[09:25] <Blu2> Ever took in consideration to make the top bar transparent and only fill it only when in fullscreen mode in Unity 8?
[09:46] <Saviq> Blu2, by "top bar" you mean the panel with menus and indicators? depending on the wallpaper, it could be really difficult to make out the details of the icons
[09:47] <Saviq> and when you expand a menu, would you fill the panel, too? or leave the menu "hanging" in void?
[10:03] <Blu2> Yeah it obvious has some problems, but if app windows had different colors and the top bar adapting it would be nice, like on andorid and ios
[10:04] <Blu2> I'm suggesting this for the visual appearance, it's "in" that the DE is as much in the background as possible
[10:05] <Blu2> like in chromeOS
[10:09] <Saviq> Blu2, we have a plan for that in the new unity8 interface, but that requires cooperation from the app, so that it doesn't draw when we're drawing indicators next
[10:09] <Saviq> so it will be opt-in
[10:14] <Blu2> another idea I had was putting everything (clock, networking, langeugae select notification center etc) as an icon in the launcher
[13:00] <Saviq> Mirv, hey, did we get the fix for https://bugreports.qt.io/browse/QTBUG-54822 into xenial/overlay's Qt?
[13:19] <Saviq> mzanetti, is what's written in https://code.launchpad.net/~mzanetti/unity8/appdrawer-improvements/+merge/313139 as commit message all that this branch changes? seems bigger :)
[13:58] <Mirv> Saviq: no, it's not even in 5.6.2 but in 5.6.3 to be released in a few months. and when I tried backporting the fix to 5.6.1, stuff started exploding in colorful ways. so we are stuck with the slightly config modified arm64 kernels that are installed on builders. however 5.7.1 seems fine so hopefully that means 5.6.3 will be too.
[13:59] <Saviq> Mirv, right, that just makes us unable to run arm64 CI on xenial :/
[13:59] <Saviq> ohwell
[16:28] <Blu2> Will icons be interactive eventually? like calendar showing the actual date