[09:06] <sakrecoer> intersting: https://uappexplorer.com/app/krita.krita krita 3.0 packaged with snap :)
[09:10] <sakrecoer> i'll try another day.. :( https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-361/+bug/1587597
[09:14] <zequence> sakrecoer: I don't understand. What does krita has to do with nvidia drivers?
[09:15] <sakrecoer> nothing, but apparently snap can't talk to nvidia atm
[09:15] <sakrecoer> so things installed using snap can't either...
[09:15] <sakrecoer> (as far as i have understood it)
[09:16] <sakrecoer> ^^zequence
[09:18] <sakrecoer> well... krita can use openGL... so i guess it does have something to do with nvidia if you've got an nvidia... 
[09:18] <zequence> I still don't see how that has to do with a Krita snap package
[09:18] <zequence> The drivers are installed separately. They are not a dependency to Krita
[09:19] <sakrecoer> well... it didn't work, and i don't seem to be the only one: https://www.reddit.com/r/Ubuntu/comments/4m3ig8/krita_30_has_been_packed_as_a_snap_package/
[09:20] <zequence> No, I don't think the nvidie drivers affect the open gl version. Open gl is its own lib
[09:20] <zequence> Ah, right. The Krita snap package includes the open gl lib, and the nvidia drivers can't find them - perhaps
[09:20] <sakrecoer> zequence: read the link :) as for the whys and hows... well... you know my levle :D
[09:21] <zequence> Think it's a bigger problem than just nvidia in that case
[09:23] <sakrecoer> maybe, the bug description seems to point at how the nvidia directory is auto-bind-mount:ed
[09:24] <sakrecoer> but like i said: what do i know? except it didn't work and there seems to be a fix on the way :)
[11:29] <sakrecoer> we should now be able to edit help.wiki.com :)
[11:29] <sakrecoer> sorry, i mean http://help.ubuntu.com
[12:14] <zequence> Ah, I probably didn't login with the ubuntumembers team last time
[12:18] <sakrecoer> zequence: no, it was locked for us..
[12:18] <sakrecoer> i had RT give ~ubuntustudio-documentation editing permision on help.ubuntu
[12:24] <zequence> sakrecoer: Yes, but I should have been able to edit last time already
[12:25] <zequence> The ubuntumembers LP team was not toggled when I logged in this time (which I was unable to do, but will try later again)
[13:18] <sakrecoer> i have made a video-tutoiral titlecard mockup... it's a half size and rendered with low raytrace samples... just to give an idea of what it could look like..
[13:19] <sakrecoer> http://sakrecoer.com/ubuntustudio/audio0001-0120.avi
[13:19] <sakrecoer> http://sakrecoer.com/ubuntustudio/graphics0001-0120.avi
[13:19] <sakrecoer> http://sakrecoer.com/ubuntustudio/video0001-0120.avi
[13:19] <sakrecoer> 4 seconds...
[13:20] <sakrecoer> i imagine the title of the tutorial being a png added after the sequence... should be simple, to be easily adapted
[13:21] <sakrecoer> i'll be back later this evening! o/
[16:38] <zequence> sakrecoer: Looks really nice. I only had a look at the first, and the things that sort of make me react were:
[16:38] <zequence> 1) too much grain. It looked a bit too lo-fi
[16:39] <zequence> 2) the second part needs more work (the text for what the tutorial is about)
[16:40] <zequence> The second part needs more juice. A sexier font, and more focus on Audio Tutorials
[16:41] <zequence> The amount of text, on two separate lines, inside 2 seconds, just makes it very obscure
[16:41] <zequence> And, I would probably stretch the time a little bit.
[16:41] <zequence> Just a little
[16:41] <zequence> Other than that, I really do like it a lot
[16:42] <zequence> sakrecoer: I see you are using the wallpaper as background, and if you could also have a look at how to adapt that to our social sites, that would be great
[17:53] <sakrecoer> zequence: 1) is because its a mockup and i put low samples on the raytracer 2) ok :)
[20:39] <zequence> sakrecoer: sorry, I see now that I miswrote earlier. When I said "Audio Tutorials" I was of course only referring to the first video.
[21:17] <zequence> Or, the second part of the first video, that is
[21:39] <sakrecoer> zequence: good :) i'll worj on something :)
[23:11] <geirdal> Than kyou krytarik
[23:13] <krytarik> geirdal: Welcome here as well. :)
[23:13] <geirdal> :)
[23:13] <krytarik> sakrecoer: Please attend! :P
[23:16] <geirdal> what is that?
[23:17] <krytarik> geirdal: ...Either way, thanks for your interest in contributing to Ubuntu Studio.  The project lead.
[23:20] <krytarik> Feel free to ask any questions you have - maybe I can answer them.
[23:23] <geirdal> I think this is the place I should be at, or is it not? Iam a visual digital artist and use multiple software to create my art see here http://www.geirdal.is
[23:26] <geirdal> to follow only one or two open source projects is not enough for me I think this is more interresting, it gor every thing
[23:27] <krytarik> Yeah, that's quite literally true. :P
[23:30] <geirdal> for one image I use: mandelbulber,makehuman,krita,blender, gimp, inkscape and some others to scetch with
[23:31] <geirdal> its imposible to follow them all
[23:34] <sakrecoer> hi geirdal :)
[23:34] <sakrecoer> sorry i'm in an afk room :|
[23:34] <sakrecoer> but i read :)
[23:34] <geirdal> hi, ok
[23:35] <sakrecoer> this is one of the places you should be at, yes.
[23:37] <sakrecoer> ubuntustudio is a human version of debian multimedia...
[23:37] <geirdal> ok tell me more
[23:38] <sakrecoer> if you want your machine to be perfect, you might be better of follow debian. if you want your cousin, your brother and maybe even your mothers machine to be perfect ubuntu studio is the place
[23:39] <sakrecoer> however, anything you do here, will benefit all those who want there own perosnal machine to be perfect
[23:40] <sakrecoer> because all we do here, is repackage deian packages :)
[23:40] <sakrecoer> s/deian/debian
[23:41] <sakrecoer> we do not only repackage it, we make it work out of the box for anyone to enjoy freedom of computing by the people for the poeple
[23:44] <sakrecoer> so yea, you are right, we go for eveything. or everyone, from mothers to robots
[23:44] <geirdal> Iam new to linux, about a year ago I was using windows then I realised that all software that I was using floss and was for linux, then I switch to linux but I dint find my distro at first but *I think I am home.
[23:44] <sakrecoer> home is where your heart is at
[23:45] <geirdal> I am at home
[23:45] <sakrecoer> :)
[23:45] <sakrecoer> welcome geirdal !
[23:45] <geirdal> :)
[23:47] <sakrecoer> you from island, geirdal ?
[23:48] <geirdal> iceland yes
[23:49] <geirdal> you?
[23:49] <sakrecoer> velkomnir
[23:50] <sakrecoer> right now from sweden :)
[23:50] <geirdal> Þakka þér fyrir
[23:50] <sakrecoer> but we you and all of #us-d have the earth in common :)
[23:50] <geirdal> but originaly
[23:50] <geirdal> true
[23:51] <OvenWerks> sakrecoer: The two applications geirdal meantioned that we don't have right now are: a) in our repos and b) unique enough in purpose and use that they wopuld not be duplicating what we already have.
[23:52] <OvenWerks> sakrecoer: I would suggest adding them to our feature tree if it is still before freeze (feature)
[23:53] <sakrecoer> well, do we still have the arsit card laying around somewhere? :D i guess i should read my mail, but i will do that tomorrow early ;)
[23:53] <sakrecoer> s/arsit/artist
[23:54] <OvenWerks> sakrecoer: where is the feature deffinition?
[23:54] <sakrecoer> OvenWerks: this one? https://wiki.ubuntu.com/UbuntuStudio/FeatureDefinitions
[23:56] <OvenWerks> Huh, would those be graphics or video? Or one each? I guess makehuman is video.
[23:57] <sakrecoer> but at this point this is a good link: https://blueprints.launchpad.net/ubuntu/+spec/topic-y-ubuntustudio ... althou i realized missed the "new" meta propositions...
[23:57] <sakrecoer> makehuman is graphics
[23:58] <geirdal> make human is not video it is 3d software to creat almost ready made 3d human mesh
[23:58] <sakrecoer> makehuman is delicious
[23:58] <geirdal> witch Blender does not
[23:59] <geirdal> but you always have to take that mesh in to blender 
[23:59] <sakrecoer> YES! and mekahuman gives a delicious "export to blender" function... it even gives you face animation, so you can make your "human" speak :D...
[23:59] <OvenWerks> Right. I am not a graphic artist :)