[07:57] <guest123124> hi, is rc proposed building unity from trunk?
[11:52] <dandrader> mzanetti, I think you're the best person to review this: https://code.launchpad.net/~dandrader/unity8/mouseEdgePush/+merge/276306
[11:52] <dandrader> mzanetti, as it touches Launcher and DesktopStage code
[11:55] <mzanetti> ack
[11:55] <mzanetti> dandrader, will check it out
[11:55] <mzanetti> ta
[12:17] <dandrader> greyback_, ping
[13:16] <mterry> @unity let me save you folks future pain with this dearly bought lesson: if you are using 'expr' to do shell math in a 'set -e' shell, expr will return non-zero if the equation answer is zero, causing your shell to abort at very unexpected times
[13:17] <mzanetti> haha
[13:17] <mzanetti> that sounds like you just had a fun debugging session
[13:18] <mterry> mzanetti, it took me forever -- I was debugging the flash animation script, so it takes a bit of overhead per debug session.  And I just couldn't figure out why we were crashing in this function!
[13:18] <mterry> Why oh why would you return an error case for zero!  expr does division and modulo math!  They return zero all the time
[16:58] <mterry> mzanetti, good session  :)
[16:59] <mterry> josharenson, I got to talk up hopes of unity8-greeter in show and tell session.  But didn't make any promises.  :)
[17:00] <josharenson> mterry: haha I saw
[17:00] <mterry> oh hah  :)
[17:00] <mterry> It was the sexiest thing I knew was coming down the pipe
[17:01] <josharenson> mterry: haha wow :-p
[17:01] <mterry> josharenson, that is probably more a statement on me than the pipe  :)
[17:02] <josharenson> hahah
[17:36] <seb128> Saviq, unsure who to ask but do you think you could get somebody to review https://code.launchpad.net/~larsu/gsettings-qt/lp1503693/+merge/276190 ?
[17:52] <Saviq> seb128, we'll have a look
[17:52] <seb128> Saviq, thanks
[20:27] <mterry> mzanetti, the xenial autopilot is broken right now?
[20:28] <mzanetti> mterry, need to look into it, but yes, it's known to fail atm
[20:28] <mterry> cool
[20:42] <ahoneybun> anymore Unity 8 Next images?
[20:42] <ahoneybun> need it to show off at a CON please :
[20:42] <ahoneybun> )
[22:02] <prasad_> Hi
[22:04] <prasad_> My name is Prasad, and a software developer(C++).  And willing to contribute to fix unity bugs
[22:07] <josharenson> prasad_: Hi, our bug tracker is here https://bugs.launchpad.net/ubuntu/+source/unity8
[22:08] <josharenson> prasad_: we used to have a list of bugs that were good to fix as your first contribution, but I don't think its maintained anymore
[22:09] <prasad_> Ok, I've eye on Unity7 bug#1154364
[22:11] <prasad_> Or is this channel for unity8 issues only >
[22:17] <josharenson> prasad_: either version is fine
[22:20] <prasad_> How do I get started Will Cooke's blog (http://www.whizzy.org/2015/09/big-bug-bonanza-16-04-lts/) talks about Trello board
[22:22] <prasad_> do I need to do formal request to look in to particular bug?
[22:27] <josharenson> prasad_: It might be a good idea to consult w/ will cooke just to be sure you arent duplicating an ongoing effort
[22:27] <josharenson> prasad_: but it seems that nobody is even assigned to the bug you mentioned... if you were to propose a patch, someone would review it
[22:30] <prasad_> sure, I'll try to do that. Is just communication is sufficient to get message acrossm or do I need to use mailing list, too ? You can see I'm using IRC for first time, :)
[22:30] <prasad_> communication here I mean.
[22:35] <josharenson> prasad_: I don't know what time zone you are in, but this channel is most active during UTC+0 work hours
[22:35] <josharenson> prasad_: so communication _here_ should be sufficient.. I'm just not necessarily the right person
[22:36] <josharenson> prasad_: I'd wait until more people are online to ask more questions, but in the meantime, get to know that bug, reproduce it, and try to make some code changes on a local branch etc..
[22:36] <josharenson> prasad_: if you do come up w/ a fix, like I said, someone will review it and provide feedback
[22:37] <prasad_> thanks josharenson
[22:37] <josharenson> prasad_: np, questions/contributions always welcome :-)