=== _salem is now known as salem_ === salem_ is now known as _salem === chihchun_afk is now known as chihchun [07:52] good morning [09:50] Good morning all; happy Cheese Lovers Day! :-D === sturmflut-work is now known as sturmflut-work|A [10:47] popey: rpadovani: http://notyetthere.org/data/com.ubuntu.developer.mzanetti.machines-vs-machines_0.1.4_armhf.click [11:23] oohhh :D [11:23] what changed ? [11:26] anyway Im downloading it, mzanetti Im loving this game, I already finished everything with 3 stars in easy and am now working my way trough normal === _salem is now known as salem_ [11:27] justCarakas: small tweaks all over... really just polishing, no major changes any more === MacSlow is now known as MacSlow|lunch [11:28] justCarakas: ah, too bad you finished it already, this package actually adds some treat when you collect all the stars [11:28] justCarakas: but you'll get it in medium eventually :D [11:30] mivoligo: hey, added the images. I like them. my favorite is the medium one [11:31] because of the broken enemies around. think it would look good to add them to the hard one too? [11:31] mivoligo: also check out the small tweaks during gameplay (radius animation, transparent popup) === sturmflut-work|A is now known as sturmflut-work [11:47] mzanetti version 0.1.4 wont start here [11:47] Justcarakasphone: just to make sure, did you refresh the apps scope after installing it? [11:48] i did, i even rebooted [11:48] meh [11:48] i get the splash for 2 sec and than it closes [11:48] Justcarakasphone: anything intersting in ~/.cache/upstart/application-click-com.ubuntu.developer.mzanetti.machines-vs-machines_machines.log? [11:49] Ill look [11:52] Mzanetti error opening shm [11:52] ignore that (if its from lttng [11:52] ) [11:52] Justcarakasphone: ^ [11:54] also a lot of invallid errors for qml scene [11:54] invallid optiin i meen [11:54] that's more interesting, can you paste it somewhere? [11:54] mzanetti: hi, good to hear you like them :) I'll check the new stuff in a bit [11:55] Ill try to ssh in my phone after supper [11:56] cause on the phone i cant copy in the terminal app [11:56] doesn't the log viewer app support pasting? [11:56] but sure, after supper is fine [12:00] Http://paste.ubuntu.com/9793763 [12:00] qwebirc233537: now I'm puzzled how this every worked, and why it works for some :D [12:00] will fix [12:02] thx [12:02] So what was in the changelog :) [12:03] qwebirc233537: uploaded fixed package [12:03] still at http://notyetthere.org/data/com.ubuntu.developer.mzanetti.machines-vs-machines_0.1.4_armhf.click [12:04] mzanetti: semitransparent popup for towers is nice [12:05] :) [12:06] mzanetti: I think now the inner shadow is not necessary there [12:07] inner shadow? [12:07] i cant download it, did the url stay the same ? [12:07] yes [12:07] mzanetti: it's UbuntuShape, right? [12:07] mivoligo: yeah. ah, I see [12:08] ok, can remove it I guess [12:08] now it is working [12:08] maybe it was still uploading.... should be good now [12:10] mzanetti: clicking on the backgrounds of modal dialogs does not work :( [12:10] mivoligo: seriously? [12:10] aw man :D [12:10] :D maybe it's just me [12:11] the game now boots [12:16] so what changed since version 0.1.2 mzanetti :) [12:17] justCarakas: some tweaks in the levels/towers/enemies. some fixes in the ui.. [12:17] mivoligo: should be fixed now [12:17] mivoligo: I broke it during the last performance optimizations [12:17] I know :) I was qwebirc233537 :) [12:17] justCarakas: right that too ^ [12:18] I figured that [12:18] still looking for something decent to use as IRC on the phone [12:18] why are you asking again then? :D [12:18] must have missed the changes :) [12:18] mzanetti: does it have an effect on performance? [12:18] small screen, lots of join and quit messages :) [12:19] mivoligo: no... I just changed how the pages are loaded [12:19] ah ok [12:19] on that way I forgot to reconnect the backgroundclick stuff [12:19] you only get the all stars treat once ? or for every dificulty level ? [12:20] for every difficulty level [12:20] ok :) looking foreward to is :) [12:20] the last level is nice [12:20] hehe [12:20] at first I tought meh, so easy, but than I saw the number of waves :D [12:20] :D [12:20] I really love the laser towers [12:20] justCarakas: did you actually have to destroy existing towers to free up space for more powerful ones? [12:21] yeah, the laser is my favorite too [12:21] never had to do that :) [12:21] might happen on medium or hard :) [12:21] ok :) well I finished till level 14 with 3 stars and I only used the first 2 towers and the laser so far [12:22] havent even bothered to buy the other ones :p [12:22] I did however notice, if I remember correclty that if you finish you have stars left [12:22] would be nice if you could do something with that [12:23] mzanetti: can you experiment with animation of modal dialog appearing? I mean can the dark background appear instantly without animation? Or can it slide from the bottom? [12:24] mivoligo: it can, sure... but means breaking it again... I'll see if I have the motivation to do that... [12:24] :p [12:24] mzanetti: sure, no hurry :P [12:24] I think the game should be installed by default when its finished :D [12:25] its by far the most awesome game so far [12:25] :) [12:25] thanks :) [12:25] :) [12:26] mzanetti: I've just clicked on the snowman to upgrade it :D [12:26] haha [12:27] rofl, actually [12:28] does that work ? mivoligo ? [12:28] :D [12:28] mzanetti: I really like the level designs btw :) [12:29] very beautifull [12:29] justCarakas: yes, it shoots with carrots : [12:29] btw, what happens if you finish it all ? [12:29] ah, thats new :) when I passed by the snowman it did nothing [12:29] justCarakas: all design related kudos go to mivoligo [12:29] wel in that case mivoligo, keep up the good work :) [12:30] justCarakas: you have to click on a secret pixel in order to snowman work [12:30] lol [12:30] actually I thought about such things [12:30] beuno, I filed https://bugs.launchpad.net/developer-portal/+bug/1412777 [12:30] Launchpad bug 1412777 in Developer registration portal "Can't submit app with '-' in its name" [Undecided,New] [12:30] but that would destroy levels again... so not touching it any more :D [12:30] justCarakas: seriously though, it would be nice easter egg [12:31] dholbach, thanks. I think fgallina has it in his queue [12:31] ok cool [12:32] nerochiaro, Hi! [12:32] nerochiaro, do you know what caused the gallery-app regression ? [12:33] ah :D [12:33] you know I actually had tried it :D [12:33] justCarakas: :D :D [12:33] in the past :) [12:33] before this conversation :D [12:34] justCarakas: noticed other "easter eggs" in graphics? [12:35] no, but I played a lot of the levels in version 0.1.0 [12:35] dunno if they where already in there at that moment [12:37] justCarakas: I'll just say there are references to some operating systems ;) [12:37] artmello, Hi! [12:37] om26er: hello [12:37] artmello, I was told we can skip the automated test for silo14. So can you please add test cases for all bug fixes to the TestPlan ? [12:38] I see there is a test for .gif fix. [12:38] om26er: sure, wil ldo that [12:39] oh yeas :D I saw the evil droids :) [12:39] om26er: yes, it was a fix in thumbnailer [12:40] om26er: i just explained it on the bug. however the whole thing highlighted a problem in gallery itself, which should not use the thumbnailer in the first place for the pictures that fail [12:40] om26er: so i fixed that in gallery [12:40] om26er: artmello is reviewing the fix [12:40] justCarakas: there's couple more ;) [12:41] nerochiaro, hmm, ok. I am testing a gallery-app silo already. I guess your fix will go in a different silo. [12:41] om26er: which silo are you testing ? [12:41] hmm Ill try to look out for them mivoligo [12:42] nerochiaro, 14 [12:43] justCarakas: one might be to small to notice on the phone, I'm not sure [12:44] om26er: we are going to request bfiller to create a new silo today. there are two MR that artmello is reviewing that fix RTM bugs [12:45] mivoligo: the snakes with the screens ? [12:47] justCarakas: no, something in the background === chihchun is now known as chihchun_afk [13:14] artmello, when you update the TestPlan please let me know, so that we can continue with the silo. === MacSlow|lunch is now known as MacSlow [13:41] om26er: tets plan is updated [13:42] bzoltan_, zbenjamin did you have a chance to review it? === chihchun_afk is now known as chihchun === chihchun is now known as chihchun_afk [14:47] ahayzen: thank you! [14:47] popey, no problem :) can you add me and victor to the team? [14:47] oh yes! [14:47] ahayzen: we should come up with some work items for the blueprint I think? [14:47] popey, i assume we're just gonna create another series and run off that? [14:48] yes [14:48] did we come up with a silly remix/reboot name? [14:48] popey, yeah if you could do that...with the weeks in there as well like we had for music [14:48] yeah [14:48] popey, yeah i've been trying to think of a weather related one [14:49] ok, added you to the team [14:50] popey, cool thanks [14:56] popey, do we have a target date/timeline for this as well? [14:57] well of course, asap :) [14:57] popey, hint i work best under pressure ;) [14:57] * ahayzen hides [14:57] haha [14:57] Is it done yet? [14:57] popey, nearly [15:00] biab [15:21] bzoltan_, double ping [15:28] dpm, we used to have https://developer.ubuntu.com/get-started/gomobile/ - do you remember what it was about? [15:28] dpm, where should it go now? [15:28] dpm, just /apps? [15:29] or just developer.u.c so both apps and scopes are introduced to new developers? [15:30] dholbach, I'd point it to https://developer.ubuntu.com/start - however, do we need it? [15:30] dpm, somebody mentioned the broken link - it was added to community.u.c some time ago [15:30] dholbach, I'd rather remove it from community.u.c [15:30] ok [15:31] thanks dholbach [15:31] we broke quite a number of links over time [15:32] yeah, I think we can do better this time, as we can control our redirects without IS intervention and have self-fixable internal links [15:32] still, I think I'd throw away that particular URL [16:58] all right my friends - I call it a day - see you all tomorrow again! [16:58] gnight dholbach [16:59] bye justCarakas2 :) [17:00] Hey, is there anyway of conditionally hide/disable a tab? [17:39] ahayzen: common/Walkthrough/Slide2.qml: text: i18n.tr("Plug your phone into your Ubuntu computer and drag and drop files staight across.") [17:40] staight is a typo [17:40] uhoh [17:40] and two ands [17:40] but meh thats english being silly [17:40] yeah [17:40] I would "and drag & drop" [17:40] also, the last slide is a bit squiffy too, it implies you can only download _purchased_ music [17:41] i'll patch it up...hmm i may do that as well [17:41] popey, don't ask me we're just implementing what design gave us :P [17:41] sure :) [17:41] #blamedesign [17:41] popey, can you check the new now playing page 'fits' on krillin nicely? [17:42] popey, also...check out the new now playing page ... from the designs Sam made a while back [17:42] :) [17:42] ok [18:04] ahayzen: I'm tempted to fork the music app and make an audio book reader just renaming all the screens :) [18:04] popey, heh [18:05] popey, as in the walkthrough screens? [18:05] no, the whole thing [18:05] ah [18:05] i want an app to listen to audio books [18:05] like others wanted todo for podcasts [18:05] but dont want the files getting all jumbled up with my music [18:06] ah damn after waiting ages to upload to lp i forgot to update the .pot :/ argggg [18:06] doh [18:09] popey, and i have a typo ... spelling typo \o/ ...anyway https://code.launchpad.net/~andrew-hayzen/music-app/type-walkthrough/+merge/247057 ... not sure if victor will want to check as well === dpm is now known as dpm-afk [18:09] haha [18:14] Is there anybody besides pete-wood who I can query about the connectivity-api? [18:16] sturmflut-work: Wellark is probably a good person to talk to about it [18:49] Ah shucks, missed the questions [18:50] zbenjamin, bzoltan_ did you get a chance to look at the plugin? (sorry for the multiple pings) [18:50] justCarakas, o/ [18:50] SturmFlut, hey, I opened a couple of bugs I would like to see fixed in the flood game, but they are little things, I hope it's ok for you :-) The game itself works great, thanks for the port :-) [18:50] *porting [18:51] hey AkivaAvraham [18:51] o/ === AkivaAvraham is now known as akiva-thinkpad [18:51] \o [18:51] ah back to thinkpad ? [18:51] justCarakas, what have you been working on lately? [18:51] justCarakas, yah; the other is my reddit handle. [18:52] a web app, but not for ubuntu touch :) I work also for a small online radio and I'm making a tool for the playlists :) [18:52] oh neat [18:52] and I also have got some websites lined up [18:52] so it looks like kamisado won't launch soon :) [18:52] justCarakas, can you make websites with pure html5? [18:53] you can if you want :) [18:53] * akiva-thinkpad is not a web developer. [18:54] but usually we add css to style things :) and javascript to make things more dynamic :) and if you want to be able to easely manage the content we use an other language to generate the html5 :) [18:54] I use php for that :) [18:54] ah [18:54] but you can perfectly make static sites in html5 :) [18:55] if you make a webapp that is acutally a html5 site :) [18:55] anyway, you are most likely way much better at QML and C++ than me :) [19:20] justCarakas, heh. We'll have to make an app together some time. [19:35] good idea, but what kind of app akiva-thinkpad [19:36] justCarakas, mmmmm what are your interests? [19:36] If we have a same interest; we can make an app on that [19:37] hmm, good question :D I like games :D [19:38] justCarakas, strategy and or tactical games? [19:38] strategy [19:38] Same [19:38] :D [19:38] okay start naming off your favourite strategy games, I'll do the same [19:38] if we match, we'll make it [19:38] :D [19:38] risk [19:38] transittycoon, world of tanks, Dominion Card Game, Axis and Allies [19:38] stragego [19:39] isnt axis and allies somehting like stratego ? [19:39] heard of both of those; risk is pretty good. Could do it. Axis and Allies is advanced risk [19:39] :) [19:39] I ment risk btw :p [19:39] yah there is an open source version called triplea, but is java and bloated as all hell [19:40] java ? I don't like coffee :D [19:40] ive heard of stratego, never played it. [19:40] bleck [19:40] descent the board game [19:40] love that one [19:40] Scrabble is decent. [19:40] true :D [19:41] justCarakas, settlers of cataan is nice, but boring after awhile. === dpm-afk is now known as dpm [19:41] I think multi player games are still rather hard on the phone :) [19:41] justCarakas, indeed, but board games are not too bad considering you can take your time [19:42] true [19:42] but if you have to wait too long its also not nice [19:42] justCarakas, true. We could make a mode for that. [19:43] justCarakas, question is though; what game will we make. We could design our own. [19:43] justCarakas, ever play dominion btw? [19:43] no, but I have heard of it [19:44] justCarakas, got time now? We could play a game [19:44] justCarakas, what else do you like btw? [19:44] what I also like is RoboRaly [19:44] interesting; never heard of that [19:44] http://actionpointgames.tumblr.com/post/40007602808/roborally [19:45] I wish to try it [19:45] http://www.wizards.com/avalonhill/robo_demo/robodemo.asp [19:46] oh neat [19:47] justCarakas, can you actually play this game online? [19:48] justCarakas, have you ever had a game you wanted to develop yourself? [19:48] Or a story that you wanted to write? === dpm is now known as dpm-afk [19:52] I really liked zelda [19:52] and pokemon, but only because you could walk around in a world [19:52] justCarakas, ohhh... interesting... that sounds like a lot of fun [19:52] so if I would make something I would like something like that [19:53] justCarakas, ever tried pokemmo? [19:53] justCarakas, zelda though.... I'd think I'd have fun doing something like that. [19:54] ahayzen: not sure about that "connect to your ubuntu computer" thing either... you can connect it to any computer :) [19:56] cool :D [19:56] justCarakas, now the zelda that I can imagine doing, is not zelda64. [19:57] justCarakas, the easiest one to do would be a rogue like. [19:57] maybe we can make a zelda/pokemon like game about ubuntu going up agains the evil m$ and apple [19:57] justCarakas, heh; funny enough, I had a game like that in mind too. [19:57] :D [19:57] a mmo, where you could choose to be MS, Apple, or Linux, and yah [19:58] that would be tough though. [20:01] :D [20:01] justCarakas, So do you want to make something turn based, or active? [20:01] maybe just MS and Apple as evil guys and chosing between 3 linux distros ? [20:01] I dunno [20:02] justCarakas, did you like any rpg's or roguelikes? [20:02] justCarakas, also when you played zelda; which one? A link to the past? [20:04] the one with the train :D but also an older one, usualy in a rom emulator :), I prefere RPG [20:05] the one with the train?!? [20:05] spirit tracks [20:05] * akiva-thinkpad thinks... [20:05] do you mean final fantasy 6? [20:05] sec [20:05] nope [20:06] spirit tracks... waht? [20:06] never played this zelda [20:06] http://www.nintendo.com/games/detail/xAYNy6ZBrXXvmtev0W0aGPUWIrewwhh_ [20:06] or even heard of it! [20:06] what is this rubbish; trains and zelda ?! [20:06] what's next; Zelda an Guns and Lazers? [20:08] :p [20:08] rpadovani: Ciao! Thanks for your bug reports, I'll probably fix most of them during the remaining week. === salem_ is now known as _salem [20:11] akiva-thinkpad: what I liked the most about both zelda and pokemon was that you could alk around free, and play the game the way I liked it [20:11] justCarakas, okay so that is the first requirement. [20:11] Lets create a google doc [20:14] sec... [20:15] justCarakas, https://docs.google.com/spreadsheets/d/1oX0tHrNL1i-e9sEKYPKeDoLE2o7NUQ5OpKOmL7Q9nF4/edit#gid=0 [20:53] popey, i know i thought that as well... [21:04] kalikiana, hello :-) Any update on bug #1320885? [21:04] bug 1320885 in ubuntu-ui-toolkit (Ubuntu) "TextField ignore all text placement rules" [Medium,Incomplete] https://launchpad.net/bugs/1320885 [21:10] rpadovani: it's an odd bug… on the desktop it just works for me, but you said for you it doesn't… so where is the real problem… [21:11] rpadovani: just to be sure, do you still see the problem on the desktop? [21:12] kalikiana, actually, on vivid updated I'm not able to reproduce it [21:12] oh [21:12] but still present on rtm [21:12] kalikiana, sorry, I didn't verify for some time, if in vivid is fixed for me it's ok [21:12] hmmm I could double-check with an rtm uitk on vivid [21:13] gimme a minute [21:14] works [21:14] rpadovani: well, one thing is clear, it's not the uitk [21:14] oh [21:15] I just ran the rtm and vivid uitk's on the same vivid system, and both work [21:16] mivoligo: is that a pinguin in that iglo window ? [21:16] on a nexus 4 with rtm #12 it is still present... [21:18] it might be a bug in qt [21:19] unfortunately that's the opposite of easy to test on the same system [21:19] justCarakas: bingo! :D [21:20] I see... thanks kalikiana, at least on vivid is fixed :-) [21:20] justCarakas: one more to go ;) === pat_ is now known as Guest37854 === Guest37854 is now known as pmcgowan [21:48] kalikiana: hey, can we chalk the issue up to qt and close the bug? [21:52] mzanetti: so we're almost there :) [21:53] mivoligo: yes! [21:53] trying to solve the last few levels atm [21:53] :) [21:53] mivoligo: this is where we're at: http://wstaw.org/m/2015/01/20/plasma-desktopVk2448.png [21:54] have 3 stars at all the others [21:54] mzanetti: all the towers unlocked? [21:54] yes [21:56] mzanetti, mivoligo: I tried out v0.2.1 few days back ... and it looks amazing! The last time I checked it out was several months ago and since then it has come a long way. Looking forward to seeing it (and even buying) in the stores! [21:56] mzanetti: as I don't have a phone to try, I wonder if the sliders on sound settings page are not to close to each other [21:56] nik90: thanks :) [21:57] mivoligo: no, it's ok [21:57] thanks nik90 [21:58] nik90: well my impression would be, it's been fixed in vivid [21:58] mzanetti: ok, good :) [21:58] nik90: I could mark it Invalid on the bug [21:59] kalikiana: I meant we know its not the UITK which solves it, but some other component in the vivid images..so I suppose it can be marked invalid. [21:59] mzanetti: just noticed the size of the picture you linked to :D [21:59] :D [22:00] 2880x1800 [22:01] what screen is that? [22:01] MacBook Pro [22:02] running Linux I hope :P [22:04] sure [22:10] mzanetti: how's the game working on the phone now? Is it fullscreen? [22:10] yes [22:10] nice [22:12] mivoligo: while you're wiating... [22:13] as it's currently not supported to lock an app to landscape I've added this when in portrait: http://i.imgur.com/R9nHBIr.png [22:13] care to paint a nice picture that shows the pone with some rotate arrow or something? [22:14] once the platform supports locking landscape this would simply not appear any more [22:15] mzanetti: seriously it is not supported? :/ [22:15] no, not yet. will come with the shellRotation branches [22:15] which will hopefully land soon [22:16] the game must look silly in portrait mode :D [22:16] yeah... it does :D [22:17] mzanetti: ok, I'll do something tomorrow probably but maybe we can use Ubuntu default icon for that? [22:18] I think I've seen it on some screenshots === SturmFlut is now known as SturmFlut|AFK