[11:27] <applemuncy_1> good day : )
[11:28] <applemuncy_1> Any unity geeks around now?
[11:31] <davmor2> applemuncy_1: I would imagine most of them are about
[11:59] <applemuncy_1> So I'm trying to track down why on a phone with UTouch has a screen corruption problem as in it looks like unity gets height x width reversed.
[12:00] <applemuncy_1> I look in /home/phablet/.cache/upstart/unity8.log
[12:00] <applemuncy_1> and see things like:
[12:01] <applemuncy_1>  qtmir.applications: Application["unity8-dash"]::setInitialSurfaceSize(size=QSize(1080, 1011))
[12:01] <applemuncy_1> So what is the standard HxW or WxH  ?
[12:09] <pete-woods> Saviq: RE those menu branches I was pushing the other day, seems like what I want can be acheived by something as simple as adding subtitle support to the switch widget
[12:09] <pete-woods> https://code.launchpad.net/~pete-woods/unity8/add-ethernet-item/+merge/311502
[12:09] <pete-woods> so we no-longer need to do anything with ubuntu-settings-components
[12:10] <pete-woods> do you still want Trevinho on the review for this branch also?
[12:16] <applemuncy_1> Or ?  qtmir.surfaces: MirSurface[0x1f3b9e8,"unity8-dash"]::resize old (1920,1011), new (1080,1851)
[12:17] <applemuncy_1> WxH or HxW ?
[12:19] <Saviq> pete-woods, well, anyone :)
[12:19] <pete-woods> Saviq: should I just do another request for unity team on the MR?
[12:20] <Saviq> pete-woods, it's best to actually grab a reviewer by the... IRC message?
[12:20] <pete-woods> I can do that, but not really sure who to ping? was thinking maybe the team manager or something :p
[12:22] <pete-woods> ltinkl, mzanetti: fancy reviewing a simple unity8 MR? (https://code.launchpad.net/~pete-woods/unity8/add-ethernet-item/+merge/311502)
[12:23] <mzanetti> sure
[12:25] <pete-woods> thanks!
[12:25] <Saviq> pete-woods, mzanetti, already did
[12:25] <mzanetti> Saviq, looks like you abstained
[12:26] <Saviq> refresh
[12:27] <mzanetti> kk
[12:27] <pete-woods> have fixed (hopeully) Saviq's comments
[12:33] <zzarr> hello! is there a overlay for 17.04 to 16.10?
[12:33] <zzarr> (unity8 I mean)
[12:37] <Saviq> zzarr, no overlay for 16.10, we've moved to zesty
[12:37] <Saviq> (without overlay, that is)
[12:38] <Saviq> pete-woods, in the test, wouldn't it be better to look at item.subtitle.text instead of item.subtitleAction?
[12:38] <pete-woods> Saviq: I would love to do that
[12:38] <pete-woods> Saviq: but none of the other tests do it
[12:38] <zzarr> okey, Saviq thanks
[12:39] <pete-woods> which makes me think getting the action up and running for real and passing the label through must be difficult
[12:41] <Saviq> right, we're not looking at the ext data are we
[12:41] <pete-woods> it seems that way throughout the tests
[12:42] <pete-woods> I'm guessing we'd need some kind of mock implementation of UnityMenuAction
[12:42] <pete-woods> but my QML-fu is not strong enough to know how to ineject that
[12:43] <Saviq> pete-woods, hmm, buttonSectionMenu seems to be doing that, no?
[12:43] <pete-woods> Saviq: nope. although I thought that too, at first
[12:43] <zzarr> Saviq, is there a planed overlay?
[12:43] <pete-woods> Saviq: that widget (differnetly to the others) uses an extra menu item property
[12:43] <Saviq> zzarr, no, just upgrade to zesty
[12:43] <pete-woods> instead of an action
[12:43] <Saviq> pete-woods, right
[12:44] <zzarr> okey Saviq, thanks again
[12:45] <Saviq> pete-woods, yeah ok
[12:47] <Saviq> pete-woods, ACK, we'll land it in our next silo
[12:51] <pete-woods> Saviq: awesome :)