[08:58] <tsdgeos> mzanetti: when you have 5 secs https://code.launchpad.net/~aacid/unity8/haptify_launcher/+merge/268756
[08:58] <tsdgeos> i think we had talked about this at some point
[08:58] <tsdgeos> and then forgot about it
[08:58] <mzanetti> right. saw it, yes
[08:58] <mzanetti> will review
[08:59] <mzanetti> still trying to boot the emulator
[09:01] <tsdgeos> sure, no hurry
[09:13] <mzanetti> tsdgeos, https://code.launchpad.net/~aacid/unity8/haptify_launcher/+merge/268756/comments/675994
[09:14] <tsdgeos> sure can work on that
[09:59] <mzanetti> dandrader, ping
[10:03] <tsdgeos> mzanetti: when is "Haptics.play() on longpress when dragging is activated" ?
[10:03] <tsdgeos> you mean after you start moving?
[10:03] <tsdgeos> or just on long press?
[10:03] <mzanetti> tsdgeos, to inform the user that he can start dragging now
[10:03] <mzanetti> tsdgeos, basically the same time when the quicklist is shwon
[10:03] <mzanetti> shown
[10:03] <tsdgeos> right
[10:03] <tsdgeos> ok
[10:18] <tsdgeos> mzanetti: yeah feels better like that i think
[10:18] <mzanetti> cool
[10:30] <dandrader> mzanetti, pong
[10:32] <tsdgeos> MacSlow: how does one fake a notification?
[10:32] <tsdgeos> i think you had some command line app?
[10:33] <tsdgeos> maybe notify-send works as well on the phone
[10:33]  * tsdgeos tries
[10:34] <tsdgeos> yep it does
[10:35] <mzanetti> dandrader, hey, you think it would be hard to make the mousetouchadaptor work on Mir too?
[10:37] <MacSlow> tsdgeos, for simple ones it's ok...but for firing up a full blown snap-decision with all bells and whistles you should grab one of the examples from lp:unity-notifications/examples
[10:37] <tsdgeos> a simple one would do here
[10:37] <dandrader> mzanetti, what do you mean by "work on Mir"
[10:38] <mzanetti> dandrader, well, running with -mousetouch also when running on Mir
[10:38] <mzanetti> dandrader, right now MouseTouchAdaptor just returns if != xcb
[10:38] <dandrader> mzanetti, aahhh, ok
[10:39] <dandrader> mzanetti, should be possible
[10:39] <mzanetti> dandrader, reason is, the emulator seems to give us mouse events only
[10:39] <dandrader> mzanetti, but it would make unity8 depend on mir I think
[10:40] <mzanetti> dandrader, mterry worked around the edge intro by disabling it, still leaves the issue with right/left edge
[10:40] <dandrader> mzanetti, as MouseTouchAdaptor work on native events
[10:40] <mzanetti> right
[10:40] <mzanetti> dandrader, also I'm not sure if it's the right fix... just exploring options
[10:41] <mzanetti> dandrader, ideally the emulator would give us touch events I'd say... which then obviously makes it hard to test "convergence" stuff in there
[11:03] <mzanetti> rsalveti, hey, do you think there's a chance to make the emulator send touch events instead of mouse events?
[11:04] <mzanetti> otherwise we'll have troubles over and over again... we have lots of code that intentionally only works with touch events
[11:20] <tsdgeos> cimi: ping?
[11:20] <cimi> tsdgeos, pong
[11:20] <cimi> ?
[11:21] <mzanetti> :D
[11:21] <mzanetti> ?
[11:21] <tsdgeos> cimi: i can't find the radius_pressed.sci file :S
[11:21] <cimi> tsdgeos, it's ubuntu-ui-toolkit internal file
[11:21] <tsdgeos> cimi: is it?
[11:21] <cimi> tsdgeos, and I believe is embedded in the c++ files
[11:21] <tsdgeos> ah
[11:21] <tsdgeos> ok that'd make sense
[11:22] <tsdgeos> since dpkg -s couldn't find it either
[11:22] <cimi> tsdgeos, what to you need it for?
[11:23] <tsdgeos> cimi: i was just checking your changes
[11:23] <cimi> tsdgeos, we don't have a replacement "aspect" property for that
[11:23] <tsdgeos> why not?
[11:23] <cimi> tsdgeos, so we are forced to use old ubuntushape for pressed effect
[11:24] <tsdgeos> doesn't Pressed do that?
[11:24] <cimi> tsdgeos, aspect can be UbuntuShape.Flat, .Inset, .DropShadow
[11:24] <cimi> nope
[11:24] <cimi> unless they added recently
[11:24] <cimi> is there one?
[11:24] <tsdgeos>         if (borderSource.endsWith(QString("radius_idle.sci"))) {
[11:24] <tsdgeos>             aspect = Inset;
[11:24] <tsdgeos>         } else if (borderSource.endsWith(QString("radius_pressed.sci"))) {
[11:24] <tsdgeos>             aspect = Pressed;
[11:24] <tsdgeos>         } else {
[11:24] <tsdgeos>             aspect = Flat;
[11:24] <tsdgeos>         }
[11:24] <cimi> °_° cool
[11:24] <tsdgeos> no idea how it looks like
[11:24] <tsdgeos> but it'd seem it does what we want?
[11:24] <tsdgeos> cimi: can you give it a try?
[11:25] <cimi> it wasn't there like a month ago and loic when on holiday
[11:25] <cimi> not sure when he got time to add :D
[11:25] <tsdgeos> instead that overlayColor/overlayRect you use in LazyImage?
[11:25] <cimi> tsdgeos, +1
[11:25] <cimi> let me see
[11:27] <cimi> tsdgeos, https://bugs.launchpad.net/ubuntu/+source/ubuntu-ui-toolkit/+bug/1475657
[11:27] <tsdgeos> :D
[11:28] <tsdgeos> oh
[11:28] <tsdgeos> the Pressed one is private
[11:28] <tsdgeos> silly
[12:45] <cimi> tsdgeos, is that branch fine to you?
[12:46] <dandrader> greyback, rebased lp:~dandrader/qtmir/mirSurface on top of latest trunk
[12:46] <tsdgeos> cimi: still having a look
[12:46] <tsdgeos> cimi: but unless you or someoene else approve my branch that is below in the stack we won't be able to land it
[12:47] <cimi> yea<h
[12:48] <greyback> dandrader: thanks!
[12:49] <mzanetti> tsdgeos, which one? uitk 1.3?
[12:49] <tsdgeos> mzanetti: yep
[12:49] <mzanetti> tsdgeos, yeah... will approve/land it as soon as I get confirmation we're switching to 1.3 for OTA-7
[12:50] <tsdgeos> :)
[12:50] <mzanetti> which seems likely. bzoltan gave green light. bfiller has scheduled apps to be updated this/next sprint
[12:52] <cimi> tsdgeos, since I tested my branch, your branch before is fine, but I'd land them together
[13:58] <tsdgeos> we need to make PreviewRatingDisplay a listview and not a repeater
[13:59] <tsdgeos> i can feel the half a second it takes to generate all PreviewRatingSingleDisplay when scrolling in telegram for example
[13:59] <tsdgeos> and when i say half a second is more like 3 seconds :D
[13:59]  * tsdgeos gets to work on that
[14:36] <cimi> tsdgeos, want me to do it?
[14:39] <tsdgeos> cimi: do what? the preview thing?
[14:39] <cimi> tsdgeos, rating display
[14:40] <tsdgeos> cimi: if you're free, sure all yours
[14:55] <cimi> tsdgeos, https://code.launchpad.net/~cimi/unity8/new-shadows-1.3/+merge/266084 ?
[14:56] <tsdgeos> cimi: yeah that's next
[14:56] <tsdgeos> cimi: remerge it, it has conflcits
[14:56] <cimi> o
[14:56] <cimi> k
[14:57] <tsdgeos> or at elast launchpad says it has
[15:00] <cimi> tsdgeos, false
[15:02] <cimi> anyway I merged sth
[15:09] <tsdgeos> something must be wrong with launchpad
[15:09] <tsdgeos> your branch has some [15:09] <tsdgeos> and i have one that has too
[15:09] <tsdgeos> but then i don't see them on the local checkout
[15:12] <cimi> tsdgeos, which file?
[15:12] <tsdgeos> cimi: https://code.launchpad.net/~cimi/unity8/new-shadows-1.3/+merge/266084 qml/Launcher/LauncherDelegate.qml
[15:12] <cimi> mmm
[15:13] <cimi> mine has too
[15:13]  * cimi guesses someone must have done bzr resolve wrongly :D
[15:14] <cimi> tsdgeos, try again :D
[15:17] <tsdgeos> cimi: what did you do?
[15:17] <cimi> tsdgeos, pushed
[15:17] <tsdgeos> oh :D
[15:18] <cimi> tsdgeos, looks like "someone" used bzr resolve when he shouldn't
[15:23] <tsdgeos> i see
[15:23] <mterry> mzanetti, what is the easiest way to test that reminders-app branch?
[15:24] <mterry> mzanetti, make a click via qtcreator?
[15:30] <mzanetti> mterry, yeah, open it in QtCreator, add -DCLICK_MODE=ON and hit the play button
[15:52] <rsalveti> mzanetti: it might be possible, but would need to check, but what is the main issue with mouse events?
[15:53] <mzanetti> rsalveti, for example you can't use edge gestures without touch. that prevents one to pass the edge tutorial and to switch apps using the right edge
[15:53] <rsalveti> mzanetti: well, I used that before on the emulator just fine
[15:53] <mzanetti> hmm... interesting
[15:54] <mzanetti> rsalveti, could it be that something changed in that regard?
[15:54] <rsalveti> not in the emulator side
[15:54] <rsalveti> that code didn't change for a while
[15:54] <mzanetti> but we're doing the same in unity for 2 years too already
[15:54] <rsalveti> but everything got broken when a new mir and qtubuntu landed
[15:54] <mzanetti> ah ok...
[15:54] <mzanetti> might be in there then
[15:54] <rsalveti> yeah
[15:55] <rsalveti> I will spend some time today investigating what still needs for the emulator to work
[15:55] <rsalveti> saw some bugs were updated over the last few weeks
[15:55] <rsalveti> (I was away for the past 2 weeks)
[15:55] <mzanetti> rsalveti, yeah. if you create a new one right now it won't boot, you need to install silo 25 on it
[15:55] <mzanetti> rsalveti, that will get you started, but you won't be able to pass the intro
[15:55] <rsalveti> got it, thanks
[15:56] <rsalveti> right
[15:56] <mzanetti> rsalveti, there's also a silo to disable the intro for the emulator, wich might just be good enough for a quickfix, but as I said, it doesn't stop there
[15:56] <rsalveti> yeah, we need to fix the gesture support
[15:56] <rsalveti> it was working before
[16:38] <greyback__> seb128: can you add that to https://trello.com/c/cSr7Qp4h/175-add-special-client-interface-for-mouse-keyboard-control please
[16:38] <seb128> greyback__, k