=== Jucato_ is now known as Jucato [04:53] i have samsung galaxy s4 and i wanted to install ubuntu .How do i do that ? [04:54] i have samsung galaxy s4 and i wanted to install ubuntu .How do i do that ? [04:54] Any Help ? [04:56] i guess not, see https://wiki.ubuntu.com/Touch/Devices [06:13] hey [06:13] how much disk space is required to build utouch? === mcphail_ is now known as mcphail === JanC is now known as Guest62828 === JanC_ is now known as JanC [12:52] Hello. What is the correct way of launching a libertine program from the terminal application? libertine-launch is giving me DISPLAY errors. [12:54] david89, uhmm [12:55] david89, on which device ? [13:24] SebthreeBQM10HD: The same tablet as yours [15:51] popey: any idea if there's a max size the store accepts for clicks? [18:03] Can the ubuntu touch store be browsed from a pc? [18:03] no but you can use uappexplorer [18:49] Hello. [18:49] Installed Ubuntu SDK on several 16.04 machines and I can never get past these two issues seen in the paste bin URLs that follow. Using the Meanings html5 app in the tutorials as my test case. [18:49] http://paste.ubuntu.com/23133717/ (From M10 device) [18:49] http://paste.ubuntu.com/23133725/ (From desktop SDK build and validate) [18:50] Any suggestions? TIA, PLA [19:47] david89, mimecar: yes it can. running the store scope under unity8 on a PC will work, but it will only show you apps that can be installed on that architecture [19:48] you can not browse store with web browser, can't you? [19:48] I didn't thinked on unity with store scope [20:32] Elleo: I have no idea what the max it. I have 'tested' it a bit in the past, but I think the high limit was upped significantly back then [20:44] popey: ah okay, I'm trying to get scummvm stuff working and was hoping to make packages for the freeware games like beneath a steel sky, flight of the amazon queen, etc. (they're likely to be >100mb each though) [20:44] oh, thats fine [20:44] okay, cool [20:44] pretty sure we have some ~500MB ones and more [20:45] looking at my archive, biggest one I see is 105MB actually [20:46] yeah, well I expect these will come in around 150mbish [20:48] should be okay [20:49] Elleo: glad you got scummvm working. I had got it to the point where it launched, and played the games but didn't respond to input [20:49] popey: yeah, I've hacked the SDL2 mir backend to emulate a mouse on touch input [20:49] nice [20:49] good work [20:50] popey: and added some special shortcuts like 2 finger touch for right click, 3 fingers for F5 (brings up option menu in most games), 4 fingers for escape (skips cutscenes, etc.) [20:50] oooh, looking forward to this! [20:50] mcphail: ^ [20:50] but am having a bit of trouble with the mouse position not scaling right [20:51] as the touch input covers the whole screen, but the game renderering doesn't fill the window [20:51] trying to sort that out now, once that's done it should be usable [20:52] oh and I still need to figure out how to get the scummvm vkeyboard stuff working [20:52] mostly just for typing in save game names [21:59] is there list of supported android devices? [22:37] OK. Got my apps working again. 3 things I think made the difference. [22:37] 1. "template": "ubuntu-webapp" is required in the security profile [22:37] 2. Replaced "framework": "ubuntu-sdk-15.04.6" with "framework": "ubuntu-sdk-14.10-html". [22:37] 3. Exec=ubuntu-app-launch --www=www $@ and Exec=ubuntu-html5-app-launch --www=www $@ have been obsoleted and I should have been using Exec=webapp-container $@ www/index.html [22:37] Popey's blog entry saved me. http://popey.com/blog/2015/07/28/easily-port-mobile-html5-games-to-ubuntu-phone/ Thanks! [22:56] Elleo: popey: nice. Scummvm has been on my "todo" list for too long already [23:00] mcphail: almost have something usable now :) [23:04] Elleo: are you using absolute positioning for the "mouse", or relative? If the latter, it might be possible to extend this to DOSbox etc [23:04] mcphail: absolute positioning, so you can tap on stuff directly in the game [23:05] Elleo: OK. I'll lodge a feature request for relative then :p [23:05] hehe [23:06] yeah, might have a play with relative positioning actually [23:06] as it can be a bit fiddly otherwise [23:07] Elleo: do you have any idea how we can use the native Ubuntu virtual keyboard as an input source for SDL games? [23:08] mcphail: SDL has support for software input methods, we'd have to write an SDL IM module for maliit [23:09] Elleo: is that a big task? [23:10] mcphail: haven't really investigated it, probably not trivial though [23:11] Elleo: I'd best get to bed, but keep up the good work. Would love to see more SDL stuff coming to the phone [23:11] scummvm supports scaling, so you should be able to scale it up and have it "just work" [23:14] dobey: scummvm's scaling is a bit limited, it only has 2x or 3x scalers (of varying quality), plus the aspect ratio of games doesn't match the screen size on phones, so there'd always be some letter boxing [23:15] dobey: I have the mouse positioning matching up now though anyway [23:16] i found the same, also with dosbox [23:36] mcphail: got relative positioning working, makes interaction a lot easier as you can use the area outside the game window to move the cursor without obscuring stuff now :)