/srv/irclogs.ubuntu.com/2015/04/17/#ubuntu-unity.txt

tsdgeosMirv: are at we at the state of caring about new patches that fix the "desktop" use case for the dbus patchset?07:42
tsdgeosin case we are, there's updated https://codereview.qt-project.org/#/c/110325/ and https://codereview.qt-project.org/#/c/110643 that is new and should be applied before07:42
Mirvtsdgeos: well sure, since it'd be a bit unfortunate to land something to rtm that can't be landed to w, so if we have something that would be acceptable to both that'd be great.07:44
tsdgeosMirv: so try applying those too please :)07:44
Mirvtrying07:44
Mirvtsdgeos: 110325 has a new title but it's the one that replaces the older WIP-Deliver-events-in-threads-regardless-of-QCoreApp.patch, right?07:46
tsdgeosMirv: i think so yes, that's probably why the new one is there, i think it was kind of spawned into two07:47
Mirvtsdgeos: 110325 now depends on adding something to qevdevtouchhandler_p.h that doesn't exist on 5.407:51
tsdgeosMirv: it's fine, don't add it then07:52
tsdgeosthat particular patch to the file i mean07:52
tsdgeosit's not a dependency, it's "fixing" the file, since we don't have it, nothing to fix07:53
Mirvok07:53
Mirvtsdgeos: hmm. notifyInternal2 function in https://codereview.qt-project.org/#/c/110325/7/src/corelib/kernel/qcoreapplication.cpp,unified also doesn't exist in 5.4 (hunks 3 and 4). also regarding notify_helper it's quite different in 5.4 http://pastebin.ubuntu.com/10837225/ so I'm not sure if it needs changing (hunk 6)07:59
tsdgeosMirv: that's why i said that https://codereview.qt-project.org/#/c/110643/1//ALL goes before08:00
Mirvtsdgeos: oh, right, I did that, then I had a previous error and tried switching it back. thanks :)08:01
Mirvok, seems it's rebased again08:01
Mirvcleaned 018 from the old builds and pushing a new one08:04
tsdgeos:)08:18
tsdgeosSaviq: do you think we could do "a small landing" with what we have at the moment? to get 5.5 build out there and those small things?08:24
Saviqtsdgeos, we could, usre08:24
Saviqsure, even08:24
SaviqI *think*08:25
tsdgeos:D08:25
Saviqwe're in Final Freeze since yesterday08:25
tsdgeosor well there's this release thing08:25
tsdgeosright08:25
tsdgeosi wonder when w is going to open08:25
tsdgeoswe need a name!08:25
SaviqMirv, what's the archive state atm, can we land anything? and will vivid accept anything before the release next week?08:26
davmor2tsdgeos: as I understand it there will be like a standby ppa till w is open and the initial imports done08:26
davmor2but I think that is just for phone08:27
tsdgeosdednick: are you adding the deletes to https://code.launchpad.net/~nick-dedekind/unity8/1436982.message-freeze/+merge/255702 ?08:38
dednicktsdgeos: i am. but i'm adding unit tests for the async calls.08:38
tsdgeosdednick: cool08:38
MirvSaviq: archive is closed regarding us, we'll start landings to https://launchpad.net/~ci-train-ppa-service/+archive/ubuntu/stable-phone-overlay today08:45
Mirvdevel-proposed will be built using that PPA too08:47
dpmcould someone help a scope developer? -> http://askubuntu.com/questions/610196/scope-developing-how-to-change-scope-result-inside-perform-action08:48
SaviqMirv, okies08:49
Saviqpstolowski, ↑ askubuntu for you guys08:49
Mirvtsdgeos: https://launchpadlibrarian.net/203564985/buildlog_ubuntu-vivid-amd64.qtbase-opensource-src_5.4.1%2Bdfsg-2ubuntu6~rtm~test1_BUILDING.txt.gz error: type 'QThread' is not a direct base of 'QEvdevTabletHandlerThread'09:15
tsdgeoshmmm09:16
tsdgeoslet me check09:16
pstolowskidpm, Saviq, replied. btw that reminded me of https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1335761 cause he is likely to hit it; do you recall if we concluded anything about that bug?09:18
ubot5Ubuntu bug 1335761 in unity8 (Ubuntu RTM) "[Dash] Activating a preview with a scope URI for the current scope doesn't send you back to the results view" [Medium,Confirmed]09:18
pstolowskialso tsdgeos ^09:18
tsdgeosMirv: can you replace the QThread(parent) in there by QDaemonThread(parent) ?09:19
tsdgeossrc/platformsupport/input/evdevtablet/qevdevtablet.cpp line 29509:19
tsdgeosand i'll comment in the MR09:19
dpmthanks pstolowski!09:20
Mirvtsdgeos: ok09:20
Mirvadding to the patch09:23
tsdgeospstolowski: have you tried this lately? maybe it was fixed when we made temp scopes open temp scopes?09:24
tsdgeosor has nothing to do?09:24
pstolowskitsdgeos, maybe, i'm not sure. no idea what what;s the best scope right now to exhibit this problem, the steps for youtube from the bug report don't seem to be applicable any,ore09:28
pstolowskipete-woods, hey, has 'Search' button been removed from youtube previews for channels? this is re https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1335761 ?09:29
ubot5Ubuntu bug 1335761 in unity8 (Ubuntu RTM) "[Dash] Activating a preview with a scope URI for the current scope doesn't send you back to the results view" [Medium,Confirmed]09:29
pete-woodspstolowski: hmm. I haven't changed youtube in quite some time09:31
pstolowskipete-woods, i cannot follow the steps from this report, because there is no search button in previews..09:33
pete-woodspstolowski: I think you had to preview a channel, or something like that09:34
pete-woodsbut I ended up taking all that out09:34
pete-woodsobviously my bug description has now become junk09:34
pete-woodspstolowski: actually, it looks like it works now!09:37
pstolowskipete-woods, also some time ago we change the semantics of handling of scope:// uris in the shell; the are not preview-able, they just start a new search09:37
pete-woodsyes09:37
pete-woodsthis is what I wanted!09:37
pete-woodsso you can click through playlists09:37
pete-woodsand it shows the contents09:37
pstolowskipete-woods, i suppose before you had an intermediate step of displaying a preview of a channel, now you don't have that09:37
pete-woodspstolowski: yeah, but you could't expand the playlist09:37
pete-woodsas the search button URI didn't work09:38
pstolowskioh right09:38
pete-woodspstolowski: the navigation is a bit broken now, thouygh09:38
pete-woodswhen you hit back from inside in item in a playlist, you get dumped all the way out09:38
pete-woodsbut I guess that's the same in a lot of places in the dash09:38
pstolowskiyou get out of the youtube scope?09:38
pete-woodspstolowski: yeah09:39
pete-woodsor if it's favourited, you get taken back to home09:39
pstolowskiyeah i see it09:39
pete-woodspstolowski: I think we would really benefit from a history stack in the dash09:39
pstolowskiyes09:40
pstolowskiok, to sum up, i'm not sure a Search button from the preview would work. what many scopes including youtube use is canned queries in search results, which always worked fine09:41
pstolowskitsdgeos, unfortunately changes to temp scopes didn't fix the issue; i've just commented on the bug report10:10
tsdgeosk10:10
tsdgeospstolowski: what happens in that case signal wise?10:13
tsdgeosare we just getting a "search changed"?10:13
pstolowskitsdgeos, i havent' debugged it this time, but i think my comment #4 is still valid10:14
tsdgeosok10:15
tsdgeoswell i guess until noone really wants to do this10:15
tsdgeosit's no high prio :D10:15
tsdgeosmzanetti: https://code.launchpad.net/~mzanetti/unity8/fix-dnd-cancelling/+merge/256462/comments/63929810:18
mzanettitsdgeos, uh oh. thanks a lot for catching this10:18
tsdgeosmzanetti: honestly i think we should block clicks so you can't open an app while you're dragging an icon10:19
pstolowskitsdgeos, well, people do this, as the above ubuntuask question & comments to this bug show ;)10:19
tsdgeospstolowski: then tell the powers that be to make it higher prio D:10:19
tsdgeosmzanetti: but still the cancellation should work fine in case it happens10:20
pstolowskitsdgeos, i think it's pretty useful for scopes to display a preview button that re-does the search with speicifc params10:20
tsdgeospstolowski: agreed10:20
mzanettitsdgeos, yeah, definitely... the canellation might happen for different reasons. also tapping outside with another finger to close the launcher10:21
mzanettiI guess notifications, exiting apps and whatnot can cause it too10:21
mzanettitsdgeos, I can't launch another app while draggin one10:22
tsdgeosmzanetti: be in the app cscope10:23
tsdgeosmzanetti: you can click icons in the background10:23
tsdgeosit's kind of confusing10:23
mzanettiuh oh10:23
* mzanetti tries10:23
mzanettiindeed... that should not work10:24
mzanettiotoh... the fact that we both notice it now for the first time :D10:24
tsdgeosyaeh10:25
tsdgeoswell it's not too often that you use two fingers10:25
tsdgeosmzanetti: i mean that's actually the other way i have to cancel the drag, hwo do you do it otherwise?10:26
mzanettitsdgeos, when on the greeter, swipe the launcher away to the left10:26
tsdgeosah it's on the greeter10:27
mzanettiwell... doesn't matter... that's one way I found to repro a cancel10:27
tsdgeosright10:27
tsdgeosthe other way i found was opnenig an app :D10:27
mzanettiright :)10:27
mzanettitsdgeos, fixed10:55
tsdgeosk10:55
MacSlowmzanetti: Did you do any launcher-parity work already in a branch I should be picking up?11:15
mzanettiMacSlow, nope, don't have a branch. what would you start with?11:15
MacSlowmzanetti: I think the app-launching animation11:16
mzanettiack11:16
MacSlowmzanetti: trello-card is also filled with the most current info from Design now11:17
MacSlowmzanetti: still need to pull all animation-spec info from Design11:18
mzanettiMacSlow, looking at that design picture I see conflicting specs with what they requested for the phone11:19
mzanettiMacSlow, for instance the quicklist was explicitly requested to not be next to the panel, but above/below the pressed icon11:19
mzanettinow in this one it's the old style again11:19
MacSlowmzanetti, I've seen the "above" version too11:20
MacSlowmzanetti: I'm expecting to do more details-info hunting in the coming days11:20
mzanettiMacSlow, so for things that are just not there yet, I guess whatever design comes up with is fine. but before changing existing things, please talk to me first11:21
MacSlowmzanetti: I want to keep asking question on a case-by-case/feature-by-feature basis11:21
MacSlowmzanetti: ack11:21
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MacSlowmzanetti, do you know what "lockout capability" means wrt to launcher-feature-parity? Lockout as in "log out of session"?!12:04
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SaviqMacSlow|lunch, no, always-show12:32
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tsdgeosmzanetti: that's the other bug we found https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/144547212:47
ubot5Ubuntu bug 1445472 in unity8 (Ubuntu) "Can click on the Dash while dragging a Launcher icon" [Undecided,New]12:47
tsdgeosmzanetti: i'm on bug finding mode today https://code.launchpad.net/~mzanetti/unity8/fix-dnd-cancelling/+merge/256462/comments/63934112:51
dandraderSaviq, will change to Super_L only after the change has landed. Otherwise people won't be able to test it: https://code.launchpad.net/~dandrader/unity8/homeKey/+merge/25665812:54
mzanettiMacSlow|lunch, lockout: make the launcher stay on screen12:56
mzanettiinstead of auto-hiding12:56
Saviqdandrader, sure12:58
mzanettitsdgeos, can't repro12:59
tsdgeosit is a bit tricky12:59
tsdgeosi agree12:59
mzanettiah, got it... but not sure what I did12:59
tsdgeosmzanetti: let me repeat what needs to be done12:59
tsdgeosbasically you need to be moving the drag finger and the "cancel" finger at the same time13:00
tsdgeosand get lucky the drag finger would put it in the "next spot" i guess13:00
mzanettiyeah, that's how I understand the comment13:00
mzanettiright. the "lucky" part is a bit odd :D13:00
tsdgeos:D13:01
mzanettitsdgeos, I think I found a way.... seems to happen if you get the cancel during a progressive autoscroll13:02
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MacSlowSaviq, mzanetti: hm... ok, odd feature-name then :)13:05
mzanettitsdgeos, can you give it another try?13:15
* mzanetti goes friday labbing13:16
tsdgeosmzanetti: sure, just after flashing stable finishes13:16
mzanettitsdgeos, thanks13:16
tsdgeosuh oh13:30
tsdgeosmy BQ is in an infinite reboot loop13:30
tsdgeosafter flashing stable13:30
tsdgeosand disconnecting the usb cable fixed it13:37
tsdgeos:S13:37
MacSlow:)13:38
CimiSaviq, design is ok if we just use art header horizontal for the configuration cards13:50
MacSlowmzanetti, we do already have badge-counters in the unity8-lauchner as far as I can tell. Only top-right or bottom-right corner is unclear. Right?!14:04
mzanettiMacSlow, I hear bottom-right for the first time right now14:05
mzanettiMacSlow, where does it say bottom-right?14:06
MacSlowmzanetti, we do have badge-counters for all I know... at least I see them in the settings-icon when updates arrive on the device... in mockups I've seen contradicting top-right and bottom-right variations... email to design regarding this (among other things) is on its way to them .14:07
mzanettiMacSlow, pretty sure the bottom-right is a mistake14:07
mzanettiMacSlow, on the bottom there is a progress bar14:07
mzanettiwe already have that, just not used anywhere yet14:07
MacSlowmzanetti, hm... the progress-bar is meant to e i nthe middle o fthe icon...14:08
MacSlowmzanetti, the "available updates" counter on the settings-icon... is that not a badge-counter?!14:08
mzanettiMacSlow, do a "make tryShell"14:08
mzanettithere you'll see all the things14:09
MacSlowmzanetti, ok14:09
mzanettiMacSlow, yes, the settings thing is the badge-counter14:10
MacSlowmzanetti, general question... the spreadsheet "N/A" means "none available" or "not applicable"14:13
mzanettiyes14:13
MacSlowmzanetti, that was a this-or-that question... not yes-or-no :)14:14
mzanettidunno... means it's not there14:15
mzanetti:D14:15
MacSlowmzanetti, ok :)14:15
MacSlowmzanetti, "blocked on design" this means to me then14:15
mzanettiMacSlow, if you refer to the ones in the "Visual Design" column, feel free to question that if you think there is a visual design needed14:15
mzanettiMacSlow, for example in row 17 I would disagree that a visual design is not applicable. becuase I already had one when I implemented that14:16
mzanettianhow, as it's already implemented we probably don't *really* need it any more now14:17
mzanettialthough it should be archived in that design website...14:17
MacSlowmzanetti, I'll focus first on really non-implemented pieces first, before I start polishing things... since I know that's far more design-feedback-intense14:18
SaviqCimi, so no work for us yet, then?14:18
CimiSaviq, I would say so14:18
SaviqCimi, cool, DONE14:18
Cimi:D14:18
SaviqCimi, ok, so to fix the visual effect, jump on the shape card then14:19
SaviqCimi, or let's size it after standup14:19
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dandraderis it just me or does it really take forever to download an image to flash19:30
dandrader?19:31
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