=== JanC is now known as Guest52303 === JanC_ is now known as JanC === dandrader is now known as dandrader|afk === dandrader|afk is now known as dandrader [11:00] pstolowski, morning! any chance you had a look at josh MP? https://code.launchpad.net/~josharenson/unity-scopes-shell/fix-overview-results-sorting/+merge/313075 [11:05] cimi, heya, not yet, but will do today [11:08] Asked this in #ubuntu-desktop and was redirected here: I have developed a number of appindicators using Python3/GTK+3 under Unity 7. I recently tried running those indicators using Ubuntu 16.10 in the Unity 8 session and they didn't exactly run. Will appindicators developed in Python3/GTK+3 be supported in Unity 8? === dandrader is now known as dandrader|afk [11:49] How can the gesture wizard be disabled in Unity8? It's annoying and I can't properly use it in qemu. [11:51] rvr: there is a first time run line you can add somewhere let me find it [11:52] rvr: touch .config/ubuntu-system-settings/wizard-has-run [11:53] davmor2: Dave to the rescue. Thanks, dude! === dandrader|afk is now known as dandrader [13:54] cimi, hey, is josh off today? [13:57] pstolowski, it's 5:57am for him [13:57] pstolowski, wait 1h30m or 2 [13:59] cimi, ah, I didn't realize, thanks [16:20] josharenson, hey [16:22] pstolowski: hello [16:27] josharenson, i've looked at your MR for shell plugin, nothing wrong with it afaict but can you help me understand where we iterated "hundreds of thousands of times" in the existing implementation? [16:29] pstolowski: I looked at it for a long time and couldn't figure it out myself... but I put a counter in the loop it replaced and it was iterating 130,000 times (for 17 scopes, moving item in position 16 -> 0 ) [16:30] huh [16:30] pstolowski: after a while, i decided just to sort everything :-p [16:30] josharenson, this is a single for loop with a map-based lookup... shouldn't happen in theory [16:31] pstolowski: it wasn't hitting the increment operator because of the continue statement [16:32] josharenson, that's true, i was pondering that... [16:32] josharenson, but it's not obvious to me why it's so devastating in it [16:32] pstolowski: I'm sure there is a solution to the existing code, probably just a small off by 1 error or something... [16:33] pstolowski: but the output was so odd, I couldn't figure it out [16:39] josharenson, one more thing... your code doesn't need the "pos + (pos > i ? 1 : 0))" kind of shift in beginMoveRows, correct? [16:40] pstolowski: I don't think so because it only ever moves items up... [16:40] * josharenson should probably test it a bit more [16:41] pstolowski: all the reasonable edge cases that I could think of to test manually worked [16:53] josharenson, ok, thanks [16:54] josharenson, I've yet to test it, a little hard when i only have vivid phone/tablet [16:54] pstolowski: thats all I've been testing it on... built it on the device in a chroot [16:55] pstolowski: I can try and send you debs if you want? [16:55] josharenson, that would be great1 [16:56] pstolowski: give me a few minutes, I haven't actually tried building the packages, just been installing locally [17:22] pstolowski: hum debuild fails on installing libscope-harness.so.2 even though it exists and there is a .install file for it [17:23] josharenson, scope harness lib is built as part of the unity-scopes-shell build [17:24] pstolowski: http://pastebin.ubuntu.com/23634609/ [17:26] * josharenson is trying a few things.. [17:27] josharenson, can you just send me the .so file? [17:29] pstolowski: libscope-harness? [17:29] josharenson, no, the plugin [17:29] from src/Unity/... after you build locally [17:31] pstolowski: sure one moment [17:33] pstolowski: sent, that was easier... [17:36] josharenson, yeah.. thanks, i'll take a look at this tomorrow, it's getting late. o/ [17:36] pstolowski: cool, thanks o/ [20:21] andyrock: Think we can produce a good scaling outcome with a one line change...testing now [22:33] I have developed several Unity 7 appindicators using Python3/GTK+3. I tried running those indicators in the Unity 8 session of Ubuntu 16.10 and they didn't exactly run. Can someone tell me please if appindicators developed in Python3/GTK+3 be supported in Unity 8?