| tsdgeos | seb128: so will you coordinate the landing of the reply MR? both in uss and unity8? or should mzanetti do it? | 08:17 |
|---|---|---|
| seb128 | tsdgeos, I can do it if you want, I'm just not following unity8 enough to know if organizing a landing for it is stepping on somebody else toes | 08:19 |
| tsdgeos | i guess it's the same the other way around :D | 08:19 |
| tsdgeos | i think mzanetti is organizing a landing for today | 08:19 |
| seb128 | he can include settings | 08:19 |
| seb128 | that would be nice | 08:19 |
| seb128 | well it's ubuntu-settings-components | 08:20 |
| seb128 | that doesn't change much | 08:20 |
| tsdgeos | you mean including https://code.launchpad.net/~seb128/ubuntu-settings-components/define-text-hint-property ? | 08:20 |
| tsdgeos | oki | 08:20 |
| tsdgeos | let's wait for him to be around :) | 08:20 |
| seb128 | yes | 08:21 |
| mzanetti | tsdgeos: seb128: hey ho | 08:50 |
| mzanetti | which one is the unity branch? | 08:50 |
| seb128 | hey mzanetti | 08:50 |
| mzanetti | ah, set-inline-reply-hint | 08:51 |
| seb128 | mzanetti, https://code.launchpad.net/~seb128/ubuntu-settings-components/define-text-hint-property/+merge/240706 and https://code.launchpad.net/~seb128/unity8/set-inline-reply-hint/+merge/240766 | 08:51 |
| mzanetti | seb128: ack. we just finished rebuilding a silo... ok to go with the next one or is this critical? | 08:51 |
| mzanetti | tsdgeos: ^ | 08:51 |
| seb128 | mzanetti, next one is ok | 08:52 |
| mzanetti | ack | 08:52 |
| seb128 | that bug is "only" a translation one and is not new | 08:52 |
| seb128 | we workarounded it in rtm | 08:52 |
| tsdgeos | mzanetti: i thought you were including the reply hint in this one wanted to make sure we landed everything correctly | 08:52 |
| tsdgeos | if not it's fine | 08:52 |
| mzanetti | oh right... yes, it's there | 08:52 |
| mzanetti | so I should not have ignored the absense of the checklist :D | 08:53 |
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| mzanetti | hmm... tsdgeos, seb128: testing the silo it seems that the "call back" button doesn't work | 13:46 |
| seb128 | mzanetti, define "doesn't work"? | 13:46 |
| mzanetti | doesn't do anything | 13:46 |
| seb128 | urg | 13:46 |
| mzanetti | think this can be introduced by those branches? | 13:46 |
| seb128 | I guess it could | 13:47 |
| seb128 | do you get any error on the stdout/err? | 13:47 |
| mzanetti | let me look | 13:47 |
| mzanetti | nope... nothing | 13:48 |
| seb128 | :-/ | 13:48 |
| mzanetti | interesting thing though, that clicking the phone icon doesn't launch the dialer too | 13:50 |
| mzanetti | I guess I need to reflash and compare with trunk | 13:50 |
| MacSlow | How can a button, which is visible, be of size 0x0 at the time Component.onCompleted of said button is executed? | 14:02 |
| tsdgeos | it can be resized later on | 14:03 |
| tsdgeos | no? | 14:03 |
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| MacSlow | tsdgeos, I would have thought that the layout, thus any potential resize, happens _before_ | 14:13 |
| tsdgeos | how can it happen before if the element doesn0t exist? | 14:14 |
| MacSlow | tsdgeos, I always understood the onCompleted to be at the time the eventloop for said item is ready to spin | 14:15 |
| tsdgeos | onCompleted is that, when the element has just been completed creation | 14:16 |
| MacSlow | tsdgeos, but I've to look into this later... focus isn't shifted away, which creates problems earlier in the test. | 14:17 |
| mzanetti | seb128: good (or bad?) news is: it's already broken in trunk | 14:21 |
| seb128 | mzanetti, seems like we need a test for those actions | 14:22 |
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| mzanetti | yeah | 14:22 |
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| bregma | Wellark, around? | 16:24 |
| Wellark | bregma: pretty much | 16:30 |
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| bregma | Wellark, about the newer version of Compiz in Vivid: you can disable the new xsync functionality through CCSM (in the OpenGL plugin configuration) -- try that and see if it fixes your redraw troubles | 16:38 |
| Wellark | bregma: what package contains ccsm these days? | 16:45 |
| Wellark | btw, I have not seen the corruptions since I rebooted yesterday | 16:45 |
| Wellark | there was a minor problem with Qt-creators | 16:46 |
| Wellark | 's "run target" selection window initially but it's gone now alo | 16:46 |
| Wellark | but I will see what happens when the uptime accumulates | 16:46 |
| Wellark | bregma: btw, is unity7/compiz double or triple buffered? | 16:47 |
| Wellark | sometimes I see tearing with games and videos which don't seem to relate to the actual settings of the games/players | 16:47 |
| Wellark | just wondering if the tearing could be caused by compiz textures or something | 16:48 |
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| dandrader | mterry, another one for you to review: https://code.launchpad.net/~dandrader/unity8/keepGreeterPwdUncovered/+merge/247475 | 19:55 |
| dandrader | mterry, not high-priority though | 19:55 |
| mterry | dandrader, k | 19:55 |
| Encrypt | Hello there o/ | 21:30 |
| Encrypt | larsu, Hi o/ | 21:30 |
| Encrypt | I just found an "backlog" on the internet where you were quoted :p | 21:31 |
| Encrypt | I'm trying to play with the Messaging Menu | 21:31 |
| Encrypt | And the GMainLoop is confusing :/ | 21:31 |
| Encrypt | Hum | 21:43 |
| Encrypt | Anyone familiar with the messaging menu in C? | 22:06 |
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