[22:55] <anpok> TheKit: you should be able to do that via a udev property
[22:56] <TheKit> is it using libinput?
[22:56] <anpok> TheKit: set LIBINPUT_CALIBRATION_MATRIX to .. hmm let me check
[22:56] <TheKit> I found LIBINPUT_CALIBRATION_MATRIX example in libinput docs, but it didn't seem to work
[22:56] <anpok> yes for some time now
[22:57] <TheKit> ENV{LIBINPUT_CALIBRATION_MATRIX}="0 -1 1 1 0 0" # 90 degree clockwise
[23:04] <anpok> ah .. you said the scrolling is only affected?
[23:05] <anpok> not the touch coordinates itself are wrong?
[23:05] <TheKit> touch coordinates are also wrong
[23:05] <anpok> ok
[23:06] <TheKit> is there any package for libinput-debug-events?
[23:10] <TheKit> it should be provided by libinput-tools...
[23:14] <anpok> hmm there is no env var to change the log priority in libinput and we dont chanage it from the default
[23:15] <anpok> you could check udevadm info .. but I think that might not be there by default to see that the property is really there
[23:24] <TheKit> http://pastebin.com/y3AXG5tZ - the property is there, but it doesn't affect input (tried different rotations)
[23:25] <TheKit> I'm using vivid rootfs, can something older be used there?
[23:25] <anpok> hm most of ubuntu-touch is pulled out of the stable phone overlay ppa
[23:27] <TheKit> by the way, if I use use evtest to check events, top-left is 0, 0 and bottom-right is about 1079,1919, so no rotation should be needed in theory
[23:29] <anpok> TheKit: then that should be what we pass on to unity8
[23:29] <anpok> TheKit: I mean we dont apply any rotation within the mirserver instance inside unity-system-compositor
[23:30] <anpok> similarly nothing happens inside the mirserver instance of unity8 which receives the input events..
[23:30] <anpok> on some devices unity8 rotates the screen - and thus also rotates the coordinates..
[23:31] <anpok> because mir does not yet provide an animated orientation transition... unity8 does that internally
[23:32] <anpok> so there is a chance that the graphics output and input handling in u8 make conflicing decisions
[23:35] <TheKit> Possibly. If put device landscape, screen gets rotated, but touch screen is rotated with it as it should be, and so is still wrong
[23:35] <TheKit> *if I put