[07:13] Saviq: do you have something in mind when you say "rethink" in https://trello.com/c/rMZ7bKDb/288-re-think-how-autopkgtest-runs-binary-tests ? [07:14] if i had to do that task i'm not sure what i'd do [08:06] tsdgeos, well, yeah, we'll discuss it during sprint planning later today [08:06] oki [08:07] tsdgeos, but a few options - linking them statically and/or packaging them instead of building multiple times (once during package builds - once during autopktest) === shuduo_ is now known as shuduo [09:21] tsdgeos: die! === tsdgeos_ is now known as tsdgeos === alan_g is now known as alan_g|lunch === alan_g|lunch is now known as alan_g [13:12] dednick: http://people.canonical.com/~gerboland/qmlscene.trace - check out frame 2 [13:13] dednick: I'll admit, it is rare [13:13] but perhaps there's a race [13:14] greyback: ok. i'll have to go through all the frames of mine :) [13:19] dednick: hmm, trying again, this time trace looks clean, but still driver gos ape [13:19] clean == surface size matches requsted viewport [13:19] greyback: yeah. mine are clean as well, but could indicate a problem area. [13:32] dednick: as we're possibly hitting a driver bug, this is a useful list: https://chromium.googlesource.com/chromium/src/gpu/+/master/config/gpu_driver_bug_list_json.cc [13:33] dednick: but I do think we should get a Mir person investigating now, someone with better knowledge of android gpus and their quirks === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === shuduo is now known as shuduo-afk === bregma_ is now known as bregma === dpm is now known as dpm-afk === dandrader is now known as dandrader|afk === dpm-afk is now known as dpm === alan_g is now known as alan_g|EOD [17:08] quick question: is this the right channel for unity-related programming questions? [17:16] MarcoA, for unity (the desktop environment), not the game engine [17:17] MarcoA, but still, you might be better off on a mailing list, here's mostly focused on the new unity8 version [17:17] Saviq: sure, I didn't mean Unity3D game engine, but Unity WM/CM [17:19] I just wanted to know more if unity supported frame sync messages (_NET_WM_SYNC_REQUEST) since I'm experiencing delays during resizing an openGL window. Gnome has them as far as I've been told, but _NET_WM_SYNC_REQUEST isn't present in unity === francisco is now known as Guest832 === dandrader|afk is now known as dandrader