[01:15] <akiva-thinkpad> balloons: okay thanks
[02:06] <akiva-thinkpad> zbenjamin: wow, way to pick up the ball and run with it! You have done a great job here!
[07:12] <dholbach> good morning
[09:15] <t1mp> yes :)
[09:15] <t1mp> echan
[10:07] <dpm> zsombi, wow, my inbox tells me someone has been doing some bug triaging ;)
[10:15] <zsombi> dpm: actually CI train bot did submit ~100 bugs to UITK...
[10:16] <zsombi> dpm: all of them were released last November...
[11:32] <bregma> can someone please confirm there is in fact no trusted helper auth dialog already for polkit in the Touch milieue?
[11:33] <bregma> it seems every app I've looked at provides their own (incorrect and possibly insecure) dialog
[11:33] <seb128> bregma, what app provide a dialog for such actions?
[11:34] <bregma> terminal-app for one
[11:35] <bregma> will only work for static hashed passwords and goes directly through PAM instead of polkit, so not good for convergence
[13:42] <seb128> what's the right way to have the red trash icon displayed in listitems right swip gestures?
[13:42] <seb128> why isn't that default in the uitk instead of the grey "Delete <icon>" entry?
[14:21] <ahoneybun> seb128: still around?
[14:22] <seb128> ahoneybun, yes
[14:22] <ahoneybun> using Ubuntu.Components 1.2 or 1.1?
[14:23] <ahoneybun> seb128: ^
[14:25] <seb128> ahoneybun, neither, 1.3
[14:25] <seb128> but doesn't seem to make a difference
[14:26] <ahoneybun> https://developer.ubuntu.com/api/apps/qml/sdk-15.04/Ubuntu.Components.ListItem/
[14:26] <ahoneybun> this part: leadingActions: ListItemActions {
[14:32] <seb128> ahoneybun, ok, thanks, so I guess the "old" "delete:" is not going to be changed?
[14:32] <seb128> or is keeping the old style
[14:32] <ahoneybun> the icon?
[14:32] <seb128> yes
[14:33] <ahoneybun> I have not heard of a change yet
[14:33] <ahoneybun> I'm sure a change is going to come
[14:33] <seb128> k
[16:24] <faenil> renatu: hey :) do you happen to know if there's even been smart dialing in the dialer app?
[16:24] <faenil> as described in https://bugs.launchpad.net/ubuntu/+source/dialer-app/+bug/1474435
[16:26] <renatu> faenil, we used to have this implemented but the designers asked to remove. boiko can explain the reasons
[16:27] <faenil> ok great :) it would be good if he can comment on that thread
[16:27] <seb128> bug #1449691 is sort of related
[16:27] <boiko> faenil: if I remember correctly they never got good design decisions on that, and we ended up removing the feature for the first versions
[16:28] <boiko> faenil: it might come back at some point in the future, but no idea when :/
[16:28] <renatu> I thought nobody uses that anymore :D.  but probably I am wrong
[16:28] <faenil> boiko: can you please add an explanation to that bug report?
[16:29] <faenil> seb128: yeah kind of related, but that is about number matching, the bug I linked is about name matching
[16:29] <boiko> faenil: I will ask the designers to do so, they remember the reasoning better than I do :)
[16:30] <faenil> okay, thanks
[16:37] <seb128> faenil, yeah, I would have said "duplicate" if it was the same thing ;-)
[16:37] <faenil> seb128: :)
[17:22] <tathhu> faenil: duuuude <3
[17:40] <kalikiana> t1mp: review? https://code.launchpad.net/~ubuntu-sdk-team/ubuntu-ui-toolkit/clipDelegateLabel/+merge/264741
[17:40] <kalikiana> renatu: fyi ^^
[20:09] <faenil> tathhu: hey! o/
[21:45] <sl1rpy> so i bought this tutorial to learn sfml... is this a decent library to learn to use to write basic rpg games?
[21:46] <balloons> sl1rpy, never heard of sfml actually
[21:46] <sl1rpy> hmm
[21:46] <sl1rpy> it was a cheap 10$ course i found on udemy
[21:46] <balloons> specific to writing games for ubuntu, there's this: http://bacon2d.com/
[21:47] <balloons> there's also some tutorials on it, as well as a writeup done by rpadovani on making his game 100 balls
[21:47] <balloons> sl1rpy, http://rpadovani.com/new-bacon2d-api/
[21:48] <balloons> but yea, something like phaser or anything nodejs / web gaming framework would likely also do well.
[21:48] <rpadovani> thanks balloons :-) sl1rpy, if you have any question feel free to ask ;-)
[21:48] <balloons> I can't say I know enough about any of them to offer you much more
[21:50] <sl1rpy> looks interesting but resttrictive somewhat
[21:50] <sl1rpy> i would end up rewriting the whole api later down the road
[21:50] <sl1rpy> or tweaking the heck out of it
[21:51] <sl1rpy> i know some games are done in SDL
[21:51] <sl1rpy> and then opengl
[21:51] <sl1rpy> i thought it was odd this tutorial does sfml
[21:53] <balloons> give it a try and share your thoughts if you do use it
[21:53] <balloons> I mean for sfml . . .
[21:55] <sl1rpy> well... i posed the question because the net basiccally states that sdl and sfml accomplish the same thing so its about preference
[21:56] <sl1rpy> later i was going to take up opengl to get 3d rendering... but thats affter i get the whole game concept done
[21:56] <sl1rpy> but thats beyond what this tutorial shows lol
[21:57] <sl1rpy> i was just curious... saw mostly sdl games on the software center