[07:21] Good morning all [08:46] dednick: lots of commented stuff in that MR? [08:48] tsdgeos: stuff in VideoPlayer is waiting on a design review (may need the ShaderEffect), and the other is the sharing via content hub. [08:48] tsdgeos: will be removed before merging [08:48] k [08:50] dednick: why the "find_package(Qt5Multimedia 5.4 REQUIRED)" ? [08:52] tsdgeos: you mean the version, or the actual requirement? [08:52] the requirement [08:52] the tests use qtmultimedia. [08:53] mocks i mean [08:53] tsdgeos: ^ [08:54] dednick: do they? [08:54] i can't find where [08:54] i.e. tests/mocks/QtMultimedia/CMakeLists.txt only links to qml and quick [08:56] tsdgeos: oh. hm. maybe it was something i was doing before. [08:59] tsdgeos: actually, i think i was getting an import failure when running. [08:59] tsdgeos: qtdeclarative5-qtmultimedia-plugin is in the control file. so shouldn't it be in cmake? or only build reqs in cmake? [09:00] dednick: only build reqs i'd say [09:01] dednick: the import failure was on running tests or real running? [09:01] tsdgeos: real [09:01] is that because you didn't have qtdeclarative5-qtmultimedia-plugin and then the cmake made you install it? [09:02] tsdgeos: well, it didnt make me install, because there wasn't a req in the cmake. [09:04] aaaaand i lost intenret [09:05] dednick: right, i mean it was fixed because you added the req in cmake [09:05] and then it was fine [09:06] ya. i think so :/ if i'm remembering corrrectly [09:06] ok, i guess it doesn't hurt [10:28] dednick: autopkg doesn't like your new requirement https://jenkins.qa.ubuntu.com/job/unity-phablet-qmluitests-wily/35/console [10:28] so i guess remove it if it's really not needed on build time? [10:31] and i disconnected again [10:31] this internet is awful today too :( [10:46] tsdgeos: hm. weird [10:47] cimi: https://code.launchpad.net/~aacid/unity8/fallbackImage/+merge/258399 ? [10:47] tsdgeos: works on mine. [10:48] dednick: what works? the build? of course because you have the package [10:48] tsdgeos: cmake [10:49] dednick: the thing is that the debian/control file is not asking for qtmultimedia [10:49] and then cmake is [10:49] so it won't build [10:49] tsdgeos, ok [10:50] tsdgeos: doesnt qtdeclarative5-qtmultimedia-plugin supply that? [10:51] dednick: no, that's just the qml plugin [10:51] the actual cmake stuff you're asking most likely comes in qtmultimedia5-dev [10:51] ok. but thats why i added it :) because the import failed... whatever. i removed it === tsdgeos_ is now known as tsdgeos === alan_g is now known as alan_g|lunch === alan_g|lunch is now known as alan_g === mzanetti is now known as mzanetti|otp [13:32] mzanetti|otp: top approve! https://mail.google.com/mail/u/1/#inbox/14d94eb7ba7d37d3 === mzanetti|otp is now known as mzanetti [14:08] tsdgeos, not sure what that link should be [14:08] secret message [14:08] lol [14:09] mzanetti: this one [14:09] https://code.launchpad.net/~aacid/unity8/oxide_regression_workaround/+merge/260271 [14:10] tsdgeos, happroved! nice one [14:10] mzanetti, so what should I be flashing nowadays when testing a merge proposal? [14:10] mzanetti: and https://code.launchpad.net/~aacid/unity8/make_try_no_cpu_usage/+merge/260288 too [14:10] dandrader, in theory wily... let's see how long that'll work in practice [14:10] dandrader: maybe you? ↑↑ [14:18] damn, stupid me [14:18] mzanetti: i'll resubmit https://code.launchpad.net/~aacid/unity8/make_try_no_cpu_usage/+merge/260288 based on https://code.launchpad.net/~aacid/unity8/oxide_regression_workaround/+merge/260271 otherwise CI will fail [14:18] you'll have to re-approve [14:18] ah right [14:19] yeah, sure [14:23] mzanetti, but my desktop is still vivid+overlay_ppa, should I move to wily as well? [14:31] dandrader, yeah, we'll probably have to. not right now as wily and vivid+overlay are still in sync for what is affecting us [14:31] but probably wont take long until we have to upgrade [14:45] dednick: fyi, this small part of the card is ready for review: https://code.launchpad.net/~gerboland/qtubuntu/window-close-support/+merge/249579 [14:47] tsdgeos: hey, could you please bump the version in https://code.launchpad.net/~aacid/qtmir/gles-sync-shellRotation/+merge/260114 - I had to rebuild qtmir in the PPA [14:47] tsdgeos: 0.4.5+15.10.20150527.1-0ubuntu1 [14:48] sure [14:49] done [14:49] thanks === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [15:47] greyback_: yup. i saw that already. [15:47] ok, just in case [15:55] mzanetti, we (eg qtmir) depend on mir 0.13 but wily still has mir 0.12.1. not sure what to do :-? [15:55] :-/ [15:55] (when it comes to testing branches, that is) [15:56] mzanetti, I guess vivid+overlay_ppa is in a better shape? [15:56] yeah, sil is supposed to sync it over to wily [15:56] kgunn, is there any update on that? ^ [15:57] mzanetti: ok....long story short, we (mir team) goofed [15:57] broke an abi, need to rebuild qtubuntu as well [15:57] this is happening now [15:58] and when this silo hits wily it'll make everything happy....and flow into wily [15:58] mzanetti: there was a check in wily, that wasn't in overlay...so didn't catch the goof [15:58] ok, will defer testing for a couple of days then. [15:59] dandrader: mzanetti ....sorry === alan_g is now known as alan_g|EOD === dandrader is now known as dandrader|lunch [18:38] @unity hey does the grid unit web tool that ben shared in his blog work for everyone ? [18:39] or maybe i don't know how to use it... [18:40] kgunn, define "work"? [18:40] I seem to be unable to use it too atm [18:41] mzanetti: yeah, thot i should see icons/gridlines....all i can do is select portrait/landscape and n7/n10...but nothing else [18:41] I can control stuff, and that works, but not figured yet how to actually add things [18:42] was wondering if it was cause i'm in chrome [18:42] yeah... same thing I guess [18:42] * mzanetti firefox === dandrader|lunch is now known as dandrader [18:44] kgunn, same in safari [18:44] I can add lines clicking the + in the layouts bar [18:45] mzanetti: ok,mailed ben and cc'd you [18:45] kgunn, hmpf... clicking the +es does something [18:46] hehe...oops [18:46] yep works here [18:48] interesting... [18:57] kgunn, am I understanding this correctly that the gu size would change on rotation? [19:03] "It can only be 40, 50, or 90 whole units along the short edge but the long edge can be variable" [19:04] which I'd interpret as a: no, gu size invariant of rotation [19:05] but if you click it, it does change no ? [19:06] it being between landscape/portrait [19:06] oh wait i see what you mean.... [19:06] right fixed to short edge [19:07] yep [19:07] but it does change what is a vertical column [19:07] greyback__, example, the dash [19:07] device N7 [19:07] I'm not saying I understand the whole concept tho! [19:07] portrait, 50 gu [19:08] anyone understand the colors ? [19:08] then click landscape [19:08] this is more confusing to me than properly responsive UI [19:08] which gives us 80 gu in width [19:08] thing is, the dash is now painted along those 80 gu in width [19:09] kgunn, no, haven't figured the colors yet [19:10] mzanetti: since the dash is a single column, just stretching the contents to fit is just fine IMO (the gridview relayouts to take advantage of the extra width) [19:10] but for a multi-column/layout app, ben's doc makes useful suggestions [19:10] yes [19:11] tho dash could evolve into a multi-column UI, i.e. it could be 2 cols in landscape mode, second column being another lens [19:11] that's up to design [19:12] but what you mean with streching? [19:12] isn't to point of this to not stretch? [19:14] mzanetti: just adjust its width to suit, and redraw to use that width (as a gridview will do) [19:15] again, just my interpretation, thye may have other ideas [19:15] that would cause only 4 columns on landscape N7. not sure if that's the intention === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader