[08:34] <handsome_feng> Hello, everyone :)
[08:34] <zhangchao> hi all
[08:34] <Trevinho> Hi
[08:34] <Trevinho> Sorry for being late
[08:35] <zhangchao> hi,marco
[08:36] <Trevinho> hi zhangchao
[08:36] <Trevinho> So, what's new in your lands?
[08:37] <zhangchao> I have updated the Agenda:
[08:37] <zhangchao>     About wizard, Feedback on design
[08:37] <zhangchao>     work on unity bug : #1465512
[08:37] <zhangchao>     about Lockscreen and launcher-rotation
[08:37] <Trevinho> Yep, seen that...
[08:39] <zhangchao> so have any feedback about the design draft?
[08:40] <Trevinho> So, Wizard. We've seen the designs, from our (engineers) and some quick unofficial design review, I think that's fine
[08:40] <Trevinho> However, there will be a final word on next Tuesday
[08:40] <Trevinho> but I think that's a good way to show things
[08:41] <Trevinho> I believe that in multi-monitor we'll use the same thing we're doing with the lockscreen (showing the UI on the monitor with pointer, while the Circle of friends in the other)
[08:41] <Trevinho> Or your logo
[08:42] <Trevinho> As for the bug #1465512
[08:42] <Trevinho> I think you can use the same thing we're using for the ubuntu OSK
[08:43] <handsome_feng> yes , i know that
[08:43] <Trevinho> Although I thought that even ibus window was showing on top, so maybe it's just about to change some bit inside the CandidateView so that it shows on top (I guess some X atom is enough)
[08:43] <Trevinho> have you control on that code?
[08:44] <handsome_feng> so, i need to add a new name just like Atom INPUTMETHOD
[08:45] <Trevinho> yeah, right
[08:46] <handsome_feng> yes, we control the fcitx
[08:46] <Trevinho> ok, so you can fix it in that side I think
[08:46] <handsome_feng> OK
[08:49] <Trevinho> Cool...
[08:49] <Trevinho> Lockscreen, how things are going? I've been loking at the branch slightly
[08:51] <handsome_feng> The functions and layout is ok
[08:51] <handsome_feng> but lack of tests
[08:51] <Trevinho> Cool
[08:51] <Trevinho> Do you have a screenshot of that working?
[08:52] <handsome_feng> er, i can do this later
[08:53] <Trevinho> Ok, no problem... I was just curious :)
[08:54] <Trevinho> But it's not a big deal, I'll test that soon, as code seems mostly done...
[08:55] <Trevinho> handsome_feng: do you have anything about the launcher as well?
[08:55] <Trevinho> Or still in the backlog till the lockscreen is complete?
[08:55] <handsome_feng> I will start that work maybe next week
[08:57] <Trevinho> Cool
[08:57] <handsome_feng> btw,  when can i merge  the code ?
[08:58] <handsome_feng> to the trunk
[08:59] <Trevinho> handsome_feng: well, just propose it when you think it's ready (use the launchpad merge proposal feature). Then we do a review and once approved we put it on the queue of merging. Right now we're in final freeze, so once the Ubuntu-X gates open, we can merge it
[09:00] <Trevinho> But, if you think that it's already good for merging, it's better to propose it as soon as possible, so we can review it (ping me if I don't see the merge proposal)
[09:00] <Trevinho> As for us...
[09:01] <Trevinho> We did a Sprint in London with the desktop team. We discussed about most important stuff to work on during the next cycle.
[09:01] <handsome_feng> 1604 merge dead time?
[09:01] <handsome_feng> cool
[09:02] <Trevinho> mh, I still don't know the release schedule for that, but in general I'd say about late januaryt
[09:04] <Trevinho> We also spent some time in looking at the bugs we wanted to fix in this cycle
[09:04] <Trevinho> and the list is now available at
[09:04] <Trevinho> http://reqorts.qa.ubuntu.com/reports/rls-mgr/rls-w-incoming-bug-tasks.html
[09:05] <Trevinho> Or https://bugs.launchpad.net/unity/+bugs?field.tag=rls-w-incoming
[09:05] <Trevinho> Basically, all the bugs tagged with rls-w-incoming are under our radar.
[09:05] <Trevinho> So, you can do the same in order to get main bugs attentioned
[09:05] <handsome_feng> yep, i notice that
[09:07] <handsome_feng> OK
[09:07] <Trevinho> So, well... If there are no other questions, doubts or anything, I think we can wrap this up?
[09:08] <handsome_feng> yes, I have no other things
[09:09] <handsome_feng> So,  bye bye, Marco
[09:10] <zhangchao> ok ,thanks guys ,bye.
[09:15] <Trevinho> bye
[09:15] <Trevinho> ah handsome_feng why do you now use KYLIN_CURRENT_DESKTOP instead oF XDG_CURRENT_DESKTOP ?
[09:17] <handsome_feng> er, because we don't want to cover that..
[09:19] <handsome_feng> maybe other things many depend on the XDG_CURRENT_DESKTOP?
[09:19] <handsome_feng> may
[09:21] <Trevinho> Mh, yeah... actually it's true
[09:21] <Trevinho> It might break other unity-only things we put around in different components
[09:21] <Trevinho> so, I agree it's better to do this