[07:52] <dholbach> good morning
[09:50] <JamesTait> Good morning all; happy Cheese Lovers Day! :-D
[10:47] <mzanetti> popey: rpadovani: http://notyetthere.org/data/com.ubuntu.developer.mzanetti.machines-vs-machines_0.1.4_armhf.click
[11:23] <justCarakas> oohhh :D
[11:23] <justCarakas> what changed ?
[11:26] <justCarakas> anyway Im downloading it, mzanetti Im loving this game, I already finished everything with 3 stars in easy and am now working my way trough normal
[11:27] <mzanetti> justCarakas: small tweaks all over... really just polishing, no major changes any more
[11:28] <mzanetti> justCarakas: ah, too bad you finished it already, this package actually adds some treat when you collect all the stars
[11:28] <mzanetti> justCarakas: but you'll get it in medium eventually :D
[11:30] <mzanetti> mivoligo: hey, added the images. I like them. my favorite is the medium one
[11:31] <mzanetti> because of the broken enemies around. think it would look good to add them to the hard one too?
[11:31] <mzanetti> mivoligo: also check out the small tweaks during gameplay (radius animation, transparent popup)
[11:47] <Justcarakasphone> mzanetti version 0.1.4 wont start here
[11:47] <mzanetti> Justcarakasphone: just to make sure, did you refresh the apps scope after installing it?
[11:48] <Justcarakasphone> i did, i even rebooted
[11:48] <mzanetti> meh
[11:48] <Justcarakasphone> i get the splash for 2 sec and than it closes
[11:48] <mzanetti> Justcarakasphone: anything intersting in ~/.cache/upstart/application-click-com.ubuntu.developer.mzanetti.machines-vs-machines_machines.log?
[11:49] <Justcarakasphone> Ill look
[11:52] <Justcarakasphone> Mzanetti error opening shm
[11:52] <mzanetti> ignore that (if its from lttng
[11:52] <mzanetti> )
[11:52] <mzanetti> Justcarakasphone: ^
[11:54] <qwebirc233537> also a lot of invallid errors for qml scene
[11:54] <qwebirc233537> invallid optiin i meen
[11:54] <mzanetti> that's more interesting, can you paste it somewhere?
[11:54] <mivoligo> mzanetti: hi, good to hear you like them :) I'll check the new stuff in a bit
[11:55] <qwebirc233537> Ill try to ssh in my phone after supper
[11:56] <qwebirc233537> cause on the phone i cant copy in the terminal app
[11:56] <mzanetti> doesn't the log viewer app support pasting?
[11:56] <mzanetti> but sure, after supper is fine
[12:00] <qwebirc233537> Http://paste.ubuntu.com/9793763
[12:00] <mzanetti> qwebirc233537: now I'm puzzled how this every worked, and why it works for some :D
[12:00] <mzanetti> will fix
[12:02] <qwebirc233537> thx
[12:02] <qwebirc233537> So what was in the changelog :)
[12:03] <mzanetti> qwebirc233537: uploaded fixed package
[12:03] <mzanetti> still at http://notyetthere.org/data/com.ubuntu.developer.mzanetti.machines-vs-machines_0.1.4_armhf.click
[12:04] <mivoligo> mzanetti: semitransparent popup for towers is nice
[12:05] <mzanetti> :)
[12:06] <mivoligo> mzanetti: I think now the inner shadow is not necessary there
[12:07] <mzanetti> inner shadow?
[12:07] <qwebirc233537> i cant download it, did the url stay the same ?
[12:07] <mzanetti> yes
[12:07] <mivoligo> mzanetti: it's UbuntuShape, right?
[12:07] <mzanetti> mivoligo: yeah. ah, I see
[12:08] <mzanetti> ok, can remove it I guess
[12:08] <qwebirc233537> now it is working
[12:08] <mzanetti> maybe it was still uploading.... should be good now
[12:10] <mivoligo> mzanetti: clicking on the backgrounds of modal dialogs does not work :(
[12:10] <mzanetti> mivoligo: seriously?
[12:10] <mzanetti> aw man :D
[12:10] <mivoligo> :D maybe it's just me
[12:11] <qwebirc233537> the game now boots
[12:16] <justCarakas> so what changed since version 0.1.2 mzanetti :)
[12:17] <mzanetti> justCarakas: some tweaks in the levels/towers/enemies. some fixes in the ui..
[12:17] <mzanetti> mivoligo: should be fixed now
[12:17] <mzanetti> mivoligo: I broke it during the last performance optimizations
[12:17] <justCarakas> I know :) I was qwebirc233537 :)
[12:17] <mzanetti> justCarakas: right that too ^
[12:18] <mzanetti> I figured that
[12:18] <justCarakas> still looking for something decent to use as IRC on the phone
[12:18] <mzanetti> why are you asking again then? :D
[12:18] <justCarakas> must have missed the changes :)
[12:18] <mivoligo> mzanetti: does it have an effect on performance?
[12:18] <justCarakas> small screen, lots of join and quit messages :)
[12:19] <mzanetti> mivoligo: no... I just changed how the pages are loaded
[12:19] <mivoligo> ah ok
[12:19] <mzanetti> on that way I forgot to reconnect the backgroundclick stuff
[12:19] <justCarakas> you only get the all stars treat once ? or for every dificulty level ?
[12:20] <mzanetti> for every difficulty level
[12:20] <justCarakas> ok :) looking foreward to is :)
[12:20] <justCarakas> the last level is nice
[12:20] <mzanetti> hehe
[12:20] <justCarakas> at first I tought meh, so easy, but than I saw the number of waves :D
[12:20] <mzanetti> :D
[12:20] <justCarakas> I really love the laser towers
[12:20] <mzanetti> justCarakas: did you actually have to destroy existing towers to free up space for more powerful ones?
[12:21] <mzanetti> yeah, the laser is my favorite too
[12:21] <justCarakas> never had to do that :)
[12:21] <mzanetti> might happen on medium or hard :)
[12:21] <justCarakas> ok :) well I finished till level 14 with 3 stars and I only used the first 2 towers and the laser so far
[12:22] <justCarakas> havent even bothered to buy the other ones :p
[12:22] <justCarakas> I did however notice, if I remember correclty that if you finish you have stars left
[12:22] <justCarakas> would be nice if you could do something with that
[12:23] <mivoligo> mzanetti: can you experiment with animation of modal dialog appearing? I mean can the dark background appear instantly without animation? Or can it slide from the bottom?
[12:24] <mzanetti> mivoligo: it can, sure... but means breaking it again... I'll see if I have the motivation to do that...
[12:24] <justCarakas> :p
[12:24] <mivoligo> mzanetti: sure, no hurry :P
[12:24] <justCarakas> I think the game should be installed by default when its finished :D
[12:25] <justCarakas> its by far the most awesome game so far
[12:25] <mzanetti> :)
[12:25] <mzanetti> thanks :)
[12:25] <mivoligo> :)
[12:26] <mivoligo> mzanetti: I've just clicked on the snowman to upgrade it :D
[12:26] <mzanetti> haha
[12:27] <mzanetti> rofl, actually
[12:28] <justCarakas> does that work ? mivoligo ?
[12:28] <justCarakas> :D
[12:28] <justCarakas> mzanetti: I really like the level designs btw :)
[12:29] <justCarakas> very beautifull
[12:29] <mivoligo> justCarakas: yes, it shoots with carrots :
[12:29] <justCarakas> btw, what happens if you finish it all ?
[12:29] <justCarakas> ah, thats new :) when I passed by the snowman it did nothing
[12:29] <mzanetti> justCarakas: all design related kudos go to mivoligo
[12:29] <justCarakas> wel in that case mivoligo, keep up the good work :)
[12:30] <mivoligo> justCarakas: you have to click on a secret pixel in order to snowman work
[12:30] <mzanetti> lol
[12:30] <mzanetti> actually I thought about such things
[12:30] <dholbach> beuno, I filed https://bugs.launchpad.net/developer-portal/+bug/1412777
[12:30] <mzanetti> but that would destroy levels again... so not touching it any more :D
[12:30] <mivoligo> justCarakas: seriously though, it would be nice easter egg
[12:31] <beuno> dholbach, thanks. I think fgallina has it in his queue
[12:31] <dholbach> ok cool
[12:32] <om26er> nerochiaro, Hi!
[12:32] <om26er> nerochiaro, do you know what caused the gallery-app regression ?
[12:33] <justCarakas> ah :D
[12:33] <justCarakas> you know I actually had tried it :D
[12:33] <mivoligo> justCarakas: :D :D
[12:33] <justCarakas> in the past :)
[12:33] <justCarakas> before this conversation :D
[12:34] <mivoligo> justCarakas: noticed other "easter eggs" in graphics?
[12:35] <justCarakas> no, but I played a lot of the levels in version 0.1.0
[12:35] <justCarakas> dunno if they where already in there at that moment
[12:37] <mivoligo> justCarakas: I'll just say there are references to some operating systems ;)
[12:37] <om26er> artmello, Hi!
[12:37] <artmello> om26er: hello
[12:37] <om26er> artmello, I was told we can skip the automated test for silo14. So can you please add test cases for all bug fixes to the TestPlan ?
[12:38] <om26er> I see there is a test for .gif fix.
[12:38] <artmello> om26er: sure, wil ldo that
[12:39] <justCarakas> oh yeas :D I saw the evil droids :)
[12:39] <nerochiaro> om26er: yes, it was a fix in thumbnailer
[12:40] <nerochiaro> om26er: i just explained it on the bug. however the whole thing highlighted a problem in gallery itself, which should not use the thumbnailer in the first place for the pictures that fail
[12:40] <nerochiaro> om26er: so i fixed that in gallery
[12:40] <nerochiaro> om26er: artmello is reviewing the fix
[12:40] <mivoligo> justCarakas: there's couple more ;)
[12:41] <om26er> nerochiaro, hmm, ok. I am testing a gallery-app silo already. I guess your fix will go in a different silo.
[12:41] <nerochiaro> om26er: which silo are you testing ?
[12:41] <justCarakas> hmm Ill try to look out for them mivoligo
[12:42] <om26er> nerochiaro, 14
[12:43] <mivoligo> justCarakas: one might be to small to notice on the phone, I'm not sure
[12:44] <nerochiaro> om26er: we are going to request bfiller to create a new silo today. there are two MR that artmello is reviewing that fix RTM bugs
[12:45] <justCarakas> mivoligo: the snakes with the screens ?
[12:47] <mivoligo> justCarakas: no, something in the background
[13:14] <om26er> artmello, when you update the TestPlan please let me know, so that we can continue with the silo.
[13:41] <artmello> om26er: tets plan is updated
[13:42] <AkivaAvraham> bzoltan_, zbenjamin did you have a chance to review it?
[14:47] <popey> ahayzen: thank you!
[14:47] <ahayzen> popey, no problem :) can you add me and victor to the team?
[14:47] <popey> oh yes!
[14:47] <popey> ahayzen: we should come up with some work items for the blueprint I think?
[14:47] <ahayzen> popey, i assume we're just gonna create another series and run off that?
[14:48] <popey> yes
[14:48] <popey> did we come up with a silly remix/reboot name?
[14:48] <ahayzen> popey, yeah if you could do that...with the weeks in there as well like we had for music
[14:48] <popey> yeah
[14:48] <ahayzen> popey, yeah i've been trying to think of a weather related one
[14:49] <popey> ok, added you to the team
[14:50] <ahayzen> popey, cool thanks
[14:56] <ahayzen> popey, do we have a target date/timeline for this as well?
[14:57] <popey> well of course, asap :)
[14:57] <ahayzen> popey, hint i work best under pressure ;)
[14:57]  * ahayzen hides
[14:57] <popey> haha
[14:57] <popey> Is it done yet?
[14:57] <ahayzen> popey, nearly
[15:00] <popey> biab
[15:21] <AkivaAvraham> bzoltan_, double ping
[15:28] <dholbach> dpm, we used to have https://developer.ubuntu.com/get-started/gomobile/ - do you remember what it was about?
[15:28] <dholbach> dpm, where should it go now?
[15:28] <dholbach> dpm, just /apps?
[15:29] <dholbach> or just developer.u.c so both apps and scopes are introduced to new developers?
[15:30] <dpm> dholbach, I'd point it to https://developer.ubuntu.com/start - however, do we need it?
[15:30] <dholbach> dpm, somebody mentioned the broken link - it was added to community.u.c some time ago
[15:30] <dpm> dholbach, I'd rather remove it from community.u.c
[15:30] <dholbach> ok
[15:31] <dpm> thanks dholbach
[15:31] <dholbach> we broke quite a number of links over time
[15:32] <dpm> yeah, I think we can do better this time, as we can control our redirects without IS intervention and have self-fixable internal links
[15:32] <dpm> still, I think I'd throw away that particular URL
[16:58] <dholbach> all right my friends - I call it a day - see you all tomorrow again!
[16:58] <justCarakas2> gnight dholbach
[16:59] <dholbach> bye justCarakas2 :)
[17:00] <ahayzen> Hey, is there anyway of conditionally hide/disable a tab?
[17:39] <popey> ahayzen: common/Walkthrough/Slide2.qml:            text: i18n.tr("Plug your phone into your Ubuntu computer and drag and drop files staight across.")
[17:40] <popey> staight is a typo
[17:40] <ahayzen> uhoh
[17:40] <ahayzen> and two ands
[17:40] <ahayzen> but meh thats english being silly
[17:40] <popey> yeah
[17:40] <popey> I would "and drag & drop"
[17:40] <popey> also, the last slide is a bit squiffy too, it implies you can only download _purchased_ music
[17:41] <ahayzen> i'll patch it up...hmm i may do that as well
[17:41] <ahayzen> popey, don't ask me we're just implementing what design gave us :P
[17:41] <popey> sure :)
[17:41] <popey> #blamedesign
[17:41] <ahayzen> popey, can you check the new now playing page 'fits' on krillin nicely?
[17:42] <ahayzen> popey, also...check out the new now playing page ... from the designs Sam made a while back
[17:42] <ahayzen> :)
[17:42] <popey> ok
[18:04] <popey> ahayzen: I'm tempted to fork the music app and make an audio book reader just renaming all the screens :)
[18:04] <ahayzen> popey, heh
[18:05] <ahayzen> popey, as in the walkthrough screens?
[18:05] <popey> no, the whole thing
[18:05] <ahayzen> ah
[18:05] <popey> i want an app to listen to audio books
[18:05] <ahayzen> like others wanted todo for podcasts
[18:05] <popey> but dont want the files getting all jumbled up with my music
[18:06] <ahayzen> ah damn after waiting ages to upload to lp i forgot to update the .pot :/ argggg
[18:06] <popey> doh
[18:09] <ahayzen> popey, and i have a typo ... spelling typo \o/ ...anyway https://code.launchpad.net/~andrew-hayzen/music-app/type-walkthrough/+merge/247057 ... not sure if victor will want to check as well
[18:09] <popey> haha
[18:14] <sturmflut-work> Is there anybody besides pete-wood who I can query about the connectivity-api?
[18:16] <DanChapman> sturmflut-work: Wellark is probably a good person to talk to about it
[18:49] <AkivaAvraham> Ah shucks, missed the questions
[18:50] <AkivaAvraham> zbenjamin, bzoltan_ did you get a chance to look at the plugin? (sorry for the multiple pings)
[18:50] <AkivaAvraham> justCarakas, o/
[18:50] <rpadovani> SturmFlut, hey, I opened a couple of bugs I would like to see fixed in the flood game, but they are little things, I hope it's ok for you :-) The game itself works great, thanks for the port :-)
[18:50] <rpadovani> *porting
[18:51] <justCarakas> hey AkivaAvraham
[18:51] <AkivaAvraham> o/
[18:51] <justCarakas> \o
[18:51] <justCarakas> ah back to thinkpad ?
[18:51] <akiva-thinkpad> justCarakas, what have you been working on lately?
[18:51] <akiva-thinkpad> justCarakas, yah; the other is my reddit handle.
[18:52] <justCarakas> a web app, but not for ubuntu touch :) I work also for a small online radio and I'm making a tool for the playlists :)
[18:52] <akiva-thinkpad> oh neat
[18:52] <justCarakas> and I also have got some websites lined up
[18:52] <justCarakas> so it looks like kamisado won't launch soon :)
[18:52] <akiva-thinkpad> justCarakas, can you make websites with pure html5?
[18:53] <justCarakas> you can if you want :)
[18:53]  * akiva-thinkpad is not a web developer.
[18:54] <justCarakas> but usually we add css to style things :) and javascript to make things more dynamic :) and if you want to be able to easely manage the content we use an other language to generate the html5 :)
[18:54] <justCarakas> I use php for that :)
[18:54] <akiva-thinkpad> ah
[18:54] <justCarakas> but you can perfectly make static sites in html5 :)
[18:55] <justCarakas> if you make a webapp that is acutally a html5 site :)
[18:55] <justCarakas> anyway, you are most likely way much better at QML and C++ than me :)
[19:20] <akiva-thinkpad> justCarakas, heh. We'll have to make an app together some time.
[19:35] <justCarakas> good idea, but what kind of app akiva-thinkpad
[19:36] <akiva-thinkpad> justCarakas, mmmmm what are your interests?
[19:36] <akiva-thinkpad> If we have a same interest; we can make an app on that
[19:37] <justCarakas> hmm, good question :D I like games :D
[19:38] <akiva-thinkpad> justCarakas, strategy and or tactical games?
[19:38] <justCarakas> strategy
[19:38] <akiva-thinkpad> Same
[19:38] <justCarakas> :D
[19:38] <akiva-thinkpad> okay start naming off your favourite strategy games, I'll do the same
[19:38] <akiva-thinkpad> if we match, we'll make it
[19:38] <justCarakas> :D
[19:38] <justCarakas> risk
[19:38] <akiva-thinkpad> transittycoon, world of tanks, Dominion Card Game, Axis and Allies
[19:38] <justCarakas> stragego
[19:39] <justCarakas> isnt axis and allies somehting like stratego ?
[19:39] <akiva-thinkpad> heard of both of those; risk is pretty good. Could do it. Axis and Allies is advanced risk
[19:39] <justCarakas> :)
[19:39] <justCarakas> I ment risk btw :p
[19:39] <akiva-thinkpad> yah there is an open source version called triplea, but is java and bloated as all hell
[19:40] <justCarakas> java ? I don't like coffee :D
[19:40] <akiva-thinkpad> ive heard of stratego, never played it.
[19:40] <akiva-thinkpad> bleck
[19:40] <akiva-thinkpad> descent the board game
[19:40] <akiva-thinkpad> love that one
[19:40] <akiva-thinkpad> Scrabble is decent.
[19:40] <justCarakas> true :D
[19:41] <akiva-thinkpad> justCarakas, settlers of cataan is nice, but boring after awhile.
[19:41] <justCarakas> I think multi player games are still rather hard on the phone :)
[19:41] <akiva-thinkpad> justCarakas, indeed, but board games are not too bad considering you can take your time
[19:42] <justCarakas> true
[19:42] <justCarakas> but if you have to wait too long its also not nice
[19:42] <akiva-thinkpad> justCarakas, true. We could make a mode for that.
[19:43] <akiva-thinkpad> justCarakas, question is though; what game will we make. We could design our own.
[19:43] <akiva-thinkpad> justCarakas, ever play dominion btw?
[19:43] <justCarakas> no, but I have heard of it
[19:44] <akiva-thinkpad> justCarakas, got time now? We could play a game
[19:44] <akiva-thinkpad> justCarakas, what else do you like btw?
[19:44] <justCarakas> what I also like is RoboRaly
[19:44] <akiva-thinkpad> interesting; never heard of that
[19:44] <justCarakas> http://actionpointgames.tumblr.com/post/40007602808/roborally
[19:45] <akiva-thinkpad> I wish to try it
[19:45] <justCarakas> http://www.wizards.com/avalonhill/robo_demo/robodemo.asp
[19:46] <akiva-thinkpad> oh neat
[19:47] <akiva-thinkpad> justCarakas, can you actually play this game online?
[19:48] <akiva-thinkpad> justCarakas, have you ever had a game you wanted to develop yourself?
[19:48] <akiva-thinkpad> Or a story that you wanted to write?
[19:52] <justCarakas> I really liked zelda
[19:52] <justCarakas> and pokemon, but only because you could walk around in a world
[19:52] <akiva-thinkpad> justCarakas, ohhh... interesting... that sounds like a lot of fun
[19:52] <justCarakas> so if I would make something I would like something like that
[19:53] <akiva-thinkpad> justCarakas, ever tried pokemmo?
[19:53] <akiva-thinkpad> justCarakas, zelda though.... I'd think I'd have fun doing something like that.
[19:54] <popey> ahayzen: not sure about that "connect to your ubuntu computer" thing either... you can connect it to any computer :)
[19:56] <justCarakas> cool :D
[19:56] <akiva-thinkpad> justCarakas, now the zelda that I can imagine doing, is not zelda64.
[19:57] <akiva-thinkpad> justCarakas, the easiest one to do would be a rogue like.
[19:57] <justCarakas> maybe we can make a zelda/pokemon like game about ubuntu going up agains the evil m$ and apple
[19:57] <akiva-thinkpad> justCarakas, heh; funny enough, I had a game like that in mind too.
[19:57] <justCarakas> :D
[19:57] <akiva-thinkpad> a mmo, where you could choose to be MS, Apple, or Linux, and yah
[19:58] <akiva-thinkpad> that would be tough though.
[20:01] <justCarakas> :D
[20:01] <akiva-thinkpad> justCarakas, So do you want to make something turn based, or active?
[20:01] <justCarakas> maybe just MS and Apple as evil guys and chosing between 3 linux distros ?
[20:01] <justCarakas> I dunno
[20:02] <akiva-thinkpad> justCarakas, did you like any rpg's or roguelikes?
[20:02] <akiva-thinkpad> justCarakas, also when you played zelda; which one? A link to the past?
[20:04] <justCarakas> the one with the train :D but also an older one, usualy in a rom emulator :), I prefere RPG
[20:05] <akiva-thinkpad> the one with the train?!?
[20:05] <justCarakas> spirit tracks
[20:05]  * akiva-thinkpad thinks...
[20:05] <akiva-thinkpad> do you mean final fantasy 6?
[20:05] <akiva-thinkpad> sec
[20:05] <justCarakas> nope
[20:06] <akiva-thinkpad> spirit tracks... waht?
[20:06] <akiva-thinkpad> never played this zelda
[20:06] <justCarakas> http://www.nintendo.com/games/detail/xAYNy6ZBrXXvmtev0W0aGPUWIrewwhh_
[20:06] <akiva-thinkpad> or even heard of it!
[20:06] <akiva-thinkpad> what is this rubbish; trains and zelda ?!
[20:06] <akiva-thinkpad> what's next; Zelda an Guns and Lazers?
[20:08] <justCarakas> :p
[20:08] <SturmFlut> rpadovani: Ciao! Thanks for your bug reports, I'll probably fix most of them during the remaining week.
[20:11] <justCarakas> akiva-thinkpad: what I liked the most about both zelda and pokemon was that you could alk around free, and play the game the way I liked it
[20:11] <akiva-thinkpad> justCarakas, okay so that is the first requirement.
[20:11] <akiva-thinkpad> Lets create a google doc
[20:14] <akiva-thinkpad> sec...
[20:15] <akiva-thinkpad> justCarakas, https://docs.google.com/spreadsheets/d/1oX0tHrNL1i-e9sEKYPKeDoLE2o7NUQ5OpKOmL7Q9nF4/edit#gid=0
[20:53] <ahayzen> popey, i know i thought that as well...
[21:04] <rpadovani> kalikiana, hello :-) Any update on bug #1320885?
[21:10] <kalikiana> rpadovani: it's an odd bug… on the desktop it just works for me, but you said for you it doesn't… so where is the real problem…
[21:11] <kalikiana> rpadovani: just to be sure, do you still see the problem on the desktop?
[21:12] <rpadovani> kalikiana, actually, on vivid updated I'm not able to reproduce it
[21:12] <kalikiana> oh
[21:12] <rpadovani> but still present on rtm
[21:12] <rpadovani> kalikiana, sorry, I didn't verify for some time, if in vivid is fixed for me it's ok
[21:12] <kalikiana> hmmm I could double-check with an rtm uitk on vivid
[21:13] <kalikiana> gimme a minute
[21:14] <kalikiana> works
[21:14] <kalikiana> rpadovani: well, one thing is clear, it's not the uitk
[21:14] <rpadovani> oh
[21:15] <kalikiana> I just ran the rtm and vivid uitk's on the same vivid system, and both work
[21:16] <justCarakas> mivoligo: is that a pinguin in that iglo window ?
[21:16] <rpadovani> on a nexus 4 with rtm #12 it is still present...
[21:18] <kalikiana> it might be a bug in qt
[21:19] <kalikiana> unfortunately that's the opposite of easy to test on the same system
[21:19] <mivoligo> justCarakas: bingo! :D
[21:20] <rpadovani> I see... thanks kalikiana, at least on vivid is fixed :-)
[21:20] <mivoligo> justCarakas: one more to go ;)
[21:48] <nik90> kalikiana: hey, can we chalk the issue up to qt and close the bug?
[21:52] <mivoligo> mzanetti: so we're almost there :)
[21:53] <mzanetti> mivoligo: yes!
[21:53] <mzanetti> trying to solve the last few levels atm
[21:53] <mivoligo> :)
[21:53] <mzanetti> mivoligo: this is where we're at: http://wstaw.org/m/2015/01/20/plasma-desktopVk2448.png
[21:54] <mzanetti> have 3 stars at all the others
[21:54] <mivoligo> mzanetti: all the towers unlocked?
[21:54] <mzanetti> yes
[21:56] <nik90> mzanetti, mivoligo: I tried out v0.2.1 few days back ... and it looks amazing! The last time I checked it out was several months ago and since then it has come a long way. Looking forward to seeing it (and even buying) in the stores!
[21:56] <mivoligo> mzanetti: as I don't have a phone to try, I wonder if the sliders on sound settings page are not to close to each other
[21:56] <mivoligo> nik90: thanks :)
[21:57] <mzanetti> mivoligo: no, it's ok
[21:57] <mzanetti> thanks nik90
[21:58] <kalikiana> nik90: well my impression would be, it's been fixed in vivid
[21:58] <mivoligo> mzanetti: ok, good :)
[21:58] <kalikiana> nik90: I could mark it Invalid on the bug
[21:59] <nik90> kalikiana: I meant we know its not the UITK which solves it, but some other component in the vivid images..so I suppose it can be marked invalid.
[21:59] <mivoligo> mzanetti: just noticed the size of the picture you linked to :D
[21:59] <mzanetti> :D
[22:00] <mzanetti> 2880x1800
[22:01] <mivoligo> what screen is that?
[22:01] <mzanetti> MacBook Pro
[22:02] <mivoligo> running Linux I hope :P
[22:04] <mzanetti> sure
[22:10] <mivoligo> mzanetti: how's the game working on the phone now? Is it fullscreen?
[22:10] <mzanetti> yes
[22:10] <mivoligo> nice
[22:12] <mzanetti> mivoligo: while you're wiating...
[22:13] <mzanetti> as it's currently not supported to lock an app to landscape I've added this when in portrait: http://i.imgur.com/R9nHBIr.png
[22:13] <mzanetti> care to paint a nice picture that shows the pone with some rotate arrow or something?
[22:14] <mzanetti> once the platform supports locking landscape this would simply not appear any more
[22:15] <mivoligo> mzanetti: seriously it is not supported? :/
[22:15] <mzanetti> no, not yet. will come with the shellRotation branches
[22:15] <mzanetti> which will hopefully land soon
[22:16] <mivoligo> the game must look silly in portrait mode :D
[22:16] <mzanetti> yeah... it does :D
[22:17] <mivoligo> mzanetti: ok, I'll do something tomorrow probably but maybe we can use Ubuntu default icon for that?
[22:18] <mivoligo> I think I've seen it on some screenshots