=== davmor2_HOLS is now known as davmor2 | ||
=== marcusto_ is now known as marcustomlinson | ||
=== alan_g is now known as alan_g|lunch | ||
=== dandrader is now known as dandrader|afk | ||
=== marcust__ is now known as marcustomlinson | ||
=== dandrader|afk is now known as dandrader | ||
=== alan_g|lunch is now known as alan_g | ||
mterry | mzanetti: I'm looking at unity8's usageMode calculation -- is there a reason it compares current pointer count against the last pointer count? (I'm thinking of the case where you connect a mouse to your phone, then connect your TV to your phone -- looks like we'd stay in Staged mode then. If we get rid of that, we could have a real simple Binding that just | 14:22 |
---|---|---|
mterry | checks if we are big enough and have a pointer -> Windowed, else Staged. And not even bother looking at current value of usageMode either. | 14:22 |
mzanetti | mterry, yes, there is a reason :) | 14:22 |
mterry | I figured :) | 14:23 |
mzanetti | it's designed that way | 14:23 |
mzanetti | mterry, mainly: if the user manually switches to something, then this makes a difference on when the automatism kicks in again | 14:23 |
mterry | mzanetti: I thought we didn't support manually switching that anymore | 14:23 |
mzanetti | huh? | 14:24 |
mterry | mzanetti: I thought we went from that being an actual setting to that just being a cache location for where u8 stores its current mode | 14:24 |
mzanetti | mterry, no... there is a switch in the system indicator | 14:24 |
mterry | mzanetti: oh right, we do have that | 14:24 |
mzanetti | (which I think should eventually be moved to the display indicator but that's a different story) | 14:25 |
mzanetti | but in any case, that switch is here to stay | 14:25 |
mzanetti | mterry, that said, that whole logic still has a looooooong way to go | 14:25 |
mterry | mzanetti: yeah I think my case above is still a bug? Looking at code anyway, maybe I'm missing something. But I feel like this could be simpler. (I'm hitting what might be a race condition on startup with the snap and its gsettings that this logic is choking on) | 14:26 |
mterry | mzanetti: I'll continue testing and see if there's a way to fix that makes it easier to read too, I feel like this is not the first time I've asked you that question above ;) | 14:27 |
mzanetti | indeed | 14:27 |
mzanetti | mterry, I'd need to look into it myself again | 14:27 |
mzanetti | also dig out the reasons design gave me for this | 14:28 |
mzanetti | but in any case, right now it behaves as specced | 14:28 |
mzanetti | Saviq, can we haz this in the pre OTA-14 silo? https://code.launchpad.net/~mzanetti/unity8/spread-blur/+merge/309335 | 14:28 |
ltinkl | Saviq, and this? ;) https://code.launchpad.net/~lukas-kde/unity8/superKeyPressFix/+merge/307977 | 14:29 |
mzanetti | ltinkl, hey, I got a mail from design that they reviewed the spread again, now that it's landed and sent me a mail with a list of things to fix. Mind reviewing this branch: lp:~mzanetti/unity8/spread-fixes | 14:30 |
ltinkl | mzanetti, sure | 14:31 |
ltinkl | mzanetti, got an MP? | 14:31 |
mzanetti | preparing as we speek | 14:31 |
mzanetti | speak | 14:31 |
ltinkl | mzanetti, cool, mind forwarding that email? | 14:32 |
mzanetti | ltinkl, mp: https://code.launchpad.net/~mzanetti/unity8/spread-fixes/+merge/310187 | 14:32 |
mzanetti | ltinkl, mail should be in your inbox | 14:33 |
ltinkl | mzanetti, thx, does this also contain the short Alt-TAB fix? | 14:33 |
mzanetti | ltinkl, note that 2 points from that mail are not fixed yet. One I can't repro, the other seems to tricky to do in a rush | 14:33 |
mzanetti | ltinkl, hmm... I have submitted that in some other MP, haven't I? | 14:33 |
ltinkl | mzanetti, yeah maybe... getting lost in those many MPs :) | 14:34 |
mzanetti | ltinkl, that one https://code.launchpad.net/~mzanetti/unity8/delay-alt+tab/+merge/309339 | 14:34 |
mzanetti | ltinkl, you happroved already | 14:34 |
ltinkl | mzanetti, yup yup | 14:35 |
Saviq | hmm didn't think to have a silo with those, but maybe we should indeed | 14:36 |
ltinkl | Saviq, yeah, something for generic u8 fixes (we have accumulated quite some over the time) | 14:41 |
Saviq | testing 2106, might just pile on there | 14:58 |
Saviq | nope, test fails there too | 15:27 |
ltinkl | Trevinho, rebuilding 2106 again? :) | 15:31 |
Trevinho | ltinkl: oh, did you do that already? | 15:32 |
ltinkl | Trevinho, Saviq did | 15:32 |
Trevinho | ltinkl: yeah, in fact I checked the autdit log but didn't see that | 15:32 |
Trevinho | ltinkl: while I was curious why there was no complain about new commits | 15:33 |
Trevinho | ltinkl: cancelled though | 15:33 |
ltinkl | Trevinho, there had been, before Saviq rebuilt it | 15:33 |
Trevinho | ltinkl: good, I'll wait before approving it again then | 15:33 |
=== dandrader is now known as dandrader|afk | ||
mterry | @unity this isn't in u8 code proper, but can someone review https://code.launchpad.net/~mterry/unity8-desktop-session/accountsservice/+merge/310005 ? (needed for snapped unity8 to see AS currently) | 16:50 |
=== dandrader|afk is now known as dandrader | ||
=== dandrader is now known as dandrader|afk | ||
=== dandrader|afk is now known as dandrader |
Generated by irclog2html.py 2.7 by Marius Gedminas - find it at mg.pov.lt!