=== boiko_ is now known as boiko [01:15] balloons: okay thanks === _salem is now known as salem_ [02:06] zbenjamin: wow, way to pick up the ball and run with it! You have done a great job here! === salem_ is now known as _salem === snwh_ is now known as snwh === chihchun_afk is now known as chihchun === ara is now known as Guest67693 [07:12] good morning === chriadam is now known as chriadam|away === chihchun is now known as chihchun_afk [09:15] yes :) [09:15] echan [10:07] zsombi, wow, my inbox tells me someone has been doing some bug triaging ;) [10:15] dpm: actually CI train bot did submit ~100 bugs to UITK... [10:16] dpm: all of them were released last November... [11:32] can someone please confirm there is in fact no trusted helper auth dialog already for polkit in the Touch milieue? [11:33] it seems every app I've looked at provides their own (incorrect and possibly insecure) dialog [11:33] bregma, what app provide a dialog for such actions? [11:34] terminal-app for one [11:35] will only work for static hashed passwords and goes directly through PAM instead of polkit, so not good for convergence === _salem is now known as salem_ === chihchun_afk is now known as chihchun [13:42] what's the right way to have the red trash icon displayed in listitems right swip gestures? [13:42] why isn't that default in the uitk instead of the grey "Delete " entry? [14:21] seb128: still around? [14:22] ahoneybun, yes [14:22] using Ubuntu.Components 1.2 or 1.1? [14:23] seb128: ^ [14:25] ahoneybun, neither, 1.3 [14:25] but doesn't seem to make a difference [14:26] https://developer.ubuntu.com/api/apps/qml/sdk-15.04/Ubuntu.Components.ListItem/ [14:26] this part: leadingActions: ListItemActions { [14:32] ahoneybun, ok, thanks, so I guess the "old" "delete:" is not going to be changed? [14:32] or is keeping the old style [14:32] the icon? [14:32] yes [14:33] I have not heard of a change yet [14:33] I'm sure a change is going to come [14:33] k === chihchun is now known as chihchun_afk [16:24] renatu: hey :) do you happen to know if there's even been smart dialing in the dialer app? [16:24] as described in https://bugs.launchpad.net/ubuntu/+source/dialer-app/+bug/1474435 [16:24] Ubuntu bug 1474435 in dialer-app (Ubuntu) ""Smart dialing" is not supported" [Undecided,Confirmed] [16:26] faenil, we used to have this implemented but the designers asked to remove. boiko can explain the reasons [16:27] ok great :) it would be good if he can comment on that thread [16:27] bug #1449691 is sort of related [16:27] bug 1449691 in Ubuntu UX "[Dialer] Auto-completion when dialing a number" [Medium,Triaged] https://launchpad.net/bugs/1449691 [16:27] faenil: if I remember correctly they never got good design decisions on that, and we ended up removing the feature for the first versions [16:28] faenil: it might come back at some point in the future, but no idea when :/ [16:28] I thought nobody uses that anymore :D. but probably I am wrong [16:28] boiko: can you please add an explanation to that bug report? [16:29] seb128: yeah kind of related, but that is about number matching, the bug I linked is about name matching [16:29] faenil: I will ask the designers to do so, they remember the reasoning better than I do :) [16:30] okay, thanks [16:37] faenil, yeah, I would have said "duplicate" if it was the same thing ;-) [16:37] seb128: :) === athairus is now known as afkthairus [17:22] faenil: duuuude <3 [17:40] t1mp: review? https://code.launchpad.net/~ubuntu-sdk-team/ubuntu-ui-toolkit/clipDelegateLabel/+merge/264741 [17:40] renatu: fyi ^^ === hatchetation_ is now known as hatchetation === rpadovani_ is now known as rpadovani === nemo_ is now known as nemo === afkthairus is now known as athairus [20:09] tathhu: hey! o/ === salem_ is now known as _salem [21:45] so i bought this tutorial to learn sfml... is this a decent library to learn to use to write basic rpg games? [21:46] sl1rpy, never heard of sfml actually [21:46] hmm [21:46] it was a cheap 10$ course i found on udemy [21:46] specific to writing games for ubuntu, there's this: http://bacon2d.com/ [21:47] there's also some tutorials on it, as well as a writeup done by rpadovani on making his game 100 balls [21:47] sl1rpy, http://rpadovani.com/new-bacon2d-api/ [21:48] but yea, something like phaser or anything nodejs / web gaming framework would likely also do well. [21:48] thanks balloons :-) sl1rpy, if you have any question feel free to ask ;-) [21:48] I can't say I know enough about any of them to offer you much more [21:50] looks interesting but resttrictive somewhat [21:50] i would end up rewriting the whole api later down the road [21:50] or tweaking the heck out of it [21:51] i know some games are done in SDL [21:51] and then opengl [21:51] i thought it was odd this tutorial does sfml [21:53] give it a try and share your thoughts if you do use it [21:53] I mean for sfml . . . [21:55] well... i posed the question because the net basiccally states that sdl and sfml accomplish the same thing so its about preference [21:56] later i was going to take up opengl to get 3d rendering... but thats affter i get the whole game concept done [21:56] but thats beyond what this tutorial shows lol [21:57] i was just curious... saw mostly sdl games on the software center