=== JanC is now known as Guest21659 === JanC_ is now known as JanC === benonsoftware is now known as Guest30663 [06:42] Is there any process about how to compile unity8 with ubuntu sdk ide. I have problem when I want to open the project with CMakeLists.txt [06:45] ShR3K, can you paste the errors please? [06:46] (on pastebin) === \b is now known as benonsoftware [06:52] saviq : http://pastebin.com/z6H62fZD [06:54] I have no argument, my generator is the generic Unix desktop and this happen when I click on "Execute CMake" [07:00] Shr3K that file should be generated by cmake... did you try running ./build.sh -s; ./build.sh in the trunk checkout? [07:08] Saviq, Ok I'm doing it. But is it the same process to compile it for armhf devices ? [07:09] Saviq, ./build.sh -c and Execute CMake on ubuntu sdk ide [07:10] Shr3K, right, I misguided you last night, didn't know you were building unity8 for the phone [07:11] Shr3K in that case the most tried is using sbuild https://wiki.ubuntu.com/SimpleSbuild or libertine to build on the device [07:13] biab [07:13] Saviq, Sorry for this confusion. I'll test it and I'll be back later probably [07:45] Saviq: the yakkety builds fail because of python3 regression? [07:59] tsdgeos, more like I fooked something in my scripts, checking [08:00] ah d'oh [08:00] that's what you get for editing the jobs manually ;P [08:00] tsdgeos, will be good now [08:00] * Saviq restarts [08:00] oki [10:12] hey. does Unity require a .desktop file for an application to have an icon? I have an SDL2 program that sets an icon. it shows up in metacity, but unity only shows a default question mark icon. [10:18] salty-horse, yes, AFAIK it's required for names, descriptions, icons etc. [10:18] any particular reason for not supporting it like metacity? (and perhaps other WM's. haven't tested others yet) [10:21] salty-horse, likely because it's just better UX to have a better icon than X can pass through (scalable, for example) and then there's translations etc. [10:21] and that's the only way to have the icon when the app's not running [10:21] basically, .desktop file better, and it's less code to maintain to not fall back to the X11-provided one [10:30] Saviq, still a bit of a bummer. btw, I have a bug to report about icons set with SDL 1.2 that do show up, but wrong. for now, here's a teaser: shows up as [10:31] salty-horse, it's not like a .desktop file is something difficult to provide [10:31] salty-horse, looks like something went wrong with channels [10:32] Saviq, but what if you want to change the icon to have it show something? and what if it's an old program that doesn't come with a .desktop file but DOES set an icon? oh well. :) [10:32] Saviq, yeah, I'll investigate later with a simple icon that has distinct RGBA quadrants [10:32] salty-horse, you shouldn't change the icon to show anything - an icon is a static representation of which app that is [10:33] salty-horse, and whoever packages the old app can supply the desktop file [10:33] we really need to be able to say something is end-of-life, we can't support legacy for centuries to come [10:33] is that "rule" in the freedesktop.org guidelines? :) [10:34] salty-horse, guidelines are just that - guidelines [10:34] Saviq, also, as a developer running a program I compiled myself from the development path, I won't see an icon for it, right? [10:34] salty-horse, if you put a .desktop file in ~/.local/share/applications that matches the binary name, you will [10:35] not sure exactly how BAMF does the matching === alex-abreu|off is now known as alex-abreu === mardy_ is now known as mardy [14:37] pstolowski: mzanetti: greyback: i approved this https://code.launchpad.net/~josharenson/unity8/add-timestamps-to-dash-log/+merge/295538 feel free to comment if you disagree :D [14:37] no, it's fine [14:37] I looked at it but couldn't make up my mind on date yes/no [14:37] mzanetti: I added the date [14:38] so I decided to not comment [14:38] yyyy-mm-dd+original time [14:38] lgtm [14:38] +1 [14:39] mzanetti: greyback tsdgeos if you like the time format, I think I'll add it to unity8.log too (a la https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/1498169) [14:39] Launchpad bug 1498169 in Canonical System Image "some logs in .cache/upstart are missing date/timestamps" [High,Confirmed] [14:39] oh, was this only the dash? [14:40] mzanetti: yeah [14:40] yes please add it to unity8 too [14:40] ok [14:59] tsdgeos, thanks! i didn't expect such massive diff :? [14:59] :/ [15:00] pstolowski: 1 line diff is massive? ?¿ [15:00] tsdgeos, me kidding :P === dandrader is now known as dandrader|afk === Oer is now known as OerHeks [15:35] tsdgeos, https://code.launchpad.net/~aacid/unity8/noFixedArtShapeSizeForCardToolCard/+merge/295424/comments/758415 [15:36] tsdgeos, this is weird, it passes locally [15:36] tsdgeos, but you're touching that code aren't you? [15:37] unless it's a weird merge [15:37] https://unity8-jenkins.ubuntu.com/job/test-0-autopkgtest/label=amd64,release=xenial+overlay,testname=qmluitests.sh/806/testReport/junit/%28root%29/qmltestrunner/Card__test_art_shape_fixed_size/ is real [15:37] but i had fixed that one [15:37] yeah in the following branch?~ [15:38] no, in here [15:38] I see it passing here https://unity8-jenkins.ubuntu.com/job/test-0-autopkgtest/label=amd64,release=xenial+overlay,testname=qmluitests.sh/808/ [15:38] ok [15:38] but this CI is less smart than the old one (or i think) [15:38] Saviq: there? [15:38] cimi: i forced pushed and CI didn't re-run, i'll retrigger it [15:38] tsdgeos, i can retrigger [15:39] i just did :D [15:39] Saviq: is there a way we can make CI run on force-pushes (eventually ones that have smaller or equal revision number) ? [15:43] mzanetti: tsdgeos I don't know if you took a look at the latest Autoscroller draft, but unless you have issues w/ it, I'm going to make it part of the dash-autoscrolling MP [15:43] unless you think there is a compelling reason to push for it to be included in the uitk [15:43] josharenson, didn't look at the latest revision yet [15:43] tsdgeos, yeah we'd need to work on the python scripts we've inherited [15:44] yeah, I think what saviq meant was to push it to the sdk [15:44] josharenson: me had a look either, i guess you can start working on it and i'll give it a look tomorrow morning first thing [15:44] mzanetti: ok I'll update the comments to better match qdoc style [15:44] tsdgeos: sure, no worries [15:45] mzanetti: i guess for now we can be "happy" if we don't have two implementations (launcher and scopes list) [15:45] and then move it up to the sdk? [15:45] yeah, I guess that's ok [15:46] +1 [15:46] just ran it. it behaves like I'd expect it now [15:48] josharenson, not 100% sure I understand how you use the containerHeight property [15:49] mzanetti: let me take a look, it was necessary at some point, but may no longer be [15:49] also I think 2 of the 3 bindings have wrong syntax and just do nothing [15:49] josharenson, ^ [15:50] mzanetti: ah missing "" [15:50] * josharenson wonders how this works at all w/ those broken... [15:50] josharenson, yeah, but I'm also not sure what they should do. seems the one on contentX/contentY is enough [15:50] ok [15:51] josharenson, well, in general looks not too bad. clean it up a bit and then yeah, put it into the MP [15:52] mzanetti: the container height was to determine where the bottom of the visible surface was. For example, if you run tryDash and shrink the window in the y direction, the list height extends past the window, but the parent height was updating with the resize... probably an issue specific to the original dash MP [15:55] josharenson, shouldn't you be able to get all of that either from the size of the item itself, or from the flickable.contentHeight etc? [15:56] mzanetti: the contentHeight was still larger than the window for the dash case IIRC [15:56] mzanetti: its unlikely that itll ever be an issue in real life though [15:59] josharenson, if you're talking about the size of the listview itself, not the content, it should be the same as the autoscroller height itself now [15:59] so to me it looks like this could go away, but I might still miss a detail somewhere [16:00] mzanetti: ok ill get rid of it and see if it breaks ever [16:52] attente, hello! Soo maliit-inputcontext-gtk3 [16:52] on vivd [16:52] vivid* is just an empty package. Need to figure out the best way we should get a valid input context to the vivid overlay? [16:52] bschaefer: oh sorry. totally forgot to reply... [16:52] attente, o no worries :) [16:53] * bschaefer would have poked you everyday until you did! [16:53] attente, my main concern is ... we'll have to also do maliit-framework but im not sure if theres an API/ABI break [16:53] in that... [16:56] bschaefer: i'm not sure how the overlay works, but can it just ship the maliit-inputcontext-gtk3 module in the correct location? [16:56] attente, well the issue with that ... is maliit glib [16:57] is now moved back into the maliit-framework? [16:57] * bschaefer should double check that [16:57] yeah, should be [16:58] so vivid doesn't have maliit-glib? [16:58] attente, im pretty sure it does though ill have to double check if its empty or not [16:58] * bschaefer isnt sure what the maliit-inputcontext-gtk3 is empty for vivid [16:58] sure why* [16:59] basically there was a huge re-factor where jan ripped all of that stuff out into separate repos [16:59] attente, it only has libmaliit-glib0 - transitional dummy package [16:59] but nobody ever re-packaged the new repos [16:59] damn. ok [16:59] attente, o i see, soo yeah i think... ill need to re-package the maliit-framework [17:00] which will have the maliit glib lib [17:00] yeah [17:00] annnd the inputcontext gtk3 should be happy [17:00] attente, cool thanks! [17:00] bschaefer: does that mean sru'ing that to vivid? [17:00] attente, no hopefully this goes straight into the overlay [17:00] overlay == ppa that we stuff packages that need to be backported [17:00] oh ok [17:01] attente, soo the only issue here is if there is a API/ABI break of anything that depends on [17:01] maliit-frameowrk [17:01] would also need to be backported which ... hopefully is zero otherwise ill have to figure out what to do :) [17:02] can't imagine that any api/abi was broken [17:02] attente, well then thats good news :) If the keyboard works [17:02] then that will show [17:03] since it'll crash otherwise [17:03] soo it'll be an easy catch if there is [17:03] true :) i just wish you didn't have to go through all the work of doing it in the case that it breaks [17:04] attente, i know :( [17:04] the good news is it looks like not much happened there upstream beyond migrating from qmake to cmake [17:04] attente, once we move to xenial + overlay [17:04] o sweet [17:04] ill look around there as well just to double check [17:04] bschaefer: thanks! [17:05] attente, np, and thank you for the info! === dandrader|afk is now known as dandrader [17:36] mterry, is there still a reason for the "needs fixing" here? https://code.launchpad.net/~dandrader/qtmir/removeHotspot/+merge/293629 [17:37] dandrader, nope, just upgraded to abstain. thanks [17:38] ltinkl, mind top-approving that back again https://code.launchpad.net/~dandrader/qtmir/removeHotspot/+merge/293629 ? === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader