/srv/irclogs.ubuntu.com/2016/08/17/#ubuntu-unity.txt

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tsdgeosdavmor2: i can't reproduce https://bugs.launchpad.net/ubuntu/+source/unity8/+bug/161407013:10
ubot5Launchpad bug 1614070 in unity8 (Ubuntu) "Unity8 doesn't rotate on new images whether via flash or ota" [Critical,New]13:10
tsdgeosdavmor2: it just rotates fine here :S13:10
tsdgeosSaviq: have you been able to reproduce ↑↑  ?13:11
Saviqtsdgeos, I've neither arale or turbo :/13:11
Saviqand it seems to be hw specific13:11
davmor2tsdgeos: what device are you on?13:12
tsdgeosdavmor2: arale13:12
davmor2tsdgeos: arale is definitely doing it here13:13
tsdgeosdavmor2: just to be sure what you're experiencing, is that the dash (or any app) doesn't rotate when rotating the phone, right?13:14
davmor2tsdgeos: anything but I tested and tailed on dash13:14
davmor2tsdgeos: ubuntu-device-flash touch --channel ubuntu-touch/rc-proposed/meizu.en --device arale --recovery-image ~/recovery-images/recovery-arale.img --bootstrap just to confirm we are flashing the same way13:15
tsdgeosdavmor2: i'm not bootstrapping nor giving it a recovery image13:17
tsdgeosubuntu-device-flash touch ubuntu-system --channel ubuntu-touch/rc-proposed/meizu.en13:17
tsdgeoshere13:17
tsdgeosi cna try bootsrapping if you want13:17
davmor2tsdgeos: please you'll need the adb enabled recovery if you bootstrap13:17
tsdgeosdavmor2: why?13:18
davmor2tsdgeos: without it it can't connect to recovery to do the flashing13:19
tsdgeosdavmor2: i know it's a silly question, but just to make sure, you don't have the rotation lock enabled in the indicator, right?13:21
davmor2tsdgeos: nope and if you look at the paste in the bug you'll see it worked fine on the image before unity8 landed and died on the image after unity8 only change to the system was unity813:22
davmor2tsdgeos: are you able to reproduce now?14:00
tsdgeosdavmor2: nope14:08
davmor2tsdgeos: well we are reproducing it all over the place, turbo, krillin, arale, on fresh flashes jibel has reproduce on arale on upgrade but only after a reboot14:09
tsdgeosdavmor2: must be the sun over here that makes it work14:10
davmor2rvr: is in the canaries I think sun has nothing to do with it ;)14:12
davmor2tsdgeos: ^14:12
rvrdavmor2: he14:12
tsdgeos26 (feels like 27) vs 28 (feels like 31)14:13
tsdgeosi still win14:13
tsdgeosdavmor2: rvr: is something crashing?14:20
tsdgeoslike the indicator or something14:20
tsdgeosi really can't reproduce14:23
tsdgeosrebooted like 10 times alrady14:23
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om26ercimi, Hi!15:09
om26ercimi, I need to ask a bit about a recent change in unity8' artShapeLoader, in this branch: https://code.launchpad.net/~unity-team/unity8/unboxArtShapeLoader/+merge/29843115:10
tsdgeosom26er: ask15:13
om26ertsdgeos, the CroppedImageMinimumSourceSize in line 73, is that supposed to have visible:True when an image is being shown or False ?15:14
om26ertsdgeos, or to put should CroppedImageMinimumSourceSize be always visible when its parent artShapeLoader(line59) is visible ?15:15
om26erpreviously that was the case but with the above branch, CroppedImageMinimumSourceSize has its visible:False always. I thought thats a bug than intention.15:16
tsdgeossorry? what do you mean CroppedImageMinimumSourceSize has visible: false always?15:17
om26ertsdgeos, the item CroppedImageMinimumSourceSize had its visible property `true` whenever its parent `artShapeLoader` was visible on screen. Today that is not the case.15:20
om26erCroppedImageMinimumSourceSize' visible property is always `false` now, which, I think is a bug.15:21
tsdgeosi don't know what you're talking about15:21
tsdgeossee 5.res15:21
tsdgeosthere CroppedImageMinimumSourceSize visible property is true15:21
tsdgeosand i don't see how that branch changes anything15:21
tsdgeossince visible was and is15:21
tsdgeosvisible: %4; \n\15:22
tsdgeosbefore and after the branch15:22
om26ertsdgeos, that's what I see in code after that branch our tests system-tests started to fail as they were selecting a visible CroppedImageMinimumSourceSize.15:24
om26ertoday if I do a autopilot search of the unity8-dash tree, none of the CroppedImageMinimumSourceSize has visible property as `true` anymore.15:24
tsdgeosnone is a very strong word15:25
tsdgeosnone of the ones you see15:25
tsdgeosand yes, only the concierge mode CroppedImageMinimumSourceSize should be set to true15:26
tsdgeosi'm sorry that you were using a wrong way to find stuff15:26
om26erI do dash.select_many('CroppedImageMinimumSourceSize', visible=True) it returns an empty list.15:26
tsdgeoscorrect15:27
tsdgeoswhat's the problem?15:27
om26ertsdgeos, I have to click a photo on the photo scope, based on its path on the device storage, I am filtering that by using `source` property of CroppedImageMinimumSourceSize15:28
om26ertsdgeos, a slightly different question: if artShapeLoader is visible, is the CroppedImageMinimumSourceSize also supposed to be `visible` ? Or it can vary.15:29
om26er?15:29
tsdgeosom26er: it can vary15:30
tsdgeosthat's why there's a15:30
tsdgeosvisible: %4; \n\15:30
tsdgeoswith %4 being isConciergeMode ? "true" : "false"15:31
tsdgeosom26er: so basically it should have almost ever been visible=true before either, may have been because some strange interaction, but basically you don't want to check for that15:32
om26ertsdgeos, good to know, I will change my code to artShapeLoader loader then, it has a artImage property which also contains the path of the image. Will that be fine ?15:33
tsdgeosom26er: artImage is the CroppedImageMinimumSourceSize15:34
om26ertsdgeos, right, thats correct, but artShapeLoader has a reference to artImage, see: http://paste.ubuntu.com/23064796/15:36
tsdgeosyes it has15:36
mterrySaviq: so about bug subscribers...  We currently have scripts that pay attention to unity-ui-bugs (rather than unity-ui-team).  Done because of a desire to avoid bugspam to team members.  We like to have bug subscribers for both a team that is in the scripts and a team that actually pays attention.  Ideally the same team.17:31
mterryIf we don't mind the bugspam, we can switch scripts to look at unity-ui-team and sub them.  Else maybe just sub unity-ui-bugs and people can opt-in to bugs there17:32
Saviqmterry, ah you mean so that people can decide what they're subscribed to?17:43
Saviqsounds nice, we'll have to switch quite a bit of projects17:44
Saviqand make sure people know17:44
mterrySaviq: well I assume unity-ui-team is functional -- like we use that for LP permissions and what not.  If we are worried about bugspam to that team, we can use the existing opt-in team unity-ui-bugs.  (Though I don't know how anyone survives without heavy LP filtering anyway...)17:44
om26erWhen will application menus land in Unity8 ?17:47
Saviqom26er, under active work, some weeks out17:50
om26erSaviq, ok, are indicators also being worked on to be friendly on the desktop ?17:51
om26eranother question: when will unity8 automatically scale on the desktop ? currently I have to add a environment variable17:53
mterrySaviq: it seems like unity-ui-team is already subscribed to most things.  In which case, the point of unity-ui-bugs is diminished.  The scripts might as well look at unity-ui-tea17:56
Saviqom26er, yes, pointer-friendly indicators are also under active work, will likely come before menus, as both need the same bits17:57
Saviqom26er, as for scaling we still need to decide a few things, especially wrt. how do clients request certain screen properties17:58
* mterry goes afk17:58
om26erSaviq, thanks, a lot.17:59
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josharensonSeeing a race in a test where a repeater says that its rendered (and the count is correct) but clicking a delegate isn't working sometimes... (a 1000 ms wait always fixes this). Anyone see anything like this?23:49

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