[00:22] <khod> How do I find out if I have the newest sdk i intalled with the repo and its version 1.221
[01:35] <khod> :-1: error: security_policy_version_matches_framework (game/game.apparmor): 1.2 != 1.3 (ubuntu-sdk-15.04) anyone seen this error before, just trying to run the bacon2d example no changes on my nexus 4 running 15.04 r26
[01:36] <khod> ah commited bug had to delete some of it for google to find something
[02:09] <ahayzen> khod, looks like the apparmor profile version is incorrect (not matching your framework) check in your .apparmor file and try changing the policy version to 1.3
[02:10] <khod> ah thanks so much
[02:13] <khod> a security policys window pops up allowing me to add to the list but nowhere to change it to 1.3
[02:23] <ahayzen> khod, you should be able to select "JSON" and manually type it
[02:24] <ahayzen> or just open the file in a plain text editor
[02:40] <khod> thanks again
[02:59] <khod> that is fixed but i get this error, module "Bacon2D" is not installed which the template was already there. is there a way to check I thought this was all part of the sdk but i did try to install like the github said
[03:12] <ahayzen> khod, probably best to ask kenvandine when he is about as he has made most of the Bacon2D stuff
[03:42] <khod> will do I talked to him earlier today
[03:43] <khod> should I email (the one from git hub) him or would the most polite way be to wait till he gets back on the irc
[03:54] <nhaines> khod: probably depends on how quickly you need the answer, or if you want to discuss back and forth.
[03:57] <khod> good call i've never got anything solved in one ask, better wait to get more answers haha
[03:58] <nhaines> Yup.  :)
[04:09] <khod> eh, im just a little odd i guess, didn't see when I installed it mentions that what I did is outdated and has a link and now everything works fine. Learning to code is gonna be real hard if I dont read lol and I havent even started yet.
[05:09] <nhaines> khod: well, now you're off to a good start.  :)
[09:15] <alexforsale> can someone help me with this http://paste.ubuntu.com/13090385/ ?
[09:16] <alexforsale> somehow it doesnt mount the /firmware partition
[09:16] <alexforsale> the device detected by lsusb, but no adb
[09:18] <alexforsale> init: Failed to spawn adbd main process: unable to execute: Permission denied
[09:20] <alexforsale> btw is this the right channel for porting?
[09:32] <abeato> tsdgeos, morning, did you already try silo 9 again?
[09:32] <tsdgeos> abeato: yeah i did, the ui freeze is still there
[09:32] <tsdgeos> abeato: you can't reproduce it?
[09:32] <abeato> tsdgeos, nope
[09:32] <abeato> never happened to me
[09:32] <abeato> tsdgeos, is the other error gone?
[09:32] <tsdgeos> sounds to me you're just doing sync dbus calls that freeze the ui
[09:33] <tsdgeos> the other error was gone since i reworked the code
[09:33] <tsdgeos> so i don't know if you fixed it or not
[09:33] <abeato> he
[09:33] <tsdgeos> i can try the testcases if you want
[09:33] <abeato> well, I guess you can go back to your older code if you prefer that
[09:38] <tsdgeos> abeato: yes the other bugs seem to be fixed, or at least the testcases now work
[09:38] <tsdgeos> abeato: want me to record a video of the ui freeze i speak about so you can see it?
[09:39] <abeato> great
[09:39] <abeato> tsdgeos, that could we good, also the output of dbus-monitor can be interesing
[09:39] <abeato> tsdgeos, how many tracks do you have around?
[09:41] <abeato> tsdgeos, btw, I noticed that in some cases the "play" icon does not change to "pause" when starting to play a song from the scope
[09:41] <abeato> although the song starts playing
[09:42] <tsdgeos> abeato: and can you scroll the list in that case?
[09:42] <tsdgeos> abeato: i have 10 tracks
[09:42] <abeato> tsdgeos, I play it direvtly from the Music scope
[09:43] <tsdgeos> yes
[09:43] <abeato> I see there 2 songs, one from an album with more songs, the other is the only one from that album
[09:44] <abeato> no scroll
[09:44] <abeato> tsdgeos, re: the freeze please attach output of unity8-dash too
[09:44] <tsdgeos> abeato: so you are not following the steps the bug mentions to reproduce
[09:45] <abeato> weird it is only 10, I have actually some more and all is smooth
[09:45] <abeato> I was not talking about the bug
[09:45] <abeato> ---> I noticed that in some cases the "play" icon does not change to "pause" when starting to play a song from the scope
[09:45] <tsdgeos> i don't know what we're talking about :D
[09:45] <abeato> about that ^^
[09:45] <tsdgeos> abeato: yes, it does not change to pause because it's frozen
[09:45] <abeato> unity8 is not forzen
[09:45] <abeato> *froxen
[09:46] <tsdgeos> you don't know since you can't scroll
[09:46] <tsdgeos> do you?
[09:46] <abeato> I can
[09:46] <tsdgeos> how do you know it's not frozen?
[09:46] <tsdgeos> you jus said you couldn't because there was no scroll!
[09:46] <abeato> it's a different issue
[09:46] <abeato> I thought you were talking about the scroll in the daparment
[09:46] <abeato> department
[09:48] <tsdgeos> ok, let's restart :D
[09:48] <tsdgeos> when you say you press play and it doesn't turn to pause
[09:48] <tsdgeos> can you scroll that view up/down ?
[09:48] <abeato> yes
[09:49] <tsdgeos> while that happens?
[09:49] <abeato> yes
[09:49] <abeato> again, I was talking about a separate issue to the freeze
[09:49] <abeato> the icon never changes
[09:49] <abeato> it is not that there is a delay
[09:52] <tsdgeos> never? i have not seen that
[09:52] <tsdgeos> how do you reproduce it?
[09:52] <abeato> 2 songs, one is a single, the other is from an album
[09:53] <abeato> play the one from the album in Music scope
[09:53] <abeato> then play the single
[09:53] <abeato> it starts playing normally
[09:53] <abeato> but the play icon does not change
[09:54] <abeato> admittedly I do not have the latest version of the scopes silo though
[09:54] <abeato> but I can try to install it
[10:01] <tsdgeos> abeato: you play both from the Music scope, that right?
[10:01] <abeato> correct
[10:04] <tsdgeos> ok, i'll have a look later, wonder what it is :/
[10:05] <abeato> great
[10:18] <JamesTait> Good morning all; happy Tuesday, and happy Sandwich Day! 😃
[11:15] <Guest42341> hi all, i have question
[11:46] <victor_bq> Hi all
[11:46] <victor_bq> any body knows how to gather logs from battery stats¿
[11:58] <jibel> victor_bq, what do you mean by 'logs from battery stats' exactly ?
[11:59] <victor_bq> well, I just want to know how to pull logs about battery. How it drops for example
[12:00] <jibel> victor_bq, if you want the current status of the battery you can query upower
[12:00] <jibel> something like : upower -i /org/freedesktop/UPower/devices/battery_battery
[12:01] <jibel> victor_bq, the kernel also provides data about the state of the battery in /sys/class/power_supply/battery/
[12:01] <victor_bq> great, does it show battery consumption history or similar?
[12:02] <victor_bq> it's ok for now I'll try :)
[12:02] <mcphail> I'd like to know if it is possible to tell what has consumed battery over the past 24h. I had an abnormally high drain on Friday
[12:02] <Guest42341> power consumption per app would be nice
[12:02] <victor_bq> that's exactly what I want to gather from costumers :)
[12:02] <Guest42341> we need more data
[12:02] <victor_bq> that's reported I think
[12:03] <victor_bq> ohh my mistake, I reported about mobile data consumption per app
[12:03] <jgdx> victor_bq, IIRC this [1] discussion had a lot of good tools/ways of generating data. [1] https://bugs.launchpad.net/ubuntu/+source/powerd/+bug/1372413
[12:04] <victor_bq> nice!
[12:04] <victor_bq> thank you guys
[12:05] <victor_bq> I've got a friend with 60% consumption in idle during the night :o
[12:05] <victor_bq> I'll try to get fresh logs
[12:06] <victor_bq> Guest42341 I take your suggestion for a bug if is not already reported :)
[12:07] <Guest42341> victor_bq, on the stable channel? i have now 0-1% / night on rc-proposed arale
[12:07] <jibel> victor_bq, there is no history AFAIK. But you can do a cron job or a small shell script to gather the data periodically. It won't run when the device is suspended, tough. Best thing to measure real power consumption is a multimeter.
[12:07] <Guest42341> victor_bq, the stable is 100 times more buggier than rc-proposed
[12:07] <Guest42341> victor_bq, i have no idea why people use the "stable" channel
[12:09] <victor_bq> yes, devices on stable channel has this problem :)
[12:09] <ogra_> Guest42341, because it gets the most QA
[12:09] <jibel> Guest42341, where does your 100 times buggier comes from?
[12:10] <victor_bq> all bugfixes from rc-proposed are moved to stable channel so it should be equal right? =)
[12:10] <Guest42341> ogra_, you have to live with the bugs for months
[12:10] <Guest42341> not than pleasant
[12:10] <Guest42341> jibel, random()
[12:11] <ogra_> victor_bq, yeah, at OTA ... between the OTAs rc-proposed can indeed be less buggy but is also nearly untested as a whole
[12:11] <Guest42341> and besides all the devs probably use the rc-proposed
[12:11] <ogra_> the final image tests for an OTA only happen at the end
[12:11] <jibel> Guest42341, heh, like the battery graph ;) j/k
[12:12] <mcphail> This was my drain on Friday. Played a podcast in the morning, but otherwise no real use - http://themcphails.uk/drain.png
[12:12] <ogra_> wrt battery graph sturmflut once did an interesting research comparing the little-kernel (bootloader kernel) with the actual system kernel and found quite some discrepancies
[12:13] <ogra_> i wonder if many of our issues stem from that
[12:13] <ogra_> (and i dont think anyone looked further, but given that the little-kernel actually initializes the hardware that would be my first area to look)
[12:14] <mcphail> I've been bitten by differences in what the "phone" thinks the charge is, and what "Ubuntu" thinks. That may be the system vs little kernel issue
[12:15] <ogra_> right
[12:17] <mcphail> OS was reporting 64% charge, whereas phone would not switch on without USB power as battery flat
[12:17] <popey> mcphail, did you use the camera at all?
[12:17] <mcphail> popey: no
[12:17] <popey> Someone at OggCamp said he opened the camera, it froze, he swiped away, and immediately after that he saw dramatic power drain like yours
[12:17] <mcphail> popey: just podbird in the morning
[12:18] <mcphail> popey: might have been the Ubuntu podcast, so I'll blame you
[12:18] <mcphail> ;)
[12:40] <dholbach> has anyone seen display problems with kernel messages like this on arale? http://pastebin.ubuntu.com/13091195/
[14:29] <Mirv> renatu: hey, thanks for testing, please edit the https://requests.ci-train.ubuntu.com/#/ticket/584 and set it to "Ready for QA"
[14:30] <renatu> Mirv, doing that right now
[14:30] <renatu> Mirv, thanks for the the fix
[14:30] <renatu> Mirv, could you check that? https://bugs.launchpad.net/ubuntu/+source/qtpim-opensource-src/+bug/1462989
[14:33] <Mirv> renatu: ok, I'll provide a PPA for that next
[14:34] <renatu> thanks
[14:49] <abeato> tsdgeos, I've been digging in the freeze issue, it looks essentially like a storm of dbus calls due to too many qt signals being emitted
[14:50] <abeato> tsdgeos, I can mitigate it, but also it looks like the playlist is being re-created each time a song is selected, even if it is already in the current playlist
[14:51] <abeato> tsdgeos, so it might be worth making sure that playlists are not recreated in that case and see if performance improves in that case
[14:52] <ahayzen> abeato, that sounds possibly similar to the issue i'm having with the music-app freezing/taking ages when you make a playlist for the second time
[14:53] <abeato> ahayzen, yep, it is the case I'd say
[14:53] <abeato> jhodapp, ^^
[14:53] <ahayzen> abeato, what are the steps you are performing to cause this issue?
[14:54] <jhodapp> oh interesting
[14:54] <jhodapp> ahayzen, don't do that ;)
[14:54] <ahayzen> abeato, if its a small playlist (1 album) it seems to be ok, but when 1) click on the first track in Songs (creates playlist 250 tracks) 2) press back 3) click on the first track in Songs (recreates 250 track playlist) it appears to be stuck indefinitely
[14:55] <ahayzen> jhodapp, ;-)
[14:55] <abeato> ahayzen, well, it triggers doing a playlist for a second time, exactly like that
[14:55] <tsdgeos> abeato: yes, the playlist is recreated each time
[14:55] <ahayzen> ok so we both have the same issue :-)
[14:55] <tsdgeos> abeato: it has to be recreated, that's the design
[14:56] <abeato> jhodapp, QMediaPlaylist::syncControls() seems to be the main culprit
[14:56] <jhodapp> abeato, what are you testing when this happens?
[14:56] <ahayzen> internally we would be doing Playlist.addTracks() Playlist.clear() Playlist.addTracks()
[14:56] <abeato> tsdgeos, even if you play a song that is already in the list? I know it's a workaround, but might help things
[14:56] <jhodapp> abeato, syncControls's purpose is to copy the initial networkPlaylistControl's items into our version of the playlist
[14:57] <jhodapp> which are the initial items
[14:57] <tsdgeos> abeato: it is because it has to change the order of the tracks
[14:57] <abeato> jhodapp, it adds media one by one
[14:57] <abeato> which is crap
[14:57] <abeato> it should use your new function ;)
[14:57] <abeato> tsdgeos, ok, got it
[14:57] <jhodapp> abeato, update it...syncControls was written before addTracks()
[14:57] <ahayzen> abeato, music uses the new function but that still has the issue
[14:58] <ahayzen> but i'm not sure if its causing our saveQueue to be hit for *every* track or something lol
[14:58] <jhodapp> abeato, I agree
[14:58] <tsdgeos> abeato: can't we not do those dbus calls on the main thread so it's not blocked?
[14:59] <jhodapp> tsdgeos, wouldn't the main thread be the context that would block?
[15:00] <tsdgeos> jhodapp: bad english construction, i mean "do dbus calls not on the main thread"
[15:00] <tsdgeos> sorry ^_^
[15:00] <jhodapp> tsdgeos, right ok, we'll have to do something like that if we can't get it performant enough
[17:19] <zaolin1> http://www.telegraph.co.uk/news/uknews/terrorism-in-the-uk/11970391/Internet-firms-to-be-banned-from-offering-out-of-reach-communications-under-new-laws.html
[17:20] <nhaines> I guess the UK hates having cell phones.
[17:20] <Stskeeps> wonder how that applies to OS makers in UK
[17:20] <zaolin1> Yep, that's a good question.
[17:26] <zaolin1> I guess all products coming from canonical must have a backdoor...
[17:27] <nhaines> Presumably it would only apply to cloud service storage, which Ubuntu doesn't offer.
[17:37] <sil2100> alecu, kgunn, Saviq: hey guys, I would need a final decision on which team should be the one 'owning' (subscribed) to the unity-api package: unity-ui-team or unity-api-team
[17:37] <sil2100> I want to include unity-api in main and it's required for us to get a proper team owning it
[17:40] <khod> Kenvandine, i want a clean template with bacon2d so do i only need to delete from the main.qml and the whole ball.qml?
[17:44] <alecu> sil2100: sounds like it's unity-api-team
[17:45] <sil2100> alecu: hm, I suppose you should become an admin of unity-api-team - does that sound correct?
[17:45] <alecu> sil2100: yes, it sounds ok
[17:46] <alecu> sil2100: several people on my team are admins there, so I'll ask to get admin too.
[17:46] <sil2100> I'll make you the admin now
[17:46] <Saviq> alecu, if you want it, I won't fight you :)
[17:46] <sil2100> ;)
[17:46] <sil2100> I would like you guys to sort it out and we can then subscribe the proper team and get it included in main
[17:47] <alecu> sil2100: thanks
[17:48] <alecu> sil2100: what's the lp project for that package? https://launchpad.net/unity-scopes-api ?
[17:48] <sil2100> https://code.launchpad.net/unity-api
[17:48] <sil2100> alecu: by looking at the commiters, I thought more about unity-ui-team, but looking at the naming, unity-api-team is more fitting
[17:48] <sil2100> That's why I wanted you guys to decide who should be the final owner
[17:49] <omgCATS> i think there is something wrong with mediascanner
[17:49] <omgCATS> it's killing my battery (arale)
[17:50]  * omgCATS from now on i am keeping an eye on what drains the battery 
[17:55] <sil2100> Saviq, alecu: if you guys could give me a final decision soonish than I could continue on pushing the MIR request
[17:55] <Saviq> alecu, I think we know more about what unity-api is, probably more sense for us to own it
[17:57] <alecu> sil2100: I think saviq is right
[17:57] <Saviq> sil2100, /us, then
[18:00] <sil2100> Saviq, alecu: ok, thanks!
[18:00] <sil2100> Saviq: ok, I see that since I'm not an admin at unity-ui-team, could you subscribe the unity-ui-team on https://launchpad.net/ubuntu/+source/unity-api ?
[18:01] <sil2100> Saviq: so that all bug-mail would be sent to that team
[18:01] <sil2100> It's a req for main inclusion
[18:01] <Saviq> sil2100, done, I think
[18:01] <sil2100> Saviq: yes, thanks :)
[18:06] <kenvandine> khod, sure, you can do that
[18:06] <kenvandine> khod, so you started out with the game template?
[18:09] <khod> Yes
[18:10] <khod> Is there a better way
[18:13] <kenvandine> khod, nope, just making sure it all worked for you :)
[18:13] <khod> Yes it took me a bit of doing and mostly help in here.
[18:14] <khod> I had to go into apparmor as a plain text file and change the number 1.2 to a 1.3 or the app would force close as soon as it opened. That happend on both the desktop and the phone (n4 not an emulator)
[18:15] <kenvandine> ugh
[18:15] <kenvandine> i guess i need to update the template ;)
[18:27] <khod> In the zip for you main.qml on pathwind i dont see much of anything inside is your main program file somewhere else in the zip?
[18:27] <khod> Kenvandine
[18:29] <kenvandine> khod, zip?
[18:29] <kenvandine> oh, did you download the source from github as a zip file?
[18:31] <kenvandine> khod, you should look at the ubuntu branch, not master
[18:31] <kenvandine> https://github.com/kenvandine/pathwind/blob/ubuntu/qml/ubuntu.qml
[18:32] <kenvandine> that's the main qml file
[18:32] <kenvandine> not much too it
[18:32] <kenvandine> khod, this is more interesting https://github.com/kenvandine/pathwind/blob/ubuntu/qml/GameView.qml
[18:33] <kenvandine> khod, and this is the playing scene https://github.com/kenvandine/pathwind/blob/ubuntu/qml/PlayingScene.qml
[18:34] <khod> Now were talking!! Thanks again
[18:35] <khod> I want to make a side scroller akin to the favorite part of an old snes game
[18:36] <khod> But pathwind will help alot in me finishing it i believe
[18:36] <khod> It will still be very different not trying to step on toes lol
[18:38] <kenvandine> khod, no worries
[18:38] <kenvandine> you should look at the flappy bird example though
[18:38] <kenvandine> it's using the newer  API
[18:40] <kenvandine> khod, that flappy bird example uses an InfiniteScrollEntity
[18:40] <kenvandine> in fact, that's why we added that component :)
[18:40] <kenvandine> it would make pathwind simpler
[18:41] <kenvandine> khod, basically pathwind is a pretty old example of a bacon2d game, in fact it doesn't even work with the latest version of bacon2d :)
[18:43] <khod2> Kenvandine sorry still here judt lost my nick on a disconnect for some reason
[18:44] <khod2> I will check flappy bird first the more basic the better
[18:44] <kenvandine> cool
[18:44] <kenvandine> khod2, you can hang out in #bacon2d too
[18:45] <kenvandine> paulvap wrote the flappy bird example, usually hangs on in that channel to
[18:45] <kenvandine> not there now though
[19:20] <khod2> Is zbird the flappy bird game you mentioned kenvandine
[19:22] <OerHeks> https://uappexplorer.com/app/com.ubuntu.developer.roman2861.zbird
[19:25] <khod2> I just want to make sure it is the same because he mentioned a flappy bird on touch useing the newer api
[19:25] <kenvandine> khod2, no
[19:25] <kenvandine> khod2, https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CB0QFjAAahUKEwjGsPLc_fTIAhXBHT4KHegJAc8&url=https%3A%2F%2Fgithub.com%2Fpaulovap%2Fbacon2d-flappybird&usg=AFQjCNHk-RfYe8KgGRwE3jKHaTXw_jMscw&sig2=dj8YubBUIxJygeBnIXa6mA&bvm=bv.106379543,d.cWw
[19:25] <kenvandine> damn
[19:25] <kenvandine> https://github.com/paulovap/bacon2d-flappybird
[19:25] <kenvandine> khod2, ^^
[19:26] <khod2> Ah
[19:31] <brendand> balloons, yoyo
[19:31] <balloons> bregma, oi
[19:31] <brendand> balloons, hey i only had the wrong channel :P
[19:31] <khod2> Kenvandine It hasn't hit the ubuntu store yet?
[19:31] <balloons> ugh
[19:32]  * brendand waves at bregma
[19:32] <brendand> balloons, i feel an illness coming on, is it possible to shunt my session to thursday?
[19:32] <brendand> balloons, better safe than sorry
[19:33] <balloons> brendand, let's see what space we have
[19:33] <balloons> we certainly can shift it
[19:34] <brendand> balloons, i wasn't really prepared anyway so maybe my bodies helping me out :P
[19:34] <balloons> lol
[19:34] <brendand>  no slides you say? quick, a fever!
[19:35] <balloons> brendand, 1500 on thursday>
[19:35] <balloons> ?
[20:43] <brendand> balloons, sorry, yeah that's good
[21:41] <Ubuntouch> Hello
[21:41] <Ubuntouch> how's everyone doin g
[21:41] <Ubuntouch> doing*
[21:43] <Ubuntouch> any love for an ASUS Nexus 7 2012 wifi? Not sure what the dev status is for touch on this old tablet. Not in the active dev section or in the abandoned area...
[21:44] <balloons> Ubuntouch, the old nexus 7 has a very difficult gpu
[21:45] <Ubuntouch> Hey, thanks for the reply balloons.
[21:47] <Ubuntouch> Are there any stale images for this device? Running CGM on it right now and just wanted to play around with touch and get the feel for it, my Nexus 10 is my primary tablet.
[21:48] <Ubuntouch> if by "difficult gpu" you mean artifacting/freezing/etc I could probably live with that just to take a look at it, unless you think it will brick/softbrick the tablet.
[21:50] <Ubuntouch> I thought this thing had an NVIDIA Tegra III?
[21:55] <balloons> the gpu driver is buggy and also locked down afaik
[21:56] <Ubuntouch> bummer, I see on the Tube that people have been installing full on ubuntu on these, I would imagine that would be pretty damned buggy... lol..
[21:56] <Ubuntouch> Thanks for your input balloons. Have a nice day.
[21:57] <balloons> Ubuntouch, the 2013 nexus 7 works like a champ
[21:57] <Ubuntouch> Yeah, I still don't want to shell out the 140+ bucks for one, the 10" tablet is more than enough for me atm
[21:58] <balloons> http://askubuntu.com/questions/633788/installing-ubuntu-touch-on-nexus-7-2012-now-that-it-is-no-longer-supported
[21:58] <Ubuntouch> and the 7" was a hand-me-down because of the usb/sound board issue, going to replace that and wanted to mess around with some different OS'es in the meantime.
[22:01] <Ubuntouch> Thanks for the link balloons. By far the best IRC experience I've had in years. People generally just park and PM in virtually every IRC I have joined in the last 10 years... lol...
[22:03] <Ubuntouch> When the live-chat link took me to an IRC room I was like "oh great, (insert cricket chirping sounds)"
[22:09] <balloons> lol
[22:09] <dobey> the last images that were built for the grouper (2012 n7) were entirely unusable
[22:09] <dobey> so i wouldn't even waste time trying to get one running on it
[22:17] <Ubuntouch> Yeah dobey, I have been reading up on it and even the sources are deprecated so it's more of a pain in the @$$ than it used to be. I am over it already... lol...
[22:19] <Ubuntouch> Sad though, it's gone the way of my old Moto Electrify 4G... Motorola promised to push ICS to these devices then silently released 2.3.5 OTA which locked the bootloader. All the devs gave up on it due to moto being proprietary jerks