tsdgeos | Saviq: do you have something in mind when you say "rethink" in https://trello.com/c/rMZ7bKDb/288-re-think-how-autopkgtest-runs-binary-tests ? | 07:13 |
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tsdgeos | if i had to do that task i'm not sure what i'd do | 07:14 |
Saviq | tsdgeos, well, yeah, we'll discuss it during sprint planning later today | 08:06 |
tsdgeos | oki | 08:06 |
Saviq | tsdgeos, but a few options - linking them statically and/or packaging them instead of building multiple times (once during package builds - once during autopktest) | 08:07 |
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tsdgeos_ | tsdgeos: die! | 09:21 |
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greyback | dednick: http://people.canonical.com/~gerboland/qmlscene.trace - check out frame 2 | 13:12 |
greyback | dednick: I'll admit, it is rare | 13:13 |
greyback | but perhaps there's a race | 13:13 |
dednick | greyback: ok. i'll have to go through all the frames of mine :) | 13:14 |
greyback | dednick: hmm, trying again, this time trace looks clean, but still driver gos ape | 13:19 |
greyback | clean == surface size matches requsted viewport | 13:19 |
dednick | greyback: yeah. mine are clean as well, but could indicate a problem area. | 13:19 |
greyback | dednick: as we're possibly hitting a driver bug, this is a useful list: https://chromium.googlesource.com/chromium/src/gpu/+/master/config/gpu_driver_bug_list_json.cc | 13:32 |
greyback | dednick: but I do think we should get a Mir person investigating now, someone with better knowledge of android gpus and their quirks | 13:33 |
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MarcoA | quick question: is this the right channel for unity-related programming questions? | 17:08 |
Saviq | MarcoA, for unity (the desktop environment), not the game engine | 17:16 |
Saviq | MarcoA, but still, you might be better off on a mailing list, here's mostly focused on the new unity8 version | 17:17 |
MarcoA | Saviq: sure, I didn't mean Unity3D game engine, but Unity WM/CM | 17:17 |
MarcoA | I just wanted to know more if unity supported frame sync messages (_NET_WM_SYNC_REQUEST) since I'm experiencing delays during resizing an openGL window. Gnome has them as far as I've been told, but _NET_WM_SYNC_REQUEST isn't present in unity | 17:19 |
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