[06:31] <dholbach> good morning
[07:20] <jcbjoe> can you backup sms and call logs in ubuntu-touch stable 14.09 ?
[07:28] <sturmflut2> jcbjoe: The call history is stored in ~/.local/share/history-service/history.sqlite
[07:28] <sturmflut2> jcbjoe: Also SMS messages
[08:32] <JamesTait> Good morning all; happy Weights and Measures Day! 😃
[08:33] <k1l_> measure twice, cut once :)
[08:36] <JamesTait> Then realise your measurement was perfect, but your maths was wrong. 😉
[08:36] <k1l_> hehe
[09:19] <dadexix86> Hi! there is this problem that came out on the Italian Ubuntu forum ( http://forum.ubuntu-it.org/viewtopic.php?f=37&t=597732 ), and I can definitely confirm it. If you remove an application (say Reminder, or Cut the Rope Free) it still occupies space on the phone, as one can easily see through Settings>Informations on the phone>Memory. Moreover there are many duplicated entries there (Music, Camera, Telegram and others),
[09:19] <dadexix86>  see this screenshot ( http://i59.tinypic.com/8xmvbn.png ). I could not find any bug report on this. Is this a known problem? Can you point out the correct bug report? Or should I write a new report? Against which package?
[09:21] <Trevinho> dadexix86: weird, do you also a bug in launchpad open?
[09:23] <dadexix86> Trevinho, before opening a new one I wanted to know whether it is a known problem and then add informations there. Or I would like to know against which package one should fill it, before filling it against some wrong package :)
[09:23] <Trevinho> dadexix86: not sure...
[09:26] <popey> dadexix86: known bug
[09:26] <dadexix86> popey, great, which keywords do you suggest to look for, to find it?
[09:26] <fixxxer> Hey guys, I'm a software engineer who really want to support ubuntu touch. First of, can the E4.5 phone be used as a daily driver? Second, anyone here that develops for ubuntu phone?
[09:27] <popey> i'm trying to find it
[09:27] <popey> dadexix86: bug 1454448
[09:29] <popey> dupe of bug 1377180
[09:29] <dadexix86> popey, not the same thing. it states "app is not even installed to be shown in storage view in the Settings app" while here apps are shown...
[09:30] <popey> there are multiple bugs which all cover the same thing really
[09:38] <dadexix86> so you think that it is the same thing?
[09:43] <popey> yes
[09:43] <popey> it's all about click not cleaning up
[09:47] <fixxxer> Anyone?
[09:47] <dadexix86> popey,  thanks!
[10:00] <popey> fixxxer: what?
[10:00] <popey> fixxxer: yes, and yes.
[10:01] <fixxxer> Cool. I figure that C++ is a native language to use for development?
[10:01] <popey> we do use c++, yes.
[10:01] <popey> as well as qml
[10:02] <fixxxer> Very well, using C++ and QT to develop for PC. So, I guess it will be an easy transistion then
[11:43] <fixxxer> Are there any emulators in the SDK or do we need to test every build in real hardware?
[11:49] <ogra_> fixxxer, there is an emulator ... but only with basic functions
[11:50] <ogra_> (no sound or sensors etc)
[11:50] <jgdx> good for osk stuff
[11:50] <jgdx> fixxxer, you can usually develop, build and run on e.g. x86 ubuntu 'desktop'
[11:50] <fixxxer> cool
[11:51] <fixxxer> Cool :)
[11:51] <ogra_> depends what you build :) once you go off into the C++ world it gets arch specific ...
[11:51] <ogra_> if you stay with QML and javascript it shoulld be arch independent though
[11:53] <fixxxer> I see
[11:54] <fixxxer> Gonna order the E4.5 in some time, but cant wait to start my project.. :)
[11:56] <jgdx> kenvandine, mornin, has importing failed for [1]? Seems to be out of date. [1] https://code.launchpad.net/~ubuntu-branches/ubuntu/wily/libqofono/wily
[12:20] <ogra_> oSoMoN, every time i open a remote URL from an app the browser session seems to be re-set
[12:20] <ogra_> (all my tabs are gone)
[13:51] <jgdx> abeato, updated pr
[13:51] <abeato> jgdx, great, thanks!
[13:51]  * jgdx quickly returns to bzr 
[13:52] <abeato> :D
[13:52] <Sebsebsebb> Uhmmm
[13:53] <Sebsebsebb> pressed around with the power button on bq phone and ended up in the manufacture mode or sometthing
[13:54] <Sebsebsebb> pressed trying to get out but now on another odd screen in it
[13:54] <ogra_> just press and hold ... that will cause a hard reset after 20sec or 30 or so
[13:56] <Sebsebsebb> Well presses around in it more by trying to get out with the power button and now in another screen on it
[13:56] <Sebsebsebb> with red borders
[13:57] <Sebsebsebb> red squares mainly as a border and some green and can actually draw using the finger in that one
[13:58] <Sebsebsebb> ogra_ yeah maybe I should just try holding power button down
[13:59] <ogra_> it is the factory test mode
[13:59] <Sebsebsebb> but panicked so
[13:59] <Sebsebsebb> yeah it does seem to be a test thing that on
[14:01] <Sebsebsebb> Yay unresponsive power button again yay being sarcasm
[15:01] <jgdx> abeato, quick question, any thing special I have to do to compile ofono (rilmodem)?
[15:02] <abeato> jgdx, well, just grab dependencies and do bzr bd
[15:02] <abeato> jgdx, or bootstrap-configure / make
[15:02] <jgdx> abeato, thanks
[15:03] <abeato> jgdx, np... any particular change that you are implementing?
[15:03] <jgdx> abeato, in libqofono, yes. Based off your ResetContext api
[15:03] <jgdx> just want passing tests
[15:04] <abeato> jgdx, ah, I see... let me know if you have any problems, I can send you a compiled ofono if you prefer
[15:04] <jgdx> abeato, nah, it seems to work. bootstrap-configure installs not in local. This expected?
[15:05] <abeato> jgdx, expected if you use the bzr branch
[15:05] <jgdx> abeato, used git
[15:05] <abeato> jgdx, but wait... if you want to test ResetContexts that's only in github
[15:06] <jgdx> :)
[15:06] <abeato> :D
[15:06] <jgdx> abeato, and ResetContexts will emit ContextRemoved signals, right?
[15:06] <abeato> jgdx, right, and ContextAdded too
[15:07] <jgdx> abeato, … but only if it actually provisioned something
[15:07] <abeato> jgdx, sure
[15:07] <jgdx> abeato, thanks
[15:07] <abeato> jgdx, yw
[15:25] <jgdx> abeato, I'm using dfeet and if I call ResetContexts, I get "not allowed"
[15:25] <jgdx> while calling DisconnectAll e.g. yields no such error
[15:26] <jgdx> abeato, http://pastebin.ubuntu.com/11246574/
[15:27] <abeato> jgdx, the prerequisites for the method to work are: no active contexts and ConnectionManager.Powered=false
[15:28] <jgdx> AND Powered false? :o
[15:28] <abeato> jgdx, and that there are no pending DBus methods
[15:28] <abeato> yes
[15:28] <abeato> it tries to make things safer and avoid races
[15:28] <jgdx> okk
[15:28] <abeato> you are removing all contexts anyway
[15:28] <abeato> so it should be fine
[16:02] <theandy> Hi guys, I'm trying to follow the Porting guide. My device is the Moto G 2014. It is up and running with CM12.1. Anyone who has experience porting using the CM git? In the porting guide it says there will be another guide for CM Ports, but I have not found it.
[16:10] <jgdx> abeato, so is there a way for e.g. uss to know when the contexts have been Reset?
[16:10] <jgdx> abeato, since we're powering down connman, we'd like to know when to power it back up
[16:37] <abeato> jgdx, you will always receive one ContextAdded as a minimum
[16:37] <abeato> even if there is no apn defined for that operator
[16:37] <abeato> a default context is created in that case
[16:38] <abeato> anyway you can just way for the method to return too
[16:58] <brunch875> Am I the only one whose Telegram takes AGES to load a chat?
[16:58] <ogra_> depends on the chat
[16:59] <brunch875> many pictures and text :D
[16:59] <ogra_> i'm in a ~200ppl group, that one usually takes a while
[16:59] <ogra_> the others not
[17:23] <SturmFlut> brunch875, ogra_ : On my bq everything Telegram does takes ages.
[17:23] <ogra_> file a bug ;)
[17:27] <SturmFlut> AHAHAHA
[17:27] <SturmFlut> Oh, sorry, wrong window
[17:34] <SturmFlut> Wellark: Ping
[17:37] <SturmFlut> Oh cool, Bluetooth Audio just works out of the box on krillin r22 :)
[18:31] <lotuspsychje> http://news.softpedia.com/news/Ubuntu-Touch-Could-Really-Use-An-Android-Runtime-to-Emulate-Apps-481735.shtml
[18:31] <lotuspsychje> hmm lack of apps?
[18:32] <OerHeks> I have asked if bug1 could be extended with android.
[18:33] <OerHeks> but that was not in the filosofything of opensource.
[18:33] <kenvandine> it's not so much the philosophy of open source
[18:34] <kenvandine> being able to run android apps with an emulator on the device will never be the class of experience we want
[18:35] <lotuspsychje> who wants unsecure android apps on ubuntu anyways :p
[18:58] <SturmFlut> lotuspsychje: Well, it's just Silviu Stahie again, trying to grab a few clicks with some cheap article. Happens all the time.
[18:58] <lotuspsychje> SturmFlut: yeah
[19:08] <brunch875> Pah, ubuntu touch doesn't need android apps
[19:08] <brunch875> this will all be solved when the convergence hits and we're able to run desktop apps
[19:08] <brunch875> lack of games? Just install steam and run counter strike
[19:09] <lotuspsychje> brunch875: right havent thought of that
[19:10] <brunch875> after I'm done with the exams and learning django I'm going to port a magnificent game I made for XNA on C#
[19:11] <brunch875> issue with that game is it didn't run anywhere other than windows
[19:11] <brunch875> and to be honest, it wasn't extensible at all. Had to 'compile' the maps with the game so third party maps were entirely killed
[19:14] <brunch875> I wish they had let us choose the platform in college. XNA is even deprecated from what I know
[19:14] <brunch875> otherwise the game was veeery fun and original :D
[19:17] <dobey> brunch875: yeah, i dobut you'll be installing steam and running half life on your phone :)
[19:17] <brunch875> mmmhh maybe it's fun with a bluetooth keyboard and mouse!
[19:17] <dobey> brunch875: i mean, they aren't for ARM
[19:17] <brunch875> ouch, that's true
[19:18] <dobey> and probably won't be fun on a low end x86 either
[19:18] <brunch875> but you know, valve's giving a lot of love to linux
[19:18] <dobey> like, playing team fortress on an atom might be painful
[19:18] <brunch875> maybe they recompile for the sake of it
[19:18] <brunch875> TFC ran neatly on my dead-end computer :D
[19:19] <brunch875> but I know what you mean
[19:19] <brunch875> it's definitely not a phone game
[19:19] <dobey> even if valve does make steam itself, and their games available for arm, most people selling games on steam probably won't
[19:20] <brunch875> yeah, that's certain
[19:20] <dobey> like, the steam app on android only does chat and such. they don't sell games through steam there.
[19:20] <brunch875> they should probably open up that market
[19:21] <dobey> so i wouldn't expect them to do so on ubuntu either. they're way more interested in getting their console out than adding more platforms or games right now, i think :)
[19:21] <brunch875> They probably don't sell games via steam on android because it conflicts with google's marketplace
[19:21] <brunch875> could be different with utouch
[19:21] <brunch875> mobile games are the future after all
[19:23] <dobey> i doubt the lack of games on android is because it conflicts with the marketplace
[19:24] <dobey> it's probably more because they don't want to deal with multiple architectures
[19:25] <brunch875> I believe it's because google's marketplace is an obstacle since apps can only be installed through there
[19:25] <lotuspsychje_> 90% of android games hold malware lol
[19:26] <dobey> nope
[19:26] <dobey> i'm like 110% certain it's because ARM is a pain :)
[19:26] <brunch875> haha
[19:26] <dobey> they didn't support OSX until Apple switched completely away from PPC
[19:27] <brunch875> but aside from that, just leaving steam as a game distribution service
[19:27] <dobey> and they only added Linux support when they decided to make a console
[19:27] <brunch875> still wouldn't work because it competes with the marketplace
[19:27] <dobey> nope
[19:27] <dobey> steam would work fine on android
[19:27] <dobey> just the same as amazon music works fine
[19:27] <brunch875> wouldn't everything have to funnel through the marketplace?
[19:28] <brunch875> otherwise you'd have to enable third party apks or something from settings
[19:28]  * brunch875 flees to grab dinner
[19:29] <dobey> no
[19:29] <dobey> steam games don't need to be .apks themselves
[19:29] <dobey> just like when you install a game in steam on linux, it doesn't grab a deb an install it
[19:32] <bqphone> good evening
[19:32] <bqphone> any chance to see the the changes made by any update?
[19:32] <bqphone> like yesterday camera got an update and today Telegram
[19:33] <lotuspsychje_> there is a changelog somewhere
[19:33] <lotuspsychje_> dont have url by hand here
[19:34] <dobey> bqphone: if you view the preview for apps, it should show the changes in the latest version, down under "What's new"
[19:35] <bqphone> where i can find this preview?
[19:36] <dobey> bqphone: long press on the app icon in the app scope, or search for the app in the store scope
[19:37] <bqphone> okay saw it, thx
[19:38] <bqphone> about Telegram if i have a question i need to mail them or someone here can give the answer?
[19:41] <mcphail> Is there a way to launch an app on the screen of the phone from an adb shell session? I can't connect to Mir when I try
[19:47] <taiebot> awe: will there be any progress on this bug in the next cycle ? https://bugs.launchpad.net/ubuntu/+source/ofono/+bug/1323837
[19:48] <awe> taiebot, there hasn't been any commercial demand for it, so probably not
[19:48] <awe> taiebot, patches are always welcome though...
[19:49] <awe> ;)-
[19:49] <taiebot> awe: i have found a meego app https://gitorious.org/meego-ux/meego-app-satk/source/6296ebb569697c5a80ee6b518ccf8c331d7cb840:doc/sim_toolkit_design_draft.txt#L7
[19:49] <taiebot> awe: Do you think it could be used in ut without too much work?
[19:50] <dobey> mcphail: "ubuntu-app-launch `ubuntu-app-triplet com.ubuntu.calculator`" for example
[19:50] <awe> I'm really not the person to ask. I work on the low-level network stack.  This is really a framework/unity/app question...
[19:51] <awe> taiebot, feel free to add that link in a bug comment though... it might be helpful as a reference
[19:51] <taiebot> awe: i did long time ago :'(
[19:51] <awe> ok
[19:53] <awe> taiebot, sorry... I realize this is important to you; but we haven't gotten any feedback from OEMs that this is important to their current markets
[19:53] <awe> it's really out of my hands
[19:54] <mcphail> dobey: thanks, I'll have a look at that
[19:54] <taiebot> awe: i do understand it s not on the priority list. I could change network provider as well
[19:55] <Stskeeps> taiebot: the jolla one is based on that, so i'd say yes
[19:56] <taiebot> Stskeeps: What would i need to do to port it to UT?
[19:56] <Stskeeps> i wouldn't know, but if the ofono sim kit is anything like it used to be.. then it's a UI excersise and a background process one
[20:05] <faenil> taiebot: if as Stskeeps says Jolla is using that as a base, then it should be pretty doable
[20:06] <taiebot> faenil: i have downloaded ubuntu STK, downloaded the code what should i do next
[20:08] <faenil> taiebot: port the app? :D
[20:08] <faenil> change the UI, keep the backend, stuff like that
[20:09] <taiebot> faenil: i suppose i need to keep the folder structure. How do i do this on the STK
[20:10] <faenil> ?
[20:10] <faenil> there's a .pro file which you open
[20:13] <taiebot> faenil: yeah it opens but it opens as a QT creator application not as a UT app
[20:13] <faenil> what do you mean?
[20:13] <faenil> it opens a .pro file, it's a project
[20:14] <faenil> then you have to modify it to build on ubuntu
[20:14] <faenil> you could create a new app template and see what's missing from the .pro of the app template
[20:14] <taiebot> faenil. OK got it.
[20:15] <faenil> taiebot: good :)
[20:20] <brunch875> I wonder if wine will run on utouch
[20:20] <brunch875> sounds unlikely but there's no hard on dreaming :p
[20:20] <lotuspsychje> brunch875: unlock dir and try install via terminal :p
[20:20] <brunch875> s_hard_harm
[20:21] <brunch875> haha it definitely won't work now
[20:25] <BOHverkill> wine on arm O.o
[20:27] <K1773R> brunch875: wine + qemu-static works
[20:27] <brunch875> whaaat
[20:57] <dobey> oh taiebot left
[21:02] <Mike> hi
[21:03] <Guest44869> hi
[22:36] <mcphail> bschaefer: ping
[22:37] <bschaefer> mcphail, hello
[22:38] <mcphail> bschaefer: Hi - there are a few of us struggling to get sdl2 working with mir on ubuntu-touch. Various segfaults etc when launching an app. Do you have any pointers to what we are doing wrong?
[22:38] <mcphail> bschaefer: example backtrace: http://paste.ubuntu.com/11249985/
[22:39] <bschaefer> hmm i've seen that protobuff crash before (but usually the stack is corrupt)
[22:39] <bschaefer> mcphail, one thing would be to try to print out SDL_GetError()
[22:39] <bschaefer> double check the screen size is correct
[22:40] <bschaefer> what app are you trying to run?
[22:40] <mcphail> bschaefer: it is crashing in SDL_Init, so can't even get that far
[22:40] <mcphail> bschaefer: various things, but, for example https://github.com/Sturmflut/ubuntu-touch-sdl-template
[22:41] <bschaefer> o hmm, another issue (i think i had fixed?) was it tries to use OpenGL
[22:41] <bschaefer> since there are opengl headers around
[22:42] <bschaefer> (well i have fixed the opengl issue somewhere... im pretty sure its upstream/debian)
[22:42] <mcphail> bschaefer: SDL_INIT_VIDEO is def calling mir, but everything gets lost after that
[22:42] <bschaefer> mcphail, do any SDL2 apps work for you?
[22:43] <bschaefer> mcphail, also i was running into this weird issue where i needed sudo to actually connect with the server
[22:43] <bschaefer> try running sudo ./app
[22:43] <mcphail> bschaefer: I had built a custom sdl2 stack (directly on the phone) a few weeks ago which seemed to run. But I lost it with an update (didn't know it would destroy /usr/local). Been trying for a couple of days to recreate in a click chroot but that hasn't worked
[22:44] <bschaefer> the issue i was having needing sudo to run an app started sometime this month
[22:44] <bschaefer> not really sure how that happened...
[22:44]  * bschaefer also isn't sure if thats even relevant here
[22:44] <bschaefer> mcphail, if you're compiling it your self make sure you've --disable-video-opengl
[22:45] <bschaefer> since it thinks opengl is on the phones since the GL*/ headers are there
[22:45] <bschaefer> should be in the debain/rules file though
[22:45] <mcphail> bschaefer: ok, I'll try that. Been compiling from upstream rather than the debian source
[22:46] <bschaefer> hmm that could be an issue, the upstream source doesn't have anything new mir wise
[22:47] <mcphail> bschaefer: doesn't seem to in the changelogs. stock ubuntu build does the same, anyway
[22:48] <mcphail> bschaefer: I was making a custom build because sdl does everything it can to avoid building mir support! Didn't know if the Ubuntu/debian config had picked up on that
[22:48] <mcphail> bschaefer: I'm off to bed now, but thanks for the pointers. I'll experiment over the next few evenings
[22:48] <bschaefer> mcphail, i had patched it to where it should be supporting mir
[22:48] <bschaefer> mcphail, another thing to try
[22:48] <bschaefer> --disable-mir-shared
[22:48] <bschaefer> err
[22:49] <bschaefer> --disable-mir-shared
[22:49] <bschaefer> --disable-shared-mir
[22:49] <bschaefer> one of those haha
[22:49] <mcphail> :)
[22:49] <bschaefer> i forgot off the top of my head
[22:49] <bschaefer> mcphail, have a good night! Poke me if its still failing
[22:49] <mcphail> bschaefer: cheers