/srv/irclogs.ubuntu.com/2016/04/12/#ubuntu-unity.txt

duflutsdgeos: Did you guys need to adjust U8 pointer acceleration for Mir 0.21.0 or not at all?08:14
tsdgeosduflu: honestly i don't know, not a big user of u8 in the desktop myself08:15
duflutsdgeos: Do you know which package to check?08:15
dufluI couldn't see any changes08:15
dufluI'm guessing there's a sprint on or coming up if certain people are away right now08:17
dufluWho else to ask...08:17
tsdgeosduflu: mzanetti or ltinkl i guess08:18
dufluAh yes08:18
tsdgeosduflu: there's a management sprint in SLC this week i think yes08:18
duflumzanetti: Did you guys need to change the pointer acceleration for Mir 0.21.0?08:18
mzanettiduflu, can I test mit 0.21 somehow easily?08:19
ltinklduflu, only slightly08:19
duflultinkl, ah thanks08:19
duflumzanetti: Yes, on a xenial desktop08:19
ltinklit's been already released, right?08:19
dufluYep08:19
dufluLast weekend08:19
mzanettion the phone I mean... because there's a difference between the phone and the pc in how u-s-c is started08:19
mzanettiso on the desktop our settings are not applied08:20
duflumzanetti: That's OK. I just thought it weird the desktop is *fixed* but only Mir had to change08:20
dufluIt's not over-accelerated as I expected08:20
mzanettithe desktop was broken before (as in sloooow pointer)08:20
dufluYep08:20
=== sil2100_ is now known as sil2100
duflumzanetti: Fixed last weekend08:21
mzanettiwe only adjust the pointer settings in u-s-c, which only works when u-s-c is on the system bus08:21
mzanetti=> on the phone/pocket desktop devices it might overaccelerate indeed now08:21
dufluOh, I haven't checked pocket desktop since Mir 0.2108:21
* duflu is reminded to herd more libinput bugs08:22
tsdgeosduflu: playing a bit with MIR_CLIENT_PERF_REPORT=log i get extremely low values like 3.06 FPS when doing very small drags on the view, is that expected because on how it works?08:24
duflutsdgeos: Yes, that's right. A very small drag might only require 3 frames rendered08:24
dufluWe idle when we can08:24
dufluIn click-button scenarios you aim for a mouse click and app change to only require one frame :)08:25
dufluThen the system sleeps again08:26
dufluAlthough I endorse animations because they're pretty. So multiple frames then08:27
tsdgeosi guess it makes sense from the "we only painted 3 frames so 3FPS" but it doesn't seem very useful for what i'm trying to do since otherwise we'd think it's being extremely slow in rendering08:27
duflutsdgeos: Well the perf report is non-invasive, meaning it does to affect the numbers being reported. That can be a challenge otherwise, especially if displaying performance on the screen08:28
dufluSee Compiz Benchmark plugin for an example of solving that problem08:29
* duflu assumes it's still there08:29
duflumeaning it does *not* affect...08:29
duflutsdgeos: For your slow scenario try extrapolating from the render time -- FPS = 1000/render_time08:33
dufluHmm, I might add that as standard08:33
dufluAlthough it's slightly less accurate08:34
duflultinkl: Where did you change acceleration?08:36
ltinklduflu, in system settings I believe, are you saying it won't take effect on desktop? :)08:37
duflultinkl: Ah kay thanks. I was confused when the unity8 package was unchanged08:38
duflultinkl: Weird. I see two sliders and neither changes anything08:39
ltinklduflu, right, indeed, must have been some placebo effect :)08:40
duflultinkl: Have you tested it on desktop?08:40
dufluWith USB mice?08:40
ltinklduflu, yeah, I just did, USB mouse, it indeed has no effect08:41
dufluAlso why two sliders? :)08:41
ltinklduflu, no idea :)08:41
dufluLeft hemisphere placebo, right hemisphere placebo08:41
ltinkl:)08:41
ltinklduflu, ah right, I know what happened - I fixed my pointer speed using the mouse's dedicated "speed" buttons08:42
dufluOh fancy08:42
ltinklduflu, it has +/- buttons, looks like they increase/decrease the DPI: http://download01.logitech.com/support/13135.1.0.pdf08:45
dufluAs if guessing the DPI in software wasn't hard enough08:46
Mirvtsdgeos: regarding bug #1563320, the backport from 5.6 applies to 5.5 fine, but there is no hasAtlasTexture function at all in 5.4. care to take a look? there are some isAtlasTexture calls there, but I'm not sure if eg line 140 of src/quick/items/qquickshadereffectnode.cpp or line 715 of src/quick/items/qquickimage.cpp would benefit from having the extra check for "t" or not09:43
ubot5`bug 1563320 in qtdeclarative-opensource-src (Ubuntu) "[PATCH] Fix crash in hasAtlasTexture" [Undecided,Triaged] https://launchpad.net/bugs/156332009:43
tsdgeosMirv: sure09:44
tsdgeosMirv: seems not needed in 5.409:59
Mirvtsdgeos: so hmm did you get the crashes in 5.5/xenial only then? I mean, xenial phone hasn't even been bootable lately, but maybe you developed on xenial x86 then when you got the crashes?10:30
tsdgeosMirv: yes, i was using my desktop and it crashed10:31
Mirvtsdgeos: oh, well that makes things easier then.10:31
Mirvtsdgeos: can you test silo 061 in that case on your desktop?10:32
tsdgeosMirv: sure10:32
mzanettigreyback, do you know the status of this? https://code.launchpad.net/~unity-team/qtmir/inline-gles-surfaces/+merge/29115611:15
mzanettigreyback, it's been in 13 already, I guess it's ok to land it. mind giving it a quick look and approving?11:16
greybackmzanetti: I don't know the exact status, but the idea is sound. I never tested the gles packages though11:17
greybackmzanetti: so yeah, let's add it, but we should check the emulator while testing11:17
mzanettigreyback, it seems odd to me that we have to keep a copy of debian/rules though11:17
mzanettilike, we could place bets when it runs out of sync11:17
greybackit's not copying, it's patching the existing debian/rules11:18
mzanettiright... didn't see that it's a diff in the diff :D11:18
mzanettistill, it kinda has the complete file11:18
greybackyeah, ++ hard to see11:18
greybackmzanetti: well, if rules changes, the patch will fail, so we'll be forced to fix it11:19
mzanettifair enough11:19
mzanettibut yeah, the general idea really fixes an issue. I like it11:19
mzanettibut it's marked WIP still11:20
mzanettishould I drop it from the silo for now?11:20
mzanettior adding it as-is?11:20
greybackmzanetti: let's add it11:20
mzanettikk11:21
greybackI've just marked it approved :)11:21
mzanettibuilding the silo now. I think I've added all prereqs11:21
greybackwe can remove it if we find something wrong11:21
greybackcool11:21
=== alan_g is now known as alan_g|lunch
tsdgeosMirv: yes, confirmed it fixes the crash12:18
Mirvtsdgeos: great. do you think it should be pushed to xenial archives (ie Kubuntu etc users too) or is overlay & xenial+1 enough?12:39
tsdgeosMirv: it is definitely a crash that can happen anywhere, not sure how common it is but it won't hurt to have it in xenial12:39
tsdgeosotoh if you have to fight zillions of burrocracy just put it in overlay12:40
Mirvtsdgeos: ok. no I don't need to fight bureacracy but it will be up to release team whether to accept it or not from their freeze queue. let's see. thanks.12:41
tjaaltonhi, i'm trying to debug bug 154040013:15
ubot5`bug 1540400 in owncloud-client (Ubuntu) "non icon in the unity system tray" [Medium,Confirmed] https://launchpad.net/bugs/154040013:15
tjaaltonupdate to latest upstream didn't help13:15
=== alan_g|lunch is now known as alan_g
=== dandrader is now known as dandrader|afk
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=== dandrader is now known as dandrader|lunch
tjaaltonanyone?15:23
tjaaltonit's essentially useless right now, because there's no way to edit settings or anything15:23
greyback_bregma: can you help tjaalton at all?15:39
=== shuduo is now known as shuduo-afk
bregmatjaalton, Unity does not have a system tray, if an app is designed to work only with a system tray, it's not compatible with Unity15:51
tjaaltonit used to work15:52
tjaaltonin vivid at least15:52
tjaaltonand still does15:53
ltinklbregma, this should work, at least it does with e.g. telegram15:53
tjaalton(just tried)15:53
tjaaltonI'll try the newer version on vivid..15:54
tjaaltonworks16:03
=== dandrader|lunch is now known as dandrader
tjaaltonit doesn't need to be configured to trigger the issue. "the icon area" should show a cloud shortly after launching it, when the config dialog pops up16:14
=== alan_g is now known as alan_g|EOD
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=== dandrader is now known as dandrader|afk
mterrySaviq: did design ever get anything to us for rotated/convergent greeter?  Last I saw was that it was coming mid-last-week19:31
=== dandrader|afk is now known as dandrader
dandradermterry, I think Saviq is on holidays this week20:13

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