/srv/irclogs.ubuntu.com/2016/04/05/#ubuntu-unity.txt

tsdgeosSaviq: do you have something in mind when you say "rethink" in https://trello.com/c/rMZ7bKDb/288-re-think-how-autopkgtest-runs-binary-tests ?07:13
tsdgeosif i had to do that task i'm not sure what i'd do07:14
Saviqtsdgeos, well, yeah, we'll discuss it during sprint planning later today08:06
tsdgeosoki08:06
Saviqtsdgeos, but a few options - linking them statically and/or packaging them instead of building multiple times (once during package builds - once during autopktest)08:07
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tsdgeos_tsdgeos: die!09:21
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greybackdednick: http://people.canonical.com/~gerboland/qmlscene.trace  - check out frame 213:12
greybackdednick: I'll admit, it is rare13:13
greybackbut perhaps there's a race13:13
dednickgreyback: ok. i'll have to go through all the frames of mine :)13:14
greybackdednick: hmm, trying again, this time trace looks clean, but still driver gos ape13:19
greybackclean == surface size matches requsted viewport13:19
dednickgreyback: yeah. mine are clean as well, but could indicate a problem area.13:19
greybackdednick: as we're possibly hitting a driver bug, this is a useful list: https://chromium.googlesource.com/chromium/src/gpu/+/master/config/gpu_driver_bug_list_json.cc13:32
greybackdednick: but I do think we should get a Mir person investigating now, someone with better knowledge of android gpus and their quirks13:33
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MarcoAquick question: is this the right channel for unity-related programming questions?17:08
SaviqMarcoA, for unity (the desktop environment), not the game engine17:16
SaviqMarcoA, but still, you might be better off on a mailing list, here's mostly focused on the new unity8 version17:17
MarcoASaviq: sure, I didn't mean Unity3D game engine, but Unity WM/CM17:17
MarcoAI just wanted to know more if unity supported frame sync messages (_NET_WM_SYNC_REQUEST) since I'm experiencing delays during resizing an openGL window. Gnome has them as far as I've been told, but _NET_WM_SYNC_REQUEST isn't present in unity17:19
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