[07:38] pstolowski: shall i top approve https://code.launchpad.net/~stolowski/unity-scopes-api/fix-expandable-widget-doc/+merge/297357 or someone else will? [07:39] tsdgeos, yeah, pls top-approve, thanks! [08:07] Trevinho: ping pong [09:57] sil2100: hey [10:23] Trevinho: ping :) https://bugs.launchpad.net/ubuntu/+source/unity/+bug/1592676 [10:23] Launchpad bug 1592676 in unity (Ubuntu) "unity fails to build in xenial" [High,Confirmed] [12:43] tsdgeos, in silo 25, autopkg is failing on two card tests: https://objectstorage.prodstack4-5.canonical.com/v1/AUTH_77e2ada1e7a84929a74ba3b87153c0ac/autopkgtest-xenial-ci-train-ppa-service-landing-025/xenial/i386/u/unity8/20160614_235806@/log.gz [12:43] tsdgeos, might you know what's going on there? [12:44] mterry: hmm not really, but that's bad i guess [12:44] mterry: do you know if reproducible? [12:44] tsdgeos, seems to be failing in most autopkg tests, but haven't tried locally yet [12:44] want me to give it a go? [12:45] tsdgeos, sure, thanks [12:48] damned internet === JanC is now known as Guest29167 === JanC_ is now known as JanC [13:18] tsdgeos, https://code.launchpad.net/~dandrader/unity8/splashRotation/+merge/297318/comments/764496 [13:19] dandrader: cool, tx [13:29] mterry: yep, fails here [13:30] tsdgeos, cool. I see you and cimi both have card branches in the silo (and maybe others?). Any guesses on who would know what's going on? [13:30] not immediately [13:30] they all seem pretty innocent [13:31] :) [13:32] investigating [13:43] thx === sil2100_ is now known as sil2100 [14:28] mterry: ok, https://code.launchpad.net/~aacid/unity8/halveUpdateCardDataCalls/+merge/296829 needs to go [14:29] mterry: can you remove it from the silo? [14:29] tsdgeos, ok [14:29] it sounded correct but in insight it's wrong [14:29] i'll comment why on the MR and reject it [14:30] tsdgeos, cool thanks === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === alan_g is now known as alan_g|EOD [17:27] mterry, do you know what makes unity8 stay quiet when the display turns off? [17:27] mterry, or if there's such thing at all? [17:27] dandrader, stay quiet? [17:27] mterry, ie, not render new frames [17:28] dandrader, not exactly -- I think it's a mir thing, it doesn't accept new frames, and qt/something is smart enough to block the client from working on new frames if it can't push them [17:28] dandrader, so I guess "no I don't know" is the answer to your question :) [17:29] mterry, ok. Guess the only thing unity8 does in that regard is check Powerd.status and show the greeter/lockscreen when display goes off... [17:30] dandrader, yeah we respond to the signal but the u8 side of things doesn't do any rendering specialties. That's all at the mir/qt level === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === Cimi_ is now known as cimi === attente_ is now known as attente