[08:17] seb128: so will you coordinate the landing of the reply MR? both in uss and unity8? or should mzanetti do it? [08:19] tsdgeos, I can do it if you want, I'm just not following unity8 enough to know if organizing a landing for it is stepping on somebody else toes [08:19] i guess it's the same the other way around :D [08:19] i think mzanetti is organizing a landing for today [08:19] he can include settings [08:19] that would be nice [08:20] well it's ubuntu-settings-components [08:20] that doesn't change much [08:20] you mean including https://code.launchpad.net/~seb128/ubuntu-settings-components/define-text-hint-property ? [08:20] oki [08:20] let's wait for him to be around :) [08:21] yes [08:50] tsdgeos: seb128: hey ho [08:50] which one is the unity branch? [08:50] hey mzanetti [08:51] ah, set-inline-reply-hint [08:51] mzanetti, https://code.launchpad.net/~seb128/ubuntu-settings-components/define-text-hint-property/+merge/240706 and https://code.launchpad.net/~seb128/unity8/set-inline-reply-hint/+merge/240766 [08:51] seb128: ack. we just finished rebuilding a silo... ok to go with the next one or is this critical? [08:51] tsdgeos: ^ [08:52] mzanetti, next one is ok [08:52] ack [08:52] that bug is "only" a translation one and is not new [08:52] we workarounded it in rtm [08:52] mzanetti: i thought you were including the reply hint in this one wanted to make sure we landed everything correctly [08:52] if not it's fine [08:52] oh right... yes, it's there [08:53] so I should not have ignored the absense of the checklist :D === MacSlow is now known as MacSlow|lunch === dandrader is now known as dandrader|afk === alan_g is now known as alan_g|lunch === MacSlow|lunch is now known as MacSlow [13:46] hmm... tsdgeos, seb128: testing the silo it seems that the "call back" button doesn't work [13:46] mzanetti, define "doesn't work"? [13:46] doesn't do anything [13:46] urg [13:46] think this can be introduced by those branches? [13:47] I guess it could [13:47] do you get any error on the stdout/err? [13:47] let me look [13:48] nope... nothing [13:48] :-/ [13:50] interesting thing though, that clicking the phone icon doesn't launch the dialer too [13:50] I guess I need to reflash and compare with trunk [14:02] How can a button, which is visible, be of size 0x0 at the time Component.onCompleted of said button is executed? [14:03] it can be resized later on [14:03] no? === alan_g|lunch is now known as alan_g === tedg is now known as ted [14:13] tsdgeos, I would have thought that the layout, thus any potential resize, happens _before_ [14:14] how can it happen before if the element doesn0t exist? [14:15] tsdgeos, I always understood the onCompleted to be at the time the eventloop for said item is ready to spin [14:16] onCompleted is that, when the element has just been completed creation [14:17] tsdgeos, but I've to look into this later... focus isn't shifted away, which creates problems earlier in the test. [14:21] seb128: good (or bad?) news is: it's already broken in trunk [14:22] mzanetti, seems like we need a test for those actions === dandrader|afk is now known as dandrader [14:22] yeah === alexabreu is now known as alex-abreu [16:24] Wellark, around? [16:30] bregma: pretty much === dandrader is now known as dandrader|lunch [16:38] Wellark, about the newer version of Compiz in Vivid: you can disable the new xsync functionality through CCSM (in the OpenGL plugin configuration) -- try that and see if it fixes your redraw troubles [16:45] bregma: what package contains ccsm these days? [16:45] btw, I have not seen the corruptions since I rebooted yesterday [16:46] there was a minor problem with Qt-creators [16:46] 's "run target" selection window initially but it's gone now alo [16:46] but I will see what happens when the uptime accumulates [16:47] bregma: btw, is unity7/compiz double or triple buffered? [16:47] sometimes I see tearing with games and videos which don't seem to relate to the actual settings of the games/players [16:48] just wondering if the tearing could be caused by compiz textures or something === dandrader|lunch is now known as dandrader === alan_g is now known as alan_g|EOW === alecu is now known as alecu_phone === alecu_phone is now known as alecu [19:55] mterry, another one for you to review: https://code.launchpad.net/~dandrader/unity8/keepGreeterPwdUncovered/+merge/247475 [19:55] mterry, not high-priority though [19:55] dandrader, k [21:30] Hello there o/ [21:30] larsu, Hi o/ [21:31] I just found an "backlog" on the internet where you were quoted :p [21:31] I'm trying to play with the Messaging Menu [21:31] And the GMainLoop is confusing :/ [21:43] Hum [22:06] Anyone familiar with the messaging menu in C?