[13:45] <kgunn> dednick: hey, how's the inline video stuff ? we still needing media hub fixing?
[13:47] <kgunn> mzanetti: just fyo dialer app sync silo 8 is in the QA queue..
[13:47] <kgunn> fyi even
[13:48] <mzanetti> kgunn, yes, I just talked to the apps guys
[13:48] <mzanetti> kgunn, will ping some QA people now to try getting that on the fast lane
[13:48] <kgunn> mzanetti: yep, just poked jibel
[13:49] <mzanetti> kgunn, speaking on inline media: the audio thing requires media hub fixing still, to make it show up in the indicators.
[13:50] <kgunn> ack
[15:04] <mzanetti> ltinkl, hey, your account should be fixed, you'll be getting jenkins reviews as of now
[15:04] <mzanetti> let me know if not
[17:34] <popey> mzanetti: when in desktop (windowed) mode, how do you close full screen apps? (there are no window controls)
[17:35] <mzanetti> popey, there should be window controls :D
[17:35] <mzanetti> popey, there might be a bug
[17:35] <popey> I'll file it
[17:35] <mzanetti> popey, no
[17:35] <popey> oh okay
[17:35] <mzanetti> popey, open an other app using the launcher
[17:35] <popey> i have
[17:35] <mzanetti> popey, then switch back and hopefully the controls should appear
[17:35] <popey> nope
[17:35] <popey> windowed app has controls
[17:35] <popey> maximised window doesnt
[17:36] <mzanetti> popey, I guess then it is a normal app that is dragged to a size so it looks like fullscreen
[17:36] <mzanetti> popey, anyhow I know this is buggy, but its really too early to file bugs
[17:36] <mzanetti> becuase this will be reworked a lot still
[17:37] <popey> ok.
[17:37] <popey> keyboard shortcuts are missing, so can't even ALT+F4
[19:16] <dkessel> should unity8 in lxc be working properly on an optimus laptop? everytime i try to open an app, a window pops up for a split second, then nothing happens
[19:17] <dkessel> nouveau drivers ;)
[19:22] <ChrisTownsend> dkessel: Hey there, is it something like the webbrowser app dying?
[19:23] <anpok> dkessel: which nv version?
[19:23] <ChrisTownsend> dkessel: I suspect you're probably hitting https://bugs.launchpad.net/oxide/+bug/1457458
[19:23] <anpok> the gl feature level could be insufficient for qt to start
[19:24] <dkessel> ChrisTownsend: right, that's what i found in upstart/unity8.log :)
[19:25] <ChrisTownsend> dkessel: Yeah, it's been a known issue for a while.  Just waiting on the right folks to fix it.
[19:28] <dkessel> too bad. well ok, at least I know that it is a known issue now. thanks ChrisTownsend
[19:29] <ChrisTownsend> dkessel: np!  And I wish I had better news about it:-(
[21:00] <josharenson> is there a way to compile/install 1 plugin w/o having to build install all the debs?
[21:00]  * josharenson could try make install but is skeptical 
[21:29] <greyback> josharenson: unity8?
[21:29] <josharenson> greyback: yeah
[21:29] <greyback> josharenson: the run_on_device script no use?
[21:30] <josharenson> greyback: humm does just run.sh work? I'm trying on desktop
[21:31] <greyback> josharenson: ah, probably not
[21:31] <josharenson> greyback: bummer, ill try make install and see how that goes...
[21:32] <greyback> josharenson: but if you use build.sh, then the compiled module ends up inside the builddir/ dir. You can set the QML2_IMPORT_PATH=/path/to/builddir/modules//// and run unity8 then
[21:32] <josharenson> greyback: ah ok
[21:32] <josharenson> thanks
[21:33] <greyback> s/modules/plugins/
[21:47] <josharenson> greyback: ack ^