[08:17] <tsdgeos> seb128: so will you coordinate the landing of the reply MR? both in uss and unity8? or should mzanetti do it?
[08:19] <seb128> tsdgeos, I can do it if you want, I'm just not following unity8 enough to know if organizing a landing for it is stepping on somebody else toes
[08:19] <tsdgeos> i guess it's the same the other way around :D
[08:19] <tsdgeos> i think mzanetti is organizing a landing for today
[08:19] <seb128> he can include settings
[08:19] <seb128> that would be nice
[08:20] <seb128> well it's ubuntu-settings-components
[08:20] <seb128> that doesn't change much
[08:20] <tsdgeos> you mean including https://code.launchpad.net/~seb128/ubuntu-settings-components/define-text-hint-property ?
[08:20] <tsdgeos> oki
[08:20] <tsdgeos> let's wait for him to be around :)
[08:21] <seb128> yes
[08:50] <mzanetti> tsdgeos: seb128: hey ho
[08:50] <mzanetti> which one is the unity branch?
[08:50] <seb128> hey mzanetti
[08:51] <mzanetti> ah, set-inline-reply-hint
[08:51] <seb128> mzanetti, https://code.launchpad.net/~seb128/ubuntu-settings-components/define-text-hint-property/+merge/240706 and https://code.launchpad.net/~seb128/unity8/set-inline-reply-hint/+merge/240766
[08:51] <mzanetti> seb128: ack. we just finished rebuilding a silo... ok to go with the next one or is this critical?
[08:51] <mzanetti> tsdgeos: ^
[08:52] <seb128> mzanetti, next one is ok
[08:52] <mzanetti> ack
[08:52] <seb128> that bug is "only" a translation one and is not new
[08:52] <seb128> we workarounded it in rtm
[08:52] <tsdgeos> mzanetti: i thought you were including the reply hint in this one wanted to make sure we landed everything correctly
[08:52] <tsdgeos> if not it's fine
[08:52] <mzanetti> oh right... yes, it's there
[08:53] <mzanetti> so I should not have ignored the absense of the checklist :D
[13:46] <mzanetti> hmm... tsdgeos, seb128: testing the silo it seems that the "call back" button doesn't work
[13:46] <seb128> mzanetti, define "doesn't work"?
[13:46] <mzanetti> doesn't do anything
[13:46] <seb128> urg
[13:46] <mzanetti> think this can be introduced by those branches?
[13:47] <seb128> I guess it could
[13:47] <seb128> do you get any error on the stdout/err?
[13:47] <mzanetti> let me look
[13:48] <mzanetti> nope... nothing
[13:48] <seb128> :-/
[13:50] <mzanetti> interesting thing though, that clicking the phone icon doesn't launch the dialer too
[13:50] <mzanetti> I guess I need to reflash and compare with trunk
[14:02] <MacSlow> How can a button, which is visible, be of size 0x0 at the time Component.onCompleted of said button is executed?
[14:03] <tsdgeos> it can be resized later on
[14:03] <tsdgeos> no?
[14:13] <MacSlow> tsdgeos, I would have thought that the layout, thus any potential resize, happens _before_
[14:14] <tsdgeos> how can it happen before if the element doesn0t exist?
[14:15] <MacSlow> tsdgeos, I always understood the onCompleted to be at the time the eventloop for said item is ready to spin
[14:16] <tsdgeos> onCompleted is that, when the element has just been completed creation
[14:17] <MacSlow> tsdgeos, but I've to look into this later... focus isn't shifted away, which creates problems earlier in the test.
[14:21] <mzanetti> seb128: good (or bad?) news is: it's already broken in trunk
[14:22] <seb128> mzanetti, seems like we need a test for those actions
[14:22] <mzanetti> yeah
[16:24] <bregma> Wellark, around?
[16:30] <Wellark> bregma: pretty much
[16:38] <bregma> Wellark, about the newer version of Compiz in Vivid:  you can disable the new xsync functionality through CCSM (in the OpenGL plugin configuration) -- try that and see if it fixes your redraw troubles
[16:45] <Wellark> bregma: what package contains ccsm these days?
[16:45] <Wellark> btw, I have not seen the corruptions since I rebooted yesterday
[16:46] <Wellark> there was a minor problem with Qt-creators
[16:46] <Wellark> 's "run target" selection window initially but it's gone now alo
[16:46] <Wellark> but I will see what happens when the uptime accumulates
[16:47] <Wellark> bregma: btw, is unity7/compiz double or triple buffered?
[16:47] <Wellark> sometimes I see tearing with games and videos which don't seem to relate to the actual settings of the games/players
[16:48] <Wellark> just wondering if the tearing could be caused by compiz textures or something
[19:55] <dandrader> mterry, another one for you to review: https://code.launchpad.net/~dandrader/unity8/keepGreeterPwdUncovered/+merge/247475
[19:55] <dandrader> mterry, not high-priority though
[19:55] <mterry> dandrader, k
[21:30] <Encrypt> Hello there o/
[21:30] <Encrypt> larsu, Hi o/
[21:31] <Encrypt> I just found an "backlog" on the internet where you were quoted :p
[21:31] <Encrypt> I'm trying to play with the Messaging Menu
[21:31] <Encrypt> And the GMainLoop is confusing :/
[21:43] <Encrypt> Hum
[22:06] <Encrypt> Anyone familiar with the messaging menu in C?