=== maclin1 is now known as maclin [11:17] greyback, dednick, any takers? https://code.launchpad.net/~dandrader/qtmir/appRestart-lp1527737/+merge/281701 [11:21] dandrader: I will, but will leave nick with the removeUselessClass review [13:19] greyback, testing lp:~dandrader/qtmir/appRestart-lp1527737 on desktop now, it looks like it needs a bit more work. putting it to WIP [13:19] dandrader: ack [13:20] was just testing on phone, will postpone === dandrader is now known as dandrader|afk [13:59] Saviq: i see a few unity8 landings, what's the thinking on order of those? like silo8...next or after others === ubot5` is now known as ubot5 === dandrader|afk is now known as dandrader [15:59] greyback, https://code.launchpad.net/~dandrader/qtmir/appRestart-lp1527737/+merge/281701 is back to "Needs Review" [15:59] ack === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [18:04] hi all! [18:04] Are there Unity 8 developper here ? === dandrader is now known as dandrader|afk === alan_g is now known as alan_g|EOD [18:11] alexarnaud: ask your question anyone that can help will answer [18:17] davmor2: OK [18:17] is it possible to change WM in Unity 8 ? [18:17] Where can I find detailled technical information about Unity 8 ? [18:18] I've read that this morning : https://wiki.ubuntu.com/UnityNextSpec [18:18] alexarnaud: no, unity8/mir is not designed like X, where the xserver runs, and a WM process is a 'special' client which manages windows. [18:18] instead unity8/mir is a single process, and the window management policy will mostly live in mir [18:19] greyback: OK, I understand [18:19] alexarnaud: there isn't a huge amount of documentation aside from code doc, what would you like to know? [18:20] greyback: How events work ? [18:20] Do Unity plan to integrate accessibibility layer ? [18:21] Are there any API documentation of the WM/MIR to create or test POC of Magnifier maybe ? [18:21] alexarnaud: events are read from the kernel via mir (which uses libinput), and passed to unity8 (which is written in Qt/QML) [18:21] alexarnaud: we do intend to add a11y, hopefully soon [18:22] greyback: accessibility for desktop ? [18:22] alexarnaud: for touch & desktop ultimately [18:22] it's on the roadmap anyway [18:22] good news :) [18:23] greyback: so the issue I see is all the work do in Compiz for zoom feature are lost in Unity because no intorroperability [18:23] alexarnaud: a magnifier app will not be possible currently, as mir prevents apps from accessing visuals of shell or other apps. So for magnifier, we'll have to do something custom [18:24] greyback: OK, it's was I've understood [18:25] greyback: if you need test you can contact me [18:25] alexarnaud: noted, thank you [18:27] greyback: thanks for providing me information [18:27] alexarnaud: no prob. I hope we get to work on this soon === dandrader|afk is now known as dandrader [21:50] Hi! I just read that the Unity Launcher is supposed to hide until the cursor moves to the left of screen. Mine shows all the time. Where is this behavior controlled? [22:05] Nevermind--I found it: Dash-->System Settings-->Appearance:Behavior === TheMuso` is now known as TheMuso