[16:02] <oSoMoN> dandrader|afk, so it seems that calling destroy() in the onClosing handler of the window is what causes the crash, I’m trying to work around the problem by ensuring that there are no references to the window that was closed left, and then calling the garbage collector with a delay, which works as expected on my unity7 desktop (the window gets destroyed when the GC kicks in), but not on my phone, any idea why?
[16:03] <oSoMoN> oops, that message was meant to continue a discussion started on #ubuntu-unity, so much for context… :/