=== dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [13:45] heya is there any way to have windows snap into corners (like they do in unity8) in unity7? (as opposed to snapping into halves) [13:46] cwayne: in ccsm -> grid plugin, you can enable that [13:47] cwayne: just set the Corners options to proper values... and you can get it [13:47] * Trevinho wonders if it would be the case to have it by default [13:48] Trevinho: thanks! [13:48] Trevinho: IMHO it'd be a nice default, that's one of the things I immediately loved when trying out the u8 session [13:48] but it could just be me :) [13:49] cwayne: well, it's ncie... it might be problematic in some scenarios, but yeah... I agree I t could be useful [13:49] yeah, i could see it being an issue [13:50] like in low resolutions... [13:51] maybe make it default if it knows its at a 4k resolution? [13:51] or just make it clearer its an option [13:51] i would've enabled it long ago if I'd known :) [13:53] re === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader === JanC_ is now known as JanC [15:59] pstolowski: Have you built unity-scopes-shell for armhf lately? I can't get vivid+overlay to build on my arale [16:21] josharenson, make a silo? [16:23] cimi: that should work... lot of effort to iterate over small changes, but I'll just add a whole bunch of debug code each time to try and minimize the amount of rebuilds... [16:23] cimi: I'm also trying to cross compile :-p [16:31] josharenson, they might have a separate branch for vivid already [16:32] josharenson, https://code.launchpad.net/unity-scopes-shell [16:32] I'd try lp:unity-scopes-shell/vivid+overlay [16:39] yeah they have, told you yesterday [16:45] cimi: yeah I tried that... still getting weird qt issues.. Have you tried building it lately? [16:45] josharenson, no but pawel did a ppa with vivid [16:47] josharenson, https://code.launchpad.net/~unity-api-team/+archive/ubuntu/dev-build-4 [16:48] cimi: cool, ok [17:06] cimi: works with that ppa :-) [17:16] josharenson, managed to reach the root cause of the slowness? [17:17] cimi: running an instrumented branch now... Didn't learn much from just running it on the mock yesterday [18:26] cimi: well, moveFavoriteTo isn't the culprit [18:26] cimi: neither are some of the other favorite functions... [18:27] cimi: I'll enable QSG_RENDER_TIMINGS and dig through that