tsdgeos | seb128: so will you coordinate the landing of the reply MR? both in uss and unity8? or should mzanetti do it? | 08:17 |
---|---|---|
seb128 | tsdgeos, I can do it if you want, I'm just not following unity8 enough to know if organizing a landing for it is stepping on somebody else toes | 08:19 |
tsdgeos | i guess it's the same the other way around :D | 08:19 |
tsdgeos | i think mzanetti is organizing a landing for today | 08:19 |
seb128 | he can include settings | 08:19 |
seb128 | that would be nice | 08:19 |
seb128 | well it's ubuntu-settings-components | 08:20 |
seb128 | that doesn't change much | 08:20 |
tsdgeos | you mean including https://code.launchpad.net/~seb128/ubuntu-settings-components/define-text-hint-property ? | 08:20 |
tsdgeos | oki | 08:20 |
tsdgeos | let's wait for him to be around :) | 08:20 |
seb128 | yes | 08:21 |
mzanetti | tsdgeos: seb128: hey ho | 08:50 |
mzanetti | which one is the unity branch? | 08:50 |
seb128 | hey mzanetti | 08:50 |
mzanetti | ah, set-inline-reply-hint | 08:51 |
seb128 | mzanetti, https://code.launchpad.net/~seb128/ubuntu-settings-components/define-text-hint-property/+merge/240706 and https://code.launchpad.net/~seb128/unity8/set-inline-reply-hint/+merge/240766 | 08:51 |
mzanetti | seb128: ack. we just finished rebuilding a silo... ok to go with the next one or is this critical? | 08:51 |
mzanetti | tsdgeos: ^ | 08:51 |
seb128 | mzanetti, next one is ok | 08:52 |
mzanetti | ack | 08:52 |
seb128 | that bug is "only" a translation one and is not new | 08:52 |
seb128 | we workarounded it in rtm | 08:52 |
tsdgeos | mzanetti: i thought you were including the reply hint in this one wanted to make sure we landed everything correctly | 08:52 |
tsdgeos | if not it's fine | 08:52 |
mzanetti | oh right... yes, it's there | 08:52 |
mzanetti | so I should not have ignored the absense of the checklist :D | 08:53 |
=== MacSlow is now known as MacSlow|lunch | ||
=== dandrader is now known as dandrader|afk | ||
=== alan_g is now known as alan_g|lunch | ||
=== MacSlow|lunch is now known as MacSlow | ||
mzanetti | hmm... tsdgeos, seb128: testing the silo it seems that the "call back" button doesn't work | 13:46 |
seb128 | mzanetti, define "doesn't work"? | 13:46 |
mzanetti | doesn't do anything | 13:46 |
seb128 | urg | 13:46 |
mzanetti | think this can be introduced by those branches? | 13:46 |
seb128 | I guess it could | 13:47 |
seb128 | do you get any error on the stdout/err? | 13:47 |
mzanetti | let me look | 13:47 |
mzanetti | nope... nothing | 13:48 |
seb128 | :-/ | 13:48 |
mzanetti | interesting thing though, that clicking the phone icon doesn't launch the dialer too | 13:50 |
mzanetti | I guess I need to reflash and compare with trunk | 13:50 |
MacSlow | How can a button, which is visible, be of size 0x0 at the time Component.onCompleted of said button is executed? | 14:02 |
tsdgeos | it can be resized later on | 14:03 |
tsdgeos | no? | 14:03 |
=== alan_g|lunch is now known as alan_g | ||
=== tedg is now known as ted | ||
MacSlow | tsdgeos, I would have thought that the layout, thus any potential resize, happens _before_ | 14:13 |
tsdgeos | how can it happen before if the element doesn0t exist? | 14:14 |
MacSlow | tsdgeos, I always understood the onCompleted to be at the time the eventloop for said item is ready to spin | 14:15 |
tsdgeos | onCompleted is that, when the element has just been completed creation | 14:16 |
MacSlow | tsdgeos, but I've to look into this later... focus isn't shifted away, which creates problems earlier in the test. | 14:17 |
mzanetti | seb128: good (or bad?) news is: it's already broken in trunk | 14:21 |
seb128 | mzanetti, seems like we need a test for those actions | 14:22 |
=== dandrader|afk is now known as dandrader | ||
mzanetti | yeah | 14:22 |
=== alexabreu is now known as alex-abreu | ||
bregma | Wellark, around? | 16:24 |
Wellark | bregma: pretty much | 16:30 |
=== dandrader is now known as dandrader|lunch | ||
bregma | Wellark, about the newer version of Compiz in Vivid: you can disable the new xsync functionality through CCSM (in the OpenGL plugin configuration) -- try that and see if it fixes your redraw troubles | 16:38 |
Wellark | bregma: what package contains ccsm these days? | 16:45 |
Wellark | btw, I have not seen the corruptions since I rebooted yesterday | 16:45 |
Wellark | there was a minor problem with Qt-creators | 16:46 |
Wellark | 's "run target" selection window initially but it's gone now alo | 16:46 |
Wellark | but I will see what happens when the uptime accumulates | 16:46 |
Wellark | bregma: btw, is unity7/compiz double or triple buffered? | 16:47 |
Wellark | sometimes I see tearing with games and videos which don't seem to relate to the actual settings of the games/players | 16:47 |
Wellark | just wondering if the tearing could be caused by compiz textures or something | 16:48 |
=== dandrader|lunch is now known as dandrader | ||
=== alan_g is now known as alan_g|EOW | ||
=== alecu is now known as alecu_phone | ||
=== alecu_phone is now known as alecu | ||
dandrader | mterry, another one for you to review: https://code.launchpad.net/~dandrader/unity8/keepGreeterPwdUncovered/+merge/247475 | 19:55 |
dandrader | mterry, not high-priority though | 19:55 |
mterry | dandrader, k | 19:55 |
Encrypt | Hello there o/ | 21:30 |
Encrypt | larsu, Hi o/ | 21:30 |
Encrypt | I just found an "backlog" on the internet where you were quoted :p | 21:31 |
Encrypt | I'm trying to play with the Messaging Menu | 21:31 |
Encrypt | And the GMainLoop is confusing :/ | 21:31 |
Encrypt | Hum | 21:43 |
Encrypt | Anyone familiar with the messaging menu in C? | 22:06 |
Generated by irclog2html.py 2.7 by Marius Gedminas - find it at mg.pov.lt!