[18:51] <peat-psuwit> Hello. Currently I'm trying to eliminate screen corruption in Fairphone 2.
[18:52] <peat-psuwit> The problem is that when eglCreateWindowSurface is called, underlying EGL driver will change ANativeWindow's pixel format from RGBX (if that's what is choosen) to RGB.
[18:54] <peat-psuwit> This seems to cause corruption, because before that, everything concerns that the surface is in RGBX, but now only ANativeWindow (which is implemented by EGLNativeSurfaceInterpreter class) knows about this.
[18:56] <peat-psuwit> Is there any mechanism to communicate pixel format changes to anything, especially to server?