=== dandrader is now known as dandrader|afk | ||
=== dandrader|afk is now known as dandrader | ||
cwayne | heya is there any way to have windows snap into corners (like they do in unity8) in unity7? (as opposed to snapping into halves) | 13:45 |
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Trevinho | cwayne: in ccsm -> grid plugin, you can enable that | 13:46 |
Trevinho | cwayne: just set the Corners options to proper values... and you can get it | 13:47 |
* Trevinho wonders if it would be the case to have it by default | 13:47 | |
cwayne | Trevinho: thanks! | 13:48 |
cwayne | Trevinho: IMHO it'd be a nice default, that's one of the things I immediately loved when trying out the u8 session | 13:48 |
cwayne | but it could just be me :) | 13:48 |
Trevinho | cwayne: well, it's ncie... it might be problematic in some scenarios, but yeah... I agree I t could be useful | 13:49 |
cwayne | yeah, i could see it being an issue | 13:49 |
Trevinho | like in low resolutions... | 13:50 |
cwayne | maybe make it default if it knows its at a 4k resolution? | 13:51 |
cwayne | or just make it clearer its an option | 13:51 |
cwayne | i would've enabled it long ago if I'd known :) | 13:51 |
Saviq | re | 13:53 |
=== dandrader is now known as dandrader|afk | ||
=== dandrader|afk is now known as dandrader | ||
=== JanC_ is now known as JanC | ||
josharenson | pstolowski: Have you built unity-scopes-shell for armhf lately? I can't get vivid+overlay to build on my arale | 15:59 |
cimi | josharenson, make a silo? | 16:21 |
josharenson | cimi: that should work... lot of effort to iterate over small changes, but I'll just add a whole bunch of debug code each time to try and minimize the amount of rebuilds... | 16:23 |
josharenson | cimi: I'm also trying to cross compile :-p | 16:23 |
Saviq | josharenson, they might have a separate branch for vivid already | 16:31 |
Saviq | josharenson, https://code.launchpad.net/unity-scopes-shell | 16:32 |
Saviq | I'd try lp:unity-scopes-shell/vivid+overlay | 16:32 |
cimi | yeah they have, told you yesterday | 16:39 |
josharenson | cimi: yeah I tried that... still getting weird qt issues.. Have you tried building it lately? | 16:45 |
cimi | josharenson, no but pawel did a ppa with vivid | 16:45 |
cimi | josharenson, https://code.launchpad.net/~unity-api-team/+archive/ubuntu/dev-build-4 | 16:47 |
josharenson | cimi: cool, ok | 16:48 |
josharenson | cimi: works with that ppa :-) | 17:06 |
cimi | josharenson, managed to reach the root cause of the slowness? | 17:16 |
josharenson | cimi: running an instrumented branch now... Didn't learn much from just running it on the mock yesterday | 17:17 |
josharenson | cimi: well, moveFavoriteTo isn't the culprit | 18:26 |
josharenson | cimi: neither are some of the other favorite functions... | 18:26 |
josharenson | cimi: I'll enable QSG_RENDER_TIMINGS and dig through that | 18:27 |
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