/srv/irclogs.ubuntu.com/2015/05/27/#ubuntu-unity.txt

davidcalleGood morning all07:21
tsdgeosdednick: lots of commented stuff in that MR?08:46
dednicktsdgeos: stuff in VideoPlayer is waiting on a design review (may need the ShaderEffect), and the other is the sharing via content hub.08:48
dednicktsdgeos: will be removed before merging08:48
tsdgeosk08:48
tsdgeosdednick: why the "find_package(Qt5Multimedia 5.4 REQUIRED)" ?08:50
dednicktsdgeos: you mean the version, or the actual requirement?08:52
tsdgeosthe requirement08:52
dednickthe tests use qtmultimedia.08:52
dednickmocks i mean08:53
dednicktsdgeos: ^08:53
tsdgeosdednick: do they?08:54
tsdgeosi can't find where08:54
tsdgeosi.e. tests/mocks/QtMultimedia/CMakeLists.txt only links to qml and quick08:54
dednicktsdgeos: oh. hm. maybe it was something i was doing before.08:56
dednicktsdgeos: actually, i think i was getting an import failure when running.08:59
dednicktsdgeos: qtdeclarative5-qtmultimedia-plugin is in the control file. so shouldn't it be in cmake? or only build reqs in cmake?08:59
tsdgeosdednick: only build reqs i'd say09:00
tsdgeosdednick: the import failure was on running tests or real running?09:01
dednicktsdgeos: real09:01
tsdgeosis that because you didn't have qtdeclarative5-qtmultimedia-plugin and then the cmake made you install it?09:01
dednicktsdgeos: well, it didnt make me install, because there wasn't a req in the cmake.09:02
tsdgeosaaaaand i lost intenret09:04
tsdgeosdednick: right, i mean it was fixed because you added the req in cmake09:05
tsdgeosand then it was fine09:05
dednickya. i think so :/ if i'm remembering corrrectly09:06
tsdgeosok, i guess it doesn't hurt09:06
tsdgeosdednick: autopkg doesn't like your new requirement https://jenkins.qa.ubuntu.com/job/unity-phablet-qmluitests-wily/35/console10:28
tsdgeosso i guess remove it if it's really not needed on build time?10:28
tsdgeosand i disconnected again10:31
tsdgeosthis internet is awful today too :(10:31
dednicktsdgeos: hm. weird10:46
tsdgeoscimi: https://code.launchpad.net/~aacid/unity8/fallbackImage/+merge/258399 ?10:47
dednicktsdgeos: works on mine.10:47
tsdgeosdednick: what works? the build? of course because you have the package10:48
dednicktsdgeos: cmake10:48
tsdgeosdednick: the thing is that the debian/control file is not asking for qtmultimedia10:49
tsdgeosand then cmake is10:49
tsdgeosso it won't build10:49
cimitsdgeos, ok10:49
dednicktsdgeos: doesnt qtdeclarative5-qtmultimedia-plugin supply that?10:50
tsdgeosdednick: no, that's just the qml plugin10:51
tsdgeosthe actual cmake stuff you're asking most likely comes in qtmultimedia5-dev10:51
dednickok. but thats why i added it :) because the import failed... whatever. i removed it10:51
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tsdgeosmzanetti|otp: top approve! https://mail.google.com/mail/u/1/#inbox/14d94eb7ba7d37d313:32
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mzanettitsdgeos, not sure what that link should be14:08
ltinklsecret message14:08
tsdgeoslol14:08
tsdgeosmzanetti: this one14:09
tsdgeoshttps://code.launchpad.net/~aacid/unity8/oxide_regression_workaround/+merge/26027114:09
mzanettitsdgeos, happroved! nice one14:10
dandradermzanetti, so what should I be flashing nowadays when testing a merge proposal?14:10
tsdgeosmzanetti: and https://code.launchpad.net/~aacid/unity8/make_try_no_cpu_usage/+merge/260288 too14:10
mzanettidandrader, in theory wily... let's see how long that'll work in practice14:10
tsdgeosdandrader: maybe you? ↑↑14:10
tsdgeosdamn, stupid me14:18
tsdgeosmzanetti: i'll resubmit https://code.launchpad.net/~aacid/unity8/make_try_no_cpu_usage/+merge/260288 based on https://code.launchpad.net/~aacid/unity8/oxide_regression_workaround/+merge/260271 otherwise CI will fail14:18
tsdgeosyou'll have to re-approve14:18
mzanettiah right14:18
mzanettiyeah, sure14:19
dandradermzanetti, but my desktop is still vivid+overlay_ppa, should I move to wily as well?14:23
mzanettidandrader, yeah, we'll probably have to. not right now as wily and vivid+overlay are still in sync for what is affecting us14:31
mzanettibut probably wont take long until we have to upgrade14:31
greyback_dednick: fyi, this small part of the card is ready for review: https://code.launchpad.net/~gerboland/qtubuntu/window-close-support/+merge/24957914:45
greyback_tsdgeos: hey, could you please bump the version in https://code.launchpad.net/~aacid/qtmir/gles-sync-shellRotation/+merge/260114 - I had to rebuild qtmir in the PPA14:47
greyback_tsdgeos:  0.4.5+15.10.20150527.1-0ubuntu114:47
tsdgeossure14:48
tsdgeosdone14:49
greyback_thanks14:49
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dednickgreyback_: yup. i saw that already.15:47
greyback_ok, just in case15:47
dandradermzanetti, we (eg qtmir) depend on mir 0.13 but wily still has mir 0.12.1. not sure what to do :-?15:55
dandrader:-/15:55
dandrader(when it comes to testing branches, that is)15:55
dandradermzanetti, I guess vivid+overlay_ppa is in a better shape?15:56
mzanettiyeah, sil is supposed to sync it over to wily15:56
mzanettikgunn, is there any update on that? ^15:56
kgunnmzanetti: ok....long story short, we (mir team) goofed15:57
kgunnbroke an abi, need to rebuild qtubuntu as well15:57
kgunnthis is happening now15:57
kgunnand when this silo hits wily it'll make everything happy....and flow into wily15:58
kgunnmzanetti:  there was a check in wily, that wasn't in overlay...so didn't catch the goof15:58
dandraderok, will defer testing for a couple of days then.15:58
kgunndandrader: mzanetti ....sorry15:59
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kgunn@unity hey does the grid unit web tool that ben shared in his blog work for everyone ?18:38
kgunnor maybe i don't know how to use it...18:39
mzanettikgunn, define "work"?18:40
mzanettiI seem to be unable to use it too atm18:40
kgunnmzanetti: yeah, thot i should see icons/gridlines....all i can do is select portrait/landscape and n7/n10...but nothing else18:41
mzanettiI can control stuff, and that works, but not figured yet how to actually add things18:41
kgunnwas wondering if it was cause i'm in chrome18:42
mzanettiyeah... same thing I guess18:42
* mzanetti firefox18:42
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mzanettikgunn, same in safari18:44
greyback__I can add lines clicking the + in the layouts bar18:44
kgunnmzanetti: ok,mailed ben and cc'd you18:45
mzanettikgunn, hmpf... clicking the +es does something18:45
kgunnhehe...oops18:46
kgunnyep works here18:46
mzanettiinteresting...18:48
mzanettikgunn, am I understanding this correctly that the gu size would change on rotation?18:57
greyback__"It can only be 40, 50, or 90 whole units along the short edge but the long edge can be variable"19:03
greyback__which I'd interpret as a: no, gu size invariant of rotation19:04
kgunnbut if you click it, it does change no ?19:05
kgunnit being between landscape/portrait19:06
kgunnoh wait i see what you mean....19:06
kgunnright fixed to short edge19:06
greyback__yep19:07
kgunnbut it does change what is a vertical column19:07
mzanettigreyback__, example, the dash19:07
mzanettidevice N719:07
greyback__I'm not saying I understand the whole concept tho!19:07
mzanettiportrait, 50 gu19:07
kgunnanyone understand the colors ?19:08
mzanettithen click landscape19:08
greyback__this is more confusing to me than properly responsive UI19:08
mzanettiwhich gives us 80 gu in width19:08
mzanettithing is, the dash is now painted along those 80 gu in width19:08
mzanettikgunn, no, haven't figured the colors yet19:09
greyback__mzanetti: since the dash is a single column, just stretching the contents to fit is just fine IMO (the gridview relayouts to take advantage of the extra width)19:10
greyback__but for a multi-column/layout app, ben's doc makes useful suggestions19:10
mzanettiyes19:10
greyback__tho dash could evolve into a multi-column UI, i.e. it could be 2 cols in landscape mode, second column being another lens19:11
greyback__that's up to design19:11
mzanettibut what you mean with streching?19:12
mzanettiisn't to point of this to not stretch?19:12
greyback__mzanetti: just adjust its width to suit, and redraw to use that width (as a gridview will do)19:14
greyback__again, just my interpretation, thye may have other ideas19:15
mzanettithat would cause only 4 columns  on landscape N7. not sure if that's the intention19:15
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