[18:51] Hello. Currently I'm trying to eliminate screen corruption in Fairphone 2. [18:52] The problem is that when eglCreateWindowSurface is called, underlying EGL driver will change ANativeWindow's pixel format from RGBX (if that's what is choosen) to RGB. [18:54] This seems to cause corruption, because before that, everything concerns that the surface is in RGBX, but now only ANativeWindow (which is implemented by EGLNativeSurfaceInterpreter class) knows about this. [18:56] Is there any mechanism to communicate pixel format changes to anything, especially to server? === JanC_ is now known as JanC