/srv/irclogs.ubuntu.com/2016/08/23/#ubuntu-unity.txt

vigomorning!!06:32
tsdgeosTrevinho: see you have failing tests at https://code.launchpad.net/~3v1n0/unity8/fake-indicators-model/+merge/29750907:32
Trevinhotsdgeos: Yes I know, I spoke with ltinkl since it happened since merging with the indicator keyboard... But I can't see what's wrong there07:50
tsdgeosk07:51
vigoHi!08:01
vigoI'm running unity8 on a laptop and I just updated through cli and now the webbrowser is not connecting anymore to any site08:03
vigoit shows a message08:03
vigo"The rendering process has been closed for this tab"08:04
dufluvigo: Yeah we know - https://bugs.launchpad.net/oxide/+bug/161325808:04
ubot5Launchpad bug 1613258 in Oxide "Web browser can't browse anything - "The rendering process has been closed for this tab" [signal 4 ILL_ILLOPN]" [Critical,In progress]08:04
vigoduflu, thanks!08:05
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sil2100Saviq: hey! I tried building a no-change rebuild of qtmir on vivid in a private PPA (with virt builders for armhf and amr64) and it FTBFS on unit tests10:30
sil2100"ERROR: 1 leaked mock object found at program exit."10:30
sil2100Saviq: do you guys know if that's a known issue on virtualized builders?10:30
Saviqsil2100, I think I heard of that some time, could very well be a virt issue10:31
Saviqgreyback, does "ERROR: 1 leaked mock object found at program exit." ring a bell? sil2100 says he gets that in arm* virtualized builders for qtmir10:48
greybackSaviq: no, never seen that before. I assume coming from googlemock framework10:48
greybackdoes it crash at that point?10:49
sil2100greyback: https://launchpadlibrarian.net/280494874/buildlog_ubuntu-vivid-armhf.qtmir_0.4.8+16.10.20160816.1-0ubuntu1kpi1~test1~ubuntu15.04.1_BUILDING.txt.gz <- here's the example output10:49
Saviqso a test failure in cleanup, basically10:50
Saviqactually, maybe that's just a warning10:50
Saviqthe failure seems to be /«BUILDDIR»/qtmir-0.4.8+16.10.20160816.1/tests/modules/SurfaceManager/mirsurface_test.cpp:79: Failure10:50
SaviqValue of: spyFrameDropped.count() > 010:50
Saviq  Actual: false10:50
SaviqExpected: true10:50
Saviqunless related10:50
greybackyeah the test is failing10:50
greybacklet me have a look10:50
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fdfgdfgdgdfhey, where to download unity from?14:06
fdfgdfgdgdfI want to install Ubuntu today, after using 100% Windows 7........... :D14:06
mterryfdfgdfgdgdf: unity comes with Ubuntu, it's the default user interface14:07
mterryfdfgdfgdgdf: and welcome  :)14:07
fdfgdfgdgdfthanks!14:15
fdfgdfgdgdf:D14:15
mterryjosharenson: heyo!14:27
josharensonmterry: good morning14:27
mterryjosharenson: session-chooser-gui two things: can you merge from trunk please, and can you add back a waiting alias in WideView.qml into loginList.waiting14:27
josharensonmterry: sure thing14:27
mterryjosharenson: I think that got accidentally deleted in some refactoring14:27
mterryjosharenson: you can test with a tablet tryShell and moving off user auth-error and back again14:27
mterryjosharenson: without waiting, auth-error ends up having a password prompt14:28
josharensonah ok14:28
mterry@unity: qml-heads, is there a way to connect a widget to the top of the OSK better than a bottomMargin of inputMethod.keyboardRectangle.height?  (that tends to leave a gap as the OSK is animating)15:46
mzanettihmm... afaik keyboardRect.height should animate too15:47
mterryit does animate, just not in lockstep15:47
mzanetti(I know it doesn't the very first time)15:47
mterrySo it's a little jittery and sometimes there's a gap15:47
mzanettiare you in an app or the shell?15:48
mterryshell15:48
mzanettimterry, try with SurfaceManager.inputMethodSurface.height15:48
mzanettiand unless that changed while I was away this doesn't animate the very first time it is invoked, which is a bug15:49
mzanettiif you're in the greeter I guess you'll be bitten by that... might needs fixing15:49
mterryhmm yeah I am in greeter.  will test15:50
mterrymzanetti: gap still there  :(16:01
mzanettihmm16:01
mzanettiimplicitHeight maybe?16:01
mzanettimterry, ^16:01
mterrymzanetti: doesn't seem to be defined16:04
mzanettihmm odd16:04
mterryI had to use SurfaceManager.inputMethodSurface.inputBounds.height before, fyi16:04
mzanettishould be. I'm using that a lot16:04
mterryhmmm16:04
mzanettiah16:04
mzanettino16:04
mzanettiinputMethodSurface is a MirSurface16:04
mzanettithat should have implicitHeight16:04
greybackosk surface is fullscreen16:05
mzanettibut I just realize that it actually is fullscreen and transparent16:05
mzanettiright16:05
mterrySurfaceManager.inputMethodSurface.implicitHeight is undefined as well16:05
greybackinput bounds probably the most accurate info16:05
mzanettimterry, I use that to animate windows up and down16:05
mzanettiit seems reasonably accurate to me16:05
greybackas that's the osk telling us ther area which can get input, which is probably the bit it is drawing into16:05
mterrymzanetti: in u8?  I don't see it via grep16:06
mterrygreyback: yeah there just seems to be a slight mismatch during animation.  A gap between the u8-side widget and the osk drawn on screen16:06
greybackbut I suspect animating something in the shell to be "stuck" to the top of the osk as it animates will require a bunch of redesign16:06
greybackright. You're trying to synchronise 2 separate things.16:07
mterryWell sure.  :)  Usually works in qml, though I realize these are separate processes16:07
greybackI know of no easy solution currently, fixing this would need a chunk of redesign work16:07
mterrygreyback: that's what I figured.  I have a hackish solution for the short term though16:08
mterrygreyback, mzanetti: thx for tips16:09
mzanettimterry, DesktopStage.qml:15816:11
mzanettimterry, as I said, seems reasonably in sync to me when it moves the apps up/down16:11
mzanettibut if you attach a full size item directly to it it might be a bit worse16:11
mterrymzanetti: oh oh sure, inputBounds works.  I was talking about implicitHeight being undefined.  But using inputBounds still gives the gap16:12
lbordaping19:17
mterrydandrader: heyo!  I updated https://code.launchpad.net/~mterry/unity8/greeter-mock-bg/+merge/302695 to fix some tests, but wanted you to look over it again, since the fix wasn't trivial19:21
mterrydandrader: namely, the dropping of the LIGHTDM test keyword, and just always linking our mock liblightdm19:22
dandradermterry, does -DNO_TESTS=true still work?19:24
mterrydandrader: oh yeah.  This just means that all tests use the mock liblightdm instead of some tests19:25
dandraderah ok19:28
mterrymzanetti: btw Alex M looked at https://code.launchpad.net/~mterry/unity8/greeter-no-lockscreen/+merge/302711 and is still +1 on it.  So I guess we should try to land it20:53
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