peat-psuwit | Hello. Currently I'm trying to eliminate screen corruption in Fairphone 2. | 18:51 |
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peat-psuwit | The problem is that when eglCreateWindowSurface is called, underlying EGL driver will change ANativeWindow's pixel format from RGBX (if that's what is choosen) to RGB. | 18:52 |
peat-psuwit | This seems to cause corruption, because before that, everything concerns that the surface is in RGBX, but now only ANativeWindow (which is implemented by EGLNativeSurfaceInterpreter class) knows about this. | 18:54 |
peat-psuwit | Is there any mechanism to communicate pixel format changes to anything, especially to server? | 18:56 |
=== JanC_ is now known as JanC |
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