [10:26] interesting, yes [10:26] rpadovani: did you unlock any towers already? [10:26] mzanetti, not yet [10:26] rpadovani: I don't think you can get past level9 without that [10:26] rpadovani: what difficulty are you playing? [10:26] Now I just tried more times level 9 than all others level together :D [10:26] mivoligo: medium [10:27] * mivoligo needs to stop playing easy [10:27] rpadovani: get some proper towers :D [10:27] mivoligo: yeah, shame on you... only your kids should play it on easy [10:28] mzanetti: :D [10:30] mzanetti: I found the emails we talked about the always visible towers. "Adding towers" from 23/10/14 or so [10:31] mivoligo: ah ok. yeah. I remember [10:31] mivoligo: mzanetti annoyingly good game ☻ [10:31] popey: that music :D [10:31] shouting at my phone means it's good [10:31] i dont hear music [10:31] popey: you lose a lot [10:32] ui looks odd on vertical display [10:32] popey: yeah, will prevent that [10:32] popey: I just hoped by the time I'm done the SDK would allow me to lock an app to landscape [10:32] popey: no music? [10:32] that's odd [10:33] that's the best part of the game :D [10:33] yeah, no sound at all [10:34] [55392.044167] type=1400 audit(1421145235.158:496): apparmor="DENIED" operation="exec" profile="com.ubuntu.developer.mzanetti.machines-vs-machines_machines-vs-machines_0.1" name="/usr/bin/pulseaudio" pid=18966 comm="qmlscene" requested_mask="x" denied_mask="x" fsuid=32011 ouid=0 [10:34] apparmour denials [10:34] -u [10:34] oh [10:34] I see [10:34] Failed to create secure directory (/run/user/32011/pulse): Permission denied [10:34] in app log [10:35] * popey reboots [10:35] yep, makes sense [10:35] popey: no... [10:35] too late, sorry ☹ [10:35] popey: I'm afraid I just didn't test that yet [10:35] oh [10:35] so won't work [10:36] popey: could you help me to push that fix of the sudoku app? [10:36] popey: uploading new package with audio policy enabled [10:36] what fix? [10:36] mzanetti: yay [10:37] bzoltan: https://code.launchpad.net/~canonical-platform-qa/sudoku-app/autopilot-workaround_dialog/+merge/246255 ? [10:37] popey: Yes, that is the one [10:38] bzoltan: ok, but I tried running those tests and they fail, can you help me figure out what I am missing? [10:38] popey: I captured it with my new landing ...as I added a new CPO for dialog and autopilot is a bit sensitive :) [10:38] popey: you are missing the new UITK from the silo1 [10:38] will that work on 14.10? [10:39] popey: do not know... [10:40] popey: the test will not .. as Utopic does not have that CPO [10:40] CPO? [10:40] popey: unless the developer installs the staging edition of the UITK for Utopic [10:40] popey: component proxy object [10:41] popey: but you have valid point that from this point the AP of that app will not run on 14.10 desktop and on RTM ... [10:42] popey: but that is the price of not backporting the UITK :( [10:42] I cant help then. [10:42] I only have 14.10 systems [10:44] popey: Who can help? [10:45] popey: you need a device with 15.04 + silo1 UITK [10:45] popey: the desktop can be even 14.04 [10:45] eh [10:46] I said I have a 14.10 desktop, you said you didn't know if it would work, now you say it works on 14.04? [10:48] Hey everyone ; First working version of the Ubuntu SDK autopilot3 plugin! https://www.youtube.com/watch?v=gTNWyXj94HE&feature=youtu.be [10:48] AkivaAvraham: video is private [10:49] wah! [10:49] sec [10:49] popey, try again [10:49] k [10:55] ahhh my soothing voice, that doesnt mumble at all :) [10:58] popey: ehh...I know it is confusing. It works on device target where the device is on 15.04. But of course the testing can be started on Trusty and Utopic too. The phablet-test-run does not use the host environment. But obviously the 14.04 or 14.10 desktops are still not supported as runtime environment. [10:58] popey: same old story :) target =/= host [10:59] right [10:59] ARGH I lost an hour of study and I'm still not able to pas level 9!! You created a quite addictive game mzanetti and mivoligo :D [10:59] muahahaha [11:00] rpadovani: so, did you get some proper tower now? [11:00] waht game ? [11:00] mzanetti, yes, but I'm not able to use them as I should I suppose [11:00] justCarakas: http://notyetthere.org/data/com.ubuntu.developer.mzanetti.machines-vs-machines_0.1_armhf.click [11:00] * DanChapman is stuck on level 7 atm [11:01] DanChapman: difficulty? [11:01] mzanetti, is the click for RTM or devel? [11:01] I hope RTM :p [11:01] vivid, although I guess it should run on both [11:01] oki, ill try it after work [11:01] given the game still runs trusty [11:01] STOP STEALING CORE APPS DEVELOPERS! [11:01] ☻ [11:02] or can I install the game from my phone ? [11:02] with wget or something [11:02] yes [11:02] thats what I did :D [11:02] mzanetti: errm medium i think... Is that the default? i just hit "Play" :-D [11:02] mzanetti, ARGH, so now I can lose my time without turning on my computer? Shame on you :P [11:02] then I think it's medium [11:02] it is [11:06] is there an easy way to get a link from your desktop to your phone ? I must have made a type but I don't find it, i get a 404 in wget [11:07] popey, do you know who works on the ubuntu sdk plugins? I'd like to get their feedback and criticisms, and see if I can get it merged into the sdk. [11:08] AkivaAvraham: bzoltan ^ [11:08] cool beans [11:09] AkivaAvraham: what can I do for you? [11:09] bzoltan, https://www.youtube.com/watch?v=gTNWyXj94HE -- TLDW : Run individual Autopilot3 tests from qtcreator. [11:10] bzoltan, its the first working version.https://launchpad.net/qtcreator-plugin-autopilot [11:11] bzoltan, criticisms welcome. [11:11] I went to the link in the browser and I get sorry there aren't currently any apps installed that can handle this type (trying to download the click) maybe that is something that needs fixing ? [11:13] popey: is there a way to past in the terminal app ? [11:14] justCarakas: no [11:14] ok, ill install the game tonight than :p [11:14] justCarakas: wget http://tinyurl.com/mhouyqe [11:14] ow :D [11:14] thx [11:14] shorter for you to type ☻ [11:15] how come i didn't think of that XD [11:15] popey: I guess his issues are with installing though [11:15] ☻ [11:15] dont think so [11:15] AkivaAvraham: It is very impressive. [11:15] \o/ [11:15] AkivaAvraham: things I would suggest to work on: [11:15] thanks popey [11:15] go for it; make a list and I'll get them done. [11:16] justCarakas: pkcon install-local --allow-untrusted com. to autocomplete [11:16] AkivaAvraham: 1. Device integration. Running tests on the desktop is less important than running them on emulator or on an Ubuntu phone. [11:16] :) you just answered the question I was typing, are you mind reading XD [11:16] bzoltan, ah that will be a tall order; but I think doable [11:17] AkivaAvraham: 2. I would skip the project selection part, let's pull in the active project's tests [11:17] bzoltan, mmmm hmmm. [11:17] AkivaAvraham: I prefer integration [11:18] bzoltan, Agreed. this was easier, so I did it. I'll get that done though. [11:18] AkivaAvraham: So I like the idea and it could land on the SDK. Just make it generic with devices and use the active project [11:19] bzoltan, great! I'll work towards that. I'll try to do the devices tommorrow; do you know if this can be accomplished with a pure command line argument? [11:19] AkivaAvraham: let me show it to zbenjamin and let's have some regular catchup to figure out what we really want. I do love the idea and the implementation. We just need to make sure that it is nicely integrated to the flow of the Ubuntu SDK [11:19] * zbenjamin looks [11:19] AkivaAvraham: I do not think so... [11:20] zbenjamin: it sounds like a special Run config [11:20] bzoltan, A good challenge then ~ [11:21] bzoltan, unfortunately I don't have a device; can this be accomplished with just the emulator? [11:23] AkivaAvraham: I think the emulator should be a legit target device for testing. But I admit that I have never tried that [11:23] * bzoltan is spoiled with devices [11:24] bzoltan, how do you typically run tests on devices? I presume you are ssh'ing into them or something? [11:24] bzoltan: AkivaAvraham: running on the device is a bit more challanging because you deal with installed click packages. [11:24] bzoltan: AkivaAvraham: i do not know how to start tests on those tbh [11:25] bzoltan: AkivaAvraham: but i could imagine that this would be runconfigurations automatically created when you load the project [11:25] zbenjamin: phablet-test-run [11:25] bzoltan: ok are the tests defined somewhere? like in the manifest file? [11:26] bzoltan, ah, so you use phablet to interface with devices? I thought that was just for the emulator [11:26] AkivaAvraham: zbenjamin: Yes, I just run phablet-test-run "test name" [11:26] zbenjamin, oh that should be easy then. [11:26] https://wiki.ubuntu.com/Touch/Testing [11:26] AkivaAvraham: zbenjamin: you need the -s serial number [11:26] ;) [11:26] Hello ogra_, nice to see you [11:27] ogra_: hey :) how do you find these always? ;) [11:27] bzoltan, yah if its just that command line argument... [11:27] bzoltan, I presume a working directory is not needed? [11:27] zbenjamin, well, given i have to throw them around at times my browser has them in the URLbar history :) [11:27] hey bzoltan [11:28] ogra_: do you have docs on how to package tests correctly? [11:28] no, but i know baloons does, wait til he gets up [11:28] ok [11:29] balloons: get up ;) [11:29] haha [11:29] you have to stand in line behind popey [11:29] +1 [11:30] I'll happily kick you all so he only sees my requests ☻ [11:32] lol [11:34] * AkivaAvraham wish he had a device :| Any word on a third ubuntu touch device, hopefully one with US/Canada Bandwidths? [11:34] not yet [11:34] Blast! [11:34] Will the rumoured Meizu MX4 not work there? [11:35] AkivaAvraham: Are not there cheaper used nexus devices around? [11:35] popey, not on my network. [11:35] sprint? [11:35] popey, wind. Sprint isn't in canada [11:35] oh, is it CDMA? [11:35] bzoltan, Maybe there are some. [11:36] popey, I forget, I just remember checking the bandwidths against bq and the mx4; neither supported it [11:36] AkivaAvraham: I think if you buy a used one then you can sell it forward few months later with little loose [11:36] I could switch phone companies... maybe I can get a decent deal. Its just that phones suck in Canada. [11:37] AkivaAvraham: switch country :D [11:37] mzanetti, popey music ingame works on RTM [11:37] looks like it does HSPA+ and HSPA which the mx4 does [11:37] bzoltan, not a bad idea. [11:37] rpadovani: ta [11:37] rpadovani: yeah, I uplaoded a fixed package by now [11:38] The WCDMA 3G frequencies cover much of the world, but the MX4 does not support AWS (1700) which is used by carriers in the USA (T-Mobile, for example) and Canada (Wind, for example). [11:39] mzanetti, mhh I downloaded it like 1 hour ago - md5sum is 1cc1e1916710a347e324cbbc48dd1d22 - is the last one you published? [11:39] AkivaAvraham: awwww [11:39] rpadovani: 11:42 [11:39] ;_; [11:40] rpadovani: "like 1 hour ago" :) [11:40] seems you got the new one [11:40] :D [11:40] great! [11:41] I just want to stick with wind. 21 per month equals full phone + texting, and unlimited (No cap) data. [11:42] interesting... didn't know Wind exists in canada too [11:43] mzanetti, are you in the US? Personally I'd like to use Ting, but they arent available here. [11:43] AkivaAvraham: I used this for a while: http://www.wind.it/it/privati/ [11:43] until roaming with german SIM card in italy became cheaper than using italian sim cards in italy [11:43] oh nice [11:44] EU ftw [11:44] waht? crazy [11:48] and since next december probably in all europe there will not be roaming anymore [11:48] finally [11:48] stupidest thing ever [11:48] :o === _salem is now known as salem_ [11:54] mzanetti, http://europa.eu/rapid/press-release_IP-14-373_en.htm [11:58] mzanetti: small bug, I forgot to change LevelSplash.qml to use new svg stars :P [11:59] mivoligo: Ah, yesterday I thought "something looks weird" on that screen [11:59] :D [12:00] mzanetti: I'm at level 6 btw (medium) [12:00] :) [12:00] progress! === MacSlow is now known as MacSlow|lunch [12:26] dpm, do we have a piece of text to replace the /training page with? or did I misunderstand your last email? [12:29] dholbach, no, just the virtualbox section [12:29] yes, that's what I meant [12:30] but we don't have that piece of text yet, right? Shall I get in touch with Bin? [12:31] dholbach, Bin & co. created the kylin live usb image, and wanted to put the instructions somewhere, so I suggested that page. I'm not sure if they've got a text yet, and it might be for the Chinese site only. Yeah, that sounds like a good idea [12:31] dpm, as Kylin will probably be a bit harder to use for non-Chinese users, it will probably make sense to only put this up on the Chinese site [12:32] yeah [12:32] I can update the virtualbox image to the newest utopic in the meantime [12:32] although it'd be good to come up with a better alternative soon ;-) [12:32] I know, I know :) [12:47] mzanetti: when I click OK on the level results window and it transition to level selection, I can see the failed star for a split second [12:49] mivoligo: mhm... please report a bug [12:49] ok [13:14] mzanetti: reported, short video attached :) [13:15] ok, thanks [13:30] rpadovani: I'm failing on level 9 too :D === rmescandon is now known as rmescandon|lunch === MacSlow|lunch is now known as MacSlow [14:39] hello, are the devs of lib appindicator online? === rmescandon|lunch is now known as rmescandon === justCarakas is now known as Hippopotomonstro === Hippopotomonstro is now known as justcarakas [16:30] elopio, hey, I just created a simple ubuntu project, and it looks like the template is still not updated [16:31] is there a place where I can see what I need to change to make the generated test run? [16:42] balloons, do you know package I need to install to get import ubuntuuitoolkit to work? [16:43] rickspencer3, ubuntu-ui-toolkit-autopilot [16:44] maybe we should install that along with the sdk? [16:44] rickspencer3, the ubuntu-sdk meta package should pull ubuntu-ui-toolkit, but not the ubuntu-ui-toolkit-autopilot I believe [16:45] balloons, well, it doesn't seem logical to generate code that won't run because of unmet dependencies [16:45] if ubuntu-sdk pulled ubuntu-ui-toolkit-autopilot, it would make the sdk metapakcage dependent on autopilot [16:45] rickspencer3, that is a very good point actually [16:45] that said, is qmltestrunner installed by default? [16:46] elopio, nm, the tests run fine if I have the right stuff installed :) [16:46] balloons, I dunno [16:47] rickspencer3: we are updating them as part of our current sprint. [16:47] elopio, nice [16:47] we started yesterday, and will have it merged and relesead by friday next week. [16:51] balloons: the ubuntu-sdk pulls the ubuntu-ui-toolkit-autopilot [16:52] balloons: as defined here -> http://bazaar.launchpad.net/~ubuntu-core-dev/ubuntu-seeds/ubuntu-touch.vivid/view/head:/sdk [16:52] when he's correct, he's correct: http://packages.ubuntu.com/utopic/ubuntu-sdk [16:53] rickspencer3, might want to make sure ubuntu-sdk is actually installed :-) [16:53] ok, it must be that I installed it so long ago [16:53] I'm on 14.04 here [16:53] balloons, did the ap sdk docs ever get up? if so, could you paste me a link please? [16:54] rickspencer3, they did, but they are outdated. For the moment, this is the best place to look: http://people.canonical.com/~nskaggs/autopilot-sdk-helpers.html [16:57] bzoltan, notice http://packages.ubuntu.com/trusty/ubuntu-sdk doesn't contain the ubuntu-ui-toolkit-autopilot dependency. So this must be new for utopic [16:58] balloons, what is the recommended way to click a button in autopilot? [17:00] rickspencer3, if it's not an action header or toolbar button, just select the button object and click it. So something like button = self.app.select_single('Button'), button.click_object() [17:00] cool [17:00] sorry.. self.app.click_object(button) [17:03] balloons: true, the trusty ubuntu-sdk metapackage is different [17:04] balloons, so,it's not working for me, is there any documentation I can look at? [17:07] rickspencer3, here's the specific method I told you to use: https://developer.ubuntu.com/api/devel/ubuntu-14.10/python/autopilot/api/autopilot.input.html#autopilot.input.Pointer.click_object [17:08] also the tutorial on d.u.c actually gives an example of using a button: https://developer.ubuntu.com/en/apps/qml/tutorials/writing-qml-acceptance-tests/ [17:11] rickspencer3, I also note I said self.app.click_object; but that really needs to be a pointing device object. I assume the setup code Leo helped you with declares a pointing_device already, so you should use that [17:12] balloons, it does not, and I cannot see in the docks what I need to import for the pointing device module [17:12] * rickspencer3 assumes [17:12] from autopilot.input import Pointer [17:14] rickspencer3, the sdk helpers can help you out here too: self.pointing_device = ubuntuuitoolkit.get_pointing_device() [17:15] balloons, that seems more robust, as in will run on desktop or phones [17:15] * rickspencer3 tries [17:15] rickspencer3, right, it will return the mouse or touch as needed [17:17] * rickspencer3 changes keyboard to use helper too [17:17] basically, I guess the guidance should be to never instantiate the Keyboard or Pointer directly [17:19] rickspencer3, right I would agree. Overall the AP docs need to have a little more app dev focus. I appreciate the feedback as we're working on updating them. [17:20] Previously you did something like from autopilot.input import Mouse, Touch, Pointer, then manually check to see what device (desktop, touch, etc) and instantiate the pointing_device you needed. [17:20] balloons, yeah [17:20] so, that's what the documentation still says :) === _salem is now known as salem_ [18:15] mzanetti: mivoligo imo the coins should move to the right, to be the last thing in the row [18:15] rather than hearts [18:15] on many occasions I look to the top right and think I have 10 coins, but actually it's 10 lives [18:15] and wonder why i cant deploy a unit, so look again and think "wtf, its going down!" [18:20] mzanetti, i got "No such file or directory: 'levelpacks/machines-vs-machines/sounds/level.json'" ... when running setup.py the second time...did i run it in the wrong dir or something? [18:20] mzanetti: also, i agree the towers should always be visible at the bottom [18:28] popey, new music app \o/ [18:32] popey: that'll change once the towers become more expensive :D [18:33] popey: but good point, will see how it works out when swapped [18:33] ahayzen: delete the lpbuild directory [18:33] mzanetti, ok :) [18:33] ahayzen: and do a bzr pull of the app [18:34] mzanetti, that seems to be working thanks :) [18:34] ahayzen: yay [18:40] popey, and new media-hub just landed in rtm \o/ ... hint try unplugged headphones while playing music [18:40] oooh [18:40] bit "busy" right now [18:40] ☻ [18:40] haha building towers? [18:41] ya [18:50] hmm, music from your game carries on after i lock the screen [18:51] * ahayzen wonders what role they are using [18:53] might be my odd flo [18:53] I added a ppa and dist-upgraded [18:54] ahayzen: what are you expecting from plug/unplug phones? [18:54] popey, music to stop :) [18:54] maybe I need to update my device [18:54] it just flips between speaker/headphones here [18:55] popey, on #161 mako [18:55] popey, was release 20mins ago :) [18:55] *released [18:55] 191 krillin [18:55] #192 ;) [18:55] installing..... [18:55] \o/ [18:55] \o/ updates [18:55] we love updates [18:55] * ahayzen wonders if the next one will fix media-keys... [18:55] ooh, music 782 also ㋛ [18:56] hehe a 'media' update :) [18:59] ahayzen: yay! works [18:59] plays for a tiny bit from the speakers [18:59] popey, yey no more walking in to lectures and making loud noises.... yeah a tiny bit :/ [19:00] popey, so it fixes if your bluetooth speaker turns off... and if you get a phone call etc as well [19:00] popey, as those cases would end up with music blasting out of somewhere as well [19:01] nice [19:01] i have a bug about that somewhere ☻ [19:01] popey, yeah there were *many* [19:05] food o'clock [19:42] mzanetti: I had the same problem as popey with looking at 10 hearts instead of money today. But that didn't happen before when we used $ sign. I wonder if that might have something to do with it [19:43] mivoligo: I thought the same [19:43] Maybe we should just get back to the dollar sign and leave it be [19:44] mzanetti: I would do that for now. We can always change that in an update [19:44] ok [19:44] will revert that one [19:44] mivoligo: what about the white locked levels? [19:44] I like them white :) [19:45] mzanetti: what do you think? [19:45] yep, agreed [19:46] otherwise the empty white stars are too high contrast imo [19:47] yes, and it'd be consistent with the ubuntu shape in info dialog [19:48] mzanetti: what do you think about the tower animation? [19:49] it's funny :) [19:49] merged it already [19:50] does it work? I didn't check in game :P [19:52] yes, it works. it doesn't 100% match what's happening, as the tower also shoots when they're pulled in... [19:52] but not a big problem [19:55] mzanetti: what do you think about changing the sound for that tower? I think when you have lots of them on the board, they sound more like music drums than a weapon :D [19:55] :D [19:55] mivoligo: feel free to find another one :) [19:56] ok :) [20:12] mzanetti: my son just asked me why we use Monopoly money :D [20:13] :D [20:13] does that look like that? [20:13] I have to check [20:13] hmm, not really [20:13] https://duckduckgo.com/?q=monopoly+money&t=canonical&iax=1&ia=images [20:24] mzanetti: I still see the fail star when I click ok :( [20:25] you should try not to fail :P [20:25] :D [20:25] will have a look [20:25] are you sure you pulled the changes? [20:26] yes [20:26] sorry, afk for now [20:38] hey, does anyone have any qml code to make it easy to add a bottom edge tab? === rigved is now known as Guest18371 [20:41] rickspencer3: http://ubuntu-component-store.readthedocs.org/en/latest/_components/pagewithbottomedge.html is the most used component for it atm [20:41] hi DanChapman [20:41] DanChapman, this looks awesome [20:46] rickspencer3 :-) Yes nik90_ and aquarius are doing a real nice job of creating something to enable sharing of components. === boiko_ is now known as boiko [21:02] ahayzen: hello [21:02] ahayzen: I have a fix for your bug, see https://code.launchpad.net/~tpeeters/ubuntu-ui-toolkit/headContentsWidth/+merge/246322 [21:02] t1mp, o/ [21:02] ahayzen: feel free to test it and comment on the MR :) [21:02] t1mp, yey thanks :) ... do you have those cmds handy to run the ui-toolkit ? or are they somewhere in the branch? [21:07] t1mp, i've found it :) [21:08] ahayzen: sorry for my slow answer.. my irc client froze and I didn't notice so I thought you were not answering [21:08] but you found it :) [21:08] t1mp, no worries, its in the README \o/ :) [21:08] nik90_, aquarius: I just discovered http://ubuntu-component-store.readthedocs.org/en/latest/index.html looks really good! [21:09] ahayzen: to try it out: bzr branch lp:~tpeeters/ubuntu-ui-toolkit/headContentsWidth && cd headContentsWidth && qmake && make && source export_modules_dir.sh, and then run your from the same terminal. [21:09] t1mp, yep its just building :) [21:10] t1mp, yey it fixes the bug :) i'll comment and approve [21:11] ahayzen: thanks :) I'll ask zsombi tomorrow to top-approve it. [21:11] sweet :) [21:16] mzanetti: I checked our Monopoly set and although there's no such sign on the notes, there is one on these property cards :) different font though === popey_ is now known as popey === aaron__ is now known as ahoneybun