/srv/irclogs.ubuntu.com/2016/09/04/#ubuntu-touch.txt

=== Jucato_ is now known as Jucato
rezan_i have samsung galaxy s4 and i wanted to install ubuntu .How do i do that ?04:53
rezan_i have samsung galaxy s4 and i wanted to install ubuntu .How do i do that ?04:54
rezan_Any Help ?04:54
OerHeksi guess not, see https://wiki.ubuntu.com/Touch/Devices04:56
OhYashhey06:13
OhYashhow much disk space is required to build utouch?06:13
=== mcphail_ is now known as mcphail
=== JanC is now known as Guest62828
=== JanC_ is now known as JanC
david89Hello. What is the correct way of launching a libertine program from the terminal application? libertine-launch is giving me DISPLAY errors.12:52
SebthreeBQM10HDdavid89,  uhmm12:54
SebthreeBQM10HDdavid89,  on which device ?12:55
david89SebthreeBQM10HD: The same tablet as yours13:24
Elleopopey: any idea if there's a max size the store accepts for clicks?15:51
david89Can the ubuntu touch store be browsed from a pc?18:03
mimecarno but you can use uappexplorer18:03
PLA1Hello.18:49
PLA1Installed Ubuntu SDK on several 16.04 machines and I can never get past these two issues seen in the paste bin URLs that follow. Using the Meanings html5 app in the tutorials as my test case.18:49
PLA1http://paste.ubuntu.com/23133717/ (From M10 device)18:49
PLA1http://paste.ubuntu.com/23133725/ (From desktop SDK build and validate)18:49
PLA1Any suggestions? TIA, PLA18:50
dobeydavid89, mimecar: yes it can. running the store scope under unity8 on a PC will work, but it will only show you apps that can be installed on that architecture19:47
mimecaryou can not browse store with web browser, can't you?19:48
mimecarI didn't thinked on unity with store scope19:48
popeyElleo: I have no idea what the max it. I have 'tested' it a bit in the past, but I think the high limit was upped significantly back then20:32
Elleopopey: ah okay, I'm trying to get scummvm stuff working and was hoping to make packages for the freeware games like beneath a steel sky, flight of the amazon queen, etc. (they're likely to be >100mb each though)20:44
popeyoh, thats fine20:44
Elleookay, cool20:44
popeypretty sure we have some ~500MB ones and more20:44
popeylooking at my archive, biggest one I see is 105MB actually20:45
Elleoyeah, well I expect these will come in around 150mbish20:46
popeyshould be okay20:48
popeyElleo: glad you got scummvm working. I had got it to the point where it launched, and played the games but didn't respond to input20:49
Elleopopey: yeah, I've hacked the SDL2 mir backend to emulate a mouse on touch input20:49
popeynice20:49
popeygood work20:49
Elleopopey: and added some special shortcuts like 2 finger touch for right click, 3 fingers for F5 (brings up option menu in most games), 4 fingers for escape (skips cutscenes, etc.)20:50
popeyoooh, looking forward to this!20:50
popeymcphail: ^20:50
Elleobut am having a bit of trouble with the mouse position not scaling right20:50
Elleoas the touch input covers the whole screen, but the game renderering doesn't fill the window20:51
Elleotrying to sort that out now, once that's done it should be usable20:51
Elleooh and I still need to figure out how to get the scummvm vkeyboard stuff working20:52
Elleomostly just for typing in save game names20:52
krastavacis there list of supported android devices?21:59
PLA1OK. Got my apps working again. 3 things I think made the difference.22:37
PLA11. "template": "ubuntu-webapp" is required in the security profile22:37
PLA12. Replaced "framework": "ubuntu-sdk-15.04.6" with "framework": "ubuntu-sdk-14.10-html".22:37
PLA13. Exec=ubuntu-app-launch --www=www $@ and Exec=ubuntu-html5-app-launch --www=www $@ have been obsoleted and I should have been using Exec=webapp-container $@ www/index.html22:37
PLA1Popey's blog entry saved me. http://popey.com/blog/2015/07/28/easily-port-mobile-html5-games-to-ubuntu-phone/  Thanks!22:37
mcphailElleo: popey: nice. Scummvm has been on my "todo" list for too long already22:56
Elleomcphail: almost have something usable now :)23:00
mcphailElleo: are you using absolute positioning for the "mouse", or relative? If the latter, it might be possible to extend this to DOSbox etc23:04
Elleomcphail: absolute positioning, so you can tap on stuff directly in the game23:04
mcphailElleo: OK. I'll lodge a feature request for relative then :p23:05
Elleohehe23:05
Elleoyeah, might have a play with relative positioning actually23:06
Elleoas it can be a bit fiddly otherwise23:06
mcphailElleo: do you have any idea how we can use the native Ubuntu virtual keyboard as an input source for SDL games?23:07
Elleomcphail: SDL has support for software input methods, we'd have to write an SDL IM module for maliit23:08
mcphailElleo: is that a big task?23:09
Elleomcphail: haven't really investigated it, probably not trivial though23:10
mcphailElleo: I'd best get to bed, but keep up the good work. Would love to see more SDL stuff coming to the phone23:11
dobeyscummvm supports scaling, so you should be able to scale it up and have it "just work"23:11
Elleodobey: scummvm's scaling is a bit limited, it only has 2x or 3x scalers (of varying quality), plus the aspect ratio of games doesn't match the screen size on phones, so there'd always be some letter boxing23:14
Elleodobey: I have the mouse positioning matching up now though anyway23:15
popeyi found the same, also with dosbox23:16
Elleomcphail: got relative positioning working, makes interaction a lot easier as you can use the area outside the game window to move the cursor without obscuring stuff now :)23:36

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