[05:14] <FJKong> hi, when I am trying to run snapcraft push xxx.snap, I got the error message like Received 403: '{"error_list": [{"message": "Developer has not signed agreement.", "code": "user-not-ready"}]}'
[05:15] <FJKong> what should I do next?
[06:12] <shuduo> FJKong: i guess you need sign developer code of launchpad
[06:14] <FJKong> shuduo: already done, still need wait for days?
[06:15] <shuduo> FJKong: how about upload via web version snap store?
[06:20] <mup> PR snapcraft#809 opened: make plugin: improve artifact copying (LP: #1624798) <Created by jaymell> <https://github.com/snapcore/snapcraft/pull/809>
[09:11] <mup> PR snapcraft#810 opened: nodejs plugin: Add mechanism to run “npm run” commands <Created by RAOF> <https://github.com/snapcore/snapcraft/pull/810>
[09:19] <arj> hello
[09:20] <arj> anyone my friend here
[10:30] <cjwatson> FJKong: go to https://myapps.developer.ubuntu.com/dev/agreements/new/
[10:30] <cjwatson> shuduo: it's not a Launchpad thing
[10:31] <FJKong> cjwatson: okay, I will check it , TNX
[10:42] <FJKong> cjwatson: if I want to register a package which is reserved, what kind of situation will approve the request?
[10:53] <cjwatson> FJKong: I think a store admin has to sort it out, but I don't really know the details, sorry
[10:53] <cjwatson> (the fact that I answer one question doesn't mean I know the answer to all questions :-) )
[10:53] <FJKong> cjwatson: thanks
[10:53] <FJKong> at least the first question is sloved :)
[10:54] <FJKong> s/sloved/solved
[11:41] <ogra_> FJKong, would probably make sense to file a bug at https://bugs.launchpad.net/developer-portal/+filebug that the error message should include the link cjwatson gave you ...
[11:41] <FJKong> ogra_: nice
[11:41] <ogra_> (hmm, probably developer-portal is the wrong project, but the people working on the store should see it or get the bug in the end)
[11:42] <shuduo> ogra_: hi, what's formal way to pack gadget snap now? does the command "snappy build" still work or something else?
[11:49] <cjwatson> ogra_: I thought there was one already
[11:49] <ogra_> shuduo, nope, a) the snappy command is gone and b) snap build doesnrt actually exist ... use "snapcraft snap $directory"
[11:50] <ogra_> cjwatson, ah, i didnt check :)
[11:50] <shuduo> ogra_: got it. thanks.
[11:50] <ogra_> that is how we build the gadgets at http://bazaar.launchpad.net/~snappy-dev/snappy-hub/snappy-systems/files
[13:44] <Fl1nt> Hi guys, is there a way for a snap to retrieve HW informations without any manual/interactive step?
[17:53] <wililupy> Hello. I am trying to install a snap on my new build of Ubuntu-Core 16 and I get the following error:
[17:54] <wililupy> error: cannot find signatures with metatdata for snap "my.snap"
[17:55] <wililupy> Is there a new way to build a snap where I have to sign it as part of the build process and if so, how do I do  that within snapcraft?
[18:00] <mcphail> wililupy: just use the --force-dangerous flag on install
[18:01] <wililupy> I tried --force-dangerous, but it downloads ubuntu-core and gives me an error saying: cannot set next boot: cannot determine bootloader
[18:01] <wililupy> and fails
[18:02] <wililupy> mcphail: I think this stems from a bigger issue where ubuntu-core doesn't think it's ubuntu-core on my device since it is not showing any installed snaps with snap list...
[18:15] <mup> Bug #1624913 opened: Ubuntu-Core does not list any snaps on newly installed device <Snappy:New> <https://launchpad.net/bugs/1624913>
[19:04] <zyga> mwhudson: hey
[19:04] <zyga> mwhudson: I'm done with the upstream release work, I'll look at collab-maint now :)
[19:30] <ogra_> wililupy, smells like your gadget isnt correct
[19:30] <ogra_> or  the model assertion is wrong ...
[19:31] <ogra_> (that causes the firstboot job to not run, so the image gets never properly initialized)
[21:33] <mwhudson> zyga: morning
[23:35] <mup> Bug #1624829 opened: There is no way to contact snap package developer <Snappy:New> <https://launchpad.net/bugs/1624829>
[23:38] <mcphail> Hi. Is there an equivalent to the $SNAP_USER_DATA directory which doesn't change with every package revision? I need a constant place for my game's save files, which need to be accessible even if the snap updates
[23:58] <liuxg> does anyone know how to access the snapweb?