[05:14] hi, when I am trying to run snapcraft push xxx.snap, I got the error message like Received 403: '{"error_list": [{"message": "Developer has not signed agreement.", "code": "user-not-ready"}]}' [05:15] what should I do next? [06:12] FJKong: i guess you need sign developer code of launchpad [06:14] shuduo: already done, still need wait for days? [06:15] FJKong: how about upload via web version snap store? [06:20] PR snapcraft#809 opened: make plugin: improve artifact copying (LP: #1624798) [09:11] PR snapcraft#810 opened: nodejs plugin: Add mechanism to run “npm run” commands [09:19] hello [09:20] anyone my friend here [10:30] FJKong: go to https://myapps.developer.ubuntu.com/dev/agreements/new/ [10:30] shuduo: it's not a Launchpad thing [10:31] cjwatson: okay, I will check it , TNX [10:42] cjwatson: if I want to register a package which is reserved, what kind of situation will approve the request? [10:53] FJKong: I think a store admin has to sort it out, but I don't really know the details, sorry [10:53] (the fact that I answer one question doesn't mean I know the answer to all questions :-) ) [10:53] cjwatson: thanks [10:53] at least the first question is sloved :) [10:54] s/sloved/solved [11:41] FJKong, would probably make sense to file a bug at https://bugs.launchpad.net/developer-portal/+filebug that the error message should include the link cjwatson gave you ... [11:41] ogra_: nice [11:41] (hmm, probably developer-portal is the wrong project, but the people working on the store should see it or get the bug in the end) [11:42] ogra_: hi, what's formal way to pack gadget snap now? does the command "snappy build" still work or something else? [11:49] ogra_: I thought there was one already [11:49] shuduo, nope, a) the snappy command is gone and b) snap build doesnrt actually exist ... use "snapcraft snap $directory" [11:50] cjwatson, ah, i didnt check :) [11:50] ogra_: got it. thanks. [11:50] that is how we build the gadgets at http://bazaar.launchpad.net/~snappy-dev/snappy-hub/snappy-systems/files [13:44] Hi guys, is there a way for a snap to retrieve HW informations without any manual/interactive step? === chihchun is now known as chihchun_afk [17:53] Hello. I am trying to install a snap on my new build of Ubuntu-Core 16 and I get the following error: [17:54] error: cannot find signatures with metatdata for snap "my.snap" [17:55] Is there a new way to build a snap where I have to sign it as part of the build process and if so, how do I do that within snapcraft? [18:00] wililupy: just use the --force-dangerous flag on install [18:01] I tried --force-dangerous, but it downloads ubuntu-core and gives me an error saying: cannot set next boot: cannot determine bootloader [18:01] and fails [18:02] mcphail: I think this stems from a bigger issue where ubuntu-core doesn't think it's ubuntu-core on my device since it is not showing any installed snaps with snap list... [18:15] Bug #1624913 opened: Ubuntu-Core does not list any snaps on newly installed device [19:04] mwhudson: hey [19:04] mwhudson: I'm done with the upstream release work, I'll look at collab-maint now :) [19:30] wililupy, smells like your gadget isnt correct [19:30] or the model assertion is wrong ... [19:31] (that causes the firstboot job to not run, so the image gets never properly initialized) [21:33] zyga: morning [23:35] Bug #1624829 opened: There is no way to contact snap package developer [23:38] Hi. Is there an equivalent to the $SNAP_USER_DATA directory which doesn't change with every package revision? I need a constant place for my game's save files, which need to be accessible even if the snap updates [23:58] does anyone know how to access the snapweb?