=== greyback__ is now known as greyback [11:31] Hola [12:00] MacSlow: did you see the paste or that was when my interwebs died? [12:01] tsdgeos, if you talking about the jenkins failure due to the whitespace-error, then I saw that and already pushed a fix [12:01] yes [12:01] ok === MacSlow is now known as MacSlow|lunch [12:30] greyback_, the fix for that bug that we discussed yesterday: https://code.launchpad.net/~dandrader/qtmir/focusFromSideToMainStage/+merge/247702 [12:30] dandrader: nice work, will test [12:44] greyback_, jenkins doesn't like the ":native" thingy https://jenkins.qa.ubuntu.com/job/qtmir-vivid-amd64-ci/51/console [12:45] dandrader: hmm, I asked fginther to sort that [12:45] will ask again === alan_g is now known as alan_g|lunch === dandrader is now known as dandrader|bbl === alan_g|lunch is now known as alan_g === MacSlow|lunch is now known as MacSlow [14:18] dandrader|bbl: https://code.launchpad.net/~dandrader/unity8/unifyLightDMMocks/+merge/244593 [14:55] Any hints on how to find the problem when a whitespace test fails? [14:56] ChrisTownsend, make testWhitespace [14:57] ChrisTownsend, actually, wron [14:57] g [14:57] Saviq: Hmm, ah, right, that didn't work. [14:58] ChrisTownsend, CTEST_OUTPUT_ON_FAILURE=1 [14:58] make test [15:00] Saviq: Ok, it now tells me the line. But I don't see anything wrong with it. [15:02] Saviq: Hmm, just deleting the empty line and re-adding it fixed it. Some hidden character in there. [15:03] Saviq: Thanks for the help. [15:03] ChrisTownsend, if you're using vim, http://pastebin.ubuntu.com/9899266/ in .vimrc helps [15:04] Saviq: Yep, using vim and I'll add that. Thanks! [15:13] I cannot connect to the company IRC. :( [15:13] Saviq: is it vimrc or .vimrc ? i found vimrc in /etc/vim...that the one ? [15:14] kgunn, ~/.vimrc [15:15] Saviq: so do i just add it if i don't have one ? [15:15] kgunn, yeah [15:15] * kgunn wonders what he's missing [15:17] kgunn, here's my full vimrc, not too extensive http://paste.ubuntu.com/9899499/ [15:19] and ta === dandrader|bbl is now known as dandrader [15:47] tsdgeos, make up your mind! :) [15:47] dandrader: about? [15:48] tsdgeos, that ninja build thing [15:48] dandrader: well it should be fine [15:48] now [15:48] it's the fix of the fix! [15:51] Saviq, did we get bad tags again? [15:51] dandrader, not that I can see [15:52] oh wait [15:52] yes [15:52] a few [15:52] http://paste.ubuntu.com/9899952/ [15:52] Saviq, ^ [15:52] @unity, someone leaked tags again ↑ [15:54] * Saviq finds out who to blame [15:54] huh, interesting [15:54] no idea who to blame, branches look clean [15:55] josharenson: hey...i think i may have found one interesting bug [15:55] kgunn: go on [15:55] lock the phone, on the lockscreen take a screen shot....then just monitor the phone for screen blanking [15:55] ...it never turns off [15:58] josharenson: actually...doesn't seem to need to be locked either...unless i got timers in a funny state [15:59] greyback_, imagine I have a main stage app and then I launch a side stage one. focus in now on the side stage one. If I then tap on the main stage, focus will switch to it. If I then tap at the side stage, focus goes to the side stage [15:59] greyback_, does that sound correct to you [15:59] dandrader: yes [15:59] me too [15:59] greyback_, great, gonna implement that [15:59] cool [16:00] josharenson: hmm...inconsitent [16:00] kgunn: I saw this before on an older branch, let me look [16:01] Saviq, Can you talk to me about "Early work on menuing for Unity8 on the desktop experience" ? [16:01] Saviq, are you putting https://code.launchpad.net/~dandrader/unity8/unifyLightDMMocks/+merge/244593 in the next silo? [16:02] tedg, not really :) mzanetti, greyback_ ↑? [16:02] tedg: hey, what do you want to know? [16:02] tedg: menuing as in global app menu? [16:03] greyback_, I guess, how are you doing it? Are you guys using indicator-appmenu? [16:03] * tedg would be surprised by that. [16:03] dednick is working on it. [16:03] I don't know the details how he's doing it [16:03] Yeah, I'm thinking about global app menu. [16:03] I'd love to see any designs there as well. [16:04] yep, so dednick is the one [16:04] tedg: yep. Other side of it is supporting menus light on right-click, which is mir/unity8 stuff [16:04] Or are we just doing a "make it like Unity 7" [16:04] yes, that's the current order ^ [16:04] dandrader, whatever's going to be top-ACKed, I will add [16:04] but not today [16:04] * greyback_ hates how one part of his brain mishears the other part [16:04] tedg: although John said we will probably move to the one in the window title bar [16:05] Uhg, okay. I really dislike that one. But okay. [16:05] tedg: so our plan was to support both, yes [16:05] That's John's pet design. [16:06] * Saviq likes locally integrated menus much more than globals :P [16:06] +1 [16:06] * tedg likes hud more than any menus :-) [16:06] :D [16:07] So then are we going to do a "unity 7 hud" in desktop mode? [16:08] this is a very good question. [16:08] I'm afraid one there's no answer for yet [16:17] tedg: so I've been told do "make it like unity7" but don't spend efforts on the dash and alt+tab stuff yet [16:17] Okay, makes sense. [16:17] The reason I'm concerned is that indicator-appmenu and indicator-application both haven't been ported to the new indicator architecture. [16:17] So I don't think they'll work well in Unity 8. [16:17] (at least as is) [16:17] ok. I'll watch out for dednick and clarify [16:17] The porting task is a resourcing/management issue. [16:17] If nothing else, I want to make sure people know that so they don't end up blocking themselves. [16:17] tedg, I think the most pressing task is design (any) [16:17] ack, thanks for that. [16:17] Saviq, Expecting design, that's crazy talk ;-) [16:19] Is there a way to make Unity 8 semi-transparent like how Unity 7 is? [16:23] belkinsa, what part of unity7 do you have in mind? [16:23] You know how dash opens, and it's clouded glass-like and also the launcher. [16:25] belkinsa, it's relatively simple to do in QML, but nothing we'd support yet, we're working on the overall UX and design [16:25] Ah, I see. Thank you for your answer. [16:30] josharenson1: ok, seems to be if i hold the power button down a bit long before hitting the vol down...best guess is screenshot_ended_timeout competing with the long_press_notification() [16:30] but don't quite see how it'd make it fail [16:30] to turn the screen off after inactivity [16:30] kgunn: saviq has a better idea, working on it after I eat something [16:30] ack [16:31] kgunn: disable the power button released if vol has been pressed, essentially [17:12] kgunn: https://code.launchpad.net/~josharenson/unity-system-compositor/handle_screenshot_button [17:12] kgunn: my initial testing looks good [17:13] kgunn: hold up, bzr being weird [17:14] ok good [17:16] Does anyone know if dednick is using silo 3 for the trusted session splash work? [17:16] I can give it back if it's not useful. [17:24] tedg: no idea [17:24] he's back tomorrow, moving flats today [17:25] kgunn, Okay, not a big deal. Just don't want to hold on to resources that aren't being used. [17:25] I don't think silos are highly contented for right now. === dandrader is now known as dandrader|afk === alan_g is now known as alan_g|EOD === dandrader|afk is now known as dandrader === greyback__ is now known as greyback === karni_ is now known as karni [23:22] josharenson1: i think i got it to not blank again... [23:22] unplugging from usb just to make sure... [23:22] hummm [23:23] josharenson1: actually...i'm gonna reflash too just in case...i did an based on a previous citrain upgrade-device [23:23] i mean that should work...but just in case [23:23] kgunn: ok cool , let me know... I hammered on it pretty good, but I have biased fingers