[11:31] <facubatista> Hola
[12:00] <tsdgeos> MacSlow: did you see the paste or that was when my interwebs died?
[12:01] <MacSlow> tsdgeos, if you talking about the jenkins failure due to the whitespace-error, then I saw that and already pushed a fix
[12:01] <tsdgeos> yes
[12:01] <tsdgeos> ok
[12:30] <dandrader> greyback_, the fix for that bug that we discussed yesterday: https://code.launchpad.net/~dandrader/qtmir/focusFromSideToMainStage/+merge/247702
[12:30] <greyback_> dandrader: nice work, will test
[12:44] <dandrader> greyback_, jenkins doesn't like the ":native" thingy https://jenkins.qa.ubuntu.com/job/qtmir-vivid-amd64-ci/51/console
[12:45] <greyback_> dandrader: hmm, I asked fginther to sort that
[12:45] <greyback_> will ask again
[14:18] <tsdgeos> dandrader|bbl: https://code.launchpad.net/~dandrader/unity8/unifyLightDMMocks/+merge/244593
[14:55] <ChrisTownsend> Any hints on how to find the problem when a whitespace test fails?
[14:56] <Saviq> ChrisTownsend, make testWhitespace
[14:57] <Saviq> ChrisTownsend, actually, wron
[14:57] <Saviq> g
[14:57] <ChrisTownsend> Saviq: Hmm, ah, right, that didn't work.
[14:58] <Saviq> ChrisTownsend, CTEST_OUTPUT_ON_FAILURE=1
[14:58] <Saviq> make test
[15:00] <ChrisTownsend> Saviq: Ok, it now tells me the line.  But I don't see anything wrong with it.
[15:02] <ChrisTownsend> Saviq: Hmm, just deleting the empty line and re-adding it fixed it.   Some hidden character in there.
[15:03] <ChrisTownsend> Saviq: Thanks for the help.
[15:03] <Saviq> ChrisTownsend, if you're using vim, http://pastebin.ubuntu.com/9899266/ in .vimrc helps
[15:04] <ChrisTownsend> Saviq: Yep, using vim and I'll add that.  Thanks!
[15:13] <paulliu> I cannot connect to the company IRC. :(
[15:13] <kgunn> Saviq: is it vimrc or .vimrc ? i found vimrc in /etc/vim...that the one ?
[15:14] <Saviq> kgunn, ~/.vimrc
[15:15] <kgunn> Saviq: so do i just add it if i don't have one ?
[15:15] <Saviq> kgunn, yeah
[15:15]  * kgunn wonders what he's missing
[15:17] <Saviq> kgunn, here's my full vimrc, not too extensive http://paste.ubuntu.com/9899499/
[15:19] <kgunn> and ta
[15:47] <dandrader> tsdgeos, make up your mind! :)
[15:47] <tsdgeos> dandrader: about?
[15:48] <dandrader> tsdgeos, that ninja build thing
[15:48] <tsdgeos> dandrader: well it should be fine
[15:48] <tsdgeos> now
[15:48] <tsdgeos> it's the fix of the fix!
[15:51] <dandrader> Saviq, did we get bad tags again?
[15:51] <Saviq> dandrader, not that I can see
[15:52] <Saviq> oh wait
[15:52] <Saviq> yes
[15:52] <Saviq> a few
[15:52] <dandrader> http://paste.ubuntu.com/9899952/
[15:52] <dandrader> Saviq, ^
[15:52] <Saviq> @unity, someone leaked tags again ↑
[15:54]  * Saviq finds out who to blame
[15:54] <Saviq> huh, interesting
[15:54] <Saviq> no idea who to blame, branches look clean
[15:55] <kgunn> josharenson: hey...i think i may have found one interesting bug
[15:55] <josharenson> kgunn: go on
[15:55] <kgunn> lock the phone, on the lockscreen take a screen shot....then just monitor the phone for screen blanking
[15:55] <kgunn> ...it never turns off
[15:58] <kgunn> josharenson: actually...doesn't seem to need to be locked either...unless i got timers in a funny state
[15:59] <dandrader> greyback_, imagine I have a main stage app and then I launch a side stage one. focus in now on the side stage one. If I then tap on the main stage, focus will switch to it. If I then tap at the side stage, focus goes to the side stage
[15:59] <dandrader> greyback_, does that sound correct to you
[15:59] <greyback_> dandrader: yes
[15:59] <kgunn> me too
[15:59] <dandrader> greyback_, great, gonna implement that
[15:59] <greyback_> cool
[16:00] <kgunn> josharenson: hmm...inconsitent
[16:00] <josharenson> kgunn: I saw this before on an older branch, let me look
[16:01] <tedg> Saviq, Can you talk to me about "Early work on menuing for Unity8 on the desktop experience" ?
[16:01] <dandrader> Saviq, are you putting https://code.launchpad.net/~dandrader/unity8/unifyLightDMMocks/+merge/244593 in the next silo?
[16:02] <Saviq> tedg, not really :) mzanetti, greyback_ ↑?
[16:02] <greyback_> tedg: hey, what do you want to know?
[16:02] <mzanetti> tedg: menuing as in global app menu?
[16:03] <tedg> greyback_, I guess, how are you doing it? Are you guys using indicator-appmenu?
[16:03]  * tedg would be surprised by that.
[16:03] <mzanetti> dednick is working on it.
[16:03] <mzanetti> I don't know the details how he's doing it
[16:03] <tedg> Yeah, I'm thinking about global app menu.
[16:03] <tedg> I'd love to see any designs there as well.
[16:04] <mzanetti> yep, so dednick is the one
[16:04] <greyback_> tedg: yep. Other side of it is supporting menus light on right-click, which is mir/unity8 stuff
[16:04] <tedg> Or are we just doing a "make it like Unity 7"
[16:04] <mzanetti> yes, that's the current order ^
[16:04] <Saviq> dandrader, whatever's going to be top-ACKed, I will add
[16:04] <Saviq> but not today
[16:04]  * greyback_ hates how one part of his brain mishears the other part
[16:04] <mzanetti> tedg: although John said we will probably move to the one in the window title bar
[16:05] <tedg> Uhg, okay. I really dislike that one. But okay.
[16:05] <mzanetti> tedg: so our plan was to support both, yes
[16:05] <tedg> That's John's pet design.
[16:06]  * Saviq likes locally integrated menus much more than globals :P
[16:06] <greyback_> +1
[16:06]  * tedg likes hud more than any menus :-)
[16:06] <mzanetti> :D
[16:07] <tedg> So then are we going to do a "unity 7 hud" in desktop mode?
[16:08] <mzanetti> this is a very good question.
[16:08] <mzanetti> I'm afraid one there's no answer for yet
[16:17] <mzanetti> tedg: so I've been told do "make it like unity7" but don't spend efforts on the dash and alt+tab stuff yet
[16:17] <tedg> Okay, makes sense.
[16:17] <tedg> The reason I'm concerned is that indicator-appmenu and indicator-application both haven't been ported to the new indicator architecture.
[16:17] <tedg> So I don't think they'll work well in Unity 8.
[16:17] <tedg> (at least as is)
[16:17] <mzanetti> ok. I'll watch out for dednick and clarify
[16:17] <tedg> The porting task is a resourcing/management issue.
[16:17] <tedg> If nothing else, I want to make sure people know that so they don't end up blocking themselves.
[16:17] <Saviq> tedg, I think the most pressing task is design (any)
[16:17] <mzanetti> ack, thanks for that.
[16:17] <tedg> Saviq, Expecting design, that's crazy talk ;-)
[16:19] <belkinsa>  Is there a way to make Unity 8 semi-transparent like how Unity 7 is?
[16:23] <Saviq> belkinsa, what part of unity7 do you have in mind?
[16:23] <belkinsa> You know how dash opens, and it's clouded glass-like and also the launcher.
[16:25] <Saviq> belkinsa, it's relatively simple to do in QML, but nothing we'd support yet, we're working on the overall UX and design
[16:25] <belkinsa> Ah, I see.  Thank you for your answer.
[16:30] <kgunn> josharenson1: ok, seems to be if i hold the power button down a bit long before hitting the vol down...best guess is screenshot_ended_timeout competing with the long_press_notification()
[16:30] <kgunn> but don't quite see how it'd make it fail
[16:30] <kgunn> to turn the screen off after inactivity
[16:30] <josharenson1> kgunn: saviq has a better idea, working on it after I eat something
[16:30] <kgunn> ack
[16:31] <josharenson1> kgunn: disable the power button released if vol has been pressed, essentially
[17:12] <josharenson1> kgunn: https://code.launchpad.net/~josharenson/unity-system-compositor/handle_screenshot_button
[17:12] <josharenson1> kgunn: my initial testing looks good
[17:13] <josharenson1> kgunn:  hold up, bzr being weird
[17:14] <josharenson1> ok good
[17:16] <tedg> Does anyone know if dednick is using silo 3 for the trusted session splash work?
[17:16] <tedg> I can give it back if it's not useful.
[17:24] <kgunn> tedg: no idea
[17:24] <kgunn> he's back tomorrow, moving flats today
[17:25] <tedg> kgunn, Okay, not a big deal. Just don't want to hold on to resources that aren't being used.
[17:25] <tedg> I don't think silos are highly contented for right now.
[23:22] <kgunn> josharenson1: i think i got it to not blank again...
[23:22] <kgunn> unplugging from usb just to make sure...
[23:22] <josharenson1> hummm
[23:23] <kgunn> josharenson1: actually...i'm gonna reflash too just in case...i did an based on a previous citrain upgrade-device
[23:23] <kgunn> i mean that should work...but just in case
[23:23] <josharenson1> kgunn: ok cool , let me know... I hammered on it pretty good, but I have biased fingers