[04:28] <bzoltan_> Mirv:  I gues we need somebody who can terminate that hanging process - https://requests.ci-train.ubuntu.com/static/britney/xenial/landing-050/excuses.html
[04:34] <Mirv> bzoltan_: yes, like the last time
[04:35] <Mirv> bzoltan_: I filed bug #1571353 yesterday which would help if possible to implement since these cases do occur
[04:35] <ubot5`> bug 1571353 in Auto Package Testing "Allow retry of "Test in progress" autopkgtests" [Undecided,New] https://launchpad.net/bugs/1571353
[04:35] <bzoltan_> Mirv:  was it pitti?
[04:35] <Mirv> bzoltan_: yes
[04:35] <bzoltan_> Mirv:  I do not see him online .. I have asked two other doko and xnox on #ubuntu-release
[04:36] <bzoltan_> Mirv:  with some westcoast jedi we might get lucky ... otherwise we wait all day
[04:37] <bzoltan_> Mirv:  plus to that bug report it would be nice if an ordenary user could retry the failing/dead tests
[07:11] <Mirv> failfail
[07:11] <Mirv> vivid is soooo old
[10:25] <bzoltan_> rvr:  are you around?
[10:25] <rvr> bzoltan_: I am
[10:26] <bzoltan_> rvr: I have a super tiny fix in the UITK - https://requests.ci-train.ubuntu.com/#/ticket/1277 It is a single word, to install the apparmor file along with the UITK showcase gallery, so the application can  be straight deployed om a device/emulator.
[10:27] <bzoltan_> rvr: The autopkg tests are giving me hard time ... they are flaky and block the silo
[10:29] <rvr> bzoltan_: What I see here is pep8 complains https://jenkins.qa.ubuntu.com/job/ubuntu-ui-toolkit-vivid-amd64-ci/128/console
[10:31] <bzoltan_> rvr:  that is not related to the silo I am dealing with
[10:31] <rvr> bzoltan_: Isn't it this one? https://code.launchpad.net/~bzoltan/ubuntu-ui-toolkit/apparmor/+merge/292072
[10:32] <bzoltan_> rvr:  it is that one, but it is not related ... my change is a single word change, does not introduce any change compare to the last 2 landings.
[10:33] <bzoltan_> rvr:  the problem is not that one.. the problem is this https://requests.ci-train.ubuntu.com/static/britney/vivid/landing-050/excuses.html
[10:33] <bzoltan_> rvr:  the branch builds and passes in the silo
[10:37] <rvr> bzoltan_: Ok, I can approve your change. But fix the pep8 complains. I will be blocking the next ui-toolkit silos if they continue to fail.
[10:39] <bzoltan_> rvr: deal, thank you. I will fix those python scripts right away, so they will be fixed in the next landing.
[11:16] <bzoltan_> Mirv:  do you have the power to publish the silo50 content?
[11:25] <Mirv> (dealt with)
[11:29] <mzanetti_> jibel, hey, I was checking the QA Trello board for this to appear: https://requests.ci-train.ubuntu.com/#/ticket/1270
[11:29] <mzanetti_> but it doesn't, since mid of last week. perhaps the bot doesn't pick it up for some reason?
[11:30] <jibel> mzanetti_, the qa status must be set to ready. It doesn't switch automatically when there is a manual download url
[11:30] <jibel> done
[11:30] <mzanetti_> oooh
[11:30] <mzanetti_> I see. thanks
[15:24] <rvr> Mirv: ping
[16:00] <Mirv> rvr: pong
[16:01] <rvr> Mirv: Hi
[16:01] <rvr> Mirv: Silo 10
[16:02] <rvr> Mirv: I installed Dinosaur and started playing to the game. When the volume is changed, the game remains at the same level.
[16:04] <sil2100> robru: no slangasek on todays meeting, should we best skip the internal one?
[16:05] <Mirv> rvr: you're saying the volume control wouldn't control game's volume control?
[16:06] <rvr> Mirv: Yes
[16:07] <Mirv> rvr: hmm, seems to work fine in machines vs machines. so is there a difference to Dinosaur without he silo? I mean, if sound is not playing in a game and you change volume, it doesn't change the game volume but the ringtone volume.
[16:07] <rvr> Mirv: Didn't check without the silo. The game is mentioned in the bug report, that's why I installed it.
[16:08] <rvr> There are sounds, but their level cannot be changed
[16:10] <Mirv> rvr: note that this bug https://bugs.launchpad.net/canonical-devices-system-image/+bug/1478506/ is a duplicate of that one, and is the main issue I've been seeing from user side
[16:10] <ubot5`> Launchpad bug 1485522 in Canonical System Image "duplicate for #1478506 Volume obtained is 100% in multimedia sink for sounds from app" [Critical,In progress]
[16:11] <Mirv> meanwhile I'm trying to see dinosaur when I get my device to a proper shape
[16:15] <Mirv> and xavi was testing "maroon in trouble" game
[16:17] <Mirv> rvr: for me dinosaur seems fixed/working, not set to 100% when starting. so it seems that bug is also fixed. if you're unaware of the bug that is seen as design problem/feature, the volume of the app is only controlled when the app is playing sound. dinosaur does not have constant background sounds like music, so you can only control its sound volume when during that 1 second it plays sound.
[16:18] <rvr> Mirv: Aha, I see. So what's the correct test case?
[16:19] <Mirv> rvr: for me it'd be the bug #1478506 description - that is, mute the sounds of a background music playing app by pressing volume down to zero. but when a sound is played next time (for example shooting tower in machines vs machines), the sounds suddenly start to be heard again. that doesn't happen with the fix.
[16:19] <ubot5`> bug 1485522 in Canonical System Image "duplicate for #1478506 Volume obtained is 100% in multimedia sink for sounds from app" [Critical,In progress] https://launchpad.net/bugs/1485522
[16:19] <Mirv> rvr: at the same time, the bug #1485522 description states that some apps would always have sound effects at 100%, but that does also seem to be fixed. one can control the dinosaurs's dying sound when it's playing, and the setting is also remembered for the successive sound effects.
[16:19] <ubot5`> bug 1485522 in Canonical System Image "Volume obtained is 100% in multimedia sink for sounds from app" [Critical,In progress] https://launchpad.net/bugs/1485522
[16:20] <rvr> Requiring to play music in order to set the volume on a game... well, it sucks :D
[16:21] <rvr> But it works :P
[16:21] <Mirv> rvr: jhodapp and mpt have had discussions about it but I'm not sure if there are any plans...
[16:23] <jhodapp> rvr, Mirv no it's not resolved in my opinion, there's so much disagreement on what the right solution should be
[16:23] <Mirv> rvr: ok, found it, it's the bug #1498466
[16:23] <ubot5`> bug 1498466 in qtubuntu-media (Ubuntu) "Default audio role for volume controls isn't the role that sound effects use" [Undecided,Triaged] https://launchpad.net/bugs/1498466
[16:23] <Mirv> jhodapp: yeah, that's why I remembered it, and the bug has the latest status (or lack of it)
[16:23] <rvr> Mirv: Ok, so that test case works with Dinosaur. If I set music sound level 0, and open the game, the game sounds are at level 0 also.
[16:25] <jhodapp> rvr, would you mind pinging mpt about it?
[16:25] <rvr> Wrong shortcut
[16:25] <rvr> jhodapp: Sure, I'll ping him
[16:26] <jhodapp> rvr, thanks
[16:56] <robru> sil2100: oh really? I thought we needed to discuss dan chapman
[16:56] <robru> with steve
[16:57] <rvr> robru: I just approved this silo, but it didn't turn blue https://requests.ci-train.ubuntu.com/#/ticket/1250
[16:58] <rvr> robru: I guess it is because "autopkgtest for pyqt5 5.4.1+dfsg-2: amd64: Test in progress"
[16:58] <rvr> robru: Do you confirm?
[17:00] <robru> rvr: well, it's not blue because the automated signoff is 'Running', but yeah, it's 'Running' because there's that one 'test in progress' still
[17:01] <rvr> robru: Thanks, I don't usually pay attention to it, as it uses to be ok
[18:00] <robru> slangasek: sil2100: so no meeting then?
[18:07] <slangasek> robru: nope
[18:07] <robru> ok