[07:13] <tsdgeos> Saviq: do you have something in mind when you say "rethink" in https://trello.com/c/rMZ7bKDb/288-re-think-how-autopkgtest-runs-binary-tests ?
[07:14] <tsdgeos> if i had to do that task i'm not sure what i'd do
[08:06] <Saviq> tsdgeos, well, yeah, we'll discuss it during sprint planning later today
[08:06] <tsdgeos> oki
[08:07] <Saviq> tsdgeos, but a few options - linking them statically and/or packaging them instead of building multiple times (once during package builds - once during autopktest)
[09:21] <tsdgeos_> tsdgeos: die!
[13:12] <greyback> dednick: http://people.canonical.com/~gerboland/qmlscene.trace  - check out frame 2
[13:13] <greyback> dednick: I'll admit, it is rare
[13:13] <greyback> but perhaps there's a race
[13:14] <dednick> greyback: ok. i'll have to go through all the frames of mine :)
[13:19] <greyback> dednick: hmm, trying again, this time trace looks clean, but still driver gos ape
[13:19] <greyback> clean == surface size matches requsted viewport
[13:19] <dednick> greyback: yeah. mine are clean as well, but could indicate a problem area.
[13:32] <greyback> dednick: as we're possibly hitting a driver bug, this is a useful list: https://chromium.googlesource.com/chromium/src/gpu/+/master/config/gpu_driver_bug_list_json.cc
[13:33] <greyback> dednick: but I do think we should get a Mir person investigating now, someone with better knowledge of android gpus and their quirks
[17:08] <MarcoA> quick question: is this the right channel for unity-related programming questions?
[17:16] <Saviq> MarcoA, for unity (the desktop environment), not the game engine
[17:17] <Saviq> MarcoA, but still, you might be better off on a mailing list, here's mostly focused on the new unity8 version
[17:17] <MarcoA> Saviq: sure, I didn't mean Unity3D game engine, but Unity WM/CM
[17:19] <MarcoA> I just wanted to know more if unity supported frame sync messages (_NET_WM_SYNC_REQUEST) since I'm experiencing delays during resizing an openGL window. Gnome has them as far as I've been told, but _NET_WM_SYNC_REQUEST isn't present in unity