[19:01] <tomreyn> hi! I'm on a new ryzen 1800x + radeon rx580 build with the hwe-edge kernel on 16.04.2. In general things work very well, but I've got some graphical artifacts which I do not know how to call / describ. in this game, strife (s2 games), when you move the camera to the side of an object, it will have a shadow: http://i.imgur.com/aBTVAgP.png When the camera is on top of the object, this does not happen (or not so much): http://i.imgur.com/EPSOu0z.p
[19:01] <tomreyn> ng
[19:01] <tomreyn> http://i.imgur.com/EPSOu0z.png
[19:02] <tomreyn> this only happens for some objects with glow effects, such as water and fire etc.
[19:05] <tomreyn> here'S a full screen image of the game (end of game screen) where you can also see these artifacts on the way marks on the top left and the rune stone on the right hand side http://i.imgur.com/jW2sKDA.png
[19:06] <tomreyn> this also happens with the default and standard hwe kernels. probanly rather agame specific (I have yet to find this out) or mesa bug.
[19:27] <tjaalton> try ppa:ubuntu-x-swat/updates for a newer mesa
[22:13] <tomreyn> tjaalton: "* WARNING: Do not use this PPA with enabled HWE stack."
[22:13] <tomreyn> i doubt that'd be a good idea then
[22:13] <tomreyn> oh wait that's edgers, sorry
[23:12] <tomreyn> so i tried ppa:ubuntu-x-swat/updates, but no luck. i'll keep it, though, maybe it'll help get fixes faster.