=== guest42345 is now known as o === o is now known as Guest57566 [08:13] tsdgeos, got dragged on a bricked vegeta last night :D [08:15] k [08:15] tsdgeos, matthieu flashed a krillin image on a vegeta :D [08:16] tsdgeos, trying to recover now [08:19] hey tsdgeos, I don't understand some of your C++ [08:20] tsdgeos, in the .cpp you comment out the args of your function like PreviewStack* Scope::preview(QVariant const& result, QString const& /*categoryId*/) but declare them in the header? [08:20] cimi: Then you still have your soul [08:20] Congrats! [08:20] duflu, lol, I am just not very good at C++ :P [08:21] * duflu was sure Cimi's name was on a lot of Unity source code [08:21] duflu, because unity had so many bugs? :D [08:34] cimi: what's the question? [08:34] cimi: is the question "why do you have categoryId at all"? [08:34] tsdgeos, why in the cpp the argument is under comment [08:35] tsdgeos, to avoid compile warnings? [08:35] cimi: yes [08:35] tsdgeos, fair enough [10:35] tsdgeos, https://code.launchpad.net/~aacid/unity8/dash_activation_no_special_casing/+merge/264024 [10:38] tx [10:42] cimi: it's two times we have the reset code, not three, but whatever, i'll make the function [10:46] cimi: pushed the fixes [10:47] tsdgeos, yeah I realised [10:59] tsdgeos, is it possible that [10:59] 114 + onPreviewRequested: { // (QVariant const& result) [10:59] 115 + if (result === scopeView.maybePreviewResult) { [10:59] tsdgeos, result is undefined and if is true? [11:00] tsdgeos, shall we protect against undefined? [11:01] pstolowski: ↑↑↑ [11:01] if the lower layers do that it's a bug [11:01] i don't think we out to try to make it invisible [11:02] pstolowski: ↑↑↑↑ [11:03] tsdgeos, with your code, we enter the if is result and maybePreviewResult are the same... so not sure we should check for null/undefined [11:04] in case weird weird things happen on the backend [11:04] yes i know [11:04] i understand whta you say [11:04] if the backend is broken [11:04] fix the backend [11:06] cimi: but if you're going to block on this i can change the if to do whatever you want [11:16] tsdgeos, block on this? no [11:16] tsdgeos, it's a question, what shall we do? [11:16] i mean i don't care that much [11:16] honestly i think we should do nothing [11:16] worst thing is [11:16] if the backend is broken [11:16] tsdgeos, cimi not it's not possible, we internally use proper Result instances and only wrap them into variant before emiting the signal [11:16] the user gets a empty preview [11:17] he goes back, reports a bug, fixed :D [11:17] and pstolowski says it can't really even happen [11:22] tsdgeos, i'm happy with this silo and haven't spotted any regressions. i can mark it ready when the MP is approved [11:24] pstolowski: you'll have to rebuild since i did a minor change because of cimi's comments [11:25] * cimi feels guilty [11:25] tsdgeos, cimi ok, np [11:26] tsdgeos, and is it approved now? [11:26] pstolowski, very soon [11:35] cimi, shall i hold on with rebuilding to give you some more time to review? [11:37] pstolowski: it's approved now [11:37] pstolowski: retrigger the build! [11:37] thanks [11:38] food === alan_g is now known as alan_g|lunch [12:31] http://i.imgur.com/O7K8KAo.png === jhodapp is now known as jhodapp|sick === alan_g|lunch is now known as alan_g [13:21] a1fa: what is that showing us? a new terminal instance missing window decoration? [13:26] cimi: come on top approve https://code.launchpad.net/~aacid/unity8/expandable_test_fixes/+merge/266875 and https://code.launchpad.net/~aacid/unity8/testExpandableHeights/+merge/266876 ! :D [13:26] cimi: and if you have time https://code.launchpad.net/~aacid/unity8/more_autotests_dash/+merge/265401 needs reviewing too [13:27] greyback: existing terminal that i focused to, and menu bar dissapeared [13:30] tsdgeos, forgot to top approve [13:30] tsdgeos, done [13:31] tsdgeos, still no idea why my checked branches have issues with tags, but running the command remotely works [13:31] maybe Saviq ? [13:32] a1fa: well that's something I've never seen. bregma does that look familiar? ^^ [13:32] http://i.imgur.com/O7K8KAo.png [13:32] cimi: if he has time [13:41] a1fa, looks like a bug in the window decorations, you should probably file a bug https://bugs.launchpad.net/unity/+filebug [14:10] preview in order or autotest first? [14:10] ops he quit [14:21] tsdgeos, preview in order or autotest first? [14:22] cimi: test first i'd say [14:22] ojk [14:22] should be easier [14:22] i hope :D === dandrader is now known as dandrader|afk [16:09] hey there [16:09] when moving to another app on the phone, what's the state of bg apps? [16:09] Qt.ApplicationInactive or Qt.ApplicationSuspended ? [16:09] unsure if that's a qt, sdk, qtmir, unity thing? === dandrader_ is now known as dandrader [16:23] seb128: inactive I think [16:23] is that wanted? [16:23] see #sdk discussion [16:24] basically http://doc.qt.io/qt-5/qml-qtqml-qt.html states [16:24] "Qt.ApplicationSuspended - The application is suspended and not visible [16:24] to the user. On mobile platforms, the application typically enters this [16:24] state when the user returns to the home screen or switches to another [16:24] application." [16:58] dandrader: one final nit with noQtSensors-lp1481389 reported, then is good to go [17:00] greyback, done [17:03] nice, thanks === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [19:27] lp:unity8/overlay is ftbfs on an overlay phone because it's looking for unity-shell-application=5, but 6 is installed [19:38] mterry, merge trunk? [19:39] dandrader, trunk being unity8/overlay? I just branched it now [19:39] mterry, lp:unity8 [19:39] It hasn't changed since 8/1 [19:40] dandrader, maybe I don't understand what the various series are used for [19:40] anyway, I probably don't know what I'm saying. It [19:40] dandrader, I assumed trunk was wily, overlay was vivid+overlay [19:40] It's the first time I hear about this overlay branch [19:40] https://code.launchpad.net/unity8/ [19:40] I don't know what rtm-14.09 is still used for (it's more updated than overlay) [19:41] don't ask me :) [19:41] :) [19:41] I always use lp:unity8 and ignore those [19:42] is ctrl+tab when running `make tryShell` going to be what alt+tab does in actual use? [19:42] mzanetti would know but he's on leave [19:42] (about the unity8 branches I mean( [19:42] mhall119, I think so [19:42] dandrader: cool, thanks it's looking good [19:46] mterry: right now lp:unity8 is trunk for both vivid+overlay & wily [19:47] greyback_, really? it requires libunity-api-dev (>= 7.98) which isn't in vivid+overlay [19:50] mterry: hmm, I wonder if this is it blocked: http://people.canonical.com/~ubuntu-archive/proposed-migration/update_excuses.html#unity-api [19:51] greyback_, ah ok. thanks, I should have guessed it was gcc5 nonsense [19:52] mterry: but I don't understand how a gcc5 thing could impact vivid+o [19:52] (how are people compiling unity8 then?) [19:52] I've no idea [19:52] something is wrong [19:52] greyback_, it's not... I was trying to build for v+o and trying to find the right branch to build from. lp:unity8 was suggested, but that is borked on gcc5 [19:53] none of our branches have a hard dependency on any gcc version [19:53] greyback_, well unity-api does when built against gcc5 [19:53] yeah, but that shouldn't happen on vivid+o [19:53] greyback_, right. it's not [19:54] I'm very confused right now :) [19:54] greyback_, but lp:unity8 does require the wily version of unity-api [19:54] greyback_, I'm just trying to build ANY branch of unity8 on v+o [19:54] greyback_, lp:overlay has a build problem of some sort [19:54] mterry: yep, but unity-api *should* be released for both v +o& w, usually simultaneously [19:55] mterry: I've never heard of that overlay branch, ever [19:55] greyback_, lp:u8/rtm-14.09 is NEWER than lp:u8/overlay for some reason (do we still use it? I'm leery of trying to build it) [19:55] greyback_, OK. So everyone is just using lp:u8. got it [19:55] mterry: that should be the case. [19:55] greyback_, it may be held back on v+o because it's held back on wily [19:55] But that leaves me with a problem building [19:56] I would have thought unity8 could not migrate then [19:56] if unity-api couldn't [19:56] greyback_, I'm not building from packaging. I'm building from trunk [19:56] * mterry should try packaging I guess [19:56] older u8, but it will build [19:56] my unity-api trunk has 7.98 [19:56] greyback_, yup. But I wasn't trying to recompile unity-api trunk [19:57] That might be a way around it too [19:57] I know. I'm just surprised it has landed for wily, but not for v+o [19:57] greyback_, it hasn't landed in either I don't think [19:57] ah you're right, it's proposed for wily [19:58] So I either recompile unity-api (and who knows what else) from trunk or just use the version of u8 that's in v+o archive (I'll do that) [19:58] greyback_, thanks for coming with me on this journey :) [19:59] unity-api 7.98 is in v+o [20:00] but stuck in proposed for w [20:00] mterry: greyback_: I compiled Unity 8 fine on vivid+overlay [20:00] mhall119, now you're just bragging :) [20:00] maybe --setup pulls the wily version of that package? [20:00] greyback_, what?! hmm [20:01] https://launchpad.net/~ci-train-ppa-service/+archive/ubuntu/stable-phone-overlay/+packages?batch=75&memo=75&start=75 [20:01] I see it there [20:01] greyback_, it's not in an apt-cache policy [20:02] *** 7.97+15.04.20150611-0ubuntu1 0 [20:02] 1001 http://ppa.launchpad.net/ci-train-ppa-service/stable-snapshot/ubuntu/ vivid/main armhf Packages [20:02] greyback_, you're using stable-phone-overlay... I have stable-snapshot [20:02] I installed from ubuntu-touch/stable/ubuntu [20:02] I should probably do rc-proposed or some such... [20:03] mterry: yeah, you're working off the last stable release, which does fall behing [20:03] rc-proposed the usual channel I use [20:03] greyback_, yeah I didn't consider my need to build when I picked a channel [20:03] :( [20:03] greyback_, OK thanks, I'm sure that will sort me [20:03] thanks mhall119! [20:03] oh well, tragedy averted :) [20:04] greyback_: better luck next time :) [20:04] :) [20:27] is there a tag for bitesize bugs in unity8? [20:27] ah,ignore me, I just didn't see it at first [20:31] hmmm, they don't seem overly bitesized though [22:27] is there a way to compile unity without the launcher bar on ubuntu 14.04? === Daek_ is now known as Daekdroom