[07:42] cimi: addressed the comments on https://code.launchpad.net/~aacid/unity8/icon-actions/+merge/263909 === duflu_ is now known as duflu [09:23] can you guys repro test failure at [09:23] FAIL! : qmltestrunner::ApplicationWindow::test_suspendrestartApp() Uncaught exception: Cannot read property 'transitions' of undefined [09:23] ? [09:25] mzanetti: dandrader: ↑ ? [09:28] tsdgeos, yes [09:58] dednick: i can't find in that doc a screenshot like mine === pstolowski is now known as pstolowski|lunch === dandrader is now known as dandrader|afk [10:35] tsdgeos: page 46 [10:35] tsdgeos: and anyway, the background is speficied as 85% [10:35] ok === greyback__ is now known as greyback [10:46] tsdgeos, in that previewidget you set height instead implicitHeight, is that a mistake? [10:47] or on purpose? [10:47] yes [10:47] mistake probably [10:47] let me re-check [10:55] cimi: pushed [11:06] mzanetti: https://code.launchpad.net/~aacid/unity8/fix_test_suspendrestartApp/+merge/264124 for the qmltest [11:11] larsu, hi, https://code.launchpad.net/~lukas-kde/gsettings-qt/queued-processing/+merge/259883 still not merged? any problems there? [11:17] tsdgeos, silo 36 has built. can you give it a test too please [11:17] on krillin/mako. I'll be flashing my arale and finding someone that changes the gu value [11:17] mzanetti: sure, no changes of gu for my tests, right? [11:18] exactly === MacSlow is now known as MacSlow|lunch [11:39] tsdgeos, how do I verify this? https://code.launchpad.net/~aacid/unity8/expandable_not_expanded_by_default/+merge/262719 === pstolowski|lunch is now known as pstolowski [12:02] mzanetti, tsdgeos can the qml test file know if is running automatically make testPreview or manually tryPreview? [12:02] cimi, maybe the TestCase item has some property [12:02] running or so [12:02] just a guess tho [12:04] if that's not the case, you might be able to find out somehow else... I think qmltestrunner sets some context properties which uqmlscene doesn't [12:04] if that fails too, I guess we could set something from uqmlscene to mark it as "try" run [12:04] if that's really needed [12:04] seems like [12:04] tsdgeos, mind if you disable those console.log when the test is running? [12:04] given we have about 1k tests that did not need this, I'm not sure about it :D [12:04] ahah ok [12:05] mzanetti, just wanted to avoid a console.log we don't need, keeping log clean [12:05] talking about this https://code.launchpad.net/~aacid/unity8/icon-actions/+merge/263909 [12:05] a couple of console.log albert added for manual test [12:05] hmm.. not sure we really need those logs at all, do we? [12:06] anyhow, I see your point, yes === dandrader|afk is now known as dandrader [12:33] ltinkl: seb128 said he was going to land it, I think [12:35] larsu, ltinkl, sorry, I sort of dropped the ball on that one but pinged mzanetti about it some days ago who said he would add it in his queue [12:35] I'm unsure how to test the fix/update [12:36] yeah, I'll land it, eventually... right now fighting with some arale things for OTA-5 still [12:37] mzanetti: there's no way unless you find a scope that has it :/ [12:37] cimi: what's the point? [12:37] ok [12:41] tsdgeos, less output in CI [12:41] cimi: that's a weak point given that tests are not run in CI at the moment :D [12:41] ahah [12:42] tsdgeos, anyway if !testcase.running console.log might be enough [12:44] sure pushed [12:51] tsdgeos, ehm, the other one too :P [12:52] cimi: the other one doesn't output in CI, can you give me a better reason? [12:52] tsdgeos, ok fine then [12:52] tsdgeos, CI is not running so I didn't see :P [12:53] cimi: pushed === MacSlow|lunch is now known as MacSlow [13:09] cimi: a warning fix for you https://code.launchpad.net/~aacid/unity8/fix_make_try_warning/+merge/264139 [13:09] cimi: and a test fix https://code.launchpad.net/~aacid/unity8/fix_test_suspendrestartApp/+merge/264124 === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [13:55] tsdgeos, hey, going to approve the silo now. you didn't find any blocker? [13:56] mzanetti: not any yet [13:56] ack === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [16:56] greyback, MirSurfaceManager is currently a model. but unity8 is only using its surfaceCreated and surfaceDestroyed signals. Mind if I make MirSurfaceManager plain QObject? Or do you see future use for a surface model? [16:58] dandrader: I see a future for it when we start implementing window management. We'll be passing a model of surfaces to the shell with info on how/where they should be rendered [16:58] dandrader: though that could be a separate thing altogether, and you could proceed with what you're doing [16:58] dandrader: caution: we use the surfaceCreated/Destroyed for the OSK hack [16:59] greyback, yes, I said we are using those [17:00] dandrader: yeah, I kinda skimmed the statement to get ot the question :) [17:00] yeah, make MirSurfaceManager plain QObject for now. [17:00] its job is slightly different to the WM's [17:00] -slightly [17:00] greyback, this is actually how it's implemented in the mock Unity.Application plugin [17:00] (plain QObject) [17:00] go for it === dandrader is now known as dandrader|bbl [18:30] hi, it's not really clear to me how to use content hub as a clipboard for copy/paste [18:32] is there some special transfer object i have to obtain from the global hub instance? or a way to register myself as a source for clipboard/selection requests? [19:07] mterry: so I see that GreeterPrivate.cpp isn't being compiled... Is there a good reason for that? [19:08] josharenson, uh... hm [19:08] josharenson, I don't remember about that one [19:08] josharenson, it might be a lost file from a refactor? [19:08] josharenson, does it get #include'd anywhere? [19:08] mterry: I think its forward declared.... [19:08] mterry: wondering how its actually working [19:10] mterry: oh i think i see whats happening [19:11] mterry: GreeterPrivate is part of integrated lightdm, so its not being compiled in my branch because my branch doesn't use it [19:11] :-p [19:12] josharenson, hah :) [19:13] mterry: yeah, noticed at EOD yesterday, so my brain must have been sleepy === dandrader|bbl is now known as dandrader [20:27] Is unity8 still not cross building, or is there a trick? === boiko_ is now known as boiko